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#ana's arknights story analyses
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Arknights Analysis: Chapters 0-4
So I want to start this off by stating that I'm going to analyze these chapters in two separate fashions. The first will be analyzing the chapters as if I had booted the game on launch and experienced the story without any of the surrounding events and story chapters that give these chapters additional context. The second will be analyzing these chapters from a retrospective angle, looking at how further chapters and further events have provided new information that re-contextualizes a lot of what happens and is said in these four chapters.
One of my primary theses when it comes to Arknights is that the episodic storytelling often hurts Arknights more than it helps the game, and I want to illustrate that through these two styles of analysis.
So without ado:
Part One: The Bad and the Evil Time
Now, there's a relevant question that needs to be answered from the beginning of this analysis: why am I analyzing all four chapters together instead of splitting them into four separate posts? There's an argument to be made that splitting up the chapter discussion would allow for each chapter to breathe individually. But I want to explain my reasons for not doing that.
First, these chapters were not released individually. They were released all at once, and unlike say, the first four chapters of F/GO, they do not form four separate stories plot-wise that share some connecting themes. They directly relate to one another and are basically contiguous with one another. If you wanted to, you could play and get through the first four chapters of Arknights all at once. While newer players likely would have gotten stuck on a boss like Skullshatterer and not been able to progress, I want to emulate that experience of reading all four chapters at once.
Second, these chapters do not have a lot to them in terms of actual writing and I do not intend to merely summarize the events of each chapter ahead of time. You can read them here to get an idea of what I mean. They're short chapters all things told.
Third, they share pretty much all of the same themes and messaging between the three of them, and characters do not make a ton of meaningful progression through the story. These four chapters flow into each other really well, which suggests to me they were written roughly all in a row from each other, but this results in an initial four chapters that have a lot of overlap with each other.
So that's why this analysis is going to look at all four chapters together. To give a quick one sentence overview of the plots:
Chapters 0-1: Rhodes Island's extraction operation for the Doctor and their conflict with Reunion Chapters 2-3: Rhodes Island's pursuit of Misha and their confrontation with Skullshatterer Chapter 4: Rhodes Island's rescue operation and their meeting with Frostnova
Despite the fact that these chapters span between three different locations and concern themselves with three separate events, broadly speaking, they're very tonally consistent. There's no clear separation in terms of how these chapters meaningfully contrast with each other.
In terms of the major players, Rhodes Island is the protagonist and Reunion is the antagonist, and are written pretty diametrically opposed to each other. Rhodes Island is a pharmaceutical company that is looking for a cure to oripathy and generally condemns the violent measures that Reunion takes in these four chapters, which is often spoken quite strongly. In particular I want to note that Dobermann in particular is heavily critical of Reunion, and this sets the tone for how Reunion is portrayed and generally looked at in these chapters.
Reunion as the antagonists for these four chapters are basically not portrayed sympathetically at all, and this can be pretty easily seen from the antagonists that are initially introduced to the player: Mephisto, who delights in causing harm and toying with his opponents and is named after the fictional demon Mephistopheles; Crownslayer, who is ruthless and whose name invokes regicide; and W, who is enigmatic but mostly cruel and seemingly only let's Rhodes Island go on a whim.
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This image does a lot to establish the tone of Reunion: they're draped in darkness and shadow, stand atop rubble and carnage, and their leader, Talulah, is associated with dramatic heat and consuming flame. It's a very strong message to send to the player.
Reunion's job in these four chapters, outside of being the antagonists, is to act as a critical foil for Rhodes Island. The prime question of Reunion towards Rhodes Island, time and time again, is "What do you do to deserve to fight for the Infected?". Reunion is repeatedly stated to embody the rage of the Infected, calling back to the idea that "Riots are the language of the oppressed", and they repeatedly criticize Amiya for not recognizing the anger the Infected feel.
This, at least in my opinion, is not actually a bad way for narrative tension to develop. Violent and non-violent movements do tend to have some tension between each other, and importantly, are both needed to compliment and keep each other in check. However, the problem here is that these chapters are not interested in interrogating these facts. These chapters are not interested in interrogating basically anything it puts in front of you.
Amiya never really has a response for why she's acting in the way she does, and as a result, neither does the narrative. But because Reunion needs to be the antagonist, their anger is not merely limited to the authority figures behind oppressive policies or the primary people who exploit them. Reunion oppresses and kills innocent people in Chernobog, using a Catastrophe that decimates the city and infects a large portion of its populace with Oripathy, using their anger as justification, and there is never a competing viewpoint shown in opposition with that. So when Reunion is marching on Lungmen, there is every reason to believe that a similar occurrence will happen there. This is reinforced in Chapter 4, where Mephisto has created a literal flaming display of Reunion's symbol at least partially fueled by civilian bodies.
Rhodes Island being the defacto protagonist means that their actions are given an inherent justification. It creates a lot of weak writing in the chapter where, for example, their cooperation with the L.G.D. is never given any kind of moral depth, despite Lungmen's own oppressive policies towards the Infected and the attitudes of L.G.D. officers towards the infected.
The only character we see some meaningful change in is Ch'en, and unfortunately, it's part of a chapter she's not really present in. Chapter 4 shows that Ch'en is capable of some humanity and connection with the Infected that the others in her psuedo police force weren't willing to show, but it's not made particularly clear why and Ch'en quickly exits the chapter.
If you came away from these four chapters feeling like this is a RWBY situation, I really wouldn't blame you. The chapters are weak and not particularly well-written. There are points of intrigue made for example in Chapter 2 with Kal'tsit and Wei Yenwu that do not really go anywhere. Probably most importantly, despite being the protagonists, Rhodes Island's, and consequently Amiya's, moral position is never really defined. You don't get a clear sense to know why Rhodes Island is taking the actions that it is.
Now, to a certain extent, a bit more of the moral backbone of RI is revealed in the character files for the launch operators. I do think it is worth discussing these for a bit here because most of them are very brief and not well detailed, but they help to highlight what is, in my opinion, one of the central conflicts and messages in this early part of the arc.
The difference between Rhodes Island and Reunion is identity. That is, what is expected out of the identity of the Infected underneath them. This can be seen in a couple of the operator files and, most importantly, with Misha. For Reunion, the Infected and Reunion are considered one and the same. When Rhodes Island kills Reunion rioters in Chernobog and hands over Reunion prisoners to the L.G.D., Reunion makes the criticism of what Rhodes Island is doing to the Infected. Misha remarks that what else can an Infected be but Reunion. It is a continual point that many of its members are whipped into fanaticism in part because Reunion presents itself as the only option.
Rhodes Island, on the other hand, allows its Infected personnel and Operators to take back their identity as people. The Operators of RI are all unique people with their own goals, wants, and dreams. They do not, fundamentally, become Rhodes Islanders. It's why there is such an eclectic group of people working for RI.
To summarize, these chapters are invested in portraying a very black and white board to the Infected struggles, with the correct Rhodes Island contrasted with the violent, arguably evil Reunion on the other hand, and does so without really performing the necessary labor to justify Rhodes Island as the protagonist. While there are interesting messages and ideas in these chapters, it's let down by overall very weak writing.
Part 2: Separated Hearts and Arcs
So you know what the fuck a Kaschey is at this point and you're looking back. Here's the thing that kind of fucks me up: these chapters don't read nearly as bad in a retrospective lens. There's a fair amount of reasonably subtle storytelling and foreshadowing going on that hints towards things revealed in later story chapters, and a lot of its awkwardness can be forgiven with the better writing down the road for pretty much all of the characters involved (except for Skullshatterer, who basically disappears from the narrative entirely, and doesn't even show up typically in flashbacks).
In truth, I think the writers knew these chapters weren't very good, and something very interesting happens from this point on which I will cheekily call "the Reunion Arc Redemption Arc". A number of things happen in fairly quick succession with each other: the first is the release of Chapter 5, which does a lot to add additional moral depth to Rhodes Island's relationship to the L.G.D. as well as to Ch'en herself. This is followed by Grani and the Knight's Treasure which gives us our first, sympathetic Reunion character in Big Bob, and then perhaps most importantly by maybe one of the single most important vignettes in the game.
The Anonymous One's War.
This Vignette is a much, MUCH needed stitching of the various problems with Reunion. Patriot, the disorganization of Reunion, and the condemnation of the acts against Azazel do a tremendous amount of work in redeeming a lot of the previous writing. It's arguably a retcon in many ways.
This REALLY highlights a big problem with the episodic approach. I think part of the reason Chapter 5 is often lumped in with Chapters 0-4 is for a while, you were stuck sitting and ruminating on Chapters 0-4, and then Chapter 5 releases and its a chapter whose primary POV is Ch'en and the L.G.D. With episodic writing, it's easy for writing flaws to sit and fester, and it's easy for a lot of fandom voices to get together and make things worse.
Chapters 0-4 just do not hold up on their own, and honestly they do not really hold up with additional context either. The additional context softens a lot of the blow and provides a lot of closure to the issues in these chapters, but the issues still remain. You didn't necessarily need more writing in order to make these chapters work. Chapter 5 isn't that much bigger than Chapter 4 is, but I felt like there had been a sudden shift towards stronger writing in Chapter 5.
This seems by and large to be a real problem with gacha game development. Early story chapters are neglected because the time and effort needed to actually make a gacha game seem to eclipse the desire to have a strong and functional story. It feels like Chapters 0-4 were pushed out the door to make sure the players had something.
But in comparison to other gachas I've played, the turn around on Arknights is very, very quick. F/GO notably takes four additional chapters until it finally hits a good, well-written chapter in Camelot, and it's events are still very lackluster. In comparison, the only dud event that happens at least imo is Grani and the Knights' Treasure, and the next three events (Operational Intelligence, Heart of Surging Flame, and Code of Brawl) are all quite good.
What the turn around at least tells me is that Arknights from the beginning had competent writers, but that they only really got to shine once the game got on the ground.
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