#and arcwind point
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helgiafterdark · 9 months ago
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lakeviewcellar · 2 years ago
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Girls night out at Arcwind Point
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aardvark-123 · 1 year ago
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~Very Good Ideas for Skyrim Mods~
Immersive Bandits: Generic bandits in every bandit dungeon are replaced with a new bandit clan or similar organisation. Lost Knife Hideout, for example, is where one Falanu Thunder-Axe is trying to establish an independent hold. Instead of robbing the place, players can barter for quest items such as Kharjo's moon amulet. Brodir Grove is home to a small barbarian book club, dedicated to gathering and protecting lost stories. To gain access to Brodir Grove, you must either best their strongest warrior in single combat or prove you've read twelve skill books. As a final example, Fort Greymoor is run by deserters from the Whiterun guard, who want to extort Hrongar and Jarl Balgruuf into posing for a nude calendar. Evil players can trick the Jarl and his brother into posing for suggestive portraits. Decent people can, time and weather permitting, burn Fort Greymoor to the ground, then make a sexy mudcrab calendar for charity.
Immersive Woolly Jumpers: Adds comfortable woolly jumpers to Skyrim. They come in five colours, each in six different outfits: with trousers, with a long skirt, under a robe, over leather armour, over steel armour, and for children. The jumpers are included in levelled lists for shops and random clothing, with enchanted variants found quite rarely in treasure chests. Marcurio and Brelyna both wear the robe version.
Immersive Woolly Cows: Most decently-sized farms get a bull, with a unique model and texture, in addition to three or four procedurally-generated cows and a couple of adorable calves. Regional prices for beef, milk and leather are set at the start of each new game, and are updated dynamically after every cattle-related occurrence. For example, you can kill all the cows in Whiterun to triple the price of beef, but a Werecow of Hircine just might come seeking revenge...
Immersive Woolly Tomboys: Braith, Dorthe and Runa Fair-Shield all wear jumpers.
Immersive Wellies: Adds comfortable Wellington boots to Skyrim in twenty-eight different colours, from green to pink, via yellow and black. They're light armour with an innate 25% shock resistance, because they're made of rubber-- no, sorry, they're made of lore-friendly Leyawiinese tree leather, which provides good insulation. Buy more Leyawiinese tree leather from travelling merchants to patch up your wellies.
Unimmersive Wellies: Places a portal to Wellington, the capital city of New Zealand, in the woods near Lake Ilinalta. The mod includes a life-sized replica of Te Whanganui-a-Tara, most of the greater metropolitan area, and enough of the surrounding hills for people to take nice-looking screenshots. There are about 500,000 NPCs living there, all with basic dialogue recorded by real, live New Zealanders, but there's no wood chopping block.
The Wonderful World of Guard Dogs: Every settlement in Skyrim gets a couple of guard dogs, wearing dog-sized guard helmets and blankets in their hold's colours. While they don't have the authority to make arrests, they'll fight off wild animals or bandits, sniff out thieves sneaking around, and play Fetch with the locals. Raven Rock has guard scribs instead, and Orsimer strongholds have guard echateres. And if that wasn't enough, there are bandit guard dogs, vicious ones trained to attack intruders on sight. Bandit guard dogs are levelled, and may turn out upon closer inspection to be bears. Most of them will ignore you if offered a sufficient bribe, such as a mammoth snout or a squeaky toy. Uniquely, Arcwind Point is guarded by a frost giant, who'll only let you in if you bring her a pitchfork to use as a back-scratcher.
The Wonderful World of Guide Dogs: The Dawnguard give Dexion Evicus a trained husky to help him navigate the castle.
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tastesoftamriel · 1 year ago
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Nightfall over Arcwind Point. ~Talviel
Screenshot: my own
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a-thirst-for-dunmer · 1 year ago
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i mean you can find open tombs along the south mountains near Arcwind Point and old nordic weapons in the river. basically draugr do get out in some capacity i think if Amongst the Draugr has anything to say about it, only a few large ruins have those claw locks to keep them in
yes i think the zombies do beat the shit out of you for your money
Broke: the Septims found in Nordic burial sites are offerings buried with their dead
Woke: Septims being present deep in Nordic ruins are an oversight from Bethesda and one should just pretend they are generic gold pieces or something
Bespoke: the draugr are Actively Mugging the population of Skyrim
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nordfjell · 5 years ago
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Arcwind Point.
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imaencuru · 6 years ago
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Apparently skyrim doesn’t like it when you apply the repel undead effect as fast as you can, to as many mobs as you can
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heljarchens · 7 years ago
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dragonjadearts · 4 years ago
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Ransom note for bthb? 👀
Ransom Note
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Author’s Note: Holy cow this took longer than it should have because I kept putting it off. Anyways, here’s this. Also, this was going to be a lot longer, but I cut it off because it already took me so long and I have even more prompts to do so sorry if it ends weirdly, I’m terrible at ending things
Words: 2k
Characters: Last Dragonborn, Serana, Shadowmere, Llewellyn the Nightingale
Fandom: Elder Scrolls V (Skyrim)
Content/Trigger Warnings: Canon-Typical violence, kidnapping, kidnapping of children
Read it on A03!
Summary: After a long extended quest away from home, Teris is eager to get some much-needed rest at her manor in Falkreath, enjoying the forest and the company of her family. But what she finds when she returns home is anything but peaceful.
There was a warm wind off of Lake Illinalta, carrying with it the scent of salt and salmon. It was early in the spring morning and the sun cast long shadows on the cobblestone roads. Hoofbeats echoed in the morning light, as two riders strode by. They were silent, not out of discomfort but exhaustion. They had been traveling throughout the night and were eager to return home and rest.
Serana sighed, stretching her back. The old vampire had her hood drawn over her head and she squinted in the growing sunlight. Luckily she knew these roads well. She had walked them more times than she could count.
Teris looked out over the forest. She was happy to be back amongst the tall pine trees. Of all the properties she owned, this one reminded her most of home. There were no pine trees in Valenwood, but the scent of soil and cracking of branches was one she knew all to well. After her long journey in the North-western holds, she was happy to return to the forests.
Her mount, the red-eyed demon Shadowmere, snorted as he walked. He too was pleased to be back, happy to be amongst the trees he knew so well. The pond he had called his home for many years now was not far, and the Sanctuary — though now tainted with death and the scent of ash — was also close.
As the small group turned from the main road and made their way up across the unpaved paths, the manor began to slowly appear through the trees. The tall library tower was the first thing to notice. The second thing to notice was the lack of carriage out front. His absence was noted, but not concerning, he was likely escorting someone away or even on his way back by this point.
As Teris and her companion approached the entrance, her long elven ears twitched slightly, noting the lack of noise. It was deadly quiet, unusual for the house. A wave of unease washed over her. She called Shadowmere to a stop and gracefully leaped off his back. There was no sign of her children, who often played around the sides of the house. Her wife and housecarls were also nowhere to be seen and there was no sound of them nearby either.
Serana dismounted as well, just behind Teris. She seemed wary, and though tired, she readied herself. She too took note of the lack of life to the normally boisterous house. “I’ll check down by the lake,” she said, addressing her friend. Teris nodded absently, staring up at the house, a mix of emotions in her eyes. “They’re probably just enjoying the weather,” Serana said, in lackluster attempt at comfort. When that too failed to garner much of a response, she sighed to herself and began to make her way down the hill, to do as she had said.
Teris stood still for a moment longer, swaying on her feet, before she shook herself from her stupor and forced her feet to take steps towards the entrance. With bated breath, she put her hand on the wooden door. She exhaled and pushed it open slowly, not daring to look until it had fully opened to reveal her home.
As she opened her eyes, a wave of fury and fear washed over the Bosmer. She drew her weapon, the purple enchantment casting ominous shadows on the ruined furniture. Her weapon racks and trophies were scattered across the floor, the weapons themselves now gone. There were scratches on the walls and ash marks burned deep into the floorboards.
She stalked slowly through the entrance, pushing open the doors to the main hall without a noise. The state of that room was no better off than that of the entry hall. The long table in the center lay on its side, dishes broken and scattered on the ground. The fireplace at the end of the hall was unlit, and coals and ashes were swept to the side, staining the fine wood an ugly black and grey. On her left, one of the doors to the Greenhouse lay broken off its hinges at an odd angle, only propped up by the still closed door that accompanied it.
Teris slowly took another step forward, careful not to step on the particularly creaky floorboards. There wasn’t much light in here, only the purple glow of her sword, and the green light and shadows cast from the enchanter’s table upstairs. All the wall scones were unlit and dead.
She noticed, however, that the doors to the library were firmly shut, and if she concentrated and closed her eyes, her elven ears could pick up the faint sounds of shuffling from within. She ground her sharpened teeth together, sheathing her sword silently.
She quietly crept to the doors and scanned them for a moment. She turned to the side and with a quick jolt, rammed her shoulder into the doors. They didn’t budge but she was rewarded with the sound of a sharp intake of breath coming from within and the scraping of metal, presumably from whoever was inside picking up their weapon off the floorboards. She smiled a wolfish grin and took a few paces back. Readying herself, she rammed again into the doors. They shook and she could hear something heavy on the other side shift out of the way. Once more she threw herself at the doors, this time stopping just short as they crashed inwards.
To no surprise, not a moment later, a figure leaped out, crashing into her and wielding a sharp weapon. Teris dropped to the ground, throwing the attacker over her shoulder. She quickly withdrew the dagger from her boot and spun around on one heel to kick her attacker in the side. She lunged forward, slamming her knee into his chest and holding her knife to his throat. After a moment, she paused, recognizing the face staring back at her.
“Llewellyn?”
“Oh praise be! Lady Teris! You’ve finally come back!” The bard cried in breathless relief.
Teris stood up quickly, removing her knee from the bard’s chest and extending her left hand out to help him up, an offer he took gratefully.
“What happened here?” She asked.
“Bandits!” Llewellyn exclaimed. He reached up to clutch at his left arm which was soaked through with red. “Nasty pests, they ruined this entire home! I’m so sorry my lady, I tried to fight, I really did, but I’m no warrior!”
“It’s alright,” Teris soothed, a pang of sympathy echoing in her voice. “Calm down. Where is everyone? Are they alright?”
The bard sighed, shaking his head in shame. “No, I’m afraid not. Just over a week ago, Lady Aela had left for Whiterun. Her brothers in arms said they had some sort of quest for her. She took Gunjar with her and left Lydia and Rayya here to protect the home.
But they left just a few days ago to receive some supplies from Falkreath and didn’t return. Not a full day had passed when a group of bandits arrived. I swear on my honor I tried to defend the children, but there were many of them, and I’m a poor coward. They left with the two young ones.” Llewellyn ended his tale with a regretful tone.
Teris was shaking with rage. She ground her teeth together and clenched her hands into tight fists. Taking a deep breath, she let the air hiss out of her teeth, like a snake warning off a predator. “Did they leave a note?” She forced out, still shaking with rage.
Llewellyn shuffled awkwardly from foot to foot but nodded hesitantly. “Upstairs, I believe,” he said. “In the bedroom on-“
Teris didn’t let him finish. She spun around on her heel and marched up the stairs to the bedroom. The upstairs was in a marginally better state than downstairs, but only because the space there was more confined. In fact many pieces of furniture that weren’t laying on their side were laying on the first floor, having evidently been thrown off the staircase and down into the main hall. The bed of the master bedroom was messy, as if it had been hastily made up and the unmade again, and a lockbox full of keys lay open on its side, spilling said keys out onto the floor. A note lay on the end table, blood stained.
Teris snatched up the letter, pulling it open. She read quickly, every word only serving to anger her further. The letter read:
“To whom it may concern:
You certainly have a lovely home and such lovely children. I have never had children for myself, but these ones should do nicely. I think they’ll rather enjoy staying with me for a while longer. Of course if you don’t want that, I believe we can work out a deal.
I want 4000 septims for the safe return of your children. You have one week.
I eagerly await your coin at Arcwind Point.
Yours truly,
Rochelle the Red”
Teris tore the letter in half and threw it to the ground, letting out a scream of anger. Dragon tongue echoed in her throat, begging to be released. She shouted, pulling out her sword and swinging it down in a glowing purple attack that did nothing to help her release her fury. She screamed again, primal fury echoing in her voice and out across the mountains. In the far distance, deer lifted their heads and ran for hills. Birds let out one final cry and turned away. In Falkreath, citizens felt a shiver run down their back as something ancient and angry rippled through time and space. All the way to Whiterun, a wave of uneasy emotions swept over every hunter, sell-sword, and citizen.
Teris fell silent, panting and clutching her sword in her hands. Her ears twitched as the sound of familiar boots climbing the stairs reached her. Serana was silent, waiting for Teris to make the first move.
The Dragonborn growled. She straightened up, closing her eyes for a moment. As she sheathed her sword once more, she felt a wave of calm rush over her. She opened her eyes and turned to Serana. The ancient vampire met her gaze. She recognized the calm cold fury shining in her friend’s eyes. She nodded.
Teris took one last glance around the destroyed upstairs before her eyes settled on Serana again. “Llewellyn is injured,” she began. “Clean his wounds. Then take him to Falkreath and look for those damn housecarls. I’ll meet you in Whiterun once I get the girls.
Serana nodded. “I’ll send word to Aela once we reach Falkreath, let her know what’s going on.”
Teris bowed her head and the vampire stepped aside, letting her friend down the stairs. Llewellyn looked up as she came down, sitting on the turned over side of the table, still clutching his wounded arm. He look exceedingly nervous, even more so as Teris turned her gaze to him and he noted the rage and fury that was shining through it. She felt a twinge of regret and having scared the bard so much with her anger, but she had bigger things to deal with. She picked her way through the scattered home and shoved open the doors to stand, blinking in the sunlight.
The woods were silent now, as if holding their breath in fear and anticipation. The sounds of wildlife that had accompanied Teris on her journey to the house were now silent. Those that hadn’t fled her voice were deathly quiet, as if fearing to make a noise lest they be on the receiving end of her fury.
The only sign of life was Shadowmere, standing proudly where Teris had dismounted him. He locked eyes with her to the side and she swore that if horses could smile, he would be smirking. There was an understanding. She marched to his side and climbed aboard his saddle. There was no hesitation in either of their movements as the hunter spurred the enormous red-eyed demon into movement and they galloped down the hill and onto the main road. They had prey to catch.
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rjalker · 5 years ago
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If you are talking to arngeir to find Words of Power, Save before you talk to him and get a new Quest each time, because some of the quests are glitched. If you get the quest to go to arcwind point, reload the save, and get a new Quest. The wall is glitched, and if you get it the marker will stay there and won't realize that you got it. And there's no way to fix it on the PlayStation 4. Which means you won't be able to get any more Quest from him showing you where to find new shouts.
Save before each time you talk to him, and make sure you get the word and complete the quest each time
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helgiafterdark · 6 months ago
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krahduzun · 4 years ago
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Quick mock-up of what Arcwind Point looked like after Vandricalmo took it over(If you can call 2 hours quick(most of it was trying to figure out layers...))
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(zoom if you can, no idea how to resize)
The majority of his temple is built inside the mountain, the only visible bits being the balcony in the top left and the door leading to the summoning bell.
Undead roam freely here both humans and beasts. Some guarding, some wandering aimlessly, but all willing to fight if given the command.
After Alduin’s defeat, Vandricalmo made his way to Arcwind Point with a couple barrow’s-worth of draugr and a few dozen war casualties and set his army to begin building a temple to act as his home, assisting them by using the thu’um to clear large swaths of mountain at once.
The Greybeards and Paarthurnax warned him against using his abilities for such vain pursuits, but vanity was hardly the goal.
He sent Odahviing out into the world to spread the word to his kin that if they wanted to face him, to do so at his temple. Leave the people of Skyrim in peace.
Even if he’s not especially fond of Skyrim and it’s citizens, he believes it’s all worth protecting, and set up the summoning bell, which is rung by a giant skeleton.
It’s enchanted so wherever he is on Nirn, he will hear it when it’s rung.(because he never took a name in the dragon language)
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dovahk11n · 8 years ago
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Towards Arcwind Point
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airiat · 6 years ago
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What is your favorite Skyrim location? Mine are the Nordic ruins, especially the big ones like Arcwind Point, Labyrinthian, Skuldafn, Bleak Falls Barrow, and Ragnvald just because it's pretty and also weird. Also, what's your least favorite location? I kind if have a lot of them, but I really hate the Soul Cairn and Forgotten Vale.
haha that’s funny bc my FAVORITE location by far is the forgotten vale. every time i go there i just want to cry because it’s so beautiful but not real. what about it don’t you like? not coming for you–just curious!
also, i kind of have a thing for dwemer ruins, and i think blackreach is really cool tbh.
the nordic ruins are ok–labrynthian is cool. sometimes they get a little monotonous tho!
i think caves are really boring, but i really truly can’t think of a location that i expressively hate.
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vokriid · 7 years ago
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Skyrim’s archaeology is so fucking weird
you can fit all of the major cities in a multiple Nordic ruins. why was ancient Skyrim so big??? did they make everything accessible for their flying lizard overlords??? I tried writing Miraak impressed with Whiterun but, no, he wouldn’t be. his own temple complex was bigger than Whiterun, even if most of it was underground. the sizes of Labyrinthian, Skuldafn, or Arcwind Point just blow Whiterun/Solitude/Windhelm out of the water.
anyway, artistic liberties: I am making the Skyrim cities at least 3x larger in fic, lol. 
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neidarath-yolo · 7 years ago
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Arcwind Point view
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