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#and i'll probably check out the other webcomics that are currently popular on it at the same time as well
bbbartblog · 5 months
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In the beginning of the month I started to post my PonyxMuffy fancomic on The Duck Webcomics, after discovering that I can still access my old account, and I got featured~! They even wrote a little blurb about it!
It's always fun to see people describe my art hehe
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jenroses · 2 years
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So since it's that day, and I just finished posting my longest thing in years, I'm going to post links to several of my fics.
First, the most recent: Pocketful of Soul
Time travel, T-rated, for The Untamed/MDZS fandom. 182k, 60 chapters, complete, with art. I'm so pleased with how this came out, and it is by far my most commented piece, even though I only finished posting yesterday.
Next, the most popular thing I've written: Complementarity, Entanglement and the Uncertainty of Destiny —or— A Feminist Mage in King Arthur's Court
Also time travel, M-rated, Merlin, 117k, 42 chapters, complete, with art.
I would say both of these fics are pretty accessible even to people who aren't finished with the source material (though they will absolutely spoil the source material.) Several readers have agreed.
Third, the most underrated, or at least, under-read fic I've written: Mitzvah has relatively few hits compared to other fics in other fandoms, but those who've read it, love it. It was posted in the Good Omens fandom when that fandom was at peak volume, and was affected by the posting bug, so most of the people who read it were people who were following me, not people following the fandom.
It's a post-canon story about the kids in Good Omens, and the start of a series. It's G-rated, 24k, 6 chapters, and complete. And it still makes me sad that so few people have seen it. If you've seen the show or read the books, it should still make sense just fine--it draws from both canons, but explains well enough for those who have only interacted with one or the other. There's a later story in the series that is E rated and probably the funniest sex thing I've ever written.
Last, the series that I'm working on next is Actually, I Do Make the Rules for the Check, Please fandom. If you haven't read Check, Please, the whole thing is online, on tumblr, in bookstores, and in libraries. The whole webcomic takes maybe 4 hours to read from start to finish. I am not exaggerating when I say Check Please completely transformed my approach to storytelling, for everything I do.
This began with a wisp of an idea (Mama Bittle's Rule Number One) and evolved into an epic. Total word count for the series is currently 156k, and it is mostly T-rated, with nine stories.
The only part that isn't complete is Healing Rules, but it will be this year, as TWO people put money into the Trangender Legal Defense and Education Fund asking only that I add another chapter or finish it. So that's my next project. This story was written for queer youth, about queer youth, and is about family acceptance and best-case scenarios for the most part.
It was an easy story to tell in 2016. It's a harder story to work on now, because my optimism has taken a hit. But if you want to be ready for this, I'll be posting new stuff for it by December.
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strangeocquestions · 5 years
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Hi, I hope you dont mind me asking this. How popular is your webcomic? I want to start one myself but Im worried it wont gain any traction and I'll lose motivation :(
I currently have a few hundred active/mostly active readers, 200-ish of which actively follow the webcomic’s blogs and an estimated 100 or so more who read it without following. I only know of these readers’ existence because I know there are several dozens of people who I, friends of mine or followers of mine shared the comic with and who read it actively though they don’t have Tumblr accounts.
I don’t get much fanart or fanworks yet and new creators shouldn’t expect much of that either, fanbases are a difficult thing to build. Then again, my comic is only in Chapter 1 so there’s not much for fans to work with anyway. 
I’ve been hosting my webcomic for about a year, though only around 6 or so months ago did I actually start regularly posting new pages. I haven’t advertised it outside of Tumblr, a little bit on Discord and at school because I’m waiting to move the webcomic to its own website rather than just keep it on Tumblr.
You should keep in mind that I had several big advantages right off the bat, those being having big groups of friends who got invested in my webcomic and shared it with other people, running several blogs with large followings that helped me boost the comic and running a very active Discord server where sometimes I’ll find people interested in webcomics. Without these things it would have been significantly harder for my project to get any traction.
Your comic isn’t going to get any traction on its own unless you advertise it to hell and back. Create popular content that will help your accounts grow so that you will have a larger viewer base seeing your promos, get into groupchats, talk about it on several different social medias, etc. It’s frankly the only way to go about it. 
More detailed tips to follow:
-Create memes for big fandoms. From my experience, memes get you more followers than fanart ever will. My most popular fanart  only has 2k notes, meanwhile my most popular fandom meme has 100k notes (decapitated Dumbledore, anyone remember that? haha…………… 😔👊). It’s pretty sad but it’s a reality we artists face.
-Create art memes! That way you can share your art WHILE being funny. I must say though… These are always a hit or miss. One post you may get 10 notes and another you may get thousands. My biggest hit of this genre was this (at 40k notes):
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-TAG THE SHIT OUT OF YOUR POSTS PLEASE FOR THE LOVE OF GOD IT’S THE ONLY WAY PEOPLE WILL SEE YOUR STUFF PLEASE SPAM THOSE TAGS PLEASE PLEASE PLEA 
-Find forums, groupchats, communities, etc where it would be relevant to share your projects at. Reddit, Deviantart and Discord are quite useful.
-Promote your content by doing exchanges. For example, draw something for every new follower you get or something along those lines.
-Join other artists’ contests and competitions. Maybe even an organization’s contest. The prize doesn’t really matter for the discussion here, but winning will help you get exposure. I am currently participating in a videogame development tournament in my country. If I win, not only will I get a full scholarship, I’ll give my skills and projects exposure.
-You can also just create your own contests and competitions, though you’ll be the one giving away prizes then. Running a contest will definitely get you several followers though, so there’s that.
-If any of your friends shows interest in your project, ask them if they could share it with other people. Don’t put too much pressure on them, like, that’s a shitty thing to do, but asking doesn’t harm anyone.
-Additionally, get out there, meet new people. You never know when you’ll come cross someone who may be interested in helping you spread your project around.
-Don’t stress out. No matter how much time you spend promoting your creation, it’s still going to take ages to build a viewer base. 
BY THE WAY (this is in this blog’s FAQ but I doubt anyone reads that anyway) this blog is open to promote other creators’content. Just DM me, send me a link, I’ll check it out and see if it’s appropriate and if everything’s fine I’ll post about it here. It will probably be a small boost but it’s a boost nevertheless. I am more than happy to help any creator in need. 
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