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#batim but it's a side scroller multiple choice game
pangolin-404 · 4 years
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ALRIGHT LET'S GO
SO the battles are relatively the same, except for a few exceptions.
I can't see it being like. Dududu boom pokemon battle type of thing. Just hack n slash no battle screen
The Butcher Gang clones are all imperfect and so there's variety between each one(one might be lanky, another too many teeth/eyes, one might be a mash of two or more individuals).
The Brute Boris fight can possibly be skipped completely at the cost of Sammy(who at that point can be put out of his misery or spared).
Also Alice is like an established mad scientist so there is more than one Boris/toon horror. Others are amalgamations sewn together. Henry can find some experiment rooms and pick up notes about certain specimens (unlocking weak points, lore, etc.)
The Projectionist is a boss fight/stealth mission type thing. There are different outcomes, ie: getting out without killing him, Bendy killing him, Henry killing him, throwing ink at his face and bursting his bulb (leaving him blind), or making a sea of searchers tear him apart limb from limb. If he lives he'll probably show up later, still working on chapter 4 onwards
Sammy will react to how out-of-his-way genocidal Henry is. Ie: if he kills Jack(essentially Sammy's personal treasurer and only friend) multiple times, even if Jack is so scared he doesn't stop him from getting the item, he'll hide the needed item in increasingly frustrating places himself instead of letting Jack guard it. If he kills the Projectionist he'll pretty much go "thanks! you are terrifying, I am going to leave now :)"
Getting items from Jack gets increasing harder as he keeps grabbing them and sliding under the ink. Hit him hard enough or drop enough things on his head and maybe he'll stop
Contrary, don't fight Jack. Or better yet, try to be friends, and you won't have to wrestle with him to get a dang pipe valve at all! If he likes Henry he'll hand it right over
Alice will keep sending Henry on death missions to kill her failed experiments in hopes of getting him killed. aka if you try you get extra fights
Sammy kidnaps Boris if Henry's neutral or a jerk (his opinion doesn't just rely on fights but also other things, but anyways)
In the event that Sammy does not kidnap Boris and goes against Alice, well. :)
Bertrum IS Bendy Land. He is the whole park. Every vaguely electronic ride wants you dead. There are half finished rides that burst to life and try killing Henry- the merry go round, the bumper cars, gosh Bertrum was practically thinking of this exact situation before he got offed! Destroying the center of the park (octopus ride) does not kill him, only annoy him, and that odd arm in the ink river will NOT be happy later on! :)
Allison and Tom will hear about what happens to places Henry goes through, good or bad. Same goes for lost ones; they like to gossip
Alice is practically a cartoon. Is a silly sword really going to keep her down? No. Run.
In short: If Henry goes out of his way to rip the studio apart and needlessly picks the most violent solutions to problems, characters will hate him and things get harder
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pangolin-404 · 4 years
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Delving into what chapter 2 of Bendy: Rewritten (or just the side scroller AU, as a couple people have called it- still working on a vaguely clever name hh) would be like, where there are choices and reactions! More canon divergence! Things set up and hinted at!
The background music changes. No shame to batim's music, I quite like it, but it can be better. Whenever Sammy's around (carrying the cutout, looking over the band room, giving his ritual spiel) a banjo is added to the bg track. The followers get string instruments, more added depending how many are in the room. The sacrifice room is mainly string instruments
Sammy is somewhat a lost one. He loses his buff rights and is a mix of his pre- and post-update designs. I say somewhat because, while he is skeletal, he drips a lot and doesn't really have feet.
Sammy actually has followers. It can be pieced together from notes and dialogue that he split from the Lost Harbor after a close run in with Bendy permanently mangled his body and converted him to worship. He brought a few other lost ones with him (like, only a dozen but a couple died on the way). They wear Bendy masks, too, yet he's the only one wearing pants (mostly to hold his legs together). He also wears gloves to hold his fingers together, and only takes them off for brief periods to play an instrument before having to put them back on. Bendy left him with a lot of lasting damage
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They all look the same and they know it hh
He's a proper prophet figure now that people look up to him. If Henry can find them huddled around a statue in prayer or drawing a ritual circle, they will talk about how much hope he gives them and how kind he is, despite how strict or overly optimistic he can be at times.
The followers' opinion of Henry changes with his behavior. Suggest Sammy is nuts? Say Bendy is evil? Drink too much soup? Break cutouts? They don't like that. Ask to learn more, give them some fresh soup, maybe even draw Bendy for them if Henry comes across fresh paper, and they'll appreciate it.
The cutouts are decorated with soup and candles. Drink a couple cans and the followers won't notice, drink more and they'll be upset, drink them all and they'll get concerned. Ink rats will scuttle out of hiding and can be found licking the empty cans.
Oh yeah you think humans were the only thing the ink affected? No there are ink rats and they scuttle around. Sometimes they become an enemy if multiple melt/fuse together and it's just a Lump Of Rat
"Did you drink the soup?" "No, did you?" "We don't have mouths! We can't eat!" "Who drank all the soup then?" "I don't know, but now there are rats everywhere!"
The whole chapter 2 area is bigger, kind of. Lots more signs of being lived in, with offices turned into little bedrooms and such. The followers are shy, though, and lurk behind locked doors, so finding them is tricky. Signs of life are everywhere but finding the life itself is difficult. Finding ones that talk more than a sentence is even harder.
Sammy is unhinged. Well-meaning, but ultimately mentally...cracked. He claims to have visions he interprets, but it's ambiguous whether they're nightmares/dreams or if Bendy's messing with him. He genuinely believes that Bendy will set them free, and he wants the best for his sheep. He'd be amicable if he wasn't trying to sacrifice Henry.
Instead of pressing the switches to open that first door, Henry had to find a pipe valve. A new "mechanic" of sorts is draining flooded halls. Ink pours down from piped above in an unpassable wall, and one or two valve are needed to shut it off completely.
Remember those notes I mentioned earlier? Well, some found around the music department contain buckets of how the followers see Sammy and their situation in general. They range from "oh hey here's Sammy's favorite tune-" to "note: don't play the organ! D:"
It's possible to find old newspapers and comics. Some of the pictures have been carefully cut out and pasted on the walls in various memorials, ranging from Bendy letting them outside to Sammy being "blessed" by the Ink Demon.
Some of the more petty depictions paint Alice as a jerk. She's an angel, he's a demon, so they're opposites. Since Bendy's so great, she must be awful! Rumors of a cruel Alice in deeper levels are hinted at.
The band room is slightly different. The projector's bulb is burst and there's a sticky note on it saying something about how touching it when you're made of ink is a bad idea, and to fix the projector before Sammy notices. Henry has to find a lightbulb and fix it now before he can turn it on.
The fight after opening the sanctuary affects the followers' opinions. They begin to realize what Sammy has in store for Henry. Killing all the searchers make them either makes them wince or frustrated, depending on their view on him up til that point.
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I feel like you could probably click/interact with the banister to look over and it shows a still image of the band room below, and it shows whether or not the projector is fixed/playing and also shows any Bendy cutouts that pop up. I tried to draw that but couldn't get the angle I wanted, so
Sammy's sanctuary is like...just a big ol Bendy shrine. It's also where he sleeps, writes songs to Bendy, and where his banjo is kept. He has a Bendy plush on his bed
The further the chapter goes on, the quieter the followers are to Henry. They're gathering candles and offerings of personal belongings. They might be bittersweet, neutral, or glad to be away from him, depending on Henry's actions.
Jack is important to Sammy. They worked closely together and so they somewhat remember each other. He acts as Sammy's personal treasurer and doesn't let go of anything given to him. The first encounter with Jack is relatively the same, with needing to grab a valve from him. However, instead of holding the valve, it's sitting on the box
Henry's notes in his sketchbook also change depending on his interactions with things. If he annoys the followers and develops a bad relationship with them, he'll treat them like blind fools. If he helps them or is generally nice, he'll sound more sympathetic towards their situation and wish them well.
One is in the infirmary, badly hurt, missing a leg, practically a searcher, and delusional after getting just grazed by Bendy's aura. They believe they've been blessed by his presence, despite falling apart more and more by the hour (Bendy and any ink creature do not go together-). Henry can kill them and put them out of their misery, if he so chooses. The others won't like that.
Whether Henry kills him or not, Jack remembers. Getting items from him in the future becomes harder if he's killed multiple times, until eventually he's downright scared (I'll delve into more detail on the mess that is chapter 3). Befriending him completely later in chapter 3, on the other hand, will make the task easier.
Killing Jack triggers a horror vision. Henry briefly becomes unable to move, visibly distressed and looking around until the vision ends.
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Not necessarily the sewers you first encounter him in, but close enough. You know you've entered an area Jack's in if there's a random item on a box that's under a light in an otherwise dim ink-flooded room
He goes through 'stages.' First the valve is on a box. Henry tries to grab it, but Jack (moving through the ink) pushes the box away. The methods of dealing with him is a messy web of cause-and-effect, with chances to crush him, corner the box slowly and steal the valve, it rush at it and cause it to slide off, or snatch his hat and bargain. (It's possible to steal his hat, kill him, and then keep/wear his hat, but why would you do that? Jack would forever loathe Henry and later on Sammy may ask for it back)
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Nothing will stop Sammy from knocking Henry out. No matter how kind or cruel Henry is to his followers, Sammy will smack him over the head with a dustpan. He can't run, but the man can be sneaky if he wants to be, lurking through shadows and phasing in and out of the ritual portals.
(Clarification: because it would be a side scroller and the player could see Sammy sneaking up on Henry, instead there's a ritual circle on the wall that he'll jump out of when Henry walks past it.)
The sacrifice room is more of a hallway. The followers are all watching from the sidelines, peering through knocked out walls and over makeshift fenceposts. Candles and other offerings are around Henry. Sammy gives his spiel as always, first starting with a quiet "that face..." whispered mostly to himself but then using his Big Loud Musician Prophet voice to put on a show about how grand the sacrifice will be and how happy Bendy will be. The followers get excited for it.
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Messy rendition but you get the picture
Sammy enters the room off to the side and calls for the Ink Demon. Ink leaks from the vents, and his aura is making some of the followers unsteady/weak. They become more restless, and unstable, until the calling reaches its climax (Sammy also sounds out of breath and his voice becomes wet and labored) and Bendy arrives out of sight. Sammy is torn apart, as per usual, though it's a slower, more audible mauling, and drags on through Henry's escape.
Some followers flee into the ink, while one or two are liquidated just by Bendy's aura. Others panic and attack Henry when he breaks free, messed up by Bendy's aura and so they resemble searchers.
Whether or not Henry powers through the onslaught or axes the frenzied followers may alter the number of followers he encounters later on, and (combined with how he'd treated them) how they react to seeing him again. "Oh I kind of remember you" vs "I don't blame you for using the axe" vs "Did you slaughter your way down here, too?"
Like in the updated chapters in game, the you can see ink machine lowering past crates/wood boards
Bendy actually pries himself up out of the ink with effort. Like, hands planted on the ground, lurching up, ink sloughing off of him, generally more detailed for a 2D animation.
Boris time! The boy himself peeks out from behind a wall before stepping out of the shadows
Feel free to send an ask for clarification/more detail about anything- I'm happy to go on more tangents!
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pangolin-404 · 4 years
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Batim but it's a multiple choice side scroller game but not really because I'm not a game programmer (name up for change. Bendy: Rewritten, mayhaps?): the basics
What better way to start than to start with new mechanics and its chapter 1?
The first chapter is relatively the same, I'd imagine. Introducing basic gameplay mechanics, showing that the studio actually was, etc. etc.... Nothing much Henry does here would affect which path his story takes- that would start up in chapter 2.
I'd like to think Henry's still an artist even after so long, and brought a sketchbook with him. He fills it up as he comes across notable things: ie: the Boris room, the offerings room.
Speaking of the sketchbook, Henry can collect letters the employees write to themselves or others, ranging from reminders to vent writing to unsent letters. The audio logs still exist but are mostly professional, with exceptions like Wally's, Sammy's whole savior spiel, and Grant's dying wheezes for help. The "personal notes" are what really show how the character feels about things from when Joey still ran things. They are put into the sketchbook and can be read over multiple times. This is mostly optional and unlocks bonus lore, but may play a part in how Henry interacts with other characters if he learns a lot about them.
If Henry gets hit by an ink creature or stands under a burst pipe, he gets covered in ink and eventually wipes it off. As chapters progress his sprite becomes more and more tired and ink-stained. He puts less and less effort into wiping off ink until he gives completely. Similarly, the edges/corners of his notebook become stained with ink over time.
I'd say Henry could read the Illusion of Living when he picks it up, but...it's probably drenched in ink and barely legible. The first few pages are animation tips to breathe life into the art, but then ink begins staining the page and it gets darker and more ritualistic until it's completely incoherent and the latter half of the book is stuck together.
Bendy tears the boards off and gives chase, but it's not a very fast chase- ceilings cave in under burst pipes and block him from pursuing Henry from long.
After falling, this is where candles begin to become apparent. They are sparse at first, but become more common around Bendy cutouts (especially in chapter 2)
Henry's first few swings with the axe is clumsy and misses occasionally, but after a few tries he gets better and more confident at it. Like you're learning alongside him, kinda
The flashbacks at the end of chapter 1 make Henry stumble and he just passes out flat on his face
Because I "redesigned" Sammy for this and because rooms would look different as a side scroller, be prepared for some possible artistic renditions later on
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