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d-issent · 5 years
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‘Dissent’ – Rough plot outline. Chapters 1, 2, 3 and 4.
Sodor is a supposed ‘safe haven’ where things are a lot better than the rest of the world, after a terrible disease strikes the planet and wipes out a staggering and concerning percentage of the human race, there are very few safe parts of the planet left. At a loss as to what to do, people from all over the world finally put aside any differences and set out to both recover from the damage the disease had caused, and find a way to keep the world running and operational while the human race is given a chance to recover.
The solution? Make machines with sentience, to carry out each and every job that humanity now finds itself quite unable to do, since there are so few of them left.
‘Dissent’ was a work of fiction intending to focus on the rules of robotics, and how, perhaps out of desperation on the part of humans, those rules end up twisted and sometimes completely broken.
It was, simply; a ‘humanised’ and dark take on Thomas the Tank Engine, if you can even call that simple. I wasn’t intending for the story to be a particularly long one, or to be one that was taken seriously, but I believe I made a bit of a mistake in thinking that I could make a whole comic depicting the story. But hopefully with this rough plot outline, I can at least tell the story I intended to tell, maybe one day I’ll have the time and the resources to pick up this story again, but for now I hope this will suffice for anybody who was left disappointed.
1. Who on Earth was Smudger?
The story of Dissent happens in two parts, one for the build up to the main climax, and the second to gradually come down from that climax. I’ll be popping the first four chapters into this post, and carrying on in another post, so I’m not giving you guys literal walls here.
The story focuses largely on Duke’s neck of the woods, the Mid Sodor Railway, but in the era before Stuart/Peter Sam and Falcon/Sir Handel showed up; mainly it was going to focus on the turbulent and painful relationship between Duke, Stanley(NG) and perhaps the most elusive character in the whole story; Smudger.
‘Dissent’ begins much like the ‘Sleeping Beauty’ story of canon begins; with a team of rescuers setting out to find the legendary ‘Duke’, an engine built for the Duke of Sodor, who I imagine was quite a kindly man, who’s character and morals Duke emulated quite a lot, or at least tried to emulate.
I remember deciding that the reason Duke why was stored away when humanity really needed every single engine it could get it hands on – was because he was an older model – as time went on and as humanity got better and better at making these sentient machines, Duke would have eventually been considered a very early model, still completely functional, but a little cumbersome compared to newer, modern models. I believe that the main reason for his rescue was the sentimental value attached to him, the Duke of Sodor was no doubt a very important man to the people of Sodor in such trying times.
Again, much like ‘Sleeping Beauty’, the rescuers find Duke after one of their party falls through the roof of his shed, they light his fire in order for him to wake up and regain the ability to talk, and soon explain to him who they are and why they’re here.
As the story goes, Duke is returned to the Skarloey railway, where he is first reunited with Stuart and Falcon, now named Peter Sam and Sir Handel.
Duke has quite a lot of trouble with these name changes, the two younger engines put it down to him being old and having “so much to remember already!” but Duke’s memory issues play quite a big role in the first part of ‘Dissent’.
All seems well and good, until Duke falls asleep (as if he hadn’t got enough in his shed.) and wakes up to find that two new engines have returned home from the day’s work; the two oldest on the railway, Rheneas and Skarloey, the latter of which strikes up a conversation.
Skarloey talks a lot, he’s hasty to introduce himself and welcome Duke to the railway, also to make a passing comment on how “It’s quite nice to have someone our age around here; we’ve had quite a ride with the younger engines, haven’t we Rheneas?”
Rheneas makes a point to keep to himself until now, so Duke – half asleep still – probably hasn’t focused on the other engine as of yet. But when he does, something very large, and very unpleasant stirs in his mind. Groggy as he is, he scrambles up from his chair and grasps Rheneas’ hands in his.
“I haven’t seen you in decades, Smudger!”
There’s silence.
Skarloey is the first to break it, though he doesn’t sound quite as chipper as before; which is to be expected since there’s an excitable stranger yelling at his best friend. He gently prises Duke off of Rheneas with a calm explanation; “Duke? This is Rheneas, our number 2. I don’t think either of us have ever met you before, perhaps… You’re mistaking him for some other engine?”
Rheneas is understandably shaken up, but he gladly accepts the apology from Duke, he’s an old engine himself and he’s probably seen weirder shit in all of his time on Sodor. Duke stays subdued for the rest of the evening, even after the rest of the engines finish up work, and even after Peter Sam and Sir Handel do their best to make him feel at home, Duke’s mind is stuck on one, disturbing question.
“Who on earth was ‘Smudger’?”
2. The Old Warrior.
There’s a brief time skip of about three weeks I think I decided, and the next scene starts out with Duke dreaming a confusing set of dreams.
It’s the same series of dreams he’s been having ever since he arrived at the Skarloey railway. He’s back in the sheds at Mid Sodor, he’s not alone in the room however, there’s another engine in the shed, fiddling about with a phonograph sitting on a small wooden table. His paint job definitely looks green to Duke, but when he crosses the room to greet his fellow engine, it always turns out to be Rheneas, looking incredibly confused…
Duke wakes to utter bedlam in the Skarloey sheds, rock n’ roll rider Duncan won’t shut up about something; a new engine coming to the railway? Damn, fair dos. Duncan’s friend and possibly also his part-time counsellor, Rusty explains to Duke that Duncan is upset about a ‘ghost engine’ coming to work on the Skarloey railway, an engine who was found lurking about an old mine. Duncan is convinced that the engine is some demonic entity, but – as usual – all it takes is a few words from Rusty to get him to pipe down.
The so-called ‘demonic’ engine is also known as the Old Warrior, though – like in canon – his name is Bertram, and nobody quite knows how he even got to the mines in the first place. Mister Percival – who has managed to escape the disease that has ravaged humanity somehow– explains to the engines that Bertram will be joining them to assist with the workload, since he really doesn’t have anywhere to go. Duke chats idly with a concerned Peter Sam about the state of Duke’s boiler – which is giving him quite a considerable amount of trouble, so considerable in fact that it’s now become pretty difficult for him to do the same work as the others. As is always the case with Thomas the Tank Engine, there’s “no money to repair him” so Duke has to make do with a shoddy ass boiler.
As the day goes on, and the sun starts going down, Bertram arrives, and the first thing he does besides let Mister Percival welcome him, is give Duke the filthiest look he can muster, so filthy in fact that it takes Peter Sam and Sir Handel aback, the latter worriedly asks;
“Have you met him before, Granpuff? It looks like he recognises you.”
Duke denies any knowledge of Bertram, but still chooses to give him a wide birth until that evening, when everyone is back inside the sheds, and he kind of can’t steer clear of him any longer. Duncan however is still doing his very best to stay the hell away from Bertram, but the latter is a little preoccupied with talking to Rheneas and Skarloey, mainly about his time in the mines, and how he got his nickname, “The Old Warrior.”
Duke – in spite of himself – snorts a little at this title, which of course pisses Bertram RIGHT off. The two have a little mini stand off in the sheds, with Bertram telling the old man to do one, and Duke telling him to “watch your tongue young’un, I’m very important to this railway.”
However, throughout the argument, Duke’s memory jolts again, and for a second he’s standing back in the sheds on Mid Sodor, arguing with someone, he can’t make out the engine’s face, but their fists are clenched and they’re yelling fit to burst.
The argument eventually ends with Bertram storming out of the sheds, and Duncan slyly commenting; “Oy, lads, I’ve changed my mind. I like him.”
3. Rain, rain, go away.
The following day, Duke is left alone in the sheds because of his boiler, and because of the rain PISSING down. Everybody else complains loudly about having to go out in it, but they’re all young-ish and in perfect working order so they all leave. Duke is left alone with nothing but his thoughts of Bertram after saying a quick goodbye to Peter Sam and Sir Handel, but those thoughts are quickly interrupted by Bertram himself as the Old Warrior comes crashing through the shed doors, soaking wet, and demanding to be given a towel to dry himself off with; he’s panicked and almost deranged.
Duke, still salty but generally being a kindly soul, makes sure to help Bertram dry himself off, all the while giving him breathing exercises, telling him to empty his mind – kinda useless shit – but it helps to calm Bertram down, and soon the latter is completely dry. He’s embarrassed, but he begrudgingly explains himself to Duke.
“I don’t like water. I can take rain, but when it’s lashing down like this, I can’t stand it. It suffocates me, I can’t see where I’m going and I can feel the stuff seeping into the grate on my back, even if I’ve closed it. I hate it, and don’t think I’m about to tell you why; it’s personal.”
Duke doesn’t ask, he’s not about to repeat last night after all, and soon enough Bertram relaxes, and Duke finds him to be oddly agreeable. Bertram quietly strikes up a conversation about how and why Duke was found, and the two talk for a little while, however at some point Duke mentions his weird ass dreams, and Bertram’s interest is immediately piqued. The Old Warrior asks Duke if there was anything he had forgotten, and of course Duke insists that his memory is fine, but he offers to ‘humour’ Bertram, and asks him what he would have him do if he had in fact forgotten something.
Bertram ponders if Duke had left anything of importance behind in his shed back on Mid Sodor. It’s an oddly specific question, but trust me, it isn’t just specific by pure chance, Bertram clearly knows something, but Duke’s mind really isn’t in a position to think about it in depth. Instead, he ponders back to his old shed, and soon realises that there were a few things he had forgotten to ask the rescuers to bring up to Skarloey; a picture of his Grace the Duke of Sodor, a few books, and a little, unexciting black box that he kept on the bottom shelf next to his books.
Duke is completely unaware as to why his brain has singled out that particular box, but Bertram immediately pounces on it, demanding that Duke go and get it immediately. Duke reluctantly agrees, mainly on the basis that if his brain coughed that box up out of everything else he had owned on Mid Sodor, it must be important.
Soon, the pair reach a bit of a truce, and apologies are exchanged about the previous night, they carry on talking until the rain stops, and Bertram is able to go back out and resume his work.
He doesn’t, though, preferring instead to sit with Duke.
4. Miss Cora.
New character oh boy.
A woman is trying to come into the Skarloey Railway, she’s visiting from her usual residence, which is quite a long way out of town. She’s been stopped at a checkpoint and is having her ID scrutinised, she’s incredibly annoyed at this, and the fact that they’re checking her luggage is also souring her temper. She demands to be let through faster, but the people checking her insist that they need to take all necessary precautions to make sure that the virus that put down so much of humanity isn’t on her in any way.
As they do this, she begrudgingly gives her reason as to why she’s visiting; the current head of the Sodor Railway, Sir Topham Hatt II, is apparently ‘not long for this world’, and he intends to make her the next controller, as her family and his family have been close for decades. The men are a little suspicious as to why Sir Topham Hatt is choosing her instead of his son, but she shuts them down; “His son is otherwise occupied. Why are you so startled at this, gentlemen? Is it because I am a woman?”
Which, shuts them up pretty quickly.
Soon enough, she’s through to head up to the Skarloey Railway, and she thinks briefly that business can wait, she’s seen the news… She has an old friend to visit.
Back up at the railway itself, Peter Sam and Sir Handel have volunteered to go and get the items from Duke’s shed for him. The latter protests weakly, suggesting that he should go instead, until Sir Handel tells him to shut up.
“Listen, Granpuff, I can’t find no way to say this politely; you’re old. The trek back to Mid Sodor is long and tedious, plus everything’s overgrown… Why’d you think the guys who found you ended up having to fall on you? It’s dangerous up there.”
Duke eventually agrees to let the two go, with warnings to be very, very careful along the way, and soon they depart, leaving Duke alone in the shed once again to enjoy some peace and quiet, until Bertram barges in yet again, he’s trying to make it seem like he’s not terrified, but he’s doing a really bad job of it. He informs Duke that there’s a woman outside who wants to see him, and had he been given the chance he would’ve warned Duke against talking to her, but the mystery woman pushes her way in regardless, completely ignoring Bertram.
She sets her suitcases down, and she beams widely at the old engine. Duke – despite the fact that his memory is horseshit – recognises her almost immediately.
“Bless my boiler. Cora Patricia Tomlin… Is that really you?”
Cora was the daughter of the old Mid Sodor manager, who – though he is sadly no longer around – was a good friend to Duke, Peter Sam and Sir Handel, so the man’s daughter was also considered a friend by association. Duke is incredibly happy to see her, despite Bertram lurking about, looking as sour as old milk, the latter looks desperate to say something to Duke, but after a while he realises that there’s no point in trying, and he leaves the shed in a huff. It’s just a little thing he does…
Cora seems a little relieved at the disappearance of Bertram, and soon sits down to chat with Duke about the old times. The conversation includes the news of her possibly becoming the railway’s next controller – on which Duke congratulates her thoroughly – the state of humanity now that the virus finally seems to be dying down, the weather, and the state of Duke’s gosh darn memory. This particular part of the conversation seems to quieten Cora down, and for the first time since her appearance on Sodor, she seems a little lost for words.
Eventually, after gentle prompting from Duke, she lays a hand on his arm and speaks to him softly.
“The situation with your memory is no good. But there is also no good in pursuing the past, my advice to you is to move past your time at Mid Sodor, there’s no point in going back there. Perhaps your inability to let go is because you keep dwelling on it, preoccupy yourself with other things, Duke, you’re far too good of an engine to be wrapped up in the past.”
Her words – as bullshit as they are – make some half assed sense to Duke, and he agrees with her that he has been thinking about his time on Mid Sodor rather a lot. Those times were the times in which he was happiest after all, spending time with Stuart and Falcon on their own little railway, truly he doesn’t like this change, but it’s as Cora says, he has to move on.
He briefly mentions Peter Sam and Sir Handel’s little expedition back to Mid Sodor to fetch his things, which for some reason greatly sours Cora’s mood. She asks him why he would ever think to do such a thing, and he doesn’t know how to respond, she tells him firmly that bringing objects back from his shed will do nothing but worsen the problem, and instructs him to burn the items when they arrive, as part of the process of moving on.
Eager to get himself out of the mist fogging up his brain, Duke agrees, and promises to destroy the items the second Peter Sam and Sir Handel bring them back, even though every single circuit, servo, gear and cog inside of him is screaming at him not to.
Cora soon takes her leave, but not before she once again reminds Duke to get rid of the pieces coming back from Mid Sodor, it’s time to stop living in the past.
Everyone else comes back the sheds that evening, besides Peter Sam and Sir Handel – but that’s to be expected. However, there appears to be no sign of Bertram either…
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