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#but maybe this will shed some light on why I've been so...finicky about certain things lmao
gerudospiriit · 1 year
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[Alright. I finished the game a good bit ago, and I’ve been sitting on this thought for a really long time (i.e. almost when I started the game when it came out). So. If you want to read my brain go brrrrrrr about Nabooru and the Zelda series in general, keep going. Otherwise, scroll on. Nothing to see here.]
[I don't know if it's been apparent, but, outside of really enjoying Tears of the Kingdom on the surface and being super glad they improved by leaps and bounds from Breath of the Wild...it also made me super uncomfortable. I've made mentions of my hang ups with how inconsistent the story is when it insists on seemingly making historical references to past games while also erasing said games a few times. But that's...not really where the discomfort comes in. Like sure. I want consistency. I want the threads of history they sprinkle in to connect at least in some viable and valuable way. I'm an English major for fuck's sake. But, the deep down crux of it is more specific.
I've feared this since the first cutscene, and more prominently when I learned more about the new sages that fought with Rauru, and it only felt more and more true as I played through the game: Tears of the Kingdom has either replaced/deleted Nabooru or changed her. Ocarina of Time and basically every other game and that history became obsolete because...they can't happen. If the Imprisoning War is set at Hyrule's founding, and Ganondorf was sealed away all the way until Zelda and Link release him in TotK, we can't have OoT. We can't have TP. We can't have WW. And, if we don't have OoT, we don't have Nabooru.
Unless, with all the similarities to scenes and whatnot from OoT, this whole Imprisoning War is meant to replace the events of Ocarina of Time (and therefore every other game, essentially), which brings me to the second option: the Sage of Lightning from the Imprisoning Era IS Nabooru. Which is very possible because, judging by the cutscenes, AT LEAST this sage, if not all of the Gerudo, turned on Ganondorf for some reason (which may be him attacking their settlements for some reason??? That's an issue for another post re: The problems I have with Ganondorf in TotK, re:re: the mountain of reasons I hate Demise and his silly little curse). Just like Nabooru did in OoT.
Even going by the second less drastic read of what's going on there, it's still...uncomfortable. It means I have to pretty drastically change Nabooru's story to line up with this new telling of OoT (if that's what this is and I really see no way around it outside of what I'll mention later). And I'll be frank: it hurts. It hurts as a long time Zelda fan who ADORED the story it was trying to tell and who has adored this character for so long only to be left with these feelings about it all. It's frustrating to see the devs do so well and so poorly with the last like...three games when it comes to consistency of even the remotest kind when it comes to lore and story. Instead, like plenty of other games, movies, etc., Nintendo seems more concerned with the shiniest new gimmick within a game and cashing in on nostalgia than actually respecting Zelda's story. AGAIN. Tears of the Kingdom was a lot of fun and a top notch game. A HUGE improvement on Breath of the Wild. And if they had just...given the attention to the details of the story and lore to make it more cohesive and not like a big "we're literally retconning everything" which arguable kinda started with SS lbr), this game would have been perfect to me.
But to get off my bitterness a little and discuss moving forward with Nabooru and some just random thoughts about like...what to do? If anything? I might be jumping the gun, and I may not even make anything set in any kind of stone YET in case DLC gives us more to work with BUT. Here are my thoughts.
As much as it irks me because the devs are wishy washy and won't come out and just admit that, since SS, they've basically wanted to obliterate everything established and start anew with new lore, legends, histories of Hyrule, etc. and therefore keep making some serious links back to the old games they've imploded with their new lore without any real connection or explanation, the first option is to treat SS, BotW, and TotK as basically their own separate entity/AU. With so much changing from the lore and motivations to the religion and removal of the Triforce and other pieces of the story, essentially, it is just next to impossible to REALLY fit these together with OoT and pretty much the rest of the series in a cohesive, workable way.
Which means I would probably have to play two versions of Nabooru: one who follows the events from OoT onward, and another that follows the events of the Imprisoning War as the Sage of Lightning (and I still don't even know if it's HER aklsjdflkjaf) and everything else that entails.
The other option is to figure out a way to just...piece this monstrosity together like some poor, Frankensteinian beast and/or just ignore every ounce of logic and just ¯\_(ツ)_/¯, go with the flow, and wing the fuck out of interactions to bs something together for her. Whether that's playing the timeline card because fuck how many more did Zelda create anyway with her time traveling or something else? I'm not sure yet.
And I may be jumping the gun. Maybe we'll get so very lucky and DLC will explain everything for us and we can understand wtf is going on here. But for now, I guess stay tuned for more existential crises ft. Nabooru? Ahahha...]
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