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gerrard-heziod · 6 years
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Legion Commander Got a bit into dota2 awhile ago, LC is my favorite champ even though i probably can’t play her for shit. That doesn’t mean i can’t enjoy the various skin/items i got for a few cents off steam market.
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ionianyi · 6 years
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So this blog is basically dead, I might archive it, but I most likely wont post any Yi things anymore. 
I might post my opinion on new champs/skins/changes in LoL every now and then. Eventhough I havnt played LoL in forever, Im still kind of attached to it. Nostalgia does that to you.
Kinda weird moment to write this, since they finally decided to bring out an officially lesbian champ. But to me its too little to late. Rep wasnt why I started this game, but I soon got invested into the lore and characters. And it was frustrating that champ after champ there was no official representation. 120319 champs later and we got two gays trapped in a body controlled by a darkin, and a lesbian chameleon, that seems to have a bird brain.
What made me start this blog was a tumblr blog, I forgot their name, who was drawing Yisuo art. At first I laughed at that ship, then grew fond of it because of the well drawn cute art (happens to me all the time, I never learn my lesson <_> remember kids, dont fall into this “cute art” trap, it just ends in frustration, cause its more often than not a rare pair with barely any fanart or just flat out a fandom favourite ship that will never become canon no matter what ._.) 
I made a blog for J4 and Invoker (a character from DotA2) just cause I found a ship involving them cute (individually, not them with eachother, if you really need to know it was J4Swain, which makes super no sense, and InvokerAntimage, which could kinda maybe work using the “enemies to friends to lovers” trope, but also very unlikely)  smh (tho I pretty much turned the J4 blog into a LoL OC blog afterwards,that is also pretty dead LOL As for the Invoker blog, it turned into more of a gay bugs blog ANOTHER NONE CANON SHIP LMAO I JUST NOTICED)
Of course you can ship whatever crack you want. But I personally prefer canon and official things. I mean, if there was any rep anywhere anyway... so right now Im still shipping crack (from another game) but Im trying not to, its hard tho cause basically all we get is characters who got like 5 seconds screentime and no personality, and the fandom community turns them into nice characters, shipping them with another char that had like 2 seconds screen time. 
But at the end of the day its not canon no matter how much work you put in it. sigh But what else can you do if everyone is straight by default unless confirmed otherwise, and  showing the gay TM may scare the paying fap boys away.
Just wanted to clarify the status of this blog for the like 1,5 people who may or may not still activiley follow this blog.(and rant a little)
As said I may just archive this blog. Just dont be surprised if its gone one day all of a sudden.
It was fun while it lasted, but entertaining yourself and having to make content for your ship basically all by yourself is tiring on the long run.
I also moved on from the Yisuo ship, and I dont like Yi THAT much to keep me going, so I dont really have a reason to continue this blog.
My Vlad blog is dead for a while now too, I should post a similar status update there too, if I havnt already. lol been forever i dont even know anymore.
So yeah. I still may like posts, I still may post text posts, giving my two cents to posts, but other than that this blog is dead.
rip
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dylatestnews · 3 years
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E-sports: what is all the fuss about?
Darren Yaw gives you the latest news on e-sports. As a long-time gaming enthusiast, Darren Yaw keeps track of the latest news in gaming and e-sports on his blog.
The global economy has been in freefall for some time now, but the video game industry is climbing right back up. Just this year alone we've seen Call of Duty: Black Ops II crack 5 million units sold, Grand Theft Auto V sell over 9 million, and Minecraft sales smash through 500 million. The global video games market surpassed $91 billion in 2020 and is expected to reach $98.5 billion by 2021, an increase of 19 per cent. The US is the biggest consumer of video games with approximately 53 per cent of revenue, followed by China at 14 per cent and Japan at 10 per cent. Furthermore, the average global gamer spends about 22 hours a week playing games and is fairly loyal to one game brand; this group includes both casual and hardcore gamers who spend an average of $60 per year on video games.
Just as the economy can affect day-to-day life in a negative way, video games can affect it in a positive way. Social distancing has taken place due to COVID-19 but it also allows us to form meaningful relationships with others while playing games online.
Over 25 million people watched professional gamers compete in the most viewed event in e-sports history for Dota2's The International 2013." Approximately 40,000 fans gathered together at Key Arena in Seattle to watch the world’s best gamers compete for $2 million in prize money and $11 Million in 2014. This was just one of many sports events attended by people from around the globe who tuned in to watch professional gamers compete in live events. Despite the growth and popularity of competitive gaming, e-sports have remained popular with fans for decades despite technological advances that have made watching games easier than ever before. So if you’re looking for a new way to entertain yourself or others in your life while providing an escape from your day to day tasks, then video games can do that for you.
Dota 2 is one of the most commercially successful game titles on Steam. Released in June of 2012 and featuring an innovative team-based gameplay system, it is widely regarded as one of the greatest multiplayer online battles that offer up this type of competitive multiplayer experience. It is one of the most played games on Steam and a top 50 PC title by Metacritic. In addition to its economic value to fans, DOTA 2 shines as an e-sport title because of its technical skill ceiling which is challenging for even the best players to master. Today, Dota 2’s the international has a prize pool of around 35 Million Dollars. It has spawned multiple e-sport titles including a Counterstrike: Global Offensive tournament title called "The International" which attracts professional Counterstrike: Global Offensive players from around the world to compete for large monetary prizes. Dota 2 has also inspired the popular game League of Legends ‘LoL’ which hold yearly competitions of prize pools reaching $5 Million.
So you might be asking what makes e-sport a sport? A lot of factors come into play. It's not just the game itself, but how the players and teams interact that sets it apart from other forms of sport, and it's not even just winning or losing that matters. What defines competitive video games is teamwork, knowledge of the game's rules, technical skills and tactics, and how to play with others precisely because teamwork is the essence of competitive gaming. Competitive video games are not just vocation-oriented, they're lifestyle-oriented, too for many professional gamers.
Therefore, e-Sports as a whole is an unprecedented phenomenon. With a global audience of almost 1.6 billion people, and growing daily, the world can be sure that e-Sports will continue to gain momentum and popularity for years to come.
E-sports is rapidly growing with spectacular results. The technology behind it is fairly advanced but the management of it is still in the early stages. For the time being the fruits of successful esports growth are mostly visible in the form of tournament organizers offering regular seasons and big prizes. Little by little they will make their way into mainstream media but, for now, at least, it's still just a dream shared by a few brave souls. Meanwhile, Dota 2 has reached 20 million players, nabbing the record from League of legends (another popular e-sport) while Dota 2 player numbers are rising, too. Are there lessons we can learn from this growth? Are things we can improve on if we want to see even better results?
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wionews · 7 years
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Vishal Sikka resigns as MD & CEO of Infosys, stocks tank in morning trade
Vishal Sikka has resigned as the managing director and CEO of Infosys.
The board of directors of Infosys Ltd have accepted Sikka's resignation, reports said.
U B Pravin Rao has been appointed as interim-managing director and chief executive. Sikka has now been appointed as executive vice-chairman, Infosys said.
Sikka's exit hit the Infosys stocks as it tanked 6 per cent in morning trade.
"Over the last many months and quarters, we have all been besieged by false, baseless, malicious and increasingly personal attacks," Sikka said in his statement to the company's board.
"The distractions that we have seen, the constant drumbeat of the same issues over and over again, while ignoring and undermining the good work that has been done, take the excitement and passion out of this amazing journey," he said in his resignation letter.
Read the full text of Sikka's resignation letter below: 
Over the last few days, since our earlier call, I’ve met Sesh several times, talked to you individually at length, and spent time thinking things thru with Vandana. During this time, one of our employees, Sandeep Karamongikar, died in his sleep, likely of a massive heart attack. He was working on the chatbot frontend in Nia. Also over the weekend, in possibly the greatest demonstration of AI capability ever, a bot built by the researchers at OpenAI (yes, that OpenAI), defeated the world’s best players of DOTA2, a multiplayer online video game, a game where the bot learned to play entirely from scratch. Further demonstrating that the force to automate routine, even advanced, activities is an unstoppable and exponential one. And the Charlottesville incident here in the US demonstrated once again the power of words and silences to cause real damage, or to heal.
After much reflection, I have concluded that it is indeed time for me to leave my current positions as MD and CEO, and I have communicated my resignation to Sesh. I will be working closely with Sesh, Ravi, Pravin, with all of you, and the senior management team to plan out the details and the timelines to ensure a smooth transition and in the meantime, continue our work without disruption, and ensuring that we protect our company, the employees, the clients, and the interests of every shareholder. You can count on my commitment to this.
I came here to help navigate the company through what I saw as a massive transformation opportunity, to transform our company and restore strong profitable growth, as well as help transform the business of our customers. I came to do this with the power of technology, given my experiences with similar transformations, my background in AI, and the structural changes that I saw happening in the IT services industry. This needed new skills, new thinking, new initiatives, and a transformation in the culture, from a cost-oriented value delivery, to entrepreneurship oriented value delivery. You have heard me articulate this many times before.
This type of a transformation has always been a passion for me, indeed I took this job for this reason. We have achieved much in the last 3+ years, and for sure we can all be proud of the powerful seeds of transformation that have already been sowed. No one anticipated the additional headwinds like the geo-political disruptions (Brexit, Trump, visa etc.) that made this transformation even more challenging, but also rewarding. But, the distractions that we have seen, the constant drumbeat of the same issues over and over again, while ignoring and undermining the good work that has been done, take the excitement and passion out of this amazing journey. Over the last many months and quarters, we have all been besieged by false, baseless, malicious and increasingly personal attacks. Allegations that have been repeatedly proven false and baseless by multiple, independent investigations. But despite this, the attacks continue, and worse still, amplified by the very people from whom we all expected the most steadfast support in this great transformation. This continuous drumbeat of distractions and negativity over the last several months/quarters, inhibits our ability to make positive change and stay focused on value creation. Addressing the noise by itself is damaging; hundreds of hours of my own time has gone into this recently. But the structural challenges this engenders within the organization, has a very damaging effect on our ability to carry out any kind of a transformation, especially one that is as fundamental as transforming from a cost-oriented to an innovation oriented value delivery to clients.
Therefore, I have come to this moment and the end of this journey. I hope that it gives everyone a chance to reflect, and give the transformation effort another big push and move the company forward rapidly to build its future, to build upon the foundation that we have laid over these past 3 years. If these types of attacks continue, I hope each of you will continue to be the voice of fairness and reason – providing the active, emphatic and unequivocal support that the company, the management, the employees, and all of the stakeholders and friends of the company need in order to succeed. Since the board deeply believes in the cause we have started, I will be happy to support all of you to achieve a smooth transition, and serve as your Executive Vice Chair as discussed.
I would like to thank each one of you, my dear colleagues, my friends and mentors, and look forward to working with you to close this chapter and open a great new one for all of us.
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