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#i know it's unfair to compare this to pokemon but the strategy there comes from type matchups and coverage
ladala99 · 6 years
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Pokemon XD: A Modern Review
Something I see somewhat often is people wishing there were more games like Pokemon Colosseum and XD. Up until recently, I was really confused by this: the main draw of these games were POKEMON IN 3D! and we have that in the main series now, so what’s the point?
Well, I got to wanting a Lucky Egg in Gen III, and decided out of playing the entirety of the copy of XD I never got to, and going on a frustrating Chansey hunt in FireRed, XD would be the more enjoyable course of action.
I’ve just recently finally obtained my prize after a long and harsh game, and I now understand why people miss it. It’s not the 3D (but it certainly doesn’t hurt), it’s the battles. It provides a fundamentally different experience to the main series, even now, and now I join those wishing for something else like it.
But as great as it is, it has its flaws. I’m going to review it now in the context of now, and see how it holds up to GameFreak’s latest games.
Graphics
I’ll start off the review by looking at the graphics. Simply stated: they don’t compare with the Alola games.
The polygon count is low, especially for Gen I Pokemon. Their models were not updated from the Stadium series, and it shows. Trainers appear in battles, always behind the Pokemon, and they just look ugly. Although there are a couple of interesting designs (notably Lovrina, who looks a lot like a certain Team Skull Admin), for the most part they’re dull and unremarkable.
The environments are also not very interesting-looking in comparison. Alola is vibrant and has a few different landscapes. XD takes place in a desert, and mainly indoors in places that look made of tin. There’s a couple pretty places, but you don’t spend that much time in them in comparison to the ugly places.
One plus though, is the animations of the Pokemon. They take a long time, but they are filled with personality that the main series never matches. Especially the more cartoony animations of the Gen I and II Pokemon from the Stadium games, such as Misdreavus disappearing into its necklace and Vileplume melting when fainting.
Story
It’s probably unfair to compare XD to Alola, but I’m going to anyway. XD’s story is almost non-existent. Spoilers follow for XD if you care, so skip this section if you do.
It starts off with your friendly professor being kidnapped after he has designed a Snag Machine for the remote possibility that Cipher will be back. Surprise surprise, they are back. After rescuing him, you just go to various places where they’re stated to be in hopes to stop their clearly evil plans and snag their Shadow Pokemon. They’re also talking about this amazing un-purifyable Pokemon that they’re trying to make.
They do all sorts of evil things, like turning Pokemon from the destroyed SS Libra Shadow (where are their trainers?), having two bases, and attempting to replace everyone in a town with imposters. I seriously don’t know what the last has to do with anything other than giving you another place to go.
You annoy them enough and eventually they reveal that their main base is on this place called Citadark Isle. You go there, snagging every Shadow Pokemon you can, find out that their unpurifiable Shadow Pokemon is Lugia, Snag it and all of their leader Greevil’s team, and Cipher is stopped for good.
Also, after you defeat Greevil, it turns out his bodyguards are his sons and one didn’t really want to be evil. There’s a touching moment that was never foreshadowed, and the credits play. Like, I didn’t care about these guys at all.
Compare this to Sun and Moon where I care deeply about nearly everyone involved, especially those on the evil teams, and it’s a no-brainer which is better. Cinematics in Sun and Moon also are far superior, as characters other than the protagonist emote during cutscenes, and there are actual camera tricks used. Say what you want about your ability to skip them, but since I don’t play the same game in a row too often, and I always read the dialogue, Sun and Moon do way better.
Gameplay - Shadow Pokemon
I’m actually going to cut Gameplay into a few sections because there’s many aspects to it. The first is Shadow Pokemon.
In main series, including Sun and Moon, when you enter a battle, you have a single goal. If it’s a wild battle, it might be to gain experience or it may be to capture the opposing Pokemon. If it’s a trainer battle, you want to win.
In XD (and Colosseum), you do both in the same battle. And that is one thing that makes these battles much more intense. It’s often easy to win. It’s not so easy to have your attention divided between defeating certain Pokemon and not defeating others. Surviving against Pokemon who hit you with Super Effective attacks 100% of the time while not trying to defeat them, relying on luck that they’ll stay in the ball.
And here’s where one of the mechanics from Gen III that was changed in Gen IV really messes with you: if a Pokemon is defeated, the next is immediately sent out, and if you have both Pokemon targeting a single slot, your second Pokemon will attack the next Pokemon to come out. Which may be a Shadow Pokemon with extremely low defensive stats.
That combined with some battles which must be fought in a row, and you get a pretty naturally difficult game.
Gameplay - Double Battles
This one isn’t better or worse - just different. And different is good! After you catch your first Shadow Pokemon, every battle in the game (aside from some Battle CDs) is a Double Battle. Double Battles have different tactics to Singles, and thus different Pokemon are good in them.
It also really helps with multitasking when capturing Shadow Pokemon. Throw a ball and see if it works, and if it doesn’t, have an attack aimed at it. Or throw balls trying to get the Shadow Pokemon out of the fight while you aim attacks at the non-Shadow.
Double battles also leave your opponents able to take advantage of Double Battle strategies. Some as simple as using Rain Dance when they have a Water-type also on the field, while others include using Earthquake when all their other Pokemon have Levitate or are Flying-type.
Gameplay - Pokemon Variety
For a game where you can nearly only obtain Pokemon by stealing them from others, there’s a pretty hefty list of unique species available, even before the final dungeon.
This includes 46 unique Shadow Pokemon, 9 Pokemon from Poke Spots, and 4 Pokemon from in-game trades all before the final dungeon.
For comparison, Kanto has 79 unique Pokemon families in the entire Pokedex, including Legendaries and Pokemon only available late-game. Add in all 36 endgame Shadow Pokemon, and we have ourselves a Pokedex of considerable size!
Obviously, that’s not anywhere near how many are available in Alola, but considering how many Pokemon total there were then, it was a pretty impressive number!
Gameplay - Difficulty
The AI is idiotic. I found that most of the time, when an opponent has a move that’s Super Effective on one of my Pokemon, and Not Very Effective on the other, they’ll use it on the Pokemon it’s Not Very Effective against.
Which is great because of all the other things stacked against you. I used a team of purified Pokemon after the beginning, which meant I had no defense against Shadow Pokemon. The fact that the non-Shadows were being idiots made my survivability easier.
What’s not fun is the level curve, especially on Citadark Isle. It starts out in the low 30s and ends at six Shadow Pokemon around level 50. There are not enough trainers to make up this difference, so unless you’re using the Shadow Pokemon you’re snagging along the way, you’ll need to take extensive trips to Mt. Battle to get your level up, and that isn’t fun.
Sun and Moon do way better in this regard, with the dynamic experience system. Simply having that would have made XD a lot more doable without extensive grinding sections.
In general, though, Shadow Pokemon fights make XD hard. Totem Pokemon fights make Sun and Moon hard. There’s more Shadow Pokemon fights in XD than Totem Pokemon fights in Sun and Moon, so XD is in general harder. Perhaps not in individual fights, however.
Gameplay - Tutorial
XD has a tutorial, but it’s completely optional and kinda out-of-the-way. You can do some Battle Sims in the first area that teach the basics, but they’re kinda tedious to do.
I’d say it’s better for veterans than Sun and Moon, but definitely worse for newcomers. But the Stadium series (which XD is a successor to) was never for newcomers anyways, so it’s not really needed. It’s a good bone to throw at newcomers so they aren’t completely lost, though.
Gameplay - Progress
Definitely one of XD’s weaknesses is how difficult it is to gauge how far you are into the game. The main series has a definite amount of badges (or Trials), so you know, depending on how many badges you currently have, relatively how far into the game you are. Similarly, in Alola, you know there are four islands and seven/eight trials.  You can tell how far you are by how many trials you have done.
There is no gauge like that in XD. You can kinda tell when you’re getting far into the game because your map starts looking full, but still more locations are added beyond that. The closest gauge is the Shadow Monitor, but you only get the data for the Shadow Pokemon you haven’t found yet right before you enter the final level. And it’s pretty obvious that it’s the final level.
Now, not every game has this sort of progress gauge, so it’s not a bad thing to lack. Still, I found myself seeking out guides not because I didn’t know what to do, but because I wanted to know how much I had left. The game sends you on so many quests that seem irrelevant that it was hard to tell if it was ramping up, or if I still had a long ways to go.
Gameplay - The Lucky Egg
I’m just going to mention that in order to get the Lucky Egg, you not only have to complete the story, but also finish a round in a facility that matches your level, and your opponents have EV trained and IV bred Pokemon. They also have actual strategy (luck-based ones in this round) and AI that doesn’t hold back.
Also, there’s nothing between the end and it, and the lowest level the opponents can be is 10 levels higher than Lugia.
I imported an in-game team that I made that abuses Sandstorm and I feel like I earned that Lucky Egg. It took a few, extremely frustrating, tries. And that was after an extended visit to Mt. Battle because they were only level 54-56.
Conclusion
XD, while it doesn’t look as great as Sun and Moon, is a unique experience which doesn’t disappoint. It even gets frustratingly difficult at times. I was shouting “Oh, come on!” at my screen so many times, when I really only did that twice in Ultra Moon (both times against Necrozma).
What stands out the most, though, is that it isn’t a game for beginners. GameFreak has said that the 2019 titles will be aimed at veterans, so I wonder how those will compare.
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