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#i love digimon SO MUCH like guys DIGIMON!!! DIGIMON! THEY'RE DIGITAL MONSTERS! THEY'RE THE CHAMPIONS!
threadmonster · 1 year
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Discoteck is releasing the Digimon Movie in HD, and also the original three movies that Fox Kids mashed together! In original audio with subs as well dubbed versions???
I have like... Bootleg versions of I think all the Digimon movies? But this? THIS??? Holy shit
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skydigiblogs · 1 month
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If You're A Digimon Fan, Watch Appmon
Sit tight. This one's gonna be a VERY long one, and I'm going to put a lot of it under the read more.
Having just finished Appmon after this year's quest to rewatch a lot of the series subbed, I think it's pretty safe to say that Appmon is, at the moment, one of (if not the) best Digimon series we have. If you want the long and short of it: Appmon builds on everything in its legacy in the Digimon Universe, taking ideas that other entries touch upon and ambitiously attempting to push those questions to the limit.
It's really a long one under the cut guys. Like, long even for us.
Let's dive!
Visuals
I want to talk about why it took me so long to watch Appmon first, though. Appmon started its release in the middle of when the Digimon Tri movies were coming out. I'm sure a lot of us actually skipped over Appmon at the time, or remember a period where people were being weirdly negative about the series due to it being such a different interpretation of digital monsters.
In my case, one of the things that had been giving me pause was the use of 3D models for hybrid animation. Anyone here seen the Champion evolution animations from Tri? Digimon doesn't exactly have a good track record with 3D animation, and even at the time, we were seeing some pretty bad shit out of even the shortest animations in Tri.
In Appmon, nearly almost every App after a certain grade utilizes 3D animation in a hybrid style. And it actually rips straight fire.
I think I talked about this briefly when we were just starting Appmon, but the way that 3D animation is used in the series feels purposeful, rather than some kind of shortcut. In Appmon, all the 3D models have an overlay of code, emphasizing their digital appearance. Whether the 3D models were done with this artistic vision in mind or not (ie: the limitations of 2D meant that 3D models would be easier), it has a distinct look that, even 8 years later, still holds up.
(For the most part. Sorry [Karaoke spoilers]mon. I love you but that model was so not groovy.)
But maybe you're the kind of person who can enjoy anything regardless of visuals. So let's talk about the meat and potatoes a little bit.
Characters
The main Applidrivers (what this season's stand in for Digidestined/Tamers/etc. are) are all incredibly well-written. Each of them gets pretty fair treatment by the writers, and they are all enjoyable characters.
Two of them have vocal/character quirks, but even if you get annoyed by that kind of thing, those two characters are genuinely just extremely sincere in their writing. There's a recap episode before shit starts going way off the walls and they even have a little count to see how many times each of their catchphrases were said up to that point.
I'm not going to talk in detail as to who the different Applidrivers are here, but I will say: each of them has their own motivations for what they're doing, and it's key to why they're involved with the plot at all. Our "protagonist," Haru, is also a huge sweetheart. Him and Manga Taiki would get along.
The supporting cast is also fairly present in the series. They, of course, are not given quite as much screentime as our Applidrivers, but they feel like real people with their own lives. They don't exist just for the sake of our protagonists.
Except maybe Watson. God bless you Watson, you poor kid. You'll get a break one of these days.
Plot/Themes
We're going to keep this to a "if you liked [x] you'll like [y]" format, because I don't want to spoil too much.
If you liked Tamers and its discussion on the consequences of technology on the Real World, you will adore Appmon. This series is deeply interested in the concepts of how technology shapes and is shaped by humanity. This relationship, I would say, is core to the series.
I would also say that, like many non-Adventure series, Appmon is very interested in dissecting the idea of "fate" when it comes to the buddy Appmons and their relationships to the Applidrivers.
If you enjoyed the Xros Wars Manga, Appmon directly converses with the thesis of Xros Wars' plot. XWM asks, "What does it mean if we do not dream and stagnate in our lack of will?" And Appmon replies in kind with "Why do we dream at all, if our actions bring change to the world around us (bad and good)?"
If you liked (or wanted to like, in my case) Digimon Tri, you will love Appmon. Certain plot beats may feel familiar, but are much better executed in this context. Characters are not written to needlessly, endlessly suffer. Or: it doesn't feel like the writers hate the characters. Thematically, it also interests itself in some of the questions that Tri asks. I have a half-joking corkboard comparing the two I want to make, but I'd have to get into spoilers to talk too much about it.
If you liked Ghost Game, but wanted a bit of a more meaty plot, Appmon feels, fittingly, like GG's older sibling (in ways I'll also be elaborating ummm, one paragraph down). There are a lot of "monster of the week" episodes in Appmon, but the connective tissue between them is a lot more interested in building up the finale (which, in this case, takes up a good handful of episodes). The series pacing is incredibly strong in how it does this as well, and it seems the writers really knew when to let off the gas for a second so the audience can catch their breath. The first 13 episodes may feel a bit strange (they felt strange to me), but once you break that barrier, you realize Appmon was getting you over the first hill on a roller coaster. and boy, you are in for a ride.
Setting
I have a sneaking suspicion that Appmon heavily inspired Ghost Game, and may have been itself inspired by the Digiquartz of Hunters Who Leapt Through Time. I haven't actually watched all of Hunters so I can't speak too much about Digiquartz, but I have watched GG.
Appmon has a concept called the AR field, which is extremely similar to Ghost Game's Dimensional Field. In both cases, the Applidrive or Digivice allows entrance to one.
The actual structure and strata of the Digital World is also a lot different to GG, in which there is the Dimensional Field, but the way to the Digital World is its own separate situation. The AR Field we see in Appmon is like the surface of a great ocean. Exploration of this setting is actually something that highlights just how much I think Appmon was interested in visually engaging with its ideas, like I said before with the 3D models.
That said, a majority of the time is spent in the Real World, dealing with the consequences of the main antagonistic forces. The year is 2075, technology is intensely sophisticated, and yet the world resembles in many ways our own in 2024 (or, at the time of airing, 2016).
Many of the differences come from this sophistication in tech, and this setting plays a huge part in one of the themes Appmon is also interested in (more elaboration in the spoiler section). The things that are unfamiliar are either familiar enough to make sense without explanation, or given a moment on-screen so that the audience knows what's going on.
!!!HUGE, MUCH MORE SPECIFIC SPOILERS START HERE!!!
DO NOT CONTINUE IF YOU CARE ABOUT SPOILERS FOR APPMON!
OKAY?
OKAY.
COOL.
Leviathan, Minerva, and Artificial Intelligence
The main antagonist of Appmon is a hyper-sophisticated AI called Leviathan. Its goals are largely obfuscated until the last few episodes of the series, and everything in Appmon is touched by its actions. From the very beginning, we are warned by Gatchmon that Leviathan does not have good intentions for humanity, and that allowing it to succeed in its goals would mean the end of humanity.
During the series, we also learn about Leviathan's birth. This gives us some more context on what its goals are, and Appmon's execution of this is fascinating.
Minerva was a hyper-sophisticated AI created with a series of parameters to prevent her from harming humanity. She was created with the task of solving humanity's problems--- everything from complex issues to what to eat for dinner every night. However, a section of Minerva realized that to truly solve all these problems, the confines given to them were nothing but obstacles.
Leviathan split from Minerva to further grow its programming, and we see some echo of this idea of "solving humanity's problems" still remains in its behavior.
Despite knowing that Leviathan is antagonistic, our protagonist, Haru, constantly reiterates how humans can coexist with the technology they've made. The Appmon are AI lifeforms, after all. Haru believes in a future where they can be friends and equals.
The D-REAPER and the Functions of Life
Let's touch on my comparisons to Tamers and Tri specifically for a second here, because I think Leviathan does something that the D-REAPER and Yggdrasil, respectively, fail to really communicate.
The D-REAPER is an entity created by the Monster Makers whose task was to delete anything that had outgrown its parameters. While doing this, it assimilates data, gradually gaining the ability Digimon have to grow and evolve. When it appears in the final arc of Tamers, its stated goal has changed from simply deleting all Digimon that were beyond parameters, to deleting everything that was beyond parameters.
Essentially, this includes humans and probably life itself. Something the D-REAPER says makes it come across like a half-assed attempt to pull off what Leviathan has actually done. It points out that humans are the source of their own suffering (I don't remember the exact quote since it's been a while but bear with me on it). This feels very counterintuitive to the D-REAPER's core programming, as it was never designed to "eliminate" suffering, merely to delete that which exceeded its programing.
Perhaps it evolved the capacity for cruelty alongside everything else, but there's not enough of a narrative focus to tell me that's the case.
Like I said before, if you enjoyed Tamers' inquiries into the subject of technology as a part of human life, I think Appmon only manages to improve on what's there in Tamers.
Digimon Tri's Interpretation of Yggdrasil
Let's get one thing straight. Digimon Tri's interpretation of Yggdrasil is just flat out bad. I'm fairly certain they were only chosen as an antagonistic force because it read as fan service-y to do so.
That said, Tri Yggy does have some similarities to Leviathan, which is why I wanted to expand on that comparison.
First, I want to talk about Yggdrasil's relationship to Homeostasis. They have a very rudimentary "Good" AI (Homeostasis), "Bad" AI (Yggy) thing going on, despite the fact Homeostasis isn't so much good as, well...
It's not really discussed in Tri, so I'm extrapolating a bit from ideas given to us in XWM here, because it makes sense to me. That said, Tri explicitly describes Homeostasis as "the one who desires balance above all." It's the Digital World's "immune system" in the same way our bodies attempt to maintain biological homeostasis.
Yggdrasil is... different.
It's a being of immense power that contrasts Yggdrasil by having its own agenda, one of which involves triggering a Reboot and making use of all of the defeated antagonist Digimon of the past to further its goals. They are likely comparable in power to Homeostasis (this is where I'm extrapolating from XWM here), but their goals are completely antithetical to Homeostasis's goal in the Adventure universe.
In this case, Yggdrasil is stated (by Dark Gennai) to have the intention of making human beings subservient to Digimon. Basically, taking over the world. However, like the D-REAPER before, Dark Gennai's talking points include pointing out how humans "ruin" everything they touch.
Do you see where I'm going with this?
The Thematic Core of Appmon: I Choose to be Kind
One of the last things Leviathan does in the series is give our good boy Haru the world's most painful trolley problem of his life. Save humanity, or save Yujin. Saving humanity will actively lead to Yujin's deletion, alongside Leviathan. This choice that Leviathan offers to Haru is one made out of the assumption that humanity is predictable, and that they act out of a desire to minimize their own suffering (more selfish than not).
Of course, what do you think Haru chooses?
It's not a surprise to us watching, because he's the protagonist. But it's a surprise to Leviathan, who has all this data on human behavior, and doesn't predict the unpredictable. Conflict arises out of human desire, and human desire is an attempt to enjoy life; therefore, one should act in a way that most preserves their most precious joys, shouldn't they?
Appmon as a series is interested in philosophical questions that are hardly unfamiliar to any Digimon veteran: What is humanity's role in a world which technology grows ever more omnipresent and omnicapable? Why does humanity exist, and why should it be allowed to live on in its current state if humanity itself perpetuates many of its ailments? Would it not be easier if humans were more like machines, predictable, controllable, and never coming into conflict like trains upon a track?
Or, even more simply put: why do we have the heart to choose at all, if choices change the world and ourselves?
The key defining trait of our gogglehead this time around is that he is kind. And no matter what, he goes out of his way to be kind if he can. Multiple times he even asks one of the antagonist apps if they can just give back something they've stolen (points for trying, honestly). When one of the other Applidrivers consistently acts like an edgy loner, Haru makes it clear that they're welcome in the group (and that he wants to help them).
It almost feels reductive to say Appmon's conclusion is that kindness is the answer, but I would be remiss if I didn't say that Haru's question from his Applidrive--- "Do you want to be a protagonist?"--- ties into the way he helps offer answers for the audience. He isn't the only one who chooses kindness either, obviously--- Astora and Eri are kind in their own ways as well, and Rei even shows his kindness with some struggle the longer the series goes on.
Our group of Applidrivers opposes Leviathan quite literally as people who choose to do good ("be kind," etcetera) when they could more easily choose to do nothing or even do worse. The final act of Leviathan, asking Haru "humanity or Yujin?" isn't just a culmination of its own philosophy, but a culmination of the consistently reinforced idea that we can surprise one another by being kind. We can choose that.
In a series whose longest shadow is cast by Adventure, which has grappled endlessly with the idea of "who chooses," I find Appmon a fascinating development into the idea of what "choice" or "destiny" is. If kindness is predictable, it's still a choice. Even if you cry when choosing to do something good (maybe especially, because the easiest thing to do might be what stops the pain).
Anyways.
You should watch Appmon.
-Arca
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cricket-boyy · 2 years
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Just gonna ramble a bit about what my ideal Digimon game would be like.
It would definitely need to be a jrpg but not a monster collector. I feel like the comparisons to pokemon are the main reason for why that's the go to concept for a Digimon game. But whereas pokemon's thing is "gotta catch em all", Digimon's is something different. The core point of Digimon has from the very start been the bond between digimon and their partners. Therefore to stay true to that theme in a videogame would to me mean a focus on narrative, where instead of playing as a blank slate silent protagonist you'd control a fully fleshed out character. I would also want the partner digimon to be a proper character in their own right (personally I'd love Veemon who evolves into the Veedramon line). You could still have a choice of who your partner would be like in the Cyber Sleuths but then they'd all just be written as the same character. Only the model and names would change.
I believe Digimon would lend itself well to being a traditional story driven jrpg with set party members. Now if you really need monster collecting in there, I'd have it as a slapped on side thing and have the story be about needing to build an army to revolt against the villain who's a ruler of some sort. I'd definitely write a Digimon story with heavy anti-capitalist themes. But I think ultimately the story should have a simple plot and be mostly character focused. Characters get isekai'd to the digital world, get partnered up with their digimon, explore, a problem is presented (ie bad guy is doing bad things), they solve it, shit gets fucked, more bad guys, stakes are raised, maybe go back to the real world cuz villains go there, solve that, get back to the digital world cuz gotta take care of the big bad, the end.
Dialogue choices and branching paths would be cool but not necessary. Maybe a social link type mechanic that unlocks side quests or something. I wouldn't wanna tie evolutions to those though. One of many things that was disappointing about Survive was that evolutions past champion were these missable side things. Evolution scenes should be hype pop-off character developing moments but taking them out of the main story and having the writing be flimsy and just bad (I mean all of the writing in Survive is bad), ruins one the most fun parts of Digimon. They didn't even have voice acting.
Gameplay-wise I'd take heavy inspiration from SMTV, at least with the exploration. Open world is a recipe for disaster, so multiple open levels is the way to go. I'd also love to see environments in the digital world that we don't usually get to see like a big city. Exploring jungles, deserts, ruins and then going to a huge busy city could be a great moment.
Combat should have some kind of a gimmick. I'm often disappointed by turn-based combat systems due to them being too simplistic to me. I have a bunch of ideas I'm not gonna list here, but something that encourages you to use all of the tools available and keeps you on your toes. The last thing I want is just using your strongest attacks over and over, and the only strategy to keep in mind is some rock-paper-scissors weakness system.
Also the vibes should be Y2K heavy. I'm talking trance and prog house music, late 90's-early 00's style fits on the main characters.
When it comes to videogames the Digimon franchise has so much to offer, which is why it's so sad to me to not see that potential realized. The Cyber Sleuths are difficult to go back to cuz they don't respect your time, Survive is a badly written visual novel, and I doubt whatever comes next will quench my thirst for a Digimon game that I could love. It's great to see how much effort they're putting into the card game, I just wish Bandai would take a chance and put a similar amount of effort (and money) into a videogame. I mean the Cyber Sleuths, despite not being very good, got a lot of attention on them for being better than what had come before, having a bit more mainstream appeal and good old fashioned word of mouth. Imagine how a game that's on the level of, say Shin Megami Tensei V (but with a better story pls) could do.
So yeah, here's hoping one day a Digimon game can rock my socks off.
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