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sumerun · 2 years
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sumeru archon quest act 2 appreciation post
HEAVY HEAVY spoilers warning, wall of text
note: i know the game said it wasn’t a time loop but for simplicity’s sake we’re keeping that phrase
honestly, i’m still riding the high of the archon quest so i will be very biased in my opinions LMAO. however from reading some friend’s and randoms’ opinions, i think we can all agree to a certain extent that this is one of the best if not the best archon quest to date. it’s such a mindfuck, wonderfully executed and so much more engaging. this is what inazuma should have been instead of the rushed mess that we got. i knew that the writing was going to improve bc MHY is no stranger to well-written stories (honkai, dainsleif’s and inazuma npc’s quests) but i certainly did not expect such drastic improvement this patch lmao.
first i want to go back and look at previous nations and why i hated the format of the missions. (to be fair i know that story-heavy live services games usually get better over time and not perfect the first few years but just using these points for comparison ;)). mondstadt and liyue, imo, is just there to set a foundation and test the waters. how the story was delivered was very boring. it’s pretty much: you walk here, read dialogue that most skip anyways, fight for 3 seconds, watch characters do the same 3 talking animation, cue cutscene, conclusion. look, i may be able to play visual novels for hours, but when i play genshin i expect something much more engaging than that okay lol. story is supposed to excite you, keep you immersed and encourage you to keep coming back to it. but i really didn’t feel that with mondstadt and liyue. most of the excitement were boss fights and cutscenes. if you asked me what happened in-between, i wouldn’t really remember much LMAO. inazuma was slightly better but followed a very similar format. i think we were all hyped from raiden shogun reveal and new region that we just kinda accepted whatever we got. Inazuma’s quests were better near the end with yae miko’s and raiden’s quest for certain though. building up to sumeru, we had a LOOOT of unanswered questions and no one seems to know or want to talk. this frustrated me a lot bc the only time we get to learn more about our sibling/khaenri’ah was through dain and that motherfucker appears like TWICE in the duration of one nation KJASEK. so as we enter sumeru we have a LOT of anticipation for something MORE, whether that’s through better quests or getting actual answers about the other sibling/abyss. inazuma is not completely flawed and is amazing in its own way but it should tell you a lot that I was already kinda done with the region by 2.4 ish.
now to actually talk about why i think act 2 was so good. i love time-loop like tropes ok? like a lot. it’s a complex trope to write and the audience can very easily get lost and frustrated trying to follow it. however, if developed with care, it’s extremely rewarding for both the writer and us pea brains gacha addicts. it’s not perfect as i think MHY could’ve done better than a “collective dream” as the reason for samsara. the conclusion was a tiny bit jarring with nilou being the host bc she barely appeared. but everything else was incredible. i appreciate that they tried to make that trope work within genshin’s lore. if anyone has ever watched madoka magica, i think it’s a great example of why time-loop like tropes are so good. simply, it’s disturbing. (madoka spoilers skip to next bold text if needed) the creator of madoka confirmed that homura has ran through at least 100 timelines to attempt to save madoka. when i watched it, i personally didn’t even get the hint that homura was stuck in a time-loop lmao. (end of spoilers). i like that the time-loop in genshin was similar to this. we sensed that something wack was going on. our memories are erased and we keep repeating the festival until the duo consistently retain their memories. nahida confirmed that they went through at least 20 time loops before realization. that is so eerie to me. i would legit question everything i ever knew about time and reality lmao. paranoia would overwhelm you and you can’t help but think if you’re truly of out the “dream”. if the duo wasn’t protected by plot armor, they could’ve been trapped there for an eternity. autonomy over your own life lost bc of some petty scholars. it’s that feeling of helplessness and trapped with no way out is what makes this quest so terrifying.
so that’s reason #1: time loop tropes are cool and it was executed well majority of the quest. reason #2: better audience engagement. aw man 100 chefs kiss to the teams that worked on this together. i don’t want to ramble but to summarize the following things really helped me stay engaged in the story:
- camera work: I might be very wrong there were some shot that utilizes actual camera techniques such as dutch angles and dolly zoom. subtle maybe but it was there. these are great for giving the feeling of uneasiness. and it was a great way to lead the audience too - dunyarzad: she was fleshed out very well! i was attached to her early on and even shed some tears during the dancing cutscene lmao she feels much more alive bc she had a purpose and relationships (nilou, dehya) that we care about. teppei lacked a lot of that and while i adored his character, i can’t deny that dunyarzad was more complex and believable - deduction mechanic: for once the player actively participates in the story!!!! it was so cool piecing things together. it helps making you feel like you’re a part of the mystery. aaaaanddd it confirms that the traveler is an established protagonist that actually speaks and not a piece of cardboard voiced by paimon. - battle of wits: we always see paimon solving issues via brute force but i think this is the first time we really get to watch them use their intelligence and observational skills to get out of this sticky situation. it was so refreshing to do a quest that was more mystery oriented. i definitely need more quests like this bc the dynamics/bonds between the duo truly shines here! - small little things such as art of young dunyarzad speaking to nahida, and mini-cutscenes of the duo time-looping to show quest progression. it helped liven the quest for me!
- traveler: traveler feels so much more human here. like I LOVED that they were mourning dunyarzad and angry at themselves for being unable to protect her. paimon has always spoken for them and we don’t really get to see traveler express their own thoughts and emotions a lot. I feel much more attached to the traveler bc of this imo. I’ve always seen them as a blank slate (and they are for the player but I see them more as an OC)
CONCLUSION
whether or not they're listening to our feedback regarding story (certainly not for character design oop), this is very exciting. i love the direction that they are going in in terms of storytelling and execution. this specific act is more story than action so it's possible that this gives MHY more leeway to be creative. but i'm gonna send them a fat feedback to make sure they keep some of the elements i mentioned bc i refuse to go back to the 40 minutes of pure dialogue and talking animations. the sumeru plot line has potential to be one of the best AND very dark thematically but will mhy actually do it??? we’ll find out in 3.1 and 3.2!
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