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#i thought instead of like narrating text when the water came down... i’d just add the lyrics to emphasize the rain
kaylorrehabcenter · 4 years
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Gold Rush and Happiness are Sisters
Gather round everyone and witness the clown try to prove that Taylor Swift wrote songs about a married (now pregnant) woman in the year of our lord 2020.
Also this is a seven page doc in my google docs so like. Get a cup of tea and some popcorn.
Ok full disclosure this is…..mostly me clowning. Like seriously. Don’t take my words as the word of God, this is just my interpretation and how I listen to the songs. And as a (former? Idk man) Kaylor I’m going to want to make these songs about my ship. Acknowledge your biases kids.
Also like. I change my mind a lot, but for a while this theory that Gold Rush and Happiness are connected has been stuck in my head and I wanted to write it down and post it in case anyone else got something out of this.
If you read my last post on Gold Rush (here!) you’ll know I don’t think of it as a happy song. To elaborate further- I think it’s Taylor catching herself looking back on Karlie/that time in her life (Because I think Karlie is emblematic of the 1989 era for Taylor and is thus tied to the pain that came out of that, along with her ties to the masters heist) and reminding herself it wasn’t good and ended for a reason.
“Gleaming, twinkling/eyes like sinking ships on waters/so inviting, I almost jump in”
“But I don’t like a gold rush” 
The sinking ship line makes me laugh. I like to think it’s Taylor saying she’s literally sunk our (dead) ship, but that’s mostly regressing to 2015 tumblr humur.
To the actual analysis, she almost jumps into these waters, maybe it’s literal (don’t text your ex kids, write a bop like closure instead) or maybe it’s more metaphorical. She almost allows herself to think the good times were the only times. Maybe there’s a desire to move back to nyc, capture the magic that she may have felt during the era. 
“I don’t like that flying feels like falling till the bone crush”
But that’s the thing. It feels like flying at the time, but it isn’t a feeling that can last. These relationships built on temporary promises (we’re assuming here Taylor was a side thing for Karlie, not that serious and built not to last, even if there were genuine romantic feelings on both sides, which I think there were to some level) won’t last, and will hurt when they do end. At least, this one did.
“Everyone wonders what it would be like to love you”
Everybody wants who she’s singing about and is imagining what it would be like to be with them, they think it would be a fairytale. Hell, Taylor probably thought their relationship would be a fairytale against her better judgement. Karlie is a celebrity and a model no less, yes she has other things going for her (Koding and investments), her brand and her success in the fashion world depends to some degree people desiring and fantasizing about her.
“I don’t like that anyone would die to feel your touch”
The funny thing about that, Taylor’s the only one who knows the pain of that relationship, of being a side thing and never committed to. It’s draining. It's difficult. She isn’t allowing herself to jump into those waters.
“I see me padding across your wooden floor/with my Eagles t shirt hanging on the door”
I point out this line mostly because it feels like a Delicate call back (Echoes of your footsteps on the stairs). Am I reaching though? Probably. Also as someone with parents about the same age as Taylor’s (give or take ten years), I like the Eagles reference. Stream Hotel California for clear skin <3
“At dinner parties, I call you out on your contrarian shit”
Taylor was the first person to call Karlie out on her “I’ve tried!!” bullshit, how cute. <3
Besides this line being very iconic, it also shows to me that Taylor’s been frustrated with Kar even when she was busy giving her heart eyes. She’s a frustrating person to be around even when you are “turning her life into folklore”.
“What must it be like to grow up that beautiful?/With your hair falling into place like dominoes”
Damn that’s a gay couples lines you got there Tay. Wonder if you’re wondering what it must’ve been like for Kar to grow up in the model industry, and all of the pressure and exhilaration that entails. From a male’s perspective ofc.
I also take the dominoes line to be Taylor saying what must’ve it been like to have this easy idyllic childhood. Maybe Taylor is the first time Karlie’s been with a girl outside of a hookup and didn’t have to go through the pain of realizing she was into women until later in life. (Not that that’s not painful, it’s just different, and allows you to have a perfectly straight childhood/teenagerhood)
“And the coastal town we wandered 'round had nеver seen a love as pure as it/And thеn it fades into the gray of my day-old tea/'Cause it could never be”
Maybe this relationship never existed in the way she thought at all. You know Carrie Fischer’s character in When Harry Met Sally and how until she meets the right guy, she spends the whole movie insisting that whatever married guy she’s seeing really loves her!! And he’s gonna leave his wife for her!! That’s what these two songs make me think about, waking up and realizing they were never going to leave their wife, you were projecting this whole story onto someone else, but that doesn’t mean there was no value in what happened.
“And the coastal town we never found will never see a love as pure as it/'Cause it fades into the gray of my day-old tea/'Cause it will never be”
The coastal town seems an obvious Rhode Island reference, to get more specific it reminds me of when Josh and Karlie visited Taylor at her Rhode Island home in 2014 and Josh looks peeved as hell. 1, 2 Also if I remember correctly, enty has a blind where he says there was a huge fight between Josh and Taylor which ended in Taylor not wanting to be around him again. Just interesting to note. (And if anyone has the receipt, please send it my way!)
Taylor may have been projecting this fairytale narrative at the time of being able to make it work, of being friends with Josh even but it didn’t work and the fairytale is left to be folklore, never made real.
The outro is the same as the intro to the song, implying to me that while she’s telling herself it was bad, you weren’t happy, she’s still catching herself missing it and what she had with Karlie. She left a part of her back in New York see, and she can’t stop her mind from retracing old footsteps.
Now, onto how I think Happiness and how I think it connects. I’m about to audition for the national team in the reaching Olympics. Wish me luck. :)
A bit of a preamble though, I don’t take this song ~super~ literally. Depending on what day of the week it is I think it’s probably her divorcee rpg simulator or her closing the book on her ex situationship gf on her own terms ~in a straight way~. So not to discredit this whole ass post but. Take with a grain of salt.
“Honey, when I'm above the trees/I see this for what it is”
See that bold bit? That’s the main connective tissue between these songs. She’s finally woken up and now that she’s this far removed from the relationship she sees what it was. To add to the pain of it all, this is especially potent if you wonder if Karlie gaslit Tay into thinking this wasn’t a big deal, they were just fucking around when Karlie has literal Softest Love Song You Are In Love dedicated to her.
“But now I'm right down in it, all the years I've given/Is just shit we're dividin' up”
This seems to me to be a masters heist reference. Karlie since Lover, is musically tied to this event in Taylor’s life, it’s what I think is keeping Tay from making a clean break from her so to speak. 
“Showed you all of my hiding spots/I was dancing when the music stopped”
This seems to be a Rep era/dwoht reference. Yes, Taylor constantly references dancing, but the hiding spots (loved you in secret! you had turned my bed into a sacred oasis!) combined with the dancing when the music stopped (I'd kiss you as the lights went out! Swaying as the room burned down!) brings out the full kaylor clown in me. 
“There'll be happiness after you/But there was happiness because of you/Both of these things can be true”
This is probably some of the most gut wrenching lyrics Taylor’s ever written. Damn, imagine having that written about you. Anyway, the point here is the thesis of this whole damn post. Gold Rush is Taylor catching herself daydreaming about the happy parts, and reminding herself about the bad to make her snap out of it. Happiness is her coming to terms that both parts of that relationship were true. Things aren’t that simple. 
“Haunted by the look in my eyes/That would've loved you for a lifetime/Leave it all behind”
This feels very Cruel Summer doesn’t it? “I love you ain’t that the worst thing you’ve ever heard?” These lines make this relationship read as two things to me. One, it was very one sided, and Taylor/the narrator, was obviously left behind at the end of it when she was heavily invested into making this work. And 2, it was doomed from the beginning. Again. Big cruel summer energy here.
Or it’s a divorcee rpg simulator 3000. Now with extra glamour and opportunities to dramatically drink wine in dressing gowns.
I don’t have a lot to say about the second verse of the song that. Karlie has a nice smile, Gatsby reference, dig at whoever the next person to take Taylor’s place as a side fling (or a dig at Josh, or a baby reference since that’s what the Gatsby line refers to). The only other thing worthy of note for this post is the line following the Gatsby reference.
“No, I didn't mean that/Sorry, I can't see facts through all of my fury”
 is the next line, where she regrets what she just said and admits to saying overly harsh things and overlooking the truth of the matter when she’s angry, which to me feels like a big Afterglow/Me! reference.
“There'll be happiness after me/But there was happiness because of me/Both of these things, I believe”
I think a lot of what Taylor’s doing emotionally in the chorus is legitimizing this relationship for herself. Yeah, Josh and Karlie will have a happy life in Florida with Ivanka and them, but Taylor also made Karlie happy too and she doesn’t want Karlie to forget it. 
It reminds me of the way she talks about August, that she genuinely loves James/Karlie, and thinks they have something. But she’s just the pit stop on the commitment highway, and the depth of her feelings for the other person will never be acknowledged. It’s exhausting you know?
“In our history, across our great divide”
“Guilty, guilty reaching out across the sea/That you put between you and me”
Nothing to see here, just a nifty parallel. Karlie doesn’t want wrinkles in her new life see.
“There is a glorious sunrise/Dappled with the flickers of light/From the dress I wore at midnight, leave it all behind/And there is happiness”
This bit (which has some of my favorite imagery in this whole dang album!!!) reminds me of the end of the Wildest Dreams mv where she runs out to the car with the lover following her after the big charade of pretending not to care as much as she does, while knowing you aren’t the one that got picked.
Interestingly, if you look at the shot of the four characters together near the end, the outfits parallel the ones worn by Kar, Tay, and Josh at the 2014 Met Gala. This was of course the one where Tay and Kar got ready together and Karlie proceeded to spend the night with Josh and where Tay just looks. Miserable. (see here!)
The line also parallels Wildest Dreams lyrically.
“Say you'll remember me standing in a nice dress/Staring at the sunset, babe”
Which you know. Worth noting.
The last line (And there is happiness) seems to point to there being happiness in leaving the bad situation just as much as there was happiness in the situation. It’s Time to Go anyone?
“I can't make it go away by making you a villain/I guess it's the price I paid for seven years in Heaven”
A series of thoughts. One, I love the first line where Taylor acknowledges anger isn’t going to make it better. There’s only so much being angry in this situation will do, and it’s not like Taylor’s record is clean here either. (I mean I assume. We know she went psycho on the phone anyway)
Two. Seven years in heaven is both a play on a famous game/turn of phrase (Seven minutes in heaven) but one of the more bold references to Karlie in her whole damn discography. Do I think they’ve been together for seven years straight? Not really. But do I think Taylor saw an opportunity and jumped on it? Yep. 
“And I pulled your body into mine/Every goddamn night, now I get fake niceties”
No thoughts head empty this line is a sucker punch and I love it. If anyone needs me I’ll be watching her perform ikywt on the vsfs and crying to yail.
“All you want from me now is the green light of forgiveness”
Oh look! Another Gatsby reference. Or Taylor calling Karlie out on profiting off of her association with Tay after they clearly did not end on good terms. (Folklore themed maternity shoot anyone?) I mean, whatever floats your boat. 
A bit on the green light metaphor from Gatsby, because it’s worth noting even if I don’t have much more to say on it here.
“Situated at the end of Daisy’s East Egg dock and barely visible from Gatsby’s West Egg lawn, the green light represents Gatsby’s hopes and dreams for the future. Gatsby associates it with Daisy, and in Chapter 1 he reaches toward it in the darkness as a guiding light to lead him to his goal.”
Yes I copied that from Spark Notes. No I am not sorry. I have an exam tomorrow and I’m writing about a dead ship on a dead social media website. Sometimes we do what we must do.
I love the ending of this song, I really really do, it feels like taking in a breath of air and finally feeling free of the weight you’re carrying. It feels like a final goodbye, like Tay’s getting closure on her own terms and I truly love that for her. Bb’s stepping out into the daylight. <3 
There is happiness
In our history, across our great divide
There is a glorious sunrise
Dappled with the flickers of light
From the dress I wore at midnight, leave it all behind
Oh, leave it all behind
Leave it all behind
And there is happiness
So, what was this whole seven page post for then? 
Gold Rush and Happiness being connected has been a theory rattling around in my brain for forever and I’ve wanted to write it down for just as long. The tldr of it all is pretty simple, Gold Rush is about her reminiscing about the good parts of Kaylor, and pulling herself out of it, reminding herself it was bad and bad for her. Happiness is her legitimizing the relationship, and moving on while acknowledging there was bad and good in their story. It just took me seven goddamn pages to articulate that.
If you’ve reached the end of this. Damn. Thanks. Go get a snack or something, you deserve it after reading this.
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baekchelor · 5 years
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𝕕𝕒𝕪𝕤 𝕠𝕗 𝕕𝕖𝕔𝕖𝕡𝕥𝕚𝕠𝕟
pairings: George Mackay x reader genre: romantic comedy rating: pg13  synopsis: on the set of his new film, golden boy George Mackay learns a basic human truth: that the heart is deceitful above all things. warnings: slight smut
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❝i  love  the  ground  under  his  feet,  and  the  air  over  his  head,  and everything  he  touches  and  every  word  he  says.  I  love  all  his  looks,  and all  his  actions  and  him  entirely  and  all  together.❝                                                                                                  ― emily  brontë
FOUR | ENDINGS & BEGINNINGS ◄ ᴘʀᴇᴠ
George has six different scripts waiting for him on his red mailbox when he gets back to his apartment building. The tail end of this autumn is a chilly, constant rainfall —one of the coldest London has seen in recent years.
Alma rolls down her window and waves, "Call me if you need anything." She's in the passenger seat of the Range Rover that picked them up from the airport.
"My sister sent over food," George responds. Daisy's text came in shortly after they landed. "I'll survive, Alma."
"That's not what I meant," his manager replies pointedly.
A mob of fans had been queuing in wait at the airport. George knew they were in for the hysterical cries and invasive photography, the obstacle course of thrust-out gifts and feet to trip over. He wished he could have had his last goodbye in peace, a memory in a hushed corner, however brief. But the sheer mass of bodies had been too much to contend with. In the end, he and Y/N were escorted out through separate gates. She took a flight to Los Angeles, he to London.
So again, with only the slightest fluctuation in tone, George says, "I'll survive." Because he and Y/N's friendship remained on good terms, and now that her T.V. Series promotion summoned her to L.A., he will have time to get over his little infatuation. When they see each other again, George's heart won't be able to jeopardize their relationship, and the prize will be to have Y/N in his life forever.
Not even an hour later... his plan goes to shit. George considered himself a man with a strong will. Apparently, when it comes to the girl who stole his heart in Mumbai, his resolution is tossed to the trash. He played London Boy first, then the Heartbreak Prince song, and before he noticed, he had ordered Chinese, simmered his ass on the sofá, and listened to Taylor Swift's entire discography as thoughts of Y/N, Mumbai and the way she makes him feel invaded his mind.
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It takes almost a month for George to meet up with Dean, who's finally back from his filming schedule in France.
They kept in touch via texts. Dean asked for advice in certain scenes, described his character and his approach to him, and narrated funny anecdotes on set. In turn, George told him about Mumbai in vague, emotionless terms. He's had no contact with Y/N since they got back to their real life, and instead of making him forget, it filled him with a deep sense of loss. George partially blames Taylor Swift for that, but he doesn't tell Dean. It would be too humiliating, especially since George has never been lovesick before. The feeling is persistent and tactile, and terribly unsettling.
Today, they're at Dean's flat, smack dab in the centre of Soho. Dean has got his head bent over his phone, reading some table nonsense to not lose the habit. George nurses an iced coffee he ordered from UberEats and delves upon the fact he doesn't even like Taylor Swift's music yet his phone automatically play her songs whenever it is connected to Bluetooth.
George still holds out hope that he's going through a phase. A Y/N induced phase. Maybe, sometime soon, it will pass.
"You okay, Geo?" Dean is looking at him with concern.
George blinks, and he realizes belatedly that his friend is no longer at the table. He's standing by the water dispenser in the kitchen.
"I'm just thinking," George says dismissively, eking out a smile. He doesn't want to talk about this.
Dean smiles back, understanding, but he refuses to cave. Once his glass of water is filled, he returns to the table, and with a sigh, he asks: "Have you read the news lately?"
"No, not recently." George drums his fingers over the table. They produce a dull sound. "Why?"
"I'll show you," Dean says, handing the phone with a window open in a gossip article that headlines Henry Cavill and Y/N Y/L/N had ended their long term relationship. This time for good.
George's mouth quirks, "I see."
Pressing his elbows to the table, Dean nestles his face between cupped palms. "What are you gonna do about it?"
"About what?"
Dean's eyebrows slope and George traces the wood grain of the table with his fingertip. "You could be happy, you know? If you tell her," Dean addresses him openly.
There's that all-too-familiar twinge again; a heartstring plucked. "You don't know that," George bites the inside of his cheek. "We never even..." He trails off, and of course, he remembers: Y/N's fingers lacing into his, Y/N's warm body wrapped around his… Y/N's mouth, slick and soft and open for a kiss.
"That doesn't mean nothing happened," Dean mutters. "I know you, George. I know how much you're keeping from me. Your texts were dead giveaways if anything at all. Do you know how sad you look right now?" That word, again. "It's the first thing I noticed when you came in. I've never seen you like this. Like you're lost, or something." He puts his hand on the back of George's chair. "You realize everything's changed, don't you? And it's never going to go back to the way it was, no matter how much you force the issue?"
"What do you want me to do, Dean?" George says, feeling caged and itching with defensiveness. "Throw away our friendship, this special bond we have for an infatuation? For all I know, she can only think of me as a friend. Nothing else." He's embarrassed by the tremor in his voice. "I don't even know what I'm doing, pining over a girl like this, and she and I —we never discussed what this was, between us. And it's like you're asking me to risk it all, our friendship, Daisy, my peace of mind, so I can try for something uncertain with, with..." He hasn't said her name in a while, so his tongue stumbles over it. "Y/N."
"Yes." The word is as solemn as a prayer. "Because, clearly, you don't love Daisy, you never had, that's why things between you were nothing but a fling. You love Y/N. It's not just an infatuation."
George breathes silently, heavily, staring at the table.
The next words that come out of Dean's mouth are gentle, designed to coax, not provoke, "You have to stop torturing yourself, George. It's just making you miserable."
"Dean..."
"Listen," he sighs, clearly exasperated. "You say you don't want to put your friendship with Y/N at risk, but you already did. You're losing her in every fucking way possible. You haven't talked to her in weeks. Right now, you two are as close as strangers. All because you're scared."
"I am not scared. I am rational."
"You are not, Mackay. And you need to realise it."
They would've most likely kept going in circles if friends-with-benefits Daisy hadn't chosen that moment to text George. He replies because he wants a distraction and needs reassurance that what he is doing is the right thing to do, but the words of a dinner date and romantic plans sting nonetheless because it's something George wants with Y/N and can't have.
When George leaves the apartment, promising Dean to meet on Sunday for a match of Call Of Duty, the latter looks over and asks for George's well being.
George pulls up a smile to reassure him, but it's acted, and he knows it. All he can think about is that barely-there brush of lips in a hotel bed, that Thank you for Mumbai, that last look at the crowded airport, that question Y/N never asked him fading away like so many summer days.
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It takes another four more months after that, and up until the very end, George vacillates between doing it and not doing it, making up his mind only to change it again at the last minute. But when he finally ends things with Daisy, it's almost like she's prepared for it.
They're sitting in her car, in somewhere's basement parking lot. Daisy doesn't have a speck of makeup on. It makes her look younger, more fragile.
"I wondered who was going to end it first," she says, thumbing at the steering wheel. "I thought it might be better if it was me. Maybe it would hurt less." She shrugs, and a lock of hair falls over her shoulder.
"I'm so sorry," George mumbles. He brushes it back, out of habit, before he realizes he doesn't have the right to do that anymore. His hand recoils. "I never wanted to hurt you."
She shrugs again, but her mouth twists this time. It's a defence mechanism. "I shouldn't be this upset. We weren't dating, you didn't love me, and since day one you made it clear you didn't seek for commitment," George can't stand the look on her face —one of pure defeat. "I told myself so many times that I could win you over. For a while, I was convinced I would actually get you to love me. There used to be this shiny little space in your eyes, reserved just for me... but when I visited you in Mumbai, I'd already been replaced without even knowing why."
"Daisy..."
"Do you really think I believe you want to end this because of your agenda, George?" she murmurs. Her laugh is brittle, like clattering metal. "Don't lie to me. I know it is because of Y/N." Her lip trembles, so she sucks it into her mouth.
She had known, after all. And she's angry, of course, she is. George deceived her. The shame of it makes his stomach roil with acid.
"Daisy," he entreats her, "She never...we never...I didn't..."
"It's worse that way," she hisses back at him. "It's even worse." She doesn't expound, but George understands her perfectly: a betrayal of the heart, not of the body.
When she adds, "I always knew you would fall in love. I just thought it would be with me," the blood rushes straight to George's head.
"I am not —I am. I don't know," George answers helplessly. He's dizzy, and he feels naked. "I'm sorry. I'm so sorry."
"I loved you so much," unrelenting, she whispers. A plump tear rolls down her cheek, followed swiftly by another. She draws herself up; proud as the Ophelia she plays in the theatre. "I don't want to see you anymore. Not anywhere. Delete my number. Delete our pictures. Don't bother sending back anything I've left at your place —you can have it all. Throw it out, if you want. I don't care."
George thought he'd been prepared for the consequences. He didn't realize it would feel like he was tied to a whipping post, his back exposed, as Daisy's words lashed him again and again.
The worst part is that she probably feels the same kind of pain, too.
"Why couldn't you love me?" she shakes out. Her cheeks are wet.
And George doesn't care if she hits him, doesn't care if she bruises his chest and his face with her balled-up fists that still smell like the coconut in her lotion. He reaches across the passenger's seat, pushing right past the boundaries he'll have to observe from now on, and he envelops her in a fierce, hopeless embrace.
She cries silently, her tears and sobs suffusing his shirt with damp heat. He holds her through the whole thing, knowing full well it will be another one of those last times until, after a long spell, she calms.
"I did care for you," George says then, tenderly, his voice breaking. "How could I not?"
Her entire face gentles, just a moment, before the softness is gone; the keenness of fresh heartbreak taking its place.
Daisy nods, perfunctory, and looks away.
When the door on his side unlocks with a quiet click, George knows she's telling him to go.
The bitter afternoon turns worse as George settles down on his couch, back at his apartment. His phone rings with a notification from Dean claiming it is better if Georges hears such news from him. A link is attached, and as soon as George opens it, he feels his heart rip apart.
All along, Dean was right. The time spent worrying over Dev Patel and Henry Cavill was a waste. He never saw Luke Hemmings coming, the thought didn't even cross George's mind, and now Luke and Y/N had been spotted together. Several times.
They went to Trader Joe's, left the store with bags of organic food and bottles of pink lemonade. They spent a weekend in San Francisco, Luke's nails painted red, and his fingers resting on the small of Y/N's back. They shared a cigarette at Sunset Strip, outside some old bar 80's rockstars use to hang out at. It annoyed George the most. She smokes with Luke but refused George's cigarettes the many times she came along to watch him poison his lungs with nicotine.
Dean was right.
Taylor Swift is right too, it feels like death by a thousand cuts. There's no use to get drunk, it won't be enough, he knows it. George pretended it was okay for so long when it isn't. The morning will come, and Y/N won't be his baby, won't be his friend. She is Luke Hemmings', and it is all George's fault.
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At the pre-screening party for Dharma, two days before the film is slated for release, George finally sees Y/N again.
It's been months since Mumbai, months since Daisy, months since Luke Hemmings and months since they've had any sort of contact.
George's dyed his hair chestnut in preparation for a new role. Tonight, he wears eyeliner under his eyes (it reminds him of those days he filmed Hamlet) and a leather jacket. Greta thought it would be fun to throw a rock-themed party, she hired a band to perform live and required the dress-code to be inspired by the Age of Rock.
Y/N is wearing a black chain embellished mini skirt, a white turtleneck underneath a fucking 5SOS t-shirt, and she's, again, hanging off Luke Hemming's arm. His hair is a blond silk sheet draped over his forehead, and his lips hover close to Y/N's ear, speaking into it confidingly. It gives George a pang, right in the centre of his chest.  
There's no avoiding each other. Not when Y/N is looking at him, all smiles and excitement, and she excuses herself from the conversation with Luke, Timotheé Chalamet and Florence Pugh to run straight towards George. He is tongue-tied, yearning, and all he manages is a lame nod that suits neither him nor the object of his affections. Y/N stops right in her tracks.
"George." Not London Boy, neither Heartbreak Prince. It sounds unnatural.
"Y/N," he replies. Not Gorgeous. "It's been a while."
They shake hands, and George is satisfied with that, but Y/N encircles her arms around his neck, hugging him as tight as George had wanted to hug her all those months they spent apart.
"I missed you," she says, a whisper. If only she knew how much George missed her, and the lengths he went to get her out of his head. He tried to hang out with new people, meet new girls. Hell, he even went out with his ex-girlfriend Doone. Twice.
Before George can be honest, his body tingling from the embrace, Luke greets him. He is polite and keeps things as brief as possible, but George forgets about him immediately after. Y/N is here, right here, within his grasp. She's with a handsome man, and it's been so long, and George is afraid she's forgotten all about their time in Mumbai. But there it is —that blessed, steadfast question flickering behind Y/N's orbs, and George clings to it like a port in a storm.
The moment Luke excuses himself to the stage (he will bless every guest with a song —George want to roll his eyes at it), the atmosphere shifts between them. She attentively waits for Luke to start singing; everybody is cheering and excited, and people let out awe sounds when Luke strums the first chords of Eye In The Sky. Of course, he would sing such a hit. Of course, his voice sounds perfect, and George grows embarrassed over his two songs from the Been So Long soundtrack. Of course, he feels, once more —The first time was when he walked inside and Here I go Again blasted on the speakers—, attacked by a song tonight.
"How've you been?" Y/N murmurs, eyes trained on a point across the room. The stage. "We haven't spoken to each other since we got back." She licks her lips into a cautious smile.
George follows the movement closely. "I ended things with Daisy," he says. Just like that.
"Did you?" The smile falters. "I mean if that is what you wanted... I'm —I'm glad..." If George hadn't spent so much time with Y/N before they stopped spending so much time together, he would have missed the subtle quake in the girl's voice. "How are you holding up?"
"Better." George looks over at her. He doesn't mean he felt terrible because of Daisy, and now he is better. George is better now because she's here, near him. "It was a big mess, but now I feel free." He licks his lips too because they've gone dry. And then he catches it —Y/N's gaze darting quickly to his mouth.
He places his hand on Y/N's thigh. It tenses, just for a second, before giving in. George realizes, at this exact moment, when Luke sings about how he can read someone's mind by just looking at them, that he can read Y/N's mind, and gaze, and body language, and he knows what Y/N has wanted to ask him. He's just been a coward.
"That's good," she exhales. "I'm glad."
Well, he won't be a coward anymore.
"We should talk," George says, voice pitched low. "You should come over to my suite, and we should catch up."
"Tonight?" her limbs tense again, muscles shifting under George's palm.
"If you like." George wants and wants and wants. "But only if you haven't got anything planned with your boyfriend."
"He's not my boyfriend," Y/N tells him, and George knows there's an unspoken yet in her words. His heart skips a hundred beats. He still got a chance. He can still get the girl. And he can't wait for this party to be over.
"I'll come over tonight," Y/N agrees. "After this, whenever it ends. Wait for me." She passes her hand over the one George's resting on her thigh. Every meeting of skin on skin is a promise. George wants to hear it out loud for once.
"Perfect," the last of George's fingertips traces over her knuckles. Luke is weaving his way back through applauses and clinking champagne flutes.
"All right then, Geo."
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George French-exit at ten, because he just can't sit still any longer. Plus, parties ain't something he is kneen of, they are a part of his job, and he has to endure it as much as filming in cold-ass water. He didn't even attend The Oscar's after-party, to begin with. Tonight he decided to come along because he wanted to see her, be near Y/N at least one more time. If everything goes well after midnight, he will lay eyes on the girl of his dreams forever. It gives George hope.
He squeezes his way out of a cluster of guests and quickly pulls Y/N aside.
"I'll see you around midnight," she whispers. George's thumb traces soothing little circles into the underside of her wrist.
"Midnight." He feels the skinship all over his body, like concentric ripples of water. "I'll be waiting."
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George is wearing sweats now, showered, changed, and just...ready. His bangs are flopping into his eyes (he grew his hair for the same role he dyed it, and it is long enough for him to tie it in a small bun at the back of his head). With arms exposed to the warmth radiating from the fireplace, George rests on the duvet in front of it, staring at the flames and cursing himself for blowing it out of proportion. The fact he has felt blue since Mumbai is his own doing, and taking such responsibility, is what tells him this love is worth the fight.
The clock on his wrist reads half-past twelve. It's not that he is afraid Y/N won't come —although the thought of it makes him lose his mind. It's that the build-up to this moment has been torturously slow, achingly indefinite and he just hopes this thing, whatever it is, works out the way he wants it to. Which is Y/N, telling him that her heart belongs to him, that they'll be just fine.
It's a quarter to one when the doorbell sounds. On the other side of the door, Y/N's face is exhausted. "I'm sorry. I couldn't get away until now."
"It's fine," he says, stepping aside so she can come in. "You've never been late before."
Y/N slides off her jacket at the entrance. She's still in her party outfit, and even though she's still wearing that damn 5SOS t-shirt, George has never seen anybody look so perfect. Perfect for him, especially.
He doesn't know what his body is telling his brain, but suddenly he's reaching out and curling his fingers into Y/N's hair.
Both freeze on the spot, unsure of their actions. When she looks up, George's ocean eyes are perilously wild.
"I don't wanna lose this with you," he says.
And finally, velvet-toned and whisper-soft, she asks: "How do you feel about me?"
George is standing in the portal of the foyer, a step above her. Barefoot, in a tanktop, shutting the door close. This is it, he intones, brimming with everything he's kept to himself all these months. Finally.
"How do I feel?" he mumbles, more to himself than anyone else. Then he rests his forehead against Y/N's, his hand cupping her face with such love, if they were still filming Dharma, Greta would have gone nuts. He once told Y/N that James and Marina's love seemed out of this world, and now, he understands them. He feels such. "I'm in love with you."
All the resistance seeps out of Y/N's body —a vapour, escaping. Her shoulders sag in relief. Her expression softens, turns bittersweet.
They've wasted so much time.
"That's good to know," she breathes out, shaky "because I am in love with you too."
It's George who steps forward and presses her against the wall. Y/N is ready for him, craning up, so their lips latch together like magnets. At first is gentle, soft, almost fearful, but it slowly morphs into a kiss hot and heavy, deep and merciless. They breathe in through their nostrils, so they don't have to stop kissing. There are no polite introductions, no tentative licks against the seams of their mouths. She opens up for him willingly, without being asked. Their tongues circle in a primal dance and George gets completely drunk off of it, plunging in for more.
The sound it pulls out of her makes George kiss her harder. He takes one hand from where it's tangled in Y/N's hair and trails it down her neck, her shoulder, her chest, and back around to her bum. When he creeps a hand under the skirt to palm her legs all the way up to her smooth back, the girl breaks away for air.
"Do you know," George rasps, "how crazy you make me?"
"Do I?" The question isn't provocative, is innocent. Y/N really is clueless about how she makes him feel.
"You're making me jealous all the time," George mutters. He pushes their hips closer together, and they both let out sibilant gasps.
"I thought you were in love with her. When you brought her over." Y/N is trying to regain control, but George presses in to make her shudder. "Thought it was over between us."
"It was never over." George tugs at Y/N's bottom lip with his teeth then lave over the spot with his tongue. "My body is mine, my lips and skin as well. But I am not. I am yours."
On cue, Y/N slips a hand under his tank. Her fingers meander over the grooves of George's abs, searing the skin. "Your body is yours, your lips are yours, your skin is yours. And I am. Yours," she murmurs, chest heaving.
George shuts his eyes. It feels so good. All of it. He brushes his thumb, feather-light, over her lips. His voice is dangerous, "What parts of you?"
"Everywhere," when she answers, George pulls the girl flush against him, peeling away from the wall so he can walk them both in the direction of his bedroom. Y/N lets him lead the way, as she sucks at the side of his neck. She's going to leave marks at this rate —a row of dark red roses—, and fuck it, he wants her to, so he can see the evidence of their mutual longing tomorrow. Y/N feels George's heat and his strength, there, between her legs, and it's enough to make her shudder. "Everywhere."
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They don't say it while they're naked, writhing at every touch to uncharted territory, sweating from their exertions towards climax as they come together as one.
George does say, "I didn't look at anyone else since I saw you," and Y/N whispers, " I didn't think of anyone else since I thought of you."  
They say it in the daylight, over the pot of coffee Y/N brews and the out-of-a-magazine waffles she blushes at when she sheepishly serves it to George, sprinkled by powdered sugar and syrup.
"Hey," George says, pushing around the berries. She's sitting on his lap, wearing his shirt, his scent on her skin, and George feels in heaven. "I love you."
He strokes the side of her face, slowly, sweetly, shyly, until the two of them are blushing. He suspects this is one of those moments he will carry around with him like a photo in a locket —a small and lovely secret.
"And I love you, Geroge Mackay," she says in return. "More than anybody else."
A/N: aaaand, that’s it. Hope you enjoy it. Next week I will post the Epilogue and the heartfelt message for all of you who have read this. Lots of love. xx
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aboleth-eye · 5 years
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Hello! Would you have any advice for new DMs/things you wish you had been told when you started DMing? I'd like to try it myself, but I've only ever been a player, and just figuring out where to start is a bit overwhelming! Thank you in advance!
Great Question!  Here are my Lessons Learned from when I ran a game for the first time!  
There are Four Lessons I wish I’d known when I got started:  Have Your Resources Handy, Start Small (3 Parts), Things Go Awry, and Have Fun Together!   ((This is going to be a very long post, so I’ll cap it a little less than halfway down))
1.)  Have Your Resources Handy!
If this is your first time running a Tabletop RPG system, even if you’ve been playing for years, HAVE THE BOOK(S), WEBSITE(S) AND/OR PDF(S) NEARBY!  I’m serious about this, guys!  Playing a game or watching someone else play is a totally different monster to running it!  
When you first declare to the group that you’d like to host a game, I recommend you read the rules over at least two or three times before hand–start with a deep read first to get it all in your head, and then you can choose to speed read once you’ve had some time to digest the rules.  
But even if reading ttrpgs is your thing, have the resources within easy reach.  Either have your laptop available with open tabs to any pdfs/scans of the game source material and any relevant websites (like standard reference document pages), and/or have a physical copy of the game book with you.  If you are running certain monsters or encounters, I also recommend you copy down any stats and information to a separate text document (on laptop or printed) so you won’t have to page through stuff during the game.
2A.) Start Small: The Setting
If this is your first time or fiftieth time running a tabletop roleplaying game, and you are running a new system for the first time, limit the scope of project to start.  Writing campaign and world settings can be very intense, and it is very easy to write something too specific and railroad people into your lore and world.
For instance, don’t create a massive world with a continent of named cities and landmarks!  Don’t plan out every inch of your world, or else it’ll turn into a “fill-in-the-blank exploration” story instead of an organic world you can change as your group learns and grows!
My first campaign started in a very specifically written city on the edge of a vast magical desert.  I planned out a timetable of events that would catapult the players into the “open-world”.  The players noticed this and didn’t appreciate it. 
Also, do not bog your players down with Lore!  I’ve gone into campaigns where you need to know information “for backstory”!  This is your first campaign, it’s good to know what to introduce and when!  A group of starting adventurers typically doesn’t need to know your world’s entire array of deities, pages and pages of history, and legends “that shaped the world”!  You can introduce these things at character creation IF THE PLAYERS ASK, and then slowly dish things out as the characters live in your world.
It’s also good to not ties yourself down to specific placement of towns, countries, cities, landmarks, etc.  Leave the map blank save for the starting area, and any broadly defined areas such as forests and mountains.  Once characters finish their first missions and adventures, they’ll explore!  With all the “white space” of your world, you can insert places and things as you journey with the group!  
One of my favorite encounters when I was very new to D&D was when we accidentally burned down a forest.  We were fighting a massive tiger with a pixie NPC in a forest, and the pixie just trapped everyone (tiger included) in entangling vines.  Our pyromancer in the party tried to set the beast on fire, and they rolled a critical failure.  
The beast was set on fire and died!  And so did the pixie!  And now there’s a raging forest fire we have to run from!  We get an oxcart running and we take shifts to outrun the magical fire–FOR THREE DAYS!  It was an incredibly tense situation, and it was fun to add “an entire forest” to the pyromancer player’s list of things they set on fire.
You know what would have made all that suck?  If the DM had decided: “Okay, you pass through this location which is a lich’s hideout and have to face that; then the next day you’ll have to ford a river with the tired oxes.  Finally, you’ll be passing through this county’s border…”  
We just burned down a placeholder  forest, and all the consequences that came with it came AFTER we were finally safe!  The DM didn’t bog us down with heavy lore and their maps during a tense situation; they kept the focus on the action at hand.
Prioritize the players’ story before your own!  That’s the lesson I want to make absolutely clear.  You aren’t telling your story with friends as the characters; the Dungeon Master/Game Master/Storyteller is the worldbuilder who tells the character groups’ story as they interact with the world.
2B) Start Small: The First Encounters
Another item I want to bring up is Do Not Start Your Campaign with a “Unique Encounter”!  Start your campaign setting with a simple task for the players to face.  Here are the kinds of challenges I mean: defeat a bunch of zombies in a graveyard for a reward, go into a mine full of bats to retrieve a homing beacon, follow a simple mystery to find a girl’s lost dog, etc.  The Players’ should be introduced to your world with something simple to follow–that way they can make their marks and introduce how they roleplay to the story.  
Do Not try something you’ve “never seen before”!  Don’t have the characters whisked off to another plane or world while they slept!  Don’t have the players face fifteen or so mooks at once during an ambush!  Don’t have your characters struggle to tread water or leap floating platforms while fighting a monster!  These kinds of encounters instantly put players on guard and feel railroaded!  Give them the chance to decide how they integrate themselves into the adventure.
My first campaign violated this rule.  When the players left the city to enter the desert, they were suddenly beset by 12 monstrous scorpions!  And me, in my ambitious tunnel-vision, thought it’d be interesting to have each scorpion have its own turn.  I rolled twelve Initiatives for the scorpions and it was a LONG combat when it clearly didn’t have to be.  
It all looked so good in my head, but when you get players involved you can tell how grueling and boring something like that could be.  I learned a lot that session.
That combat ended the campaign for me.  I decided to go back to the drawing board because that kind of thinking was not going to fly for me and my friends.
Instead, give your players a task that could easily be solved in one or two sessions!  Do not give your players “only one way” to solve this!  For instance, if your first challenge is to get past some guards, let the players come up with the solution themselves.  They might decide to fight the guards, use magic/science to teleport past them, go off on a side quest to become guards so they can infiltrate them, or even walk up and attempt to socialize with them.  You as the storyteller/DM merely narrate the results of whatever the characters do; just bridge the gaps and think of consequences from the players’ actions.
ALSO!  Have a time limit for your first session, or plan breaks for food/drink/stretching.  This activity of DMing can be very stressful, and you might need a break to take stock of what problems and choices occurred during play.  
2C.) Start Small: The Players
Have your players build starting or low-level characters (I typically start with 3rd level for D&D).  The low levels will mean most powergaming and gamebreaking attempts by certain types of players will be nipped in the bud right from the start.  It will also typically limit the powers and abilities of your group (so you won’t have to memorize or look up high-level stuff until much later).  
Another thing I highly recommend is that you are present during character creation!  Do not let people determine/roll character abilities and stats without you.  Either be physically present when dice get rolled and abilities get determined, or be present digitally in a chatroom, discord or roll20 when electronic character sheets get filled in!  
My first campaign I allowed one of the players to bring a character from a friend’s campaign into it.  The original DM ended the campaign; and even though I had played in that campaign alongside this character I had no clue what they could do.  This made things challenging because this character “suddenly” remembered they could fly–so I had to add aerial combat onto my plate during the first fight of the campaign.
It made the situation tense, especially with my bad early encounters (see the 12 Scorpions combat above).
3.) Things Go Awry
If you’ve come this far, there’s one last piece of advice I want to give you.  Your first campaign is gonna suck in one way or another.
I don’t mean that to be disheartening; I want you to think of it as a learning experience.  Whenever a person learns a new skill or engages in a new activity for the first time, it’s always gonna suck.  (Even if someone has a “natural talent”).  You as the DM/Storyteller are going to notice problems crop up left and right; especially if you don’t take the advice I offered above.  For instance, if you start learning to paint with a new medium or start a sport you’ve never tried; you need to practice with the tools and techniques you’ve prepared to see what works for your style of learning.  
Running a roleplaying game is a very unique mashup of activities.  There’s typically a math element you need to consider behind every action the players take.  You need to workout your improvisation skills to bridge connections and gaps your players make.  You need to get in front of a group of people (sometimes more or less experienced than you) and tell a story that keeps their attention.  It’s a stressful mix of being an improv actor, a storyteller and the physical laws of your world.
Hopefully your players will understand when things get crazy and overwhelming.  Gametime might come to a halt because you need to look up a specific rule or wording that you aren’t familiar with.  It’s okay.  Until you get to know how your game world runs with your players in it, it is totally fine to take a breath and think things through.  Oftentimes you can ask your players for help in making a determination or house-ruling.
Last note on this topic: Get Feedback!  At the end of the session, be bold and ask your players if they enjoyed the session, what they liked and what they didn’t like.  Feedback is how DMs get insight on how the game is playing out.  While you’re DMing, your mind is on a million different topics; let the players tell you how they felt during gameplay, so you know what made them feel good or bad on the other side of the curtain.
4.) Have Fun Together!
This is something that needs to be said, if I’m honest.  Running a game can be a stressful activity that “ruins” some things about it now that you are “behind the curtain”.  This is your first session, in what you hope to be a series of games where you and your friends make all sorts of memories.
However, some DMs get incredibly discouraged and no-nonsense when they run a game for their first few times.  That is understandable, especially if being the “mastermind” is a challenge you haven’t prepared for.  A few sessions in and you might find the game isn’t fun for you and/or your players.  That might be a sign that you need to take a break from hosting–use that time to think how you can make the game fun for everyone, or if this campaign just needs to be scrapped!
The priority of the DM is to bring people together.  If a game system, campaign concept or player actions aren’t making the group (you included) happy; it’s better to stop things and take stock before things go too far.  It is never fun to admit your game isn’t viable or enjoyable, but hopefully you’ll have new experience you can take with you the next time you try your game.  
And heck, if you find you prefer playing at this time, that’s fine!  Even if this attempt didn’t have the results you expected, there is nothing to stop you from trying again later if you wanted.  But now that you know how it is behind the curtain, you are naturally more observant to how your own DM/GM runs their games and you can learn from it.
Remember how good the game system/lore/etc made you feel!  It’s why you wanted to DM in the first place; you recognized you had a story you wanted to tell, and this ttrpg had the tools to bring it to life!  No matter what problems arise when you’re behind the curtain, the game should still bring you enjoyment whether you play or manage the game.  Do not give up on the game just because of one bad session or two!  
When I decided to end my campaign, it really was a painful decision.  I loved the world as it was in my mind, but I was not executing it well so that my players enjoyed it.  I got feedback after that terrible 12 Scorpions combat, and decided to take some time to think about everything.  Our group went back to our original DM, with other members trying to DM in that time; and honestly I didn’t DM until I started a small separate group months later.  
During that gap in DMing I digested what I liked and didn’t like about my campaign, and had more time to reflect on the rules.  I decided to take a few steps back and learn from my mistakes.  I still made mistakes the second and third times I DMed, I make mistakes even to this day.  
But at the heart of it all, I love games so much that I want to constantly make my stories and worlds even better, even to this day.
I take the struggles of DMing as learning experiences, rather than let them define me as a writer, storyteller and game master.  I use them as stepping stones so I don’t fall through the gaps again.  I may have started out with a bad first campaign, but I would never take those mistakes away.  
I hope these lessons were helpful!  I love D&D and tabletop roleplaying games so much, and love giving out advice on how to make the experience your own.  I hope this helps a lot of new people bring their stories to life!  Also, I hope I helped everyone’s expectations into the right state of mind.  
Good luck and happy gaming everyone!!  Much love!
– Aboleth-Eye
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