#i'm picturing it as an among us mod rather than a standalone thing
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cameoappearance · 2 months ago
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As someone who still plays Among Us but has also been getting really into Lethal Company, I've been thinking about what tasks on a Lethal Company map would translate well to Among Us tasks (go to a specific spot or one of a set of specific spots, do a minigame, sometimes you're done after that and sometimes you have to go do something somewhere else to finish). The map's probably Vow because it fits all the ideas I had but could also be March, Experimentation, or Assurance.
Common Tasks:
Storage/Conveyor Room/Apparatus Room/etc -> Main Entrance/Fire Exit: Collect Scrap. Like MIRA HQ's Water Plants task, you go to the right room and pick the scrap item up from a picture of the shelf, then you go drop it off at one of the entrances.
Main Entrance/Fire Exit -> Ship: Ferry Scrap
...and more! Under the readmore for your dashboard's sake!
Long Tasks:
Outside -> Ship: Retrieve Beehive. The minigame would probably involve dragging the beehive from checkpoint to checkpoint like Chart Course or through a maze like Fix Weather Node; if there was also a swarm of bees following you that could make you fail the task and have to start over if you got the timing wrong, it would be more accurate but could turn this into everyone's least favourite task on the map, so I'm not sure about that one.
Terminal -> Dropship: Order Equipment. You'd have a list of items to order from the store, like with the burger or vending machine tasks, and then you'd go pick them up. A visual task probably.
Outside -> Terminal: Download Data. Gotta have a Download Data. It's a Sigurd log.
Ship -> Corridors: Paint Markings. Take your spraypaint, go paint some 'exit this way' or 'room clear' or other symbols like that inside the building. This would be a visual task, of course.
If you wanted to have them you could stick the reactor tasks onto the apparatus, but this is kind of drifting away from the idea that you're there to collect salvage.
Short Tasks:
Corridors: Shut Steam Valve. This would be a visual task.
Ship: Charge Flashlights. Could have a Charge Walkie-Talkies as well like how the Airship has both pistols and rifles to put away.
Terminal: Deactivate Turrets
Terminal: Teleport Corpses
Ship: Tally Scrap Value
Ship or Outside: Start Cruiser. You probably wouldn't be able to drive anywhere in the cruiser but it might have a fixed track like the Fungle's zipline or the Airship's moving platform, in which case the track would probably be a ridiculous jump from the ship to the main entrance.
Taking the apparatus could be a task unto itself.
I'm on the fence on whether I want to have something like Soothe Maneater or Placate Lootbug situated inside the building because usually there's not much in the way of creatures on Among Us maps except the ones you bring with you.
If you want to have my removed-from-the-game nemesis in there you could have Spray Weeds as a task in the outdoor area where you spray weed killer on Vain Shrouds until they all go away.
Sabotages:
Lights would be fixed at the breaker box inside.
Communications would logically be on the ship, and since I've made Ship and Terminal two different locations (though they'd be right next to each other) it'd probably be in the terminal area.
Lockable doors like the ones on Polus, based on the secure doors.
Make the ship take off early, named something like Hijack Autopilot.
If it's Vow then destabilising the dam is an option for a sabotage that just destroys everything if it's not stopped, like the reactor/seismic/crash course ones. Considering that that thing has been fine with no maintenance for like 600 years I assume this would involve defusing a bomb the impostors planted.
The admin display would be in the terminal area as well. And probably so would the security cameras. It's getting very crowded in there but I don't have any better ideas. This map likely wouldn't have a vitals monitor, at least.
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