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#if you're a black sails fan you need to get into DMing a black sails pirate campaign because the meta is insane
max-nolastname · 5 months
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black sails characters and the dnd classes they would be:
flint: fighter/sorcerer (draconic bloodline) with high wisdom and charisma. able to pass as human in "civilized" society, but has latent magical powers from an ancient dragon ancestor that manifests in the strangest things...eyes that see through the dark...summoning storms...enchanting the minds of others to do his bidding...
madi: paladin with an oath of devotion, but she doesn't answer to a higher power, or a crown or some nebulous greater good. she answers to a chorus of voices...multitudes...of men, women and children bound by chains across the world....she is devoted to them she answers to them
anne: barbarian. when she channels her rage into fights, she deals serious critical damage to her ops. able to take an insane amount of damage to protect the ones she loves and still be up standing and fighting.
jack: bard (college of valor), through and through. hoards the stories of legendary pirates. obsessed with putting himself up there among the greats. loves to Perform. silvery barbs. iykyk
max: mastermind rogue. the tenants of a rogue is to evade and hide, remain unseen, gather information on enemies and allies in order to figure out how they tick and exploit their weaknesses. she is not fighting on the frontlines she is the shadows she is in the walls of your house waiting to strike
charles: human fighter
billy: human fighter
silver: an npc with no special powers or talents or backstory, his name randomly generated using an NPC fantasy name table. He was created by the DM for no other purpose than to bring the party together and deliver the Inciting Incident/Call to Adventure in the form of a complicated treasure map. quite literally sidelined (see: shackled to a chair) in the first couple sessions, and is only brought back by the DM to add mischief and complications to the plot. but there is something so charming and endearing about this npc that the party can't help but have him tag along on their adventures. John Silver soon becomes integral to the campaign because the player characters want him to be. John Silver the NPC is a reflection of what different players want him to be. He is a trusted partner, co-conspirator, love interest, damsel in distress...a Pirate King to inspire their allies and strike fear in the hearts of their enemies. He is fleshed out and made real by the real human players around him. The players are extremely fearful of john silver dying, but what they don't know is that the DM has no plans on killing off John Silver! The DM has already written john silver into the finale of the campaign, and the story doesn't work without him, so.....
Ty @bloodyentrails for letting me bounce ideas off u
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