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#it's a terrible system that's designed so that even if you unlock a romance you'll have no idea how or why it became available to you
humanimalgam
·
4 years
Text
*designs dialogue sprites for a game i don’t know how to make*
#wip
#i have so much work to do today i should not have spent so long working on this lmao
#anyway yes it's my oc marian lol i need to draw more of the outfits i've designed for him bc i live vicariously thru his wardrobe
#god he's such a fun character asfdjffgkl honestly one of my fave ocs
#whoever sent me that ask saying that they loved everything about him has good taste
#idk if they even follow me anymore but if you do i would like to say that he would be romanceable in the theoretical game i wanna make
#it's not a dating sim lmao it's intended to be a narrative-heavy puzzle based rpg but i do have an optional romance system planned for it
#however i have purposely designed it to be incredibly cryptic and frustrating and nearly impossible to figure out lmao
#it depends on you making unmarked decisions throughout the game that add to invisible values representing a character's romantic feelings
#though there are a few ways to get a very rough indication of how these values are progressing
#you will NEVER get any indication of which choices and activities affect them
#hell for that matter you won't even know which characters are romanceable until these values have been raised to a certain point
#it's a terrible system that's designed so that even if you unlock a romance you'll have no idea how or why it became available to you
#you'll just have to use your intuition and guess based on what you know about them :) just like a real relationship lol
#however the system has a plus side
#in that it allows me to write the romances so they play out much more plausibly than traditional mechanics would allow for
#you'll be able to witness the characters gradually develop feelings reflected in various unmarked changes throughout the game
#these include alterations to the protagonist's internal dialogue as well as character interactions & the appearance of new dialogue options
#but you won't get any direct indication that these changes were triggered by raising the relevant invisible values
#or that the content in question is even something that doesn't appear in every play through
#okay wow sorry i rambled for so long about the mechanics of my theoretical game asjhdfsfkglkl
#can you tell that the way romance routes are handled in most games has always been a huge disappointment to me
#this system is meant to address the things that have always bothered me most about games with multiple romanceable characters lmao
#namely that none of the romances end up feeling believable to me...
#they all seem simplistic and forced to play out without any regard for the chemistry of the characters involved
#so fuck it i would like to try and make a system that is all about building up chemistry
#ok i'll shut up for real now asdfdjgfhkl but if you read this far nice job
#i love rambling about my ideas but i don't get the feeling many people enjoy listening lol
#bee babbles
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