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#like in the final battle with mergo's wet nurse id forgotten about weapon durability thanks to elden ring
kurozu501 · 2 years
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Finished bloodborne tonight, like actually really finished it. Killed the dlc boss one more time, tied up all the loose ends i cared about, walked slowly out to the garden, and got the last ending to the game. Even if we never get a bloodborne 2, I really hope fromsoft makes another game like this, with no weight system and a battle system built around parrying. i had so much fun with it. Because parrying is your only defensive option, and all the enemies in the game are designed to be parried, i felt so much more free to try it out. Even in elden ring i find myself shying away from parrying bc i don’t know which attacks can be parried and which are just arbitrarily unblockable. Never had that problem in bloodborne, and got really, really good at timing my parries. What a blast.
Feels kind of bittersweet to say goodbye to such a great game. The Doll’s parting words of “may you find your worth in the waking world” took on a perfect meta feeling in the end. I can tell this game is going on the list of “games i wish i could forget so i can re-experience it for the first time.” Thanks to everyone who worked on this game and made it so incredible. 
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