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#liz and teddy's mega nuzlocke
mantis-lizbian · 2 years
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so, @teddy-feathers and i are using our newly jailbroken 3DS 2DSes to do a MEGA NUZLOCKE run. we've divvied up games from each set between us, and will be running through them one after another using a variation of Nuzlocke rules.
Keep Reading for the full rundown.
we can only attempt to catch the first Pokemon we encounter in an area. we are permitted to disregard Pokemon we already have, unless we have already have all the Pokemon in that area, in which case it reverts to the normal "first Pokemon encountered" rule. while we are permitted to skip such Pokemon, we do have the option to catch them anyway, but as soon as a Ball is thrown, successful or not, it becomes the only valid Pokemon we can attempt to catch in that area.
we are allowing gifted Pokemon, in-game trades, and set overworld sprite encounters (like most legendaries) as well as roaming Pokemon, none of which count as the "first Pokemon encountered" in an area, and all of which can be obtained even if we've already encountered a Pokemon in the area. that said, save scumming is not allowed, you have to succeed on catching Zapdos or Mewtwo or whoever in that one encounter, or lose them forever.
while we can still catch all the legendaries we want, we are only allowed to use one legendary in our team per game. once a legendary is sent out in battle, that is now the only legendary we can ever send out in battle until we start the next game.
we must give nicknames to all of our Pokemon.
we must release any Pokemon that get knocked out, however we are permitted to revive Pokemon during the battle it is knocked out in, however we cannot purchase Revives. the only Revives we can use are those we find around the world. if a battle ends and a Pokemon is fainted, we can no longer revive it and must release it at the earliest opportunity.
we must work within a level cap. still figuring out exactly what it'll be, but provisionally, it's based on the level caps of catching wild Pokemon in SwSh (at no badges, the level cap is 20, at 1 badge the level cap is 25, 2 badges is 30, and so on). this does mean that later games our level cap at 7 badges will be under the max level of the 8th gym leader's Pokemon, but only by a couple of levels, and between them having a specific and known typing for their teams, and rarely using a full team, i figure this'll work well enough.
now, all of that is fairly typical of a Nuzlocke run, with relatively minor deviations here and there. so what makes this a Mega Nuzlocke?
well...
7. when starting the next game, we can transfer over 1 box of Pokemon per completed generation to the new game. with the level cap in play, we are limited in who we can use early on, but... additionally, we'll be exchanging half of the transferred Pokemon with each other (we're good friends, so i expect we'll have no issues negotiating which ones we want to exchange). so for example, once we finish our current pair of games, and i'm starting Crystal version, i'll be carrying 10 of my Pokemon from Yellow and 10 of Teddy's from Red over to my new game, and likewise when we starts Gold.
we essentially chose which games the other one would be playing, and so i will be playing Yellow, Crystal, Sapphire, Leaf Green, Platinum, Heart Gold, White, Black 2, X, Omega Ruby, Moon, and Ultra Sun. Teddy will be playing Red, Gold, Emerald, Fire Red, Diamond, Black, White 2, Y, Alpha Sapphire, Sun, and Ultra Moon. (yeah, i did wind up with a lot of the 3rd versions, but he actually played Crystal back in Gen2 originally, and i never did, and Gen4 is my least favourite which is the same reason he's getting Emerald)
we've also already picked each other's starters for each game, but this is long enough as is, so i'm gonna end it here for now.
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