#shadow's gameplay animations are also slick as hell but i think the re-used idle/running animations from forces def stick out a little
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the animation in sxsg still makes me so happy it's like the most obvious animation nerd thing i could say but i was IMMEDIATELY invested within seconds of the opening cutscene like oh my goddd. the triple whammy of properly lip-synced audio AND shadow's arms being crossed and still readable (practically impossible with these models half the time) AND the way he talks with his hands and tilts his head while doing so. i was clawing at the screen. like this would just be considered nice animation in any other game but i have been starved by sega's shitty mocap for years WAHHH
#shadow's gameplay animations are also slick as hell but i think the re-used idle/running animations from forces def stick out a little#with their stiffness. not enough squetch on his skating & his idle is just WAY too static
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