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#the problem with P3's leaders is that the hidden depths to their characters are SUPER buried in the end of day notes
gamebunny-advance · 11 months
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Probably the Last of my Thoughts
Pikmin 4 Spoilers
Actually, while I previously thought that Dingo either has special solo missions or that he collects things in 100% areas, I think some of his side dialogue actually implies that he might be a "free pass" for dandori challenges or that he might act as a helper in such levels. So what I'm thinking now is that if you keep failing the challenges, then he may offer to either clear them for a cost or he's an AI that gathers items on his own alongside you to make clearing the dandori challenges easier.
If that's the case, then I do hope there's still a great enough incentive to do them yourself. I support "easy-mode" accessibility options as long as there's still incentive to take the challenge on yourself. Either way, if this really is what he does, it seems like the game is going to value "completion" over "challenge" which is giving me Pikmin 3 vibes in a way I'm not certain about.
Also, I didn't realize until my latest run that you collect pieces of Shepherd's diary and logs from her predecessors. They're probably going to be the source of most of the lore, but since half of said lore is gonna be from her point of view, she may turn out to be a well-rounded character the same way Olimar was in the first and second game. Now I just wonder how many people besides me are going to care about it since she's not the player character.
I never really bonded to the Pikmin 3 leaders despite them having personalities, since their main goal (collect fruit) seemed so impersonal despite the urgency of their situation, and the comic relief moments never really landed for me. It's just not funny to me for Charlie to be the butt of every joke when he doesn't seem to really deserve it most of the time. Like, I get the set-up of having the great respected hero be kind of bumbling, but that only really works if you see them in their prime beforehand. So he just starts bumbling and disrespected and ends bumbling and disrespected.
It kinda felt like they were going the same route with Shepherd, with her apparently being an accomplished captain but only being found in compromising situations, but I think her diary is either gonna really help or hurt that. From extra dialogue from the rest of the rescue corps, they all seem to really respect her, and vice versa, and despite her current achievements, she, just like you and everybody else, have been thrust into a challenging situation that you're having to suddenly adapt to. There's probably even more riding on her, since she has a legacy to live up to, so I'm interested to see if that plays into her character at all.
I'll also say that I like hearing the extra dialogue about and from the other guys too. While they do seem like archetypes first, and characters second, the little bit of character I've already gotten has endeared me a little more to them than the aforementioned Pikmin 3 leaders. Maybe it's because their archetypes are already more "extreme" than, "nice plucky boy" and "bitch," so there's already more room to add subtle details about them in the side dialogue. For example, even Collin, who seems to be the generic "nice guy" like Alph, has a relatable backstory about working to fund his education. And there's Dingo, who despite going down Charlie's route of being the tough guy with fantasies of romance at the very least has a reason to have a crush on the captain where Charlie seemed to pursue Brittany just because girl.
I'm not saying any of this deep or innovative characterization, I'm just saying they're more likeable upfront than 3's leaders. It feels like they're actually a group that had some history together, vs. 3 where they were essentially strangers learning and failing to get along without any emotional payoff for that journey. Like, I can imagine these guys around a campfire and telling stories together into the night.
However, that's all on the side and isn't gonna make or break the game either way. You don't play Pikmin for the story or characters, you play Pikmin because the puzzle solving of trying to do everything as efficiently as possible is addictive. Pikmin has never been a social sim, so a good story/characters are just a bonus rather than a necessity. However, I also think that kid of thinking is part of why I find Pikmin 3 so unmemorable. Of course, the game being fun in itself is a great point, but if the game is too easy, and the characters aren't relatable, then I probably won't have any lasting memories of it.
But I'm pretty hopeful for this game.
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