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#they're too addicted to perma die xD
rhiaarrow · 2 months
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I've seen ppl talking abt it on twitter and here and I wanted to sort of contribute my thoughts towards it,
Ppl aren't 'forgetting' about qTubbo's death. It's just that the situations of qBad and qTubbo's deaths, while they had the same outcome, were completely different for multiple factors.
(This isn't targeted at the ppl who think the death is being overlooked because that's their analysis and it's totally fair. It's just that people saying that got my analyst brain drawing comparisons between the deaths and I ended up with this big wall of text so...yeah :') )
1 - The build up (from outside POVs)
With qTubbo from most Povs he just sort of... died with no clear build up. Most ppl didn't see the true extent of his self spiralling because he hid it or they just simply didn't spend a lot of time with him in order to pick up on the stuff that we the viewers picked up on. And then all of a sudden he just died with no obvious lead up (unless you watch his pov in which case there was an obvious lead up) but from outsiders who barely saw him, it just happened.
Whereas
With qBad there was a more obvious build up on other Povs, he told the ppl he loved he was dying or at least they knew that something was wrong. They knew that his death was inevitable and as much as they hate to admit it a lot of them had already come to terms with the fact that he would be gone soon. (Again unless you watch his pov the whole build up from the past few months is less obvious but it was more developed with other players before his actual death) Most Povs at least recognised that there was something wrong with the blue spreading across his face because well...it was pretty fucking obvious
2 - The way they told people
qTubbos "I'm an egg, I only have one life left." while true sounds like a joke because well... he's obviously not actually an egg. Ppl joke abt stuff like that the whole time, the Eggboyhalo joke for example or calling Foolish 'egg coded' early in the server. How were all players meant to immediately go 'ah yes, this player is definitely an egg. Yesyes, this makes perfect sense'. It's easy to see how it wasn't taken seriously by a lot of characters when only a few of them were ever given an actual explanation besides "yeah I've only got one life"
Whereas
qBads "I'm fine, don't worry about me." while actively coughing up a lung, covered in blue infection and regularly having memory issues is an obvious lie. Even if people only saw him for a couple of minutes or even seconds it was pretty damn hard to ignore the blue spreading on his body. They'd ask what it was, he'd try to avoid it or redirect them and that person was hit with an immediate red flag of 'oh, so something is wrong with Bad.' which most shelved away and didn't actively investigate but it caused many characters to express being worried about him
3 - Outward visibility
qTubbo died due to his internal issues; self doubt, lack of self worth, suicidal tendencies, etc (I feel bad writing etc but I know there were other factors I just can't remember them) which resulted in him chosing to live using the life system and later chosing to gamble his last life in a game of Russian roulette with Richas.
(None of this being clearly outwardly visible to bystanders even if he wanted them to notice)
Whereas
qBad died due to external issues; parts of his soul physically leaking out of wounds on his body which caused his body to degenerate so far that even as an immortal he couldn't hold on and stop his corporeal body from just giving out on him and forcing him to reset.
(Which was very clearly outwardly visible despite how much he tried to hide it)
4 - The methods of their return
(Honestly I think this part is what's making ppl think that qTubbo's death is being 'ignored' compared to qBads)
With qTubbo, Creation told them that in order to 'restore' him they need smth that they CANNOT craft. Creation did not elaborate further, so they have very little to work with/very little they can actually do in order to try and help him. So most players while they have expressed they want to help, they know that if they do try to help they'll be running at brick walls because they just cannot obtain what is needed and they need to just wait for Creation to show up again.
Whereas
With qBad they know he'll be back (because he's a demon and that's just how they work) and they know what they have to do. They have to wait and be patient when he does return because he might not remember them and he'll probably need pictures to remember. He told them all of this before he died.
On one hand you have qTubbo: Wait for a prompt from Creation or an NPC to help them craft the item to get him back
On the other you have qBad: Wait for him to come back on his own terms
And for the people used to Bad providing a metaphorical example to prove his point in a clearer manner;
When playing a video game you have more hope when waiting for a loading wheel to stop spinning so you can play the level, than you do looking at a level blocked behind a currently unobtainable paywall :/
In other words, dwelling on things you don't know how to fix sucks ass and no one likes thinking about it until they have a tangible idea for a solution and right now only one of the two deaths has an even remotely tangible solution even if it is just to wait and do nothing.
(I understand that ppls reactions to qBads death have seemed more proactive than qTubbos right now but today was the first qBagi and Em learned of him actually dying so it makes sense that today was sort of centered around that. Tbh it just sucks that qTubbo died on an event day bc I feel like if he didn't we would've got a lot more focus and angst out of it but what can you do. But also it's seemed a lot more proactive because qBads kids are actively searching the server for him for 3-4 hours a day which is just depressing as hell, kudos to Pommin and Dapmin for pulling that off :') )
Wall of text over!
Have a flower for your troubles, after all our cubitos have done to us, I think we've earned some flowers without angsty connotations ;-;
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