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#this isnt my favorite pmd game but it IS baby's first pmd
charcarts · 9 months
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red rescue team
redraw of something from 2017:
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euclyta · 10 months
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Well since you asked (and I've kinda been wondering about it) — what's chocobo's mystery dungeon like, especially compared to the pmd series?
LET'S GOOOOOOOOOOOOOOO
im putting this under a readmore because i (redacted)
so i gotta give a bit of context first: there is an entire spin-off series of final fantasy games all protagonized by a tiny little chocobo. i bring this up first because there were two dungeon crawlers on the playstation- these set up the regular returning elements of the chocobo series (namely some main characters), and it even runs with the trend of having cid in every ff game!
the specific one i love is Final Fantasy Fables: Chocobo's Dungeon, it was on the wii and its a very basic dungeon crawling, PMD-esque game, with a hunger meter, monster houses, etc. i think the thing that sets it apart from other dungeon crawlers gameplay-wise is that it has a job or class system much like mainline final fantasy games do, in which you unlock access to eight different jobs that completely change up the playstyle AND the difficulty of the game due to their own niches (my favorite job for example, white mage, is very high difficulty until endgame)
for me the main reason why i want more people to know about it and try to give it a chance even if its just via an emulator is the story. i might be biased here but i first played this game when i was 9 years old and it still lives rent free in my brain to this day (im 21 now for context)
to not give any spoilers, the main premise is that chocobo and cid are treasure hunters looking for a gemstone; upon finding it, they're suddenly transported to a town in seemingly a completely different world where the citizens constantly lose all their memories everytime the belltower rings
the very first night they spend in this world, a meteor crashes in from the sky, turning out to be an egg from which a baby is born. this baby then proceeds to somehow start bringing people's memories back by allowing chocobo to enter their minds
this is also why i think its such a cool concept, because it uses memories and people's minds as the main set up for dungeon crawling, even representing memories as scattered puzzle pieces. and everytime you are inside someone's memories, you can hear snippets of their thoughts as you go along, ending in the full memory being fully restored when you exit
there are a ton of memory dungeons, one for almost every npc in town, and they introduce a thing called "special rule" dungeons for non-story ones where you have to play with certain gimmicks the whole way through (1 hp, perma blindness, enemy gauntlet, stuff like that). and every single one has those snippets of lore and foreshadowing you gotta piece together, little by little, to understand the truth behind the town
for the characters, the cast is very colorful and i think everybody genuinely feels very human. granted the voice acting isnt the best but it adds so much to the charm of it. plus the designs and all the official artwork there is is just breathtaking (ive only now been noticing there are a few elements in my own art that are subconsciously inspired from this game's artstyle)
i HAVE to mention raffaello here because now that i have a bigger understanding of how tropes and storytelling work, i can say for sure that he is just so, SO crazily well written; its not all in the text, but all the worldbuilding comes together eventually and that's when it really hits
and of course i gotta bring up the soundtrack- its almost entirely comprised of arrangements of older final fantasy songs and each and everyone of them is MAGICAL. its remained as one of my favorite soundtracks for years, so much that i realized that the official disc release was incomplete and went out and put together all 42 songs in the highest quality i could to make sure it doesnt become lost (this is a very reocurring theme with this game in particular)
i want people to play it and i want to talk about it. partially its because this is my favorite game. but also because its been THIS close to being a major case of lost media. there are SO many things that have been lost to time because they were japan only or they were overwritten on the internet (including the entire japanese chocobo series website portal, thats like three different unique websites with tons of never saved artwork they nuked). so much of it i still remember but i have zero way to access it anymore and it eats me from the inside out.
its a common theme of things being lost to time with this game but its also incredibly sad and funny because the entire theme of the game is things being lost to time. ouroboros. time is a flat circle.
and... here is where i come in talking about the remake- chocobo's mystery dungeon everybuddy and why i heavily recommend the original over it
so... the original wii game had a japan only ds port with some new elements and stuff. but the main thing with it is that they changed a LOT of the story; same plot, different execution, to fit in with a ds format. the problem with this is that the remake was based off of this version and not the original one, which leads to a LOT of serious and emotional moments being gutted and sped through.
the gameplay itself is fine, they actually made it even more pmd-like by adding a companion system, and they upped the difficulty a lot if you dont know what youre doing. but the story changes genuinely kill it for me if im being honest. they retconned what made me sad about the ending at the cost of everything else (and even then im angry because that took away from the intensely emotional ending that still had me crying like a baby LAST WEEK)
in general though. i just think this game is so beautifully crafted. this game originally came out in 2007 and it still holds up SO well. the graphics are very cute and stylized, but everything is so detailed that every single part of the world feels lived in. the town is very small but i think its why it always feels like coming home. huge recommend and i refuse to die until ive convinced at least one person to play it through to the end (its been 12 years and im still trying)
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