#though if i get bored maybe i'll do some effects someday...
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◎ UPWARDS MOMENTUM
transparent loop for your dash ✨ alt + process under the cut
#sth#sonic oc#sonic the hedgehog#loop the ringtail#team glue#astrophysician#my art#oc: loop#fuck it you get two posts today cause i'm excited to share this one#really stoked with how it turned out#just had fun and let myself be loose with it the whole way through#including not doing a background#cause like. it looks pretty great as a transparent!#though if i get bored maybe i'll do some effects someday...#idk. trying to get used to working with lineart again
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Super Famicom - Shadowrun
Title: Shadowrun / シャドウラン
Developer: Beam Software PTY. Ltd.
Publisher: Data East
Release date: 25 March 1994
Catalogue Code: SHVC-WR
Genre: RPG
Not the same game as the one I already played on the Sega Mega CD, which is from Compile.
I don’t believe I have ever witnessed a more creative and effective way of introducing a character as a badass than having him escape from his own slab at the morgue. I mean, this tells me that even death couldn’t stop him. That’s the kind of storytelling that makes this lesser-known action RPG worth playing. From what I know, it’s based on a pen-and-paper RPG of the same name, which I know nothing about, and I personally have not played much of. The Super Famicom game developed by the same guys that did the incredible Super Famicom port of Smash T.V. follows an amnesiac shadowrunner by the name of Jake Armitage, as he tries to figure out who wants him dead, and why. The game is really great about giving you little pieces of the puzzle to lead you along. I rarely felt that the main character knew more than me, and that’s unusual for an RPG. The storyline is also very concise, so you’re never doing anything that seems unrelated.
The art style seems to take a cue from Blade Runner (Konami's Snatcher is also another one that does this). The city is gritty, dark, and atmospheric. Despite several hours passing throughout the game, you don’t see a wink of sunlight. That atmosphere is one of the strongest points of the game. There is heavy use of black, everything is very bleak, and the city feels lonely yet lived in. The wonderful and memorable music adds further to the atmosphere. The game certainly does have its own personality. Altogether, the graphics aren’t anything amazing, but the art style more than makes up for it.
Combat is very simple, but it works. I found it to be a welcome alternative to the turn-based battle system that plagues most of that era’s RPGs. Basically, you just point and shoot. You can run around corners or cast spells, but for the most part, you just place your cursor on an enemy and fire at him until he’s dead. It sounds boring, but it does its job without being tedious at all.
There's one flaw though: its lack of polish. You can recruit party members to help you through the game. Unfortunately, the system doesn’t work, it’s more like babysitting. Your ally’s AI has 2 routines; follow you and shoot anything hostile. That leaves you to monitor their HP because they won’t heal themselves or run away. You have to manually select their additional spells, which means you have to drop what you’re doing, scroll over them, select them, pick the spell you want, and who you want it cast on. You also can’t revive downed teammates, so after they get themselves killed, they’re dead forever. Luckily, you can play through the entire game without ever needing a teammate. Otherwise, this would totally ruin the experience.
Some of the smaller items and switches blend into the background. On more than one occasion I found myself wandering aimlessly because I missed something. Once, it was because I couldn’t tell that a gate, I had to go through was open. Something simple could have prevented these things from happening, like making objects you can interact with slightly brighter or having items sparkle or glow. The UI as a whole is quite unwieldy and could have been tightened simply by replacing the cursor with an action button.
I found the game to be quite unstable, as well. On over a dozen occasions, the game locked up on me. A few times, I could no longer interact with anything in the room and couldn’t move. I ended up having to find exactly what would cause the game to stop working, so I could figure out a way around it. I’m willing to concede that maybe it was a flaw in my particular cartridge, but I can’t imagine what. Someday I'll figure out if my cartridge has been assembled wonkily or something.
Shadowrun is a very different game. It's even different from the Sega Genesis and Sega Mega-CD games of the same IP, though you can say both are RPGs in their own right. I can’t really think of another game that’s quite like it. It shares some similarities with RPGs like Fallout, or adventure games like Déjà Vu, and apparently, there’s another, completely unrelated, Shadowrun game on the Genesis (I'll cover that one soon), but this Shadowrun is really something of its own. Its style and personality do a lot to hide its flaws. For those reasons, I’d say it’s entirely worth your while to try this game. Overall, Shadowrun is a GOOD game, and well worth exploring on your Super Famicom.
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hello Frank, what is your favourite version of chess the musical?
There are two versions I like in a very loose sense, and one of those I like too much to talk about here.
I think the first and least good version of Chess is the original. (This isn't meant to mean anything except that I'm using the word "original" and I'll try to explain what it means soon.) It's a show that isn't much good: it's long, and it's not very tightly plotted or developed, and it has weirdly simplistic moralizing undertones, and it isn't even really well-performed all that much. The only saving grace of the whole thing is the original score.
"Boris Godunov," though? Oh my God. I don't even know how to describe why it's good, really. It's about a boy who tries to overthrow the evil tsar he's been raised to be loyal to and ends up becoming the tsar instead, except that this boy has the magical power to kill people instantly at will (or so he believes, anyway), so he uses this power to become the tsar to the cheers of his people. And then he gets a glimpse of another world where these other people can't be killed instantly and he thinks, wait, what if they're the people who should be ruling this world.
The show is not very good, but it's very entertaining. It presents very complicated and interesting ideas (the plot is really basic when you know how everything fits together), so it's not really a show that just says a bunch of stuff and leaves it at that. That's why it's worth talking about.
Of course, it's not like Boris itself is anything special, it's just an example of a very common literary trope. Which would be fine, except that this is a musical -- and in a musical, the audience does actually get immersed in the ideas! (Well, maybe not "get immersed." I'm not sure how much I'm a fan of immersion in general.) When I'm in the audience listening to the song "The Power of Us," I feel as if I get to take part in an epic historical rebellion. When I'm in the audience watching "The Last Waltz," I get to have some sort of complex, bittersweet emotions about the end of a relationship. But with the music, I get the emotions. They have a sense of being more real than any of the events they are based on. When I think about "The Power of Us" I feel like I have a glimpse of a whole new world, one that might someday exist and which I can imagine exploring. When I think about "The Last Waltz," I'm sad.
Which means the last thing I want is to go to a production that's just "boring and dull but well-written," because it'll be boring and dull but I'll be unable to feel the parts of it that are actually well-written. I would rather have "boring and dull but well-written" because at least then, even if the story is simple, my emotions will have been engaged all the way. "Boring and dull but well-written" will have worked on my emotions just as well as an engaging one. (And, of course, maybe I just don't feel the same way about boring and dull stories as others do? But I don't think that's what's happening here.)
That all leads back to the original version of Chess. The fact that the play is boring and dull doesn't mean the musical will be boring and dull too. What's great about it is how it's so boring and dull -- in both music and writing -- yet at the same time so good at engaging my emotions. I think people who've seen it just haven't had the opportunity to experience this effect, because people don't want to go to Chess when it's boring, boring stuff, and when it's well-written, it's well-written stuff. But when it's both boring and well-written, the effect still happens. I feel like I have a whole new world, and that's something I can engage with emotionally.
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