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#we've reached the first body horror portion of this campaign!
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lore and character/class updates from tonight's episode:
Caes Mosor still stands as a massive, 11-story structure in the middle of the ruins of Molaesmyr. The cracks and fissures that run through the streets appear to emanate from it.
There are still bodies here, entangled with roots and mostly skeletal. They have been reincorporated with the voluminous, thriving corruption, creating twisted, almost beautiful murals and sculptures.
UNDEAD TREES!! (note, because I had to look it up: the trees that Caduceus encountered in the A2 crash site did not register as undead when he used eyes of the grave on them.)
There are also spores that permeate the air around the city, all coming from these twisting, vibrantly red trees that have bits of bone protruding from them. Their branches form hands, the bark has a semblance of eye sockets and a mouth. The Bells Hells can't tell if the trees are mimicking corpses, or if they once were corpses.
Frida knows the decompose cantrip!
FCG casts divination, and it appears to work. They hear the wind pick up, and it clears a path through the fog toward Ludinus' tower. Now, divination was among the spells listed by the Vellum Steeple as one that was tried unsuccessfully -- so are the gods settling into a new defensive position, and therefore mortals are able to contact them because they're stationary again? Or is it just that FCG in particular is being shown favor by the Changebringer? And if it's the latter, what does that say about the gods' favor to player-characters, and what does that say about fate and destiny when metaknowledge is considered?
The ghosts are doing a weeping angel thing, closing in on the group whenever they're not being looked at. They are elven in base structure -- angular features, long ears -- but their features are twisted and elongated.
Empathy domain clerics get divine strike instead of potent spellcasting at 8th level, implying that the subclass is more melee-oriented than range-oriented.
A winged creature watches them from Caes Mosor. Frida and Deanna see a creature with thin, leathery wings, with ribbon-like strands that trail from the 35-foot wingspan. Many, many taloned legs extend from the body, and there is no head -- just shoulders, a torso, and a bunch of legs.
The symbol of Molaesmyr is of a white tree, whose branches extend to the sky and whose roots encircle a white sun-like thing that's subterranean. (I'd put money on this being a depiction of a Luxon beacon.) The upper part of the crest is almost identical to the "elven" half of Uthodurn's crest.
Apparently "talking through some stuff" during a short rest can restore FCG's stress points.
Seething Storm is a reskin of either hunger of hadar, storm sphere, or conjure volley.
Dire wolf-like creatures are chasing the party, but their features and faces are elongated, almost like a mole. Their torsos and hinds extend into a serpent-like body that conjoin 30 feet later into one pair of hind legs, like a chariot pulled by 5 wolves.
Wait, Imogen have "infinite sending"? How, and since when?
Regardless, an 89 on a d100 allows the message to go through despite the leyline interference, due to the close proximity between her and FCG.
Deanna summons a spiritual guardian to protect the path they're taking as they climb up the Guildhollow Tower, and it looks like a big, angry, werewolf Chetney.
OHHHHH that creature is a "wolf king," like a rat king!
The inside of Ludinus' tower — the Guildhollow Tower — is mildewed, old, musty. Like the rest of the city, it's been picked through and looted by many, many people over centuries; there are bodies here, the remnants of a camp, all sundered, and much newer than the tower itself.
Has anyone written an academic paper about Matt's use of music in Critical Role, especially in mid-late C2 and C3? and if so, can someone write that? because there's so much mastery there it's insane
Even through the damage this room has sustained, there are elements of very expensive furniture and decoration, as well as patterns and designs that match Ludinus' vibes.
On the next floor, it appears that everything in here is crooked and tilted not because of someone throwing everything against the door, but because things were displaced in the blast. But again, the entire floor has been thoroughly looted.
Despite that, Chetney finds pieces of paper and cloth with elvish writing on them, mostly obscured by the root growth. Some has been torn off and taken, so it's broken up, but Deanna begins to read.
One cloth scroll is notes, self-written annotations, bullet points. "Patterns of arcana across cultures and time, Exandrian calendar patterns, repititions of magic, fonts of arcana that overlap with celestial events... noting where things continue to recur over long and short periods of time." This proves that Ludinus was studying the exact same thing in Molaesmyr as he is today: the movement and cyclical patterns of the leylines. It also bears resemblance to Ryn's research that the M9 found.
Another details "historical specialists, people to reach out to... names like Vatora, doesn't ring a bell; Laerryn, doesn't ring a bell; Vishtaron, doesn't ring a bell... there's also part of a small journal, a series of vellum pages torn from a religious tome. There are circles and notes talking about temple propaganda, inconsistencies and elements of religious rites that are contradictory and in of themselves proof that there is no real truth or plan in what the gods present. It looks like someone is preparing a speech, almost like an Exandrian TED talk, on what is wrong with the religious rites... you notice a heavy emphasis on the Matron, a lot of self-written notes about 'what's her name? I have to find her name. There is power in names.'"
Chetney finds a weird part of the wall, and by casting light at it, Deanna identifies it as an arcane lock that needs magic to open. This is very similar to the locks we saw on doors in Aeorian crash sites in C2. Frida vaguely recognizes the type of lock, but can't remember how to open it.
Chet climbs upward and plants his hand directly into a crimson cocoon, and the entire party watches as something pinkish-red begins to emerge, like an ooze of skinless flesh, a molasses of muscle — faces emerge from it, bestial maws that stretch out from it as it slams onto the stone in the center of the chamber. It has no form, like it hasn't decided what it wants to be yet... "it's drawing inspiration from you and whatever denizens of this city has walked its paths as these arms and tendrils and teeth begin to take form in this mass of chaotic, hungry, insane life that wishes to say hello to the new occupants of this tower."
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