arbodox
arbodox
35 posts
Mostly here to indulge in fandoms of artists and video games. I occasionally share my own fanart, original characters, and space art when I feel like it.Please do not use or repost my art without my written permission.
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arbodox · 6 days ago
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"Leaked bodycam footage from the Hometown police"
i'm totally rusty at art rn, so here's a deltarune shitpost to feed the fandom's dess-gets-hit-by-asgore's-truck brainrot lmao
ngl asgore do be burgertrucking doe
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arbodox · 4 months ago
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So I challenged myself to draw something on Strawpage, where there's no layers, no fill tool, no blending, and no redoing. Needless to say that was painful, haha...
Anyways, here's Ceroba Ketsukane! Done in ~1.5 hours.
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arbodox · 5 months ago
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hi i love your starfruit supernova art i made it my phone background
Oh cool! Thanks!! :D
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arbodox · 6 months ago
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Fanart of Sarsaparilla from the modded Celeste map, An Artificer's Ascent! Lovable main character, lovely plot, worldbuilding and level design, it's one of my favorite modded Celeste maps I've played as of yet :D
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arbodox · 6 months ago
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glass beach - commatose fanart as my first art of 2025! Took 4 days of work. I've been listening to this song a lot last month, so I wanted to do it some justice.
Design directly based on rply's Geometry Dash level, which did an excellent job visualizing the song!
As a bonus, here's versions without lyrics, and just the background only:
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Oh and here's also the abyss angel assets I made for this:
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arbodox · 6 months ago
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1.5 years after starting digital art. Didn't do much, but I'm still proud of the fanart I've managed to make so far :3
(looking at this, my Celeste Strawberry Jam and Rain World hyperfixations stuck around for a pretty long time LOL)
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arbodox · 6 months ago
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Celeste Map Reviews #10
SPECIAL REVIEW: BEYOND SPECIAL! JOURNEYS OF A BYGONE WANDERER FROM SSC3!!!! ||THIS MAP IS PEAK FICTION, THE BEST THING I'VE EVER PLAYED IN THIS GAME, NO DOUBT! …ok, deep breaths, let's start from the top. The presentation in this map is immaculate. The cutscenes are perfectly paced, the locations and setpieces all do their part and everything enhances the experience. The concept of actually flying the rocket to the different planets is already a banger, and its executed really well too, with the actual rocket scenes and the rocket minigames. Each custscene uses music and camera controls to maximise impact, I was fucking hooked in and I never let go. Anyways, let's look at things from the start. The first cutscene lays out the start of the amazing story, with Maddy and Theo about to go on an epic space mission. I'll get more into how insanely peak cinema this story is, but for now we board the rocket and get to play the first minigame, it's not too hard since its the first but I love how fluid the controls are, I wouldn't mind an avoidance map using controls like that in the future…. SO we land on Halcyon and oh man this deco is already this fire? Spooooky did such an amazing job on the deco here it all looks so awesome. After splitting ways with Theo we get to jump into the first proper gameplay of this map and AUGH, WOW. FONDA COOKED TO THE MAX WITH THIS HOLY SHIT. The gameplay is dream block focused, with a good chunk being dream swap blocks. Madeline is loosting and going up all over the place in that kind of extremely flowy smooth satisfying gameplay that fonda just does so well. It's like clockwork on omega-impact supersteroids. Each room is just so flowy and so fun it's an absolute treat. Part way through Maddy calls Theo and for some reason this planet is like completely deserted. Theo found some junkass rocket parts which may be from the failed mission of 50 years ago. Well anyway we have to move on and after more banger gameplay, Maddy finds a note that is quite intriguing but she can't make full understanding of it yet. There's a cool berry room and then it's time to catch up with theo and leave for the next planet. Another rocket minigame follows where the second (and final :weheline~1: ) berry of the map is found, where we have to take some riskier paths to nab all the seeds, This is a great idea for a berry in the rocket-game and my only real "criticism" of this map is that there could've been more berries dotted throughout that took the map's wacky gimmicks to the max. But making maps this good takes a boatload of effort so its understandable that there weren't more. Anyway we land in Valhalla ( :pausefrogelineatthephone: ) to continue our mission. This planet is sooooo good-looking, love the blues and the pinks, very vibrant compared to the gloomier Halcyon. The gameplay here has also somehow gotten even better?? The button activated block-thingies are introduced, and there's a chain of short and sweet rooms that each do unique things. I LOVE just running through sections like these, it just feels great and helps keep the map moving and enjoyable, Ultras are starting to be used here too, and there are even setup casoosts in here as well? It's just SO FUCKING GOOD! Before long we actually find someone! Salem…. I've got a few words about him to give later… For now he's a bit suspicious knowing we're from Earth somehow, but he invites us to get drinks and…. || (1/3)
||Once we get to the Lavender Bar, we meet Victor as well who seems cool though Salem keeps cutting him off… He wants us to help him by bringing him and Victor to a new planet via our rocket. This seems all sorts of sketchy but we follow them anyway. This brings us to one of the best parts of the map, the cosmic highway! This section has some of the best flow gameplay yet, I cannot get over how fun this map is to play, it's just so PERFECTLY FUCKING PEAK!!! Partway through, we get to chat with Victor on his own and yeah, he is pretty cool! It does seem like Salem is a bit on the pretentious side and Victor doesn't really get to do much on his own, but we reassure him that we've got his back. Once Maddy catches up with Salem and Victor (and Theo is just behind), Salem seems a lot less friendly and really puts on the pressure to make Maddy go along with his plan. Madeline does eventually give in, against Theo's wishes but they continue on and do in-fact let Salem and Victor join them for the trip to the new planet. It's here that we get to see a bit of a backstory for Salem, yet again visiting the grave of Asher, someone he must've been really close too. The story of this map really is immaculate; the foreshadowing and the communication of information to the player is done really well that keeps the mystery soooo engaging. After another rocketship minigame (which is funny cuz the characters' dialogue clutters the screen and makes it harder), we land on the final planet! ACHERO- whuh??? oh come on! ok sure let's forget about that game for now and talk about ACHERON!!! Here we are, where Salem wants to take revenge against the people who stole his rocket, and Madeline seemingly keeps giving in to his demands (like to get the key). The gameplay here has new additions: dream hypers! and feathers! and dissapearing dream blocks too! Of course fonda the master chef cooked up more peak fiction gameplay so no surprise there at this point. Once we open the way, Madeline and Theo reconcile and decide to try and finish their mission without running into Salem. This plan kinda falls apart tho after someone called Vander gets shot. We try to continue but do eventually run into Salem who has now gone completely antagonsitic and his hate of humans becomes very clear to see. There's still a bit of a mystery but before we know more he pulls a laser gun on Madeline and she almost gets killed, escaping due to blockfall separating. What a tense set of cutscenes those were, I have barely ever been engaged with a map's story like this one. It's so, so, so, so well written (we're not even at the best part yet lmao). Things get crazy from here with laser shooters going at Maddy as she tries to escape. Even more creative gameplay follows and then the final room… It's quite long but it's so damn satisfying to beat as well, and the visual of flying into the rocket heading into the final rocket minigame which is super tense as many lasers shoot at us. But after dodging everything it's finally all over…BUT NOT FOR LONG as Salem shoots us out of the sky and we crash land! Thankfully Maddy and Theo aren't hurt, but Salem is almost completely insane now, very much wanting us dead, and finally filling the rest of the mystery. The rocket of 50 years ago crashed into Halcyon, not before hitting an asteroid and sending it on path to hit the planet. Not everyone could escape in time, and Asher and seemingly a good few others had to be left behind eventually die… And Salem has had it out for humans since then. The emotional side of this story is beautifully presented and as if I wasn't hooked enough before this point, this cutscene is even better! I'll also mention how GREAT the character designs are! Salem's facial expressions are PERFECT! THEY'RE SO EXPRESSIVELY GOOD!! GRAAAAH I can't get over how polished this map is for fuck's sake! Anyway, Victor steps in before Salem can kill us and tries to convince Salem to step down and… ||(2/3)
tries to convince him that it's about time to move on from this tragedy, about how it's what Asher would have wanted. But it doesn't work, and Salem...shoots Victor, killing him. That...was unexpected. The tension of the scene is beautifully portrayed through the music and the slow zoom in, and of course that moment was well built up because we got to get a feel for Victor's character beforehand, his death saddens me. Thankfully before we're next, Maddy manages to give Salem the note from Halcyon - probably wirtten by Asher based on what we now know - and he realises the gravity of everything he's done. Realising that Asher had never given up on his wish - to be friends with humans - Salem finally lets up and points us to Vander's rocket which we can use to return home, with his fate being up in the air. We take the rocket and finally fly home. WHAT. A STORY. I haven't really done the best recap here, but judging by how much there was, there is so much damn depth and cool moments throughout this whole thing, and it meshes with the gameplay loop so perfectly. This map is just as much its story as it is its gameplay. A map with an amazing story would be great, a map with excellent gameplay would be great, but this map goes and has both! This story is the best I've experienced in any celeste map, I was invested. There's also a post-credits type scene where Salem visits the graves of Asher (a new one) and Victor, which leaves a good conclusion for his character. So yeah, that's the end of the map. PEAK Gameplay, PEAK Deco, PEAK PEAK PEAK PEAK PEAK Story and I haven't said much of the music yet...it's all PEAK. Very fitting from start to end. Surely I've gone through everything now. This is the best celeste map ever made, yes it might even be better than Thunder Temple from sc2020. Play it. Even if you only download ssc3 for this one map, it will be worth it. Play it. Just fucking play it. It. is. Peak. PEAK. CINEMA. PEAK CINEMA!!!!! Overall, ACHERON LIKE FROM GEOMETRY DASH???!?!?!??!?!?!!!?!??!?!?!?! 15/10 (3/3)
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arbodox · 7 months ago
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I had some stuff that was only posted on my (now deleted) Twitter account a few months back, so I figured I should post them here as well.
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Speckle (Memory Merge) fanart finished on 26 May 2024, 3 days of work.
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arbodox · 7 months ago
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I had some stuff that was only posted on my (now deleted) Twitter account a few months back, so I figured I should post them here as well.
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Transit of the ringed brown dwarf companion of the star ASASSN-21js, made for Kyplanet's YouTube channel on 5 August 2024.
Also featured in Dr. Matthew Kenworthy's research website!
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arbodox · 8 months ago
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--|| STARFRUIT SUPERNOVA: DEMOLISH ||--
Over 1 year ago (August 2023), I made this fanart of the Celeste Strawberry Jam mod's Starfruit Supernova's "Demolish" checkpoint (flags 10 to 6; Summit Downside, Fortress Fall, Lunar Pagoda, Mosaic Garden, and Narrow Hollow), but I never posted it online because I originally wanted to polish it up and add more detail to it.
Unfortunately that never happened so it's been stuck in my pile of unfinished art for a very long time. In fact, I don't think I will ever find the time to polish this up sadly. Regardless, showing off something (even when unpolished) is better than nothing I suppose.
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arbodox · 9 months ago
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Starfruit Supernova my beloved
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You were lost. You found the way. You felt hopeless. You withheld hope. You fumbled constantly. You recovered endlessly.
You felt directionless, and yet you moved with direction.
To witness a second terminus... to surpass another limit... It's funny what the finer details of a supernova can reveal.
But starfruit doesn't glow, does it?
edit: enabled a missing layer. i was tired and forgot.
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arbodox · 9 months ago
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--|| STARFRUIT SUPERNOVA - EXTINGUISH ||--
In celebration of Starfruit Supernova (Pillars of Creation Mix) hitting 100K views on Youtube, I spent a couple weeks making this fanart of Starfruit Supernova's Extinguish checkpoint, containing flags 14-11 (Vinculum, Storm Runner, Skyline Usurper, and Polaris) together in a single scene.
Starfruit Supernova has been my all-time favorite Celeste map since the day I saw it in my Strawberry Jam playthrough---the way the maps fit with the theming and the progression in styleground and music throughout the level is immaculate. Words cannot express my love for this map and its song---which is what drove me to create this art piece.
As an amateur artist with only 1 year of digital art experience and no formal training whatsoever, making this art piece was one hell of a struggle when it came down to getting the details right and also trying to get this finished on time. I originally wanted to finish this before the song hit 100K views, but college took over so I ended up finishing this a few days late. Ah whatever. In the end, I'm quite proud of how it turned out even though I had to cut out some things I originally wanted to add in the artwork.
This long struggle with making this artwork is somewhat analogous to my first clear of Starfruit Supernova, which took me 2 days of playing (15 hours) and over 5,500 deaths. This damn map actually hurt my wrists while playing this, but playing it blind, witnessing all the gorgeous decoration and listening to the song for the first time, and overcoming the hardest challenges the Expert lobby had offered me----this was all worth it. Funny how we get attached to the struggle.
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arbodox · 9 months ago
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SLASH fanart for JustPotatoNow, originally posted on Twitter (https://x.com/arbodox/status/1838866912865825094)
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arbodox · 9 months ago
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OH MY GOD I VIVIDLY REMEMBER GETTING THESE FROM MY FIRST GRADE TEACHER BACK IN 2011. I remember getting Eevee!!!
AAAAAA THIS BRINGS BACK SO MUCH MEMORIES ;-;;;;;;
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PMD: Explorers of Sky promotional folders. Pictures show the front, back, and then the inside right pocket images for each folder respectively. The first image is shown on the inside left pocket of each folder.
More of my PMD merch!
Please do not remove my caption or reupload my images anywhere without permission! Thanks!
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arbodox · 11 months ago
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Chromatic Complex, one of my favorite Expert maps from Celeste Strawberry Jam!
Drawn in Whiteboard Fox in roughly 1.5 hours.
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arbodox · 1 year ago
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T̴h̴e̵r̶e̵'̸s̸ ̸n̵o̵t̷h̸i̷n̷g̶ ̴t̷o̴ ̶b̶e̷ ̷a̸f̶r̸a̴i̷d̶ ̸a̸b̴o̷u̵t̴.̷
Everyt̵̾͠h̴̾́ì̴̛n̷̊g ḯ̷̻s̶͛ going to̷̿̎ ̶be ͖̈́ŏ̶̊ ̴̽k a y . .̷̬̂ ̶͚̓.̸
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arbodox · 1 year ago
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Rain World Art Month Day 8 - Saint
This one's really special to me, decided to go all out on this one c: (best time for me to stop doing art month now, I gotta focus on studying)
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