b0uglas
b0uglas
The Sims 2 Gameplay Rules
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b0uglas · 4 years ago
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Sim Style Teen Magazine June 2021
This is a magazine I spent the entire month of May working on. I worked really hard on this magazine. This is the longest issue I’ve made to date with 12 total pages (including front and back covers). The QR code is functional btw. All photos, editing, and writing were done by myself.
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b0uglas · 5 years ago
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Sims 2 Gameplay Rules (still in development)
Please comment if you have questions or suggestions for my gameplay!!! Thx :3 there are more rules that I’ll be following from PleasantSims, but I’m still figuring that out and will update this post once I figure that out.
Check out PleasantSims’ rules for Sims 2: https://pleasantsims.com/pleasant-sims-rules/
Rounds, Seasons, and Signs:
Each round will be 3 days long, which is the equivalent of one season. Each season will be three days long, which means all the seasons together are 12 days long. Each day is assigned one Zodiac Sign. When a sim is born they will be assigned their sign upon birth depending on what day and season they were born in.
Spring
Day 1 Capricorn Fortune
Day 2 Aquarius Popularity
Day 3 Pisces Family
Summer
Day 4 Aries Popularity
Day 5 Taurus Pleasure
Day 6 Gemini Family
Fall
Day 7 Cancer Knowledge
Day 8 Leo Romance
Day 9 Virgo Knowledge
Winter
Day 10 Libra Romance
Day 11 Scorpio Fortune
Day 12 Sagittarius Pleasure
 Tombstones and Mausoleums:
A sim can purchase a tombstone, or a mausoleum if they are rich enough.
-tombstone $5,000
-mausoleum $20,000
If the sim did not purchase a tombstone for themselves before their untimely demise, then a living family member can purchase a plot or mausoleum for them. The cost of the mausoleum covers all the necessities for a peaceful resting, and includes a portrait of the deceased sim, which will be painted by the town’s artist. The town artist receives 20% commission ($4,000).
 College and Student Loans:
During a sim’s teen years they can start working on applying for scholarships. When a sim has the want to go to college on the day of their birthday, they will be sent off to college with whatever money they have raised in scholarships. Scholarships are not the only way for a child to receive college money; they can receive money from relatives for good grades, child support, discovering stars and planets, working a part-time job, etc.
College tuition is $1200 annually totaling $4800 for all four years, if that sim passes every time. At the end of the semester the grant money they receive (up to $1200) will be used to pay their tuition for that year. If a sim cannot afford tuition, they can take out a student loan (has interest). Students are also required to hire a maid, and pay the dorm bills as housing and cleaning fees.
Premade sims that attended college roll between 0-4800 to see if they have college debt or not.
 Taxes and City Funding:
Sims MUST pay taxes once per round. The taxes will be taken out the moment gameplay starts. If they cannot afford to pay their taxes, they can sell items or take out a loan to pay those taxes. If the taxes are not paid by the end of that round, they will be sent to jail.
Tax percentages: (from PleasantSims https://pleasantsims.com/pleasant-sims-rules/#Taxes)
Tax deductions: (from PleasantSims https://pleasantsims.com/pleasant-sims-rules/#Taxes)
Taxes in my game will serve a purpose to the development of the town. Citizens pay taxes to the president of the town. Taxes are put in a city bank account, which determines how much money the town has to spend on buildings. Any welfare that a sim receives is taken from the city’s bank account. Loan money that is given to sims is not taken from the city’s bank account because it’s a “loan company” that gives money, not the town. The town also receives money every time a sim purchases a tombstone or mausoleum. Any money that the town artist receives, is taken from the city’s bank account.
Grocery Stores and Gas Stations/Convenient Stores:
When buying groceries at a gas station the limit is §150, whereas in a grocery store there is no limit.
Gardening:
Larger homes with lots too many flowers and inaccessible flowers will be allowed to use a perfect garden mod. I will charge a fee for using that mod as a gardening fee, but without the actual labor. Smaller houses with more manageable gardens will still have to pay for a gardener.
 Here’s an idea I’m wanting to test. I haven’t seen anyone else try something like this but here’s my idea:
I think it would be interesting to add a political system to my game. There would be two political parties (llama party and cow party). There would only be an election if two sims are high enough in the political career. Sims would vote for them based on personality. Once a president is elected they live in the president’s house and receive the taxes paid by citizens and are in charge of what is done with the money. I’m not sure how long a sim should stay in office. I’m still trying to figure this idea out, so this whole idea could be scrapped in the future, if it’s too complex, or just doesn’t work.
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