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School is about failing to complete an assignment, and then handing it to the professor and shuffling off before they can ask you what the fuck you just handed them
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FUCK
I ONLY HAD ONE ASSIGNMENT TO DO TODAY. JUST THE PHYSICS LAB. I COULDNT EVEN FINISH IT. MY UNDIVIDED ATTENTION IS NOT ENOUGH.
I WANT TO FUCKING DROP OUT. I WANT TO i don't want to die actually, but that emotion is here. I want to stop wanting to die whenever I fail an assignment or a lab or a class or a semester.
I just want to be enough. I want to finish all the things I need to do every day. I want to be able to accomplish the bare minimum. FUCK
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the only reason humans don’t kill themselves en masse is bc we are distractable. literally the only reason. “go to sleep, you’ll feel better in the morning” is cruel in its accuracy. yes I do “feel better” in the morning and how annoying is that, that 8 hours ago all the transcendent reasons to terminate my existence were clear as day and now with some sleep my brain has stuffed them into the back of a drawer so I can continue plodding on and what was I so upset about anyway? time makes all commitments and resolves stale. if I could sustain awareness for more than 5 minutes I would’ve checked out a long time ago, but instead I operate in a twilight state, awake enough to be cognizant of this misery factory we call life but never so much as to do something about it. actually it’s laughable. like: I want to exit the only thing I’ve ever known, want to exit this plane of existence despite having absolutely no idea what comes after if anything, but first let me check my phone. do you know what I mean? do you know what I mean? do you know what I mean? do you know what I mean?
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academia can suck my FUCKING nuts i’m going to join a monastery
#i cant even handle like#the a b s o l u t e basics#i am a fucking disgrace of a human in every possible way and i want my Existence to Stop pls
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Perhaps it was just the advent of Real Adulthood, but I think working with kids grounded me in myself in a way that I needed for a very long time. Post-camp Ship has problems, yeah, but is so much better-adjusted and more myself than I was before I had the experience of being responsible for the safety and well-being of others. It really channeled my undirected “I need to help people but I don’t know how” into something concrete and let me prioritize others in like, a healthy, non-destructive, socially-sanctioned way.
On the other hand, it also solidified my “if you hurt kids I will literally find the nearest sharp object and cut you” thing so like. ¯\_(ツ)_/¯
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dancing bears, painted wings, things I almost remember
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Poetic Justice
ex: The Corpse Bride
Origin Stories
ex: The Incredibles
The Gain-and-Loss Arc
ex: Avatar: The Last Airbender
The Obsession Arc
ex: Star Trek Voyager
Revelation Arc
ex: Serenity
How to Express These Arcs
ex: Harry Potter
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Raw, powerful magic is spilling forth from [NPC]’s mouth, filling those nearby with incredible but unstable magical powers that fade the farther the NPC is away from them. The NPC cannot speak, or open their mouth without magic seeping out. Magic ceases to seep out when the NPC closes their mouth.
BBEG kidnaps NPC to become more powerful.
King wants NPC to take into battle to take over another kingdom.
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things to consider in your high fantasy worldbuilding adventure
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bisexual culture is being very specific with the men you’re interested in but having absolutely no type when it comes to girls because they’re all so beautiful
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A 12 string acoustic guitar can turn a single person into a shitty early 90s alt rock band
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push yourself to get up before the rest of the world - start with 7am, then 6am, then 5:30am. go to the nearest hill with a big coat and a scarf and watch the sun rise.
push yourself to fall asleep earlier - start with 11pm, then 10pm, then 9pm. wake up in the morning feeling re-energized and comfortable.
get into the habit of cooking yourself a beautiful breakfast. fry tomatoes and mushrooms in real butter and garlic, fry an egg, slice up a fresh avocado and squirt way too much lemon on it. sit and eat it and do nothing else.
stretch. start by reaching for the sky as hard as you can, then trying to touch your toes. roll your head. stretch your fingers. stretch everything.
buy a 1L water bottle. start with pushing yourself to drink the whole thing in a day, then try drinking it twice.
buy a beautiful diary and a beautiful black pen. write down everything you do, including dinner dates, appointments, assignments, coffees, what you need to do that day. no detail is too small.
strip your bed of your sheets and empty your underwear draw into the washing machine. put a massive scoop of scented fabric softener in there and wash. make your bed in full.
organise your room. fold all your clothes (and bag what you don’t want), clean your mirror, your laptop, vacuum the floor. light a beautiful candle.
have a luxurious shower with your favourite music playing. wash your hair, scrub your body, brush your teeth. lather your whole body in moisturiser, get familiar with the part between your toes, your inner thighs, the back of your neck.
push yourself to go for a walk. take your headphones, go to the beach and walk. smile at strangers walking the other way and be surprised how many smile back. bring your dog and observe the dog’s behaviour. realise you can learn from your dog.
message old friends with personal jokes. reminisce. suggest a catch up soon, even if you don’t follow through. push yourself to follow through.
think long and hard about what interests you. crime? sex? boarding school? long-forgotten romance etiquette? find a book about it and read it. there is a book about literally everything.
become the person you would ideally fall in love with. let cars merge into your lane when driving. pay double for parking tickets and leave a second one in the machine. stick your tongue out at babies. compliment people on their cute clothes. challenge yourself to not ridicule anyone for a whole day. then two. then a week. walk with a straight posture. look people in the eye. ask people about their story. talk to acquaintances so they become friends.
lie in the sunshine. daydream about the life you would lead if failure wasn’t a thing. open your eyes. take small steps to make it happen for you.
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21 Asks for D&D Characters (and OCs)
1. What influenced or inspired the creation of this character? 2. What is your character’s relationship with their family? Family is a word which here refers to biological relatives, close companions, and/or the individual(s) who raised them. 3. Who is the closest person to them? 4. What were the conditions surrounding their formative years? 5. What creature would they like to have as a pet? 6. Do they have any bad habits? 7. Is there anyone they’d die for? Kill for? 8. Who was their first love? 9. How would this character react to someone confessing their love for them? 10. How old is this character? 11. Are they normally peaceful or aggressive? 12. How does this character handle stress? 13. Does your character consider themselves lucky? 14. What is their favorite holiday? 15. What is the best gift they could receive? 16. If they could instantly kill one person in the world without consequence, who would it be? 17. If they were in possession of a trio of wishes, what would their three wishes be? 18. What is their favorite spell or method of attack? 19. What are their guilty pleasures? 20. What is something this character is or could be addicted to? 21. Have you actually played this character yet?
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Monster Spotlight: Rope Dragons
CR 5
Chaotic Neutral Small Dragon
Pathfinder Bestiary 5, pg. 211
These absolutely adorable creatures are downright menaces if you’re a baker or confectioner, their insatiable sweet tooth causing them to take a lions share of sweetbreads and desserts, though they also have a taste for expensive foods of any flavor. Not because they particularly like it, but because they enjoy sneaking bits away from the wealthy and noble, and knowing that they’ve ruined some snooty rich man’s dinner makes their meals all the sweeter.
Rope Dragons, as their name suggests, can shift back and forth between two forms: An extremely lengthy, serpentine, wingless dragon, and a coil of hempen rope. Regardless of its shape, they can use Animate Rope at will on any other ropes around them, typically using this ability to arrange for amusing traps. While not malevolent, they are similar to the fae in that the misfortune of others is typically their greatest entertainment, with tripwires or cleverly arranged snares yanking people right off their feet. Rope Dragons will never actually harm the people who create the food they’ve stolen, but if the baker chases the creature around with a broom, they may find themselves suddenly pulled upside-down and left to hang for a while as the little critter cackles at them.
That’s not to say they can’t harm people, though. They’re CR 5 for a reason. Anyone cornering one of these dragons and attempting to end its life will find out that its lengthy body hides a menagerie of painful tools, including two claws (1d4+3), a slap with its long tail (1d4+1), and a nasty bite that it can do from up to 10 feet away, its body lashing out like a cobra to take 1d6+3 chunks out of people it hits. Four moderately damaging, accurate attacks makes a cornered Rope Dragon a painful thing to get full-attacked by at level 4~5, and a fatal savaging for most level 1 or 2 characters, such as a hapless down guard called in to be rid of a pest in the royal bakery.
Rope Dragons can also exhale a cone of abrasive, itchy, sticky fabrics in a 20ft cone. This not only deals 4d6 slashing damage, but anyone hit by the blast of fibers is entangled as they stick and cling to every surface. This can handily cocoon attackers, letting the dragon slink away to find a less guarded pantry… Or finish off someone that really hurt it. It takes a lot to provoke a Rope Dragon into murder mode, but getting wrapped up by one’s breath weapon and taking its full attack will make you wish you didn’t.
Thankfully, Rope Dragons are not particularly inclined to fight people at all. The notable exception to this is anyone that leaves food out for it–such kindhearted gestures are rewarded by having the dragon moving in and watching over its new home and prevent actual trouble from happening within its walls. There are also rare stories of adventurers who took up a convenient coil of rope and either didn’t notice or care that their food stores emptied faster than they should, and found a mysterious defender rising to their cause in their time of need, their rope launching out and turning into a dragon to dispatch an attacker that overwhelmed them.
… Unfortunately, Rope Dragons are not particularly inclined to stick around people at all, either. They have a terrible aversion to other creatures being too aware of their existence, easily overwhelmed by people’s attention, and leaping to an adventurer’s defense is more out of pragmatic self-preservation. After all, if the adventurer dies, that means that they have to slither their OWN way out of this dungeon, and that’s unacceptable. Once exposed, Rope Dragons typically flee to seek out easier/less hazard-prone meals at the first opportunity. They’re more tolerant of sedentary bakeries, but the instant they start getting overwhelming amounts of attention, they’re gone.
Of course, there’s nothing stopping a generous DM from having Rope Dragons be swayed by kind words and kinder gestures… and the appropriate, cinnamon-swirled bribes.
You can read more about them here.
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