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Mapping the Rue Royale Townhouse

Photos from Alfonso Bresciani for AMC
Around episode 2 or 3 I started to struggle in mapping the layout of the townhouse’s rooms in my head - how many pianos do they have? What orientation is the bed to the coffin room? Where are the fireplaces located? I like to build maps in my head to orient myself (no surprise that the 3D render is my favourite part of any Grand Designs episode) so my first port of call was to look at the floorplan of the original 1132 Rue Royale, the historic Gallier House.
This is a real life historic house that you can visit, and Anne Rice has said it was the inspiration for Lestat’s townhouse in the book, as well as being used for all the exterior shots in the tv show.
But then I was watching a presentation on YouTube by the show’s production designer, Mara LePere-Schloop, and she actually shared the floorplan used to build the townhouse set! I excitedly took a screenshot (again, apologies for the quality, which was limited by the video quality) to compare against the original Gallier House. Even though the actual house is on two levels with a central staircase, the set is built with both levels side by side, with a partial staircase in between for ease of production. Even with this key difference, they were surprisingly faithful to the layout of the original house, even where they didn’t need to be.

Case in point - there’s a door leading from the coffin room to the landing, which makes sense in Gallier House as the coffin room is a sitting room. But seeing as how the coffin room is meant to be secret in the show (concealed behind a hidden door in the bedroom panelling), there’s no real need to have a door there, especially when it’s barely concealed by tapestries and furniture on the show (and burst through during the episode 5 fight). I’m not even going to mention the failings of the New Orleans police department in not noticing it during their search in episode 5!

Another feature from the original house that was replicated on set are the steps leading down into Claudia’s room from the landing. The placement of Claudia’s room is where the bath and slave quarters were in the original house, and appear to be an extension, where the difference in levels necessitating a few steps would make sense. But there’s no real need for these when you’re building a set from scratch, and I kinda love that they kept them in even though there was no real need for them there (if nothing else, it meant we got to see Lestat prance down them to throw open her coffin lid in episode 5!)
And the final original detail that they didn’t really have to replicate (but I’m very glad they did!) was the incredible aperture skylight on the landing above the piano. Apparently Mara was so taken with the one in Gallier House on an early visit that Rolin Jones (showrunner) found a way to incorporate it into the script, meaning we not only got to see Lestat closing it in episode 2, but Claudia using it to self-harm in episode 4.

I absolutely love the detail and thought that went into the Rue Royale townhouse, from the design to the furnishings to the artwork but also that they built a near-realistic townhouse on set - it brings a level of realism to the show that wouldn’t be present if it was filmed in a series of disconnected, 3-walled set rooms.
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✧*・゚*・゚✧ Happy Holidays ✧*・゚✧*・゚
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✧*・゚*・゚✧ Happy Holidays ✧*・゚✧*・゚
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See that? It's the power of the crystal.
CASTLE IN THE SKY 1986 | Hayao Miyazaki
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CASTLE IN THE SKY 1986 | dir. Hayao Miyazaki
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When Pazu catches Sheeta | Castle in the Sky Fanart Instagram | Twitter
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CASTLE IN THE SKY (1986) dir. Hayao Miyazaki
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Candyman (1992)
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UFO crash site, Disco Volante - Sylvie Fleury
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Watering the moon garden with tar. Started out as a redraw turned into its own thing
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recognition of the class traitor through the other
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In Memoriam of the 3 party member system😔, a curated selection of some of my favorite three-way dialogues.
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100% support the devs on doing what they need to to balance gameplay, and i'm excited to try the new combat system, but I'll miss the surprise additions to chatter.
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from 6/29/24 to 7/6/24
as we all know, times are extremely tough right now and people need help in their situations to survive -- we figured we could combine the sims community and hope to raise money for their campaigns in return for cc!
we will be utilizing https://gazafunds.com/, esims for gaza, friends of congo, and save the children. there are other places to donate to, it will just be a process of verifying the campaign and donation :)
all we ask you to do is send any amount you're comfortably able to do and send us your confirmation and the place you've donated to. once that's been confirmed, you are free to request:
facepaint/makeup
poses
mesh edits
custom meshes for donations of $10+
we appreciate anyone sending even a penny, anything helps tremendously. all in all, we say free palestine and free congo til it's backwards! much love to our brothers and sisters over there and hope they find safety and comfort.
some more info;
the cc will eventually be made public as an entire collection once the campaign is over. the same links for donations will be provided on the download post for those unable to donate now but want to later.
we are also both employed and may not be speedy with the cc, especially if there's an influx, which we will communicate later down the line. we appreciate the patience and your kind donation!
if there's any questions you have or suggestions, please send us an ask!
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