Inspired by Marshall McLuhan's characterization of "Cool" media, which require participation or completion by the audience. "Instead of depicting a world that matched the world we already knew, the artists turned to presenting the creative process for public participation. He has given to us now the means of becoming involved in the making-process. Each development of the electric age attracts, and demands, a high degree of producer-orientation. The age of the consumer of processed and packaged goods is, therefore, not the present electric age, but the mechanical age that preceded it.”
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Rain.
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“Nothing ever exists entirely alone; everything is in relation to everything else.”
— Gautama Buddha (via purplebuddhaproject)
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Operating System.
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No One Will Notice.
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Overshadow.
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160206
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A building block in a media revolution.
Building VR in VR
Short demo from Epic Games showcasing how 3D content can be contructed with their Unreal Engine using VR tools and interface:
youtube
The Unreal Editor is up and running in VR, so you can build VR content in VR. Using the Oculus Touch and HTC Vive motion controllers, your movement in the real world is mapped one-to-one in VR; you can reach out, grab, and manipulate objects just as you would in real life. You already know how to use this tool, because it works like the world works.
These are the early days of the revolution in immersive VR content creation, but we’re so excited about what’s up and running that we couldn’t keep it a secret anymore! VR movement and editing controls are functional, along with key parts of the Unreal Editor UI, including the Details Panel and the Content Browser. We’ll be showing more and announcing the release date at GDC on Wednesday March 16, 2016. And when it’s released, it will be a built-in feature of the freely-downloadable Unreal Engine, with full source on GitHub
Best of all, this isn’t a limited mode for VR preview and tweaking. It is the Unreal Editor, now running in VR. The same Unreal Editor that’s used by everyone ranging from indies and mod makers to triple-A development teams with $100,000,000 budgets. And it runs in VR!
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188 - 2.2.16 - Silver Popcorn
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