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I've got 99 problems but my skins ain't one! I made this collection at some point last year, inspired by esotheria-sims' post. I adore Whysims' skin blends so 83 of the 99 skins are by her from wherever I could dig them up. The remaining 16 skins sprinkled in are by Silvain, Rensim, Enayla, Pooklet, CuriousB, and Lilith. Credits with links to the creators are included in a .txt file in the download. Here are the 99 skins all lined up, this is the same model with the only change being her skin tone:
I have also organized the order in which they load in CAS/Bodyshop so that they are in order of descending genetic value (with the exception of the defaults, their order can't be edited from what I can tell). This is what it looks like in my Bodyshop (I use the clean ui for Bodyshop so I get more columns per page):
The thumbnail will also show the genetic value in addition to the creator and blend, e.g. "43 Whysim Glance DuJuan," "88 Silvain Heartbeat Sunheat," or "13 Lilith Advent Light Rose." This makes it easier to roll a number between 1 and 99 if you want to randomize your skin tone. In my game, I like to split the skins up like this:
S4 Skins are a value from 70-99 S3 Skins are a value from 55-69 S2 Skins are a value from 30-54 S1 Skins are a value from 01-29 I use this system when I'm making over pre-mades and townies so that I can get some skin tone variety without compromising their original looks. Because of how the genetics work, you'll get babies born in the middle of the range more often than on the ends of the range, so that's why the S1 and S4 skins each encompass ~30% of the available skin tones. Some of the skins have freckles, others don't which makes a fun genetic surprise every now and then. I've been using these skins for around a year now and have been quite happy with them. I've been putting off uploading because of the daunting task of making these photos showing off the skins and hunting down links to creators (I wasn't very diligent about documenting things when I put this together for myself). Anyways, I've done my best and I hope others can get the same enjoyment from this set that I have! Here's the SFS link: https://simfileshare.net/download/5661035/
Enjoy!
#sims 2#s2cc#ts2cc#sims 2 download#download#geneticized skins#whysims skins#sims 2 defaults#sims 2 collection
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I think your gameplay rules are really cool, and I've incorporated parts of them into my own gameplay style over time! One thing I've noticed is you don't make any mention of your ACR settings around gender preference, and don't have a spot to track it on your spreadsheet. Is that something you choose on a case by case basis or randomize through ACR? I would love to hear more about any ways you play with LGBTQ sims :)
Hi there! I actually do have gender preference in my spreadsheet but I never thought about the fact the category for it is abbreviated "SO" for "Sexual Orientation" and that it might not be obvious to someone else reading the sheet haha. My bad! I also enter data as "Str" for Straight sims, "Bi" for bisexual sims, and "Gay" for sims who like the same gender as themselves. I don't have gender preference included explicitly in my rules because I intend for people to play them how they want. I've watched Let's Plays with simmers who like 60% Straight, 20% Bisexual, and 20% Gay, and I've read posts from simmers who like making everyone 100% Bisexual. It didn't feel right to make a "rule" encouraging people to play a certain way when it came to gender preference so I left it out. For curiosity's sake, I'll share how I play in my game. I go to the Hood Settings of ACR and leave gender preference at 10% bisexual and lower the setting for Gay to 5%. Not out of discrimination or anything, I just like that when a sim does end up being Gay as it adds a bit more of a gameplay challenge for them to find a match. Also, if I roll a gender preference that doesn't quite fit my head canon up to that point I will manually adjust it, whether or not ACR agrees lol. ACR's randomization comes in handy for assigning the preferences of NPCs and Townies without bias, or when I'm just not sure whether a playable should be straight, gay, or bi.
Hope this helps!
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Hi! Would you be able to share with us what kind of spreadsheet / program / way you use to track all your Sims' info (like an example / template)? I'd love to try out some of your gameplay rules, but I am personally very bad at designing well made spreadsheets, so I am curious to know how you've set it up! :) Kudos and lovely that you've shared you personal game rules with us! <3
Hello anon! I am so sorry it took me so long to see this, I was getting zero notifications of these questions and happened to discover my inbox at random and sorted through answering these all at once. I can share my tracking template but there's a couple reasons I don't have it posted on my page anywhere!
It's a constant work in progress, as I come up with new ideas for gameplay or aspects I want to track. So I'll post my current version in this reply, but it may continue evolving over time.
It's very large and I worry other people would be overwhelmed. It is a lot, it's how I enjoy the game (I play with two monitors, game on one monitor and spreadsheet on the other) but I realize it is NOT for everyone.
I sometimes write custom formulas in it that are hard to include in a template version that make tracking some of the information easier, and not everyone knows excel formulas that well to write up custom formulas on the fly.
I worry because of its size and complexity it would be too confusing to even be useful to most people. Stuff on it that makes sense to me might not make sense to others since it's not I like I included instructions in it or anything...
So with those disclaimers out of the way, here is an empty version of the template I (currently) use:
Empty Neighborhood Tracking Template
And here is a mostly filled out version of a megahood I was working on but haven't played yet to give you an idea of what it looks like filled out: Unfinished Megahood Tracking Sheet Example
If this is too insane for you (I totally understand), I'd recommend if you still want it as a template to just delete the columns of all the stuff you don't want to track until you have the essential information you do like keeping track of!
Again, I'm sorry for seeing this so late and hope this helps somewhat!
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Where did you find the Culinary major mod?
I use Cyjon’s Revised Majors to complement Cyjon’s shorter semesters mod!
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Hi there! I just wanted to say thank you SO much for providing all of the details and calculators you use in your gameplay; it's made my rotational gameplay more varied than ever!! I wanted to ask you if your University calculator works on your end or not, since it doesn't seem to generate a result for me when I input the points in each category. All of your other calculators generate results as expected, but the University calc is the only one that hasn't worked for me. Thank you! :)
Sorry I know this was asked months ago but I just saw this! Someone else pointed out to me it was broken! I don’t know when/how the formulas got deleted but I fixed it and put them back in! The current version is working now!
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Another Big Gameplay Rules Update
I added a lot this time. I've been sitting on some of these longer than others.
New stuff includes:
New 3t2 Traits Calculator and a Traits Wishlist of trait mods I'm hoping for.
New Starting Skills Randomizer (it isn't referenced in my gameplay rules because it's just a tool in Excel I've been using to help me randomize starting skills to CAS adults who I feel should have already learned some skills in their life based on their Personality, Interests, and One True Hobby.)
Rolling Gameplay Events (A system to support Character Based Gameplay when Wants Based Gameplay is lacking).
Tweaked/Updated stuff includes:
Updated the Population Control Rules and included some extra exceptions for Traits
Updated the ACR Autonomy Settings to include Traits
Updated the Age Up Checklist to include when to roll for Traits
Updated the rest of my rules to acknowledge Traits where applicable
Majorly Revamped the Career Calculator to take the "Doctors Need Degrees" mod by KittyCarey into account.
Tweaked the Hobby Calculator a little bit.
Changed my Child Support rules from using Monique's mod to something that aligns better with my tax system.
General grammar fixes throughout.
Enjoy!
EDIT: Fixed my University Calculator that had somehow deleted the formulas. Thanks @iolesims for pointing it out!
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Pet Randomizing Generators (Based on the Pooklet Method)
Hey guys! I made two generators on trinket, it was TheCuriousClockwork’s idea to have a random pooklet method for making pets and I just made it into reality. Links to these are also available on my tumblr page under Downloads.
Sim Dog Randomizing Generator: A random generator inspired by the Pooklet Method of creating sims to create a random dog. Works on both small and large dogs. After creating the dog via this random method you can tweak the coloring, shapes, and add fur accessories to suit your liking. Sim Cat Randomizing Generator: Same as above but for cats!
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New Gameplay Rules Update!
This time the theme is love! I added two new sections: "ACR Autonomy Settings" and "The Dating Game." ACR Autonomy Settings are an optional set of rules and calculations to add to your spreadsheets and adjust your sims in ACR to fit my 12 faceted personality system (since ACR defaults only focus on the 6 personality facets). Includes Jealousy, Cheating, and Required Relationship.
The Dating Game is one I'm fairly proud of. I remember when I was 13 and didn't know how wants worked that dates were really hard for me score well on. Since learning wants based gameplay I end up with a Dream Date almost every time as I compulsively fulfill their wants. So I came up with a system that includes a random element to make dates more challenging, for a chance to actually have to work for that Dream Date score!
I hope you guys enjoy!
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More Gameplay Rules Updates
I've been sitting on these for awhile, and finally decided to sit down and write in some more of my major updates to my Gameplay Rules.
Heights to represent the growth of toddlers, children, and teens is now a thing I do! Rules are under the lifespans section.
I now do One True Hobbies differently, similar to the Turn On/Turn Off calculator, it just shows hobbies they're eligible for and I roll to pick. I wanted less restriction in which sims had which hobbies. I kept the old version on the same page for people who still prefer my old method.
I added a favorite color section with a link to Epi Sim's main mod
I added some rules for different types of Universities, and the perks/limitations associated with each.
More rule updates still to come, just not 100% done playtesting them!
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Just Another Gameplay Rules Update
I’ve sat down and updated my Gameplay Rules section again.
New stuff includes: - ACR Fertility Rules (and associated charts and calculators) - New One True Hobby Calculator (overriding the old one) using tweaked personality traits and better weighted interests. -New Favorite Music Genre Calculator (overriding the old one) using more personality traits and more interests. - New Secondary Aspiration Chart (old one still available beneath it) with balanced values reshuffled due to there being 12 types of aspirations instead of 6. - New Turn Ons + Turn Off Calculator (overriding the old one) officially balanced and a lot more straightforward. - New Ideal Career Calculator (overriding the old one) to match up with Lamare's criteria that come with her LTW Chooser. - New University Major Calculator (overriding the old one) to sync up with the new Career Calculator.
Tweaked/Updated stuff includes: - Added more ages to roll to see if an Adult will start needing glasses. - Updated One True Hobby Calculator to include the list of sub-hobbies. - Updated Additional Calculators to include the Age-Up Checklists. - General grammar and link fixes throughout.
Enjoy!
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Gameplay Rules Update
Second ever post (it’s new to me to have actual followers now!) but I’ve FINALLY sat down and updated my Gameplay Rules section. New stuff includes: - New Primary Aspiration Calculator (Based on Sophie The Puffin’s calculator but balanced) and my old primary method was changed to the secondary aspiration method - New Turn Ons + Turn Off eligibility calculator - New Mid-Life Crisis Rule - New Rules for buying Aspiration Rewards Tweaked/Updated stuff includes: - Added link to the mod that removes the age limits on interests in the interests section - Removed my old LTW eligibility calculator and now just have a link to Lamare’s new LTW’s on modthesims - Tweaked my population control rules - General grammar fixes throughout Enjoy!
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