funktroniclabs
funktroniclabs
Funktronic Blog
81 posts
Funktronic Labs is a funky-fresh independent game development studio that focuses on bringing creative experiences through games and other interactive media.
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funktroniclabs · 8 years ago
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COSMIC TRIP - BUILD 45
https://gfycat.com/EagerGrouchyIcterinewarbler
♪ THE LABS ARE RUNNING OVERTIME ♪
We're reworking a lot of larger strategy-mode stuff in this patch. There's a bunch of new content, a few placeholder contents, and general balance changes to fill out strategy mode.
The strategy AI got a general rewrite to handle economy better - now it will correctly mine crystals and use them to create units. If you control the crystals, you control the enemy. Don't let it expand to take over too many crystal areas, it will overwhelm you. Turtling inside your base will likely not go well for you!
Base building now requires a Cosmic Plug building. This will mean expanding to take a new crystal area, or control somewhere defensively, is a significant investment. Make sure you pick the right place and keep your base expansions safe.
https://gfycat.com/GenerousKnobbyIndochinesetiger
There are some work in progress buildings - the hypno tower, the turret, and the enemy heart. These will get graphical upgrades soon, but they need some testing in strategy context. Hypno tower will fill your vision with cosmic madness. Turrets will simply shoot you.
The enemy heart building is the new win condition - push the enemy back and destroy it to finish the round. We'll be making it more challenging in upcoming patches.
There's a huge amount of balance, timing and pricing tweaks to list one-by-one. We're doing playtests daily and changing things wildly as we go. Stay tuned and any balance/testing feedback is super useful right now; the 1.0 patch is really soon so only a few more cycles of balance tweaking to go.
PS: leaderboards will be wiped soon!
Changelist:
update unity to 5.5.2p4
reworked waterfall scene spawn area
reworked enemy AI strategy / economy
added new building cosmic plug building
added new enemy slippy boy
added placeholder enemy heart structure
added placeholder enemy hypno structure
added placeholder enemy turret structure
added health bars to enemy buildings
added resource patches to minimap
added spawn areas with starting base
added fabricator multi-disk insert
changed to allow many workers to kill enemy structure
changed many balance / economy settings
changed to allow tool usage while map open
fixed building hologram placement
fixed compressor battery ejecting bug
fixed crash bug (unity bug)
fixed crash when roller enemy target dies
fixed crystal occupation handling for worker drones
fixed enemies getting stuck half-dead
fixed enemies pathfinding through player bases
fixed enemies spawning at 0,0,0
fixed enemy building rune pull range too high
fixed friend bot not enabled, oops
fixed macaroon shooting dead objects
fixed many cave collider issues
fixed many general movement issues
fixed many pathfinding issues
fixed map buttons colliding when closed
fixed map various issues
fixed orb enemy collision issues
fixed physics drag on items in water
fixed score uploading when lose round
fixed skybox in post-death sequence
fixed various enemy builder bugs
improve building placement to show invalid location
improved builder enemy general movement between bases
improved haptics on death sequence
improved map icons sizes
improved minimap performance when lots of enemies
improved money UI positioning
improved workers handling full compressor
reduced HUD enemy notification range
reduced drone enemy scan range
removed teleporter rune locks
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 8 years ago
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COSMIC TRIP - BUILD 44
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https://gfycat.com/BlondTenseCurassow
♪ FRESH FROM THE LABS ♪
Today is a big change! We've added a whole new segment of map that pat has been working hard on for a very long time. Try it out in strategy mode. This also marks a large change in strategy mode - the map is much larger now and you'll have to play a lot differently. Capture important nodes and hold them against them enemy. Use your crystals efficiently because they will run out. Don't let the enemy pressure you back too much, but keep your areas protected!
https://gfycat.com/BewitchedElectricAfricanwilddog
The bubble slingshot wasn't working out as fun as we hoped. While slingshot aiming is a kind of fun mechanic, for the bubble it didn't really add any value. It's now a bit more simplified and less about single shots and more about just dropping a pile of bubbles to cover/protect an area. It should be easier to use as an off-hand weapon now, and be worthy of spending resources on upgrading. Bubbles now do damage when they burst, and they will burst over time if left alone.
Finally we have health bars for drones, enemies and buildings. Sorry for the delay! We actually tried a bunch of styles that didn't work so we kept scrapping the idea, but it turned out okay this time. There's also a neat new damage flash effect. Enemies also now drop crystal and ectoplasm 'loot' pickups.
We've added some path-finding to allow drones to travel across the node structure instead of in straight lines. Enemies will be using similar logic to travel across the map - it's a bit rough in this first version, we're still improving it so hold out for next patch.
Please drop any feedback on strategy mode, it should play quite differently to earlier builds!
PS: leaderboards will be wiped soon!
Changelist:
update to unity 5.5.2p2
added new cave area
added new bubble gun
added crystal loot drops
added new hit point display
added new damage flash effects
added path highlights on map
added new pathfinding
added support for teleport by touch+trigger
added loot drop config per enemy type
changed bubble to auto-pop after time
changed bubble to damage on pop
changed crystals to not regen anymore in wave mode
changed economy balance overall
changed spawn points to edges of map
fixed battle bots orbit in confined spaces
fixed friend bot eye in spaceship
fixed harvest beam getting stuck
fixed macaroon bullets when macaroon get hit
fixed rare crash in coroutines
fixed some missing audio cues
fixed teleporters becoming non-interactable
fixed various collider issues
improved drone local movement
improved ectoplant collision
improved enemy building placements
improved enemy local movement
improved enemy spawn effect
improved fog visual settings
improved friend drone physics
improved graphics in waterfall stage
improved various haptics
increased crystal patch resource
increased fabricator build speed
increased worker mining speed
removed dual wield research requirement
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 43
https://gfycat.com/HospitableCaringAntarcticfurseal
♪ FRESH FROM THE LABS ♪
We've reworked research and upgrades - there should be lots of different approaches to the research path you take now.
The bots now all have an upgraded version which costs more and is generally more effective at everything. They're slightly larger and sparkly for now, and cost a little more. Build the research building to unlock the disks for purchase.
The weapons now all have three levels of upgrade, and they are all unlocked from the start. The default power level is slightly less than before, but the upgraded versions are more powerful. The shield now also can do a shield-bash for damage. Build the research buildings to automatically power up the weapons.
We added a new Beacon building. This is still being worked on in the design, but right now when activated it will bring a lot of attention from enemies to that particular area. It might not be super useful right now but when the strategy map is expanded it should have more use as a decoy/lure.
Finally, just a lot of fixes and tweaks, optimizations and balance changes. With all the new research and unlock related changes balance is quite likely to need tweaking - please drop feedback on the forums or discord!
UPDATE: we also moved office this week and fixed a ton of bugs - finally got a build up!
Changelist:
update to unity 5.5.1p3
added new beacon structure
added new menu icons for research buildings
added homing toward ectoplants for disc
added teleport by trigger
added upgraded battery
added upgraded bomb
added upgraded tools (default, +1, +2)
added upgraded version of each bot
added ectoplants to waterfall
changed strategy 0.5 to spawn some scouting groups
changed all tools start unlocked
changed shield mechanics (dmg on hit, shockwave on break)
changed starting resource values
disabled GPU jobs, slight performance drop (unity 5.1.1p3 crash bug)
fixed crystal crash when fully used up
fixed bomb not killing ectoplant
fixed debug wave call calling too many waves
fixed map UI scale issues
fixed map zoom extents
fixed player/enemy starting in wrong node sometimes
fixed roller enemy ai in waterfall
fixed slingshot bubble audio
fixed various localizations
fixed various roller enemy logic
increase strategy 0.5 expansion rates
increase waterfall scene platform size
optimize enemy spawn blob effects
optimize scene performance
optimize waterfall scene
reduce wave rate in chill mode
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 42
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https://gfycat.com/FlatCelebratedAnt
GIANT UPDATE.
We have a new Waterfall map. This is a simple wave mode for now, with some nice new scenery for you to enjoy. It's much larger than it looks. We'll likely be adding some specific mechanics for this map as time goes on.
Added new chill mode; this is desert wave mode, but at a much lower pace and more relaxed play style. If you want to take it easy, or just experiment, this is the mode for you.
We've changed a ton of balance related stuff, and economy / research related stuff. You'll have to buy the new research buildings to unlock / upgrade tools. The drones are generally much stronger overall. Difficulty curves for waves and strategy 0.5 is smoother at the start but still ramps up well.
The strategy 0.5 mode now has a new enemy builder which flies around and builds (instead of buildings magically appearing). There are also now two building types - each one spawns different enemy types.
If you had any issues with previous balance, please try out the waves mode, waterfall or strategy 0.5 modes and let us know how you feel about the changes! (discord or steam forums)
IMPORTANT: a lot of people had a crash issue - we painstakingly built a repro case and unity managed to get the bug fixed. Thanks everyone who submitted reports, it's super helpful. Thanks to everyone in discord helping test out the builds as we experimented. <3
Changelist:
update to unity 5.5.1p1 (fixes recent crash)
added new waterfall map
added new chill mode
added new enemy building type
added new builder type enemy
added new ship menu icons
added new tool research building types
added audio for slingshot
added control lines between map teleporter nodes
added limit single research building per type
added mini ectoplant patch
added new icons / effects to minimap
added sfx for bomb
added particles when roller enemy hits something
added weak attack for worker drones
added tooltips to game mode selectors
fixed crash in friend bot audio playback
fixed crystal material render issue
fixed drone damage particles stuck on
fixed hit effects on roller enemy when invincible
fixed laser bot drag when pulled soemtimes
fixed various localization isues
fixed audio background loading bug
fixed bubble enemy not taking damage when popped
fixed crash when harvesting depleted crystal
fixed physics so physical collisions can damage
fixed roller enemy taking no damage from assault bot
fixed various leaderboard issues
fixed various map issues
optimized ectoplant area enormously
optimized fabricator particles
optimized world rendering
improved antibody movements / attacks
improved assault drone movement / attacks
improved assault drone orbiting tower
improved friend drone movement
improved drone movement between nodes
improved controller graphics when using minimap
improved death sequence placement / effects
improved plant pot effects in spaceship
improved structure placement check to be less strict
improved wave difficulty curve
improved drone thruster particles
improved strategy0.5 mode general mechanics
improved wave mode general mechanics
changed roller enemy to damage buildings
changed shield to do damage on hitting enemy
increased drone health overall
increased drone damage overall
increased turret damage
increased worker drone efficiency
increased initial bot population cap
reduce assault drone attack range
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 41
https://gfycat.com/IlliterateMemorableDrafthorse
https://gfycat.com/SophisticatedLateBlacknorwegianelkhound
https://gfycat.com/SerpentineDeepHalcyon
Lots of exciting changes and new stuff today. First off, we have the first pass of the Command Map in the game. Here you can quickly get an overview of the world, and command your bots from point to point. As the strategy maps expand to cover larger areas, this becomes super necessary.
Secondly, we added a new grenade item that you can use to make use of ectoplasm. This is sort of a panic / emergency item that you'll want to use when things are in trouble. It makes it worthwhile to keep control of ectoplasm resources.
Thirdly, we overhauled the game modes and shifted some of the strategy-like wip content into the wave modes. This means the wave/survival modes will have all the research buildings and upgrades, drone population caps, etc. The game modes right now are:
Tutorial: simple 10 wave introduction
Waves: survive as long as possible (leaderboards)
Strategy 0.5: simplified strategy mode - destroy all enemy buildings
Endless: constant stream of enemies
Strategy 1.0: still working on this
Wave mode now ramps up significantly faster, and the hard mode is removed. You should have a lot more tools to try different ways of approaching things now. Tutorial is now capped to 10 waves before returning to the menu. You'll have to build the research buildings to unlock various upgrades, and build drone populators to increase your drone cap.
Upcoming changes include ongoing balance tweaks and visual improvements, a new wave mode map (very different style!), the expanded strategy map (3x the current size), and more enemy RTS buildings.
We're still balancing all these new changes, so please write some feedback if you have some thoughts on the state of things!
Changelist:
upgraded to Unity 5.5.0p4
upgraded to steamvr plugin 1.2.0
added new grenade weapon
added new command map
added new return to menu
added new enemy building visual effects
added randomized spawn points
rework game modes (tutorial, waves, pods, endless)
fixed battery getting stuck half into slot
fixed roller enemy animation scale issues
fixed bot movement invalid math in rare cases
fixed bubbles invalid scale values in rare cases
fixed macaroon shot causing unusual unity crash bug
fixed slingshot audio leaking
fixed weapon closing after changing weapon
fixed excess log file printing on startup
fixed various localization issues
optimized ground collision dust particles
optimized audio import / load times
improved thrown object physics
improved dropped ectoplasm effects
improved roller enemy effects
increased drone movement speed between nodes
increased defender bot damage
increased assault bot fire rate
decreased roller enemy health
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 40
https://gfycat.com/SpecificShadyBelugawhale
Hope everyone had a good holiday break. We're all back from various places on the planet, and getting rolling again with work. Today's patch is some tweaks and balance fixes, and new Leaderboards for the wave mode players.
We're still trying to track down a rare unity crash, any info would be helpful. We're updating to a new version for this build - if you had the crash and it went away with this change, please let us know!
Changelist:
upgrade to Unity 5.5.0p3
added leaderboards
change wave mode spawns to attack various bases
change wave mode crystals to be used / respawn
added spaceship gravity change switch
added spaceship airlock switch
added spaceship disco lights
added spaceship funky plants
tweak balance to be harder in general
fix incorrect starting crystal count
fix roller enemy crash
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 39
https://gfycat.com/WateryApprehensiveElver
Work continues on the minimap, command mode and new extended stage. We are experimenting with a variety of ways to handle RTS style commands - trying to find something that feels natural for RTS, but in a native VR kind of way. We'll have some builds of that coming in the new year.
For today's changelist we just have a few tweaks that should improve gameplay in the current modes. Wave mode now handles multiple bases, so it should be a little more challenging trying to keep multiple areas active. Swarm mode was much too easy, so it's been tuned to be much harder now.
The medic bot was expensive and not very effective at healing. It now should move around and heal much faster with less animation/movement delays, and the price is cheaper. This should help keep your unattended bots alive for multiple base management.
There's a rare crash right now in the physics system. We're trying to track it down - if you have any info please let us know!
Changelist:
upgrade to Unity 5.5.0p2
improve portal travel timing
increase pods mode difficulty
add enemy kill sound effects
add more secrets toys to spaceship
change friend drone to stay away more
change wave mode to spawn at multiple bases
increase all drone health
increase ectoplasm drop rates
reduce medic bot price
reduce various ectoplasm costs
improve frisbee homing calculation
improve medic bot faster moving and healing
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 38
https://gfycat.com/SnivelingDisgustingDassie
Today we have a new game-mode that will let us start testing some of the features for the RTS mode. Swarm mode will start spawning enemy pods around the other areas of the map, which will expand and capture adjacent nodes. These pods will spawn enemies which will assault your base, and you'll have to dive in and pull off the ruin pieces to destroy them.
This is a simplified version of some of the mechanics we are experimenting with for RTS mode - we can use this to test moving out into capturing and expanding multiple areas, and have some feeling of fighting back an enemy base. We'll start adding some of the other enemy buildings over the next few builds to make it more interesting.
This mode also has a new set of research buildings which you use to unlock upgrades, and access to tools and weapons. This is still work in progress, feel free to drop some feedback. There is also a population cap increase building, which you'll need to build a lot of to get a large drone army.
We're also working on a map/minimap, which will give you a better overview of where the enemy is and what's going on. This will help for the new environment we are working on that is 3-4x larger than the current one. It's a while away but it will make things much more interesting!
Finally we have a bunch of fixes, tweaks and improvements. We reworked batching and occlusion culling for some good performance gains, which will be necessary on the new larger map. This let's unity handle some things more efficiently than how we were doing it before too.
We made some tweaks to friendbot so he will be a little less in your face -- especially when using the menu. This should help those who were having not a fun time with it.
Changelist:
add debug helper for broken vive controller touchpads
add new teleporter area to main map
add population placeholder building (swarm mode)
add swarm game mode
add research placeholder buildings (swarm mode)
add tool upgrades (swarm mode)
change friendbot to avoid player when menu in use
change friendbot to idle around when thrown away
change physics timestep to 100hz
change shield to have cooldown after broken
fix build menu tilting after placement
fix crash on invalid controller index
fix fabricator building over population limit
fix roller enemy spawning on non-terrain
fix spawn circles staying alive
improve disc weapon trail
improve roller enemy chase player
improve roller enemy death effects
improve roller enemy knockback on shield
improve roller enemy slide effecst
improve static batching (performance)
improve occlusion culling (performance)
increase compressor refine crystal time
increase disc weapon charge times
increase disc weapon homing force
increase ectoplasm attract speed
increase friendbot approach range
optimize enemy movement ai
optimize status UI being drawn when not visible
reduce assault drone scan range
reduce range of HUD notify arrows
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 37
https://gfycat.com/PhysicalUltimateArmyworm
Roller enemy. A combination of ancient artifact stones and alien goop hive mind, this one is a large and dangerous enemy. Keep your shield handle to block it's large melee strikes and slams. It's still a work-in-progress so please give us some feedback. It should show up around wave 10 or so.
Another set of optimizations and fixes for this patch. We're making sure performance stays smooth from build to build, which is a challenge for VR.
Finally, we're working away on all the pieces and parts of strategy mode, and expanding the map to fit the new mechanics. Stay tuned!
Changelist:
add roller enemy
add secret hypercube
balance economy pass
fix achievement text localizations
fix assault bot going to wrong node sometimes
fix audio caching not working correctly
fix disc hit shaking buildings
fix disc not colliding with crystals
fix enemy egg spawn particles  
fix fabricator crash when removing disk
fix handling vr headset sleep mode
fix turret disk slot by disable for now
fix turret not shooting if battery empty
fix vacuum effect when using tool
fix various achievement issues
fix various scene collisions
fix various slingshot bugs
fix worker drone carried item lagging behind
fix worker drones delivery to multiple compressors
change tool select to show lock state
improve fabricator sparks effect
improve vacuum particle effects
improve various particle effects
increase worker drone turn rate
optimize assault drone animations
optimize drone / enemy travel code
optimize menu icon materials
optimize sand ripple scene area
optimize scene loading time
tweak sand shimmer pfx
update LOD for all drones and enemies
update amplify color plugin
update to unity 5.5b11
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 36
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Hello friends! Welcome to the Scientific Research Vehicle, Vibes. This will be your base of operations between missions, and hopefully a nice place to chill out in VR. We'll be adding bits and pieces to it over time (custom game settings, etc).
Sketchfab: https://sketchfab.com/models/d0d1a329c5034678a0fb46697d07c840
We have also done another pass at optimization to handle the expanding map area for ongoing strategy mode work. Keeping on top of VR performance is time consuming but super important for a smooth experience. We'll be continuing to focus on that so that the 1.0 release stays smooth.
Beyond that is a just a handful of minor fixes and tweaks. Ongoing work for strategy + research systems, plus some new enemy / building types. Stay tuned!
Changelist:
add F6 demo mode shortcut
add bubble slingshot tutorial
add input-specific config files
balance various slingshot settings
change friend bot to idle away more
change laser bot to prioritize large enemy
change untracked controllers to show hologram
enable better scene lighting effects
fix fabricator not using battery charge
fix handling achievements not loading
fix harvest beam color
fix invisible text renderings
fix localization text color values
fix missing colliders on hilltop
fix onscreen hud arrow batching
fix randomize resource patches
fix shield tool scale
increase starting money
optimize air fish renderer
optimize on steamvr update
optimize portal effect performance
optimize scene mesh batching
prevent enemies from attacking in tutorial
remove turret from demo scene
tweak anti-aliasing for better quality
tweak lod for better quality
tweak shadow for better quality
various achievement fixes
various script optimizations
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 34
Hello friends! We've just returned from our trip all about California. We attended Oculus Connect 3 and Steam Dev Days 2016, trying to learn and share everything we can about VR development from the best and brightest in the industry. We were also fortunate enough to demo at IndieCade, which is always full of interesting games that are inspiring to see.
This week's build just has some minor hotfixes, no more events for the next two weeks so stay tuned!
Changelist:
fix disc weapon homing
fix disc dropping into floor when cancelled
fix missing asset on turret bullet
update tween plugin
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 33
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https://gfycat.com/FineInfamousKagu
Today's new feature is the bubble slingshot. The disc weapon is a combat staple, but sometimes  you need to have tools to support your combat bots, rather than simply add more damage. The bubble slingshot lets you set up a zone of control with bubbles that will snare the enemy. To recharge bubbles you shake the controller, of course.
It's especially useful for keeping your worker drones safe by dropping a bubble zone around the crystal area. There is still some polish and tweaks on-going for this weapon, so feedback would be very welcome - how/why it was useful to you, what felt good or bad, etc.
The minor bonus feature today is a new wave mode 'Hyper'. This is some tweaked wave mode settings that spawns steadily over time, all over the map. We tested with some night mode lighting to see how that feels - this is also work in progress!
Changelist:
added hyper wave mode
added night scene
optimize tutorial scene
added environmental ruins
cleanup internal pylon code
optimize worker drone scanning
fix rare crash on object kill
fix battery lock in demo mode
fix many particles not destroying after completion
fix turret insert holograms not appearing
fix bug causing objects to travel to infinity
change disc melee to not break
tweak disc homing force up
improve disc melee hit detection
improve disc melee hit effects
demo mode turret infinite charge, faster shot
rts mode work in progress
spaceship work in progress
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 32
We've added a new transition effect for moving between scenes and starting up the game. You can see it in action here:
http://gfycat.com/CorruptGroundedKudu
Today's build also has a ton of fixes, polish and internal updates. We upgraded to Unity 5.5, replaced our particle effects plugin and fixed a ton of outstanding bugs. The particle system was taking 3-4ms per frame (out of 10ms~ total), and now it is down to 0.5ms. There should be a good performance improvement for anyone who was CPU bound before.
Steam was not overwriting config files when we updated them if they were locally modified, so we split the Default.json file into two parts: Default.json which is read-only now, and overwritten by updates; and User.json where you can add values to overwrite the defaults. This will not be overwritten when steam updates - there is a version value now so make sure you keep them synced.
tldr: hypercube transition, large cpu optimization, many fixes
Changelist:
update to unity 5.5
add User.json for custom config overwrites
add async level loading during transition
add controller handedness detection
add demo mode
add demo thanks for playing text
add new hypercube transition scene
add player hit sounds
add pre-placed buildings on tutorial
add tutorial helper icons
add versioning to user config files
add config settings for wave spawn amounts
change Default.json game settings to be readonly
change balance (assault drone price down, defender price up)
change battery slots to be locked during tutorial
change hud reticle to scale with enemy radius
change menu to allow point and click
change tutorial popups to have different colors
change tutorial to be shorter and simpler
fix assault bot trail effects
fix collision issue on tutorial scene
fix collision layers on structure buttons
fix demo mode wave timing
fix drone beam effect orientation
fix economy tutorial spinning with icon
fix ectoplant / crystals on tutorial scene
fix ectoplasm receive particles not destroying
fix friend bot double confetti
fix grabbing multiple turrets simultaneously
fix harvest particles on drone
fix medic bot beams error
fix menu input not working after bot touching
fix menu opening
sound wrong sometimes
fix mesh combiner duplicate warnings
fix mobius effect on turret
fix rotation on vr rig setup
fix some incorrect shield collision flags
fix spatialization on hud sounds
fix turret controller holograms showing up incorrectly
fix tween crash on menu
fix various tutorial text
improve disc weapon homing curve
improve shield regen effect
improve turret gun sounds
improve turret haptics
increase fighter bot health
optimize particle effects (removed particle playground)
optimize synth menu close check
optimize tutorial enemy queries
reduce ectoplant patch density
reduce fighter drone scan range
remove index numbers on tutorial
remove particle playground plugin
disable twitch in demo mode
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 31
This week we added a new experimental HUD display for health / damage, and for notifying nearby enemies. This helps a lot to track down the last few enemies in a wave. It will be useful for tracking sneakier enemies in strategy mode in the future.
https://gfycat.com/FatherlyMajorAffenpinscher
We also have some solid performance improvements in this build. After various experimentation we did some custom mesh combining scripts for unity which helped a lot (see below for link to code).
Our internal build last week had a few issues so we took some time aside to get through some of the bugs that have been accumulating. Thanks to everyone reporting bugs on trello, it helps a lot for us to just focus on getting on with fixing when they're all listed up like that.
We thought it might be nice to start sharing some code snippets for any unity developers who are playing the game. Here's a couple of scripts useful helpers:
MeshCombiner Unity script: https://gist.github.com/kalineh/3368ea63b9a6d29aabd92847c2547038
PrefabStatus Unity Script:
https://gist.github.com/kalineh/0d439a107517510c28606f31478c37dd
Changelist:
new: hud enemy notifications
added mesh combining optimizations
added F5 restart key
added assault drone sounds
added ectoplant sounds
added spawn extra airfish in ectogrove
fix airfish spawning
fix bullet not hitting ectoplant
fix chinese (trad) localizations
fix defender bot rare crash
fix defender drone knockback non-enemies
fix defender drone not doing anything
fix disc weapon expiring while held
fix friend bot emitting hearts wrongly
fix grabbing battery with both hands
fix hud arrow posiitons
fix macaroon aiming at body not head
fix money display when over 1000
fix turret knocking back non-enemies
fix twitch integration not displaying
fix unable to equip bug
fix various input issues
fix worker drone catching bullets
fix various internal input code
optimize batching on environment
optimize various minor areas
cleanup particle effects internal
increase player health regen time
tweak shadow quality / performance
tweak frisbee trail
tweak particle effects
update localization plugin
upgrade effects polish
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 30
This week is some minor fixes and tweaks. We're working on some optimizations and a couple of bigger new features in the background. Stay tuned next week for something new and shiny!
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Changelist:
added ectoplant random scaling
increase ectoplant regrow time
increase orb enemy health
reduce antibody attack speed
fixed airfish not spawning
fixed friend bot derping into ectogrove
fixed camera depth sort issue
cleanup input device detection handling
optimize sand shader
optimize flora shader
optimize various particle effects
change assault drone to not follow between nodes
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 29
Behold the Ectoplant! The most effective way to collect ectoplasm in the known universe.
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Resource collection for crystals is interesting because you have control over the process in a lot of ways. You can balance resource investment and time into drones or manual mining, and expand multiple bases, and seek out the gold crystals for extra.
However, collecting ectoplasm leaves you at the whim of the random drops from enemy. This weeks patch starts to address that by adding Ectoplants. You can go and find an ectoplant grove and collect them yourself. This gives you some control over dealing with ectoplasm if you're after a specific item or upgrade, and are will to trade time to go and collect it.
The resources also shuffle around a bit on the non-tutorial maps. This means each playthrough the location of crystals is a little different. This should help make things a bit more dynamic. As we add more maps and enlarge the current map, this will get more interesting.
On top of that, we just have a bunch of small fixes and performance tweaks. There's a lot of stuff we're working on in the background which we'll have for you soon too!
Changelist:
added ectoplant
added ectoplant groves to scene
added resource randomizer
balance economy pass to reduce ectoplasm
reduce fighter drone move speed
reduce fighter drone scan range
reduce medic drone move speed
increase macaroon shot rate
fix viveport path issues
fix friend drone spamming alerts
fix friend drone crash
fix friend bot particles issue
fix medic drone particles stuck on
fix assault drone moving into ground
fix teleport sound
disable some logging for performance
disable single pass stereo rendering
tutorial enemies now wait till you attack
tutorial music play timing improved
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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funktroniclabs · 9 years ago
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COSMIC TRIP - BUILD 28
It lives, it's alive! The Assault Drone. This drone is fast and mobile, and will help keep enemies distracted and away from your worker drones. Mix them in with the defender drones to maximize their effectiveness.
Assault Drone 
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Cosmic Trip - Assault Drone by Funktronic Labs on Sketchfab
We've also added a new Skybox configuration system. This is work in progress, and we'll move towards more configurable mixing and matching of skybox + scene. For now we've made the Hard Mode map set as the new Dawn style.
Changelist (build 28):
added assault drone
added skybox changing system
added dawn skybox to Hard mode
balance pass on economy settings
updated steamvr plugin to 1.1.1
enable gpu jobs
reduced master volume
improve disc weapon physics
improve ectoplasm to drift closer
tweak worker bot avoidance movement
fix player input enabled when dead
fix quality settings stuck on low
fix crash in controller code
fix particles in main menu
fix crash when mining crystals by hand
fix crash in tutorial
fix drone worker crash catching some items
fix shield tutorial appearing multiple times
fix caught disc weapon vanishing while held
fix drone upgrade settings
fix steamworks initialization across scenes
fix stats display issue when controller disconnects
fix disc hitting self shield
fix disc being grabbed while charging
fix collecting double ectoplasm
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o
Stay funky!
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