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Hello Gaaaaamedev!
Since last January, I’ve been compiling list of interesting gamedev resources and sharing them on my old school Facebook groups. I got a lot of positive feedback and they encouraged me to share them publicly. I chose to save the old one on a Google drive (below) and to translate the new one and put them here. Please be aware they may be biased by my personal and professional experience, and by the person I follow. Also, they don’t reflect novelty but rather what I read or watched in the previous week. [french] https://goo.gl/VygY1r
Content I consider “Must watch” is introduced with a ⭐️. 📝 is for an article, 🛠️ is about any kind of tool or asset and 🎞️ for a video.
Let’s go!
📅 EVENT 📅
⭐️ Indiecade Europe was announced officially! It will take place on October 30 and 31 at the CNAM! A few speakers and guests were already introduced. You will also get the opportunity to show your creation at the event’s “Show & Tell”! There’s also an evening event on Monday and discount for students! It’s really a great event and I hope to see a lot of you there! http://indiecade-europe.eu/
⭐️ L’indecadence, the unofficial party will also take place on the 30! The team is currently looking for a game to display! (And if you were already here last years, I’m pretty sure this year will be even better!) https://docs.google.com/forms/d/e/1FAIpQLSe3P7Jrv7gdDDrz_3vQF1VXUgHwEYV965HDP6PbGLMkGJOqvQ/viewform
Submission for ALT-CTRL-GDC is open so submit all of your alternative controller game there! http://www.gdconf.com/news/alt-ctrl-gdc-needs-your-unique-alternative-controller-games-2/
🎮 GAME DESIGN 🎮
The simplicity of Heat Signature character generators and how it allows for great stories. (The video makes it sound simple but the game is really great!) 🎞️ https://www.youtube.com/watch?v=y-3xJ86zNaQ
⭐️ [French] Climbing (in game), as seen by Geraud! 🎞️ https://www.youtube.com/watch?v=zlZOOIIdKNw
Our tendency to kill the creator of the world we’re exploring in games. 📝 https://www.rockpapershotgun.com/2017/09/19/death-of-creators-dishonored-portal-bioshock/
[French] A small analysis of Idle Games. 📝 https://www.chroniquesvideoludiques.com/asmr-capitalisme-cas-idle-game/
A detailed comparison of Metroid 2, AM2R and Samus Returns by GameMakerToolkit 🎞️ https://www.youtube.com/watch?v=8WkEoYvlUF0
A long overview of Turn based battle system in JRPG 📝 https://www.gamasutra.com/blogs/FelipePepe/20170922/305783/The_Art_of_TurnBased_RPGs_I_Menubased_battles.php
The RunJumpDev collective uploaded Vector 2017 talk to YouTube, including this one, by Aleissia Laidacker, about creating and using gameplay system. 🎞️ https://www.youtube.com/watch?v=HpvOM64sfj0 Or this one where C418 (Minecraft’s Sound and music designer) give us some tips on how to use music in games (Even through the quality of the recording is not that great). 🎞️ https://www.youtube.com/watch?v=VfdoiI95VEw
⭐️ A long postmortem of he Binding of Isaac 📝 https://www.gamasutra.com/view/feature/182380/postmortem_mcmillen_and_himsls_.php And another, of Crash Bandicoot 📝 http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
⭐️ Kate Gray talk about local multiplayer game and a few ideas to make them even more special! 🎞️ https://www.youtube.com/watch?v=KaAlDvToGB8
Some classic idea to improve a plateformer’s game feel. 📝 https://www.patreon.com/posts/gamemaker-tips-14531948
🎨 TECH ART 🎨
How to write a triplane mapping shader. 📝 https://gamedevelopment.tutsplus.com/articles/use-tri-planar-texture-mapping-for-better-terrain--gamedev-13821
A short overview of a rendering pipeline for artists. It also talks a bit about optimizations. 📝 https://jesshiderue4.wordpress.com/real-time-rendering-an-overview-for-artists/
Matt Nava explain some of the technique used by Giant Squid Studio to make Abzu look amazing. (The portal Card thing is genius!) 🎞️ https://www.gdcvault.com/play/1024409/Creating-the-Art-of-ABZU ⭐️ And the same thing for Firewatch by Jane Ng of Campo Santo 🎞️ https://www.youtube.com/watch?v=hTqmk1Zs_1I&feature=youtu.be
⭐️ A Talk by Simon Trümpler where he shares four clever solutions that use textures map. For instance, to animate smoke, rain or liquids. 🎞️ https://simonschreibt.de/gat/cool-stuff-with-textures/
In Tomb Raider, tree shadows are actually textures. 📝 https://kosmonautblog.wordpress.com/2014/03/04/tomb-raider-static-shadows-trick/
A recreation of some of the rendering technique used on Link in WindWaker 📝 https://medium.com/@gordonnl/links-expressions-eb7beae2c62c
A lot of optimization tips used by ActiveTheory in their 3D rendering of hogwarts for Pottermore. 📝 https://medium.com/@activetheory/hogwarts-a66678d66283
⭐️ This article explains exactly what happens when Doom render a frame. 📝 http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
Short explanation of multiple ToneMapping formula. 📝 http://filmicworlds.com/blog/filmic-tonemapping-operators/
🎨 ART 🎨
Jonathan Van Immerzeel’s tips on how to create Stylized environments with unity. 📝 https://80.lv/articles/unity-shaders-for-stylized-scenes/
How Ikenfell find its art style 📝 https://medium.com/@ChevyRay/the-art-visual-language-of-ikenfell-16739c8459d4
⭐️ Inktober already started but it’s the perfect opportunity to get better by creating a drawing every day for one month! 📝 http://mrjakeparker.com/inktober
Some people recommended me these two YouTube channel that explores video game landscapes! Maybe it can inspire some of us? Example with Toussain in The witcher 3 🎞️ https://www.youtube.com/watch?v=GrgtfkJNFvo&t=1s and Volskaya Industries in Overwatch 🎞️ https://www.youtube.com/watch?v=K8gUkbXxczQ
Studio MDHR animation process on Cuphead! 🎞️ http://gdcvault.com/play/1024315/Animation-Bootcamp-Cuphead-Process-and
⭐️ A short guide to typography 📝 http://pierrickcalvez.com/journal/a-five-minutes-guide-to-better-typography
⭐️ How Firewatch art style came to be and how the team at Campo Santo managed to go from concept art to a full game! 🎞️ https://www.youtube.com/watch?v=ZYnS3kKTcGg&feature=youtu.be
⌨️ PROGRAMMING ⌨️
The story of a Guitar Hero bug solved ten years later! 🎞️ https://www.youtube.com/watch?v=A9U5wK_boYM&feature=youtu.be
A great overview by Kate Compton of some procedural generation techniques. (If you’re interested also check out her GDC2017 talk ) 📝 http://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
Why did RockMilkGame chose to use Godot Engine! 📝 https://medium.com/@rockmilkgames/why-godot-engine-e0d4736d6eb0
⭐️ How does lighting work in the 2D Plateformer Celeste 📝 https://medium.com/@NoelFB/remaking-celestes-lighting-3478d6f10bf
A few experimentation with animated Procedural mesh. 📝 http://yankooliveira.com/index.php/2016/04/03/poor-mans-sky-experiments-with-procedural/
A small script that allows you to start coroutines inside the unity editor. 🛠️ https://gist.github.com/LotteMakesStuff/16b5f2fc108f9a0201950c797d53cfbf
Two very simple skybox shader examples. 🛠️ https://github.com/keijiro/UnitySkyboxShaders
💰 MARKETING 💰
How to announce a game in 2017 📝 http://www.gamesindustry.biz/articles/2017-09-12-how-to-announce-a-video-game-in-2017
Dannette Betty’s advice on how to do self-promotion. 📝 http://www.danettebeatty.com/my-process/2017/9/13/self-promotion-3-
⭐️ And some tips on how to improve your content for twitter! 📝 https://www.polygon-treehouse.com/blog/2017/9/25/indiedev-eyecandy
🤔 MISC 🤔
Why is constraints good for creativity? 📝 http://pierrickcalvez.com/journal/how-restraint-will-fuel-your-creativity
Eeve Somepx is creating some amazing pixel font! 🛠️ ️https://somepx.itch.io/pixel-fonts 🛠️ https://somepx.itch.io/more-fonts 🛠️ https://somepx.itch.io/from-patreon-vol-1 🛠️ https://www.patreon.com/somepx
The first part of Noclip's documentary about CD Projekt and the Witcher. 🎞️ https://www.youtube.com/watch?v=uNZkTk5gLuo
Why are gamer not always happy about knowing how video games works! 📝 http://www.rollingstone.com/glixel/features/game-creation-magic-w503332
An archive of thousand video game maps, sorted by Console 🛠️ http://www.vgmaps.com/Atlas/
Keep being awesome! ❤️ 💛 💚 💙 💜 🖤
https://twitter.com/grifdail
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I’ll trush you’ll understand the reference to another masterpiece without me having to name the game !
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Circle of watercolour... Btw? You can buy a shirt with this one here : https://www.redbubble.com/fr/people/grifdail/works/27616038-circular-paint
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❤️❤️❤️❤️
#creative coding#constellation#animation#processing#generative art#stargazing#stars#Procedural Art#shooting stars
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Cityscape at sunset By the way, you can buy a shirt with this one here https://www.redbubble.com/fr/people/grifdail/works/27478996-cityscape
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#moon#planet#space#planetscape#generative art#processing#Procedural Art#geometric art#creative coding#generative
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Mountain and MoonLight
#processing#Procedural Art#generative art#creative coding#mountains#moon#nightsky#lowpoly#geometric#geometric art#gradiant
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#creative coding#Procedural Art#processing#Triangles#triangle#gif#generative art#animation#geometric art
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Welcome to the primordial sea Today’s sketch is inspired by @giantsquidology‘s abzu !
#processing#Procedural Art#creative coding#sea#seascape#seascene#generative art#abzu#fish#abzu game#alga#underwater#monochrome#ocean
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Mountains
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Pixel sky
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Divided (Part 4 - Specials)
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Divided (Part 1)
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