julfr
julfr
Julfr
144 posts
/ˈjuːlfʁ/ She/Her ||| 🏳️‍🌈Does art, likes videogames
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julfr · 1 day ago
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Ezekiel and Seabiscuit got official refs for artfight !!!
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You can attack them here >:3
https://artfight.net/character/6670778.ezekiel-tempest-seabiscuit
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julfr · 9 days ago
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Be free! *throws OC out of the plane*
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julfr · 17 days ago
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Would you ever sell your TLD art as prints? I really like your work!
Omygosh thank you! Mmmmaybe someday I will.
I think only a few would work as prints though. Also I have no idea how to set that up lol
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julfr · 21 days ago
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It’s that time of month
@adhdchaosbean had the idea and I made this in May. Forgot to post it here so now you have it
(Adding some more info vvv)
Affects female survivors. Or yknow individuals with ovaries.
Effects:
Increased Fatigue loss, Bleeding (Wow), Cramps and/or Headache
This form of Bleeding is not lethal. The main thing it does is give the survivor a scent value that doesn’t go away. It can only be halved by treating it with bandages. One every 24 hours or something.
The survivor can get Cramps and/or headaches/Migraines. Both give blurred vision and distorted sounds (like pain affliction) while Cramps would also cause the screen to shake/stumble when walking (like sprained ankle). Can be normally treated with Pain relevant items.
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julfr · 21 days ago
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would you like to put the period affliction on main tumblr and not just the community?
I thought I did but apparently not. Thanks for reminding me
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julfr · 21 days ago
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The Werewolf challenge cover as a standalone image
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julfr · 23 days ago
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What if The Long Dark… but Werewolf
(Original idea by Qille on YouTube)
Down here is some more stuff vvv
This started as an affliction but now it resembles more of an idea for a challenge mode like Darkwalker (but longer or endless. Because otherwise that would be boring).
The survivors “goal” is to pay attention to the moon phases to take the necessary precautions in time and not turn into a werewolf. Or they can if they want but they get a bunch of debuffs like Intestinal Parasites because the werewolf definitely ate some things that the survivor shouldn’t.
The survivor can prevent/control the transformation with two methods:
Safehouse Barricading:
Like the “clear junk” option but it takes time and resources to barricade windows, doors, etc. This doesn’t prevent the transformation but prevents the werewolf from leaving a the safehouse. There could be a chance that the barricades break and the werewolf escapes but doesn’t get too far. (Who let the dogs out?)
Wolfsbane:
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A plant that can be burned and gives the survivor an effect that as long as it lasts prevents the transformation. But it also applied the Pain and Herbal Poisoning afflictions.
Because Wolfsbane is really really poisonous. I originally wanted to make it into a potion/tea but while that would prevent the transformation it would do that by killing the survivor. Task failed successfully I guess. So smoke that’s still a bit poisonous but not by that much it is.
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julfr · 29 days ago
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All the food
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julfr · 1 month ago
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Dude (Ezekiel) and his cat (Seabiscuit) :3
characters belong to @ezandaces
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julfr · 1 month ago
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Witcher and ArcaneWitcher Alchemy stuff from uuuuuh January
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julfr · 2 months ago
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Psychological Afflictions because games keep getting them wrong and I wanted to take a shot at them
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Bit more detailed info here: vvv
Mental Health Risk:
- it would be a hidden statistic like Vitamin C or Cabin Fever. Called Resilience or whatever
- reduces slowly over time but there are factors that impact it negatively or positively. Like being near dead bodies and getting attacked (negative) and stayin’ alive or reaching milestones (positive)
- there are specific factors that either make their respective affliction worse or help cure them by increasing resilience
- when it reaches 20% remaining you get the risk affliction. At 0% one of the three psychological afflictions manifests, depending on player history/actions
Depression:
- usually other games just apply a grayscale filter and say “you sad :(“ and call it a day
- this ones theme is Progress Hindered. You can sleep or you sleep too long and also your skill progress gets stunted and reset a bit because screw you.
- 50% chance to get either Insomnia or Hypersomnia. The latter makes the survivor sleep longer by 1-5 hours but doesn’t restore fatigue for those extra hours
- “something or someone to hold onto” I made these with a multiplayer setting in mind. Being social is better to mental health than being isolated
Anxiety:
- it’s basically the risk affliction but with light effects. Supposed to be the easiest to manage
- it has a bar that increases. The higher it gets the higher the frequency of effects.
- they are more to keep the player on edge than affecting the survivor directly. YOU are affected as well, don’t just ignore this. Was that twig snap just a sound or a wolf nearby. Who knows
- also another effect I forgot to put there: Fake suffocation risk. All the visual effects for the suffocation risk affliction including the UI info but as soon as the counter reaches 0 nothing happens. Get trolled lol
PTSD:
- main theme: past trauma (obviously)
- gives Insomnia and problems with struggles
- big thing is Flashbacks: they happen randomly or when fitting triggers are present (let’s use a wolf attack and a Sprain/Break affliction as an example). There are Audio and Visual aspects
- Audio: Sounds Echo or repeat. A wolf sound is heard and fake sounds continue for a while after that. Sometimes there isn’t a wolf anywhere nearby anymore. Or sounds get replaced like a broken stick sound gets replaced with a broken bone sound
- Visual: Usually accompany the audio. It’s a subtle but noticeable overlay at lower opacity. Like a wolf at 50% opacity jumping the survivor, charging or standing (there. MENACINGLY). Or a fake affliction notification but you didn’t actually get the affliction
Ya I think that’s every important thing. Thanks for reading until here
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julfr · 2 months ago
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some TLD badges and feats i made for survivor ocs and for fun
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julfr · 3 months ago
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Transparent stills
Day
Night
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julfr · 3 months ago
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Nighttime Aurora in The Long Dark
Another version of my previous landscape. Figuring out how to do auroras.
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julfr · 3 months ago
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More Long Dark scenery.
Went more simplistic than last time. I think I like that more
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julfr · 3 months ago
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Shut close the jaws of Oblivion
Oh my god it’s him! John Oblivion!
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julfr · 3 months ago
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Bit of landscape/background practice
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