krookz-weeb
krookz-weeb
Xenobabe Chronicles
67 posts
First thing I wanna make clear, I post on a whim, I have no schedule, keep that in mind if you decide to follow me. I'm obsessed with Xenoblade Chronicles. I'm generally not a Tumblr enthusiast, but I've seen some good and I love art so I might as well tolerate the awful stuff. My Favorite character in the XC1 is Riki. My favorite character in XCX is Elma. I hope my favorite character in XC2 will be Nia.
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krookz-weeb · 7 years ago
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I got bored, so I made this.
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krookz-weeb · 8 years ago
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krookz-weeb · 8 years ago
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Just beat Xenoblade Chronicles 2.
Not so much a review as just thoughts, also no spoilers.
Kind of annoyed you have to stick around after the credits to see the full ending, it takes away from the immersion for me. Here's a bunch of short thoughts.
1. Poppi is by far the character I connected with the most during the final minutes of the game.
2. Pyra's implied words in the ending left me wanting more rather than being satisfied.
3. After the game ended it had me save, which made me think there was a post game, this is not the case, sad.
4. The architect's identity was weird. I honestly wish they were just some rando.
5. Nia is still my favorite.
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krookz-weeb · 8 years ago
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Just finished chapter 9
#Amalthusdidnothingwrong
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krookz-weeb · 8 years ago
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Xenoblade Chronicles 2 thoughts so far
I am almost a week into playing this game, and I’m absolutely hooked, I’m near the end of the Indol arc doing a main story quest before heading out to some place called Tantal. 
My favorite character right now is probably a tie between Nia and Morag.
My favorite Blade is Wulfric, there’s something charming about this big scary guy who looks like a buff ass Xenomorph, yet has the heart of a saint.
I swear to god if something bad happens to Pyra in the story at some point like returning to her core or straight up dying I don’t think I’ll be able to get over it, her and Rex’s dynamic is so fun and their relationship I would compare to two puppies resting against each other, you can’t help but feel good when they have a moment or have your heart skip a beat when one of them is in the way of harm. anyway, that’s what I’ve been doing the past week, Dunno when I’ll post next, this game is addictive as hell.
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krookz-weeb · 8 years ago
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So now knowing that Mythra (Hikari’s international name) is an alternate form of Pyra, I’m wondering more things now. 
Does Mythra have her own personality and memories as if she was a different person?
Is Mythra that power that Pyra says in the E3 trailer that she won’t use or let anyone else use either? (Great job sticking with that btw.)
Side note, I think Mythra is a better name for western audiences as the Aegis was originally just a myth. NoA changing things in localization is annoying sometimes, but 1.) It’s basically their job and 2.) There are times when it makes more sense.
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krookz-weeb · 8 years ago
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When I saw the intro scene to Poppi this post popped back into my head, either Tora is a closet pervert with a maid fetish or just likes the idea of having a maid to do things like serve him food. Knowing the Nopon race, it’s probably serving him food.
A possiblity that I hope comes true.
Okay, so Pyra in xenoblade 2 has a rather revealing design, but it might end at that, her design. In the Gurren Lagann anime, the character Yoko Littner showed plenty of skin, but there was never a time it was made out to be a big deal, no perversion over it at all, it was like it wasn’t there. The same might come true for Pyra. I mean, this is Xenoblade we’re talking about, perversion probably isn’t going to be an issue anyway.
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krookz-weeb · 8 years ago
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Finally got the Rex armor on my BOTW save, Great Flameblade comes close to being the Aegis.
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krookz-weeb · 8 years ago
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Oh yeah this too.
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krookz-weeb · 8 years ago
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has anyone done this yet? either way, I’ve done it now.
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krookz-weeb · 8 years ago
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It's 1 month away though...
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krookz-weeb · 8 years ago
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Got bored and made a Xenoblade wallpaper
It's 1920x1080 btw.
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krookz-weeb · 8 years ago
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Xenoblade 1 profile pictures I made.
This set of PFPs I don't feel turned out as well, but I wanted to post them anyway, also, long posts like this I'm probably won't tag since that stuff is a pain to scroll by on mobile.
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Man some of these are dated.
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krookz-weeb · 8 years ago
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It really makes me happy to see such an open minded look at this topic, there was clearly quite a bit of thought put into it.
My thoughts and opinions on Xenoblade Chronicles 2 thus far.
The game’s only about a month and a half away from being released, and Super Mario Odyssey releases in just about a week. These are two of my most anticipated games for the Switch. Now, it’s pretty obvious that nearly everyone’s really excited for Odyssey. 
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But as for Xenoblade 2…not so much. 
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From the artstyle, and character designs, and the voice acting…lots of fans and gamers alike are pretty much giving it The Legend of Zelda: The Wind Waker treatment. From Youtube comments, social media sites, and game message boards…many fans weren’t happy with it. I was one of those people when the game was first announced. I kinda thought the artstyle looked way too generic, anime, and similar as to games like Tales of Berseria.
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However, I did some research and mostly figured out as to why Xenoblade 2 looks the way it does. In the most recent interview with Monolithsoft director/writer, Tetsuya Takahashi said a couple of things as the reason he chose the direction he made with the game.
The Tone:
Let’s start with the overall tone of the story. No doubt that the bright and cheery look of the game has thrown off many people into thinking the plot will be “kiddy” or “generic, shonen, harem, fanservice, etc.” trash. All Xeno games up to this point has stories that were more serious, dark, and adult themed. This here ties in with what Takahashi has to say:
“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes (oh wait, that is all I ever do). Sometimes I just wanna try something different! I’ll leave the stories about the solemn old men and stylish hot guys to someone else (even though there’s way more demand for that stuff), and go ahead with this.”
“ I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver! (by Carol Reed) and Galaxy Express 999 (by Rintaro). — That’s why I started working on this game. “
So it seemed that Takahashi wanted to try his hands on making a more light-hearted, character-driven plot. Which mostly explains the more brighter tone of Xenoblade 2. He draws inspiration from this due to some young adult/coming-of-age books and films he experienced as a kid. Mostly in his case, the 1968 musical, family drama film Oliver!, and  the 1977 adventure, space western anime Galaxy Express 999.
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In addition, we’ve been getting quite a few JRPGs this year in the similar tones that Takahashi mentioned. 
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While it would be nice to have Xenoblade 2 following this trend, I can kinda understand where Takahashi’s coming from. As someone inspiring to become a writer myself, making the different story with the same tone and setting can be tiresome. Sometimes the creators just wanna to go with something different. even if their fans won’t like it.Plus, making original stories in this day and age is pretty hard to do. 
People who’ve read tons of books, watched a lot of story-driven cartoons, movies,or anime, or even play many plot-heavy video games for years already know so many tropes and cliches these days. Writers have to borrow some old tropes from movies and such from the past, and figure out ways to add a unique twist to it. Sometimes it succeeds, while other times it fails. And this is pretty much the similar route Takahashi’s going with.
Sure the story might end up being “shonen,” but knowing the guy…I’m sure the story might end up being good. I can’t say for certain why, but I do have some faith in him. Speaking of such, let me explain the next thing many people have against Xenoblade 2.
The Artstyle/Characters:
If it’s no surprise, Xenoblade 2 has a cast of a mostly kids group instead of young adult and such. Which sets a lot of people off, and makes them think that the cast might not be as likable. Especially the main character, Rex himself. And no, this isn’t about his pants. No matter how ridiculous they seem.
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Many gamers nowadays come to conclusions that having a young kid or teenager as the protagonist is a sign of something bad. Mostly due to the fact that they might be whiny, bratty, or angsty. But before I dive deeper into this topic, let me talk the main character of the original Xenoblade, Shulk.
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There was a time in JRPGs last gen where many main characters would end up being too unlikeable. They were either very one-dimenional, oblivious, annoying, idiotic, cowardly, or overly negative with zero character development. Takahashi’s goal for Shulk was to make a more likable and relatable protagonist than in most JRPGs. He was originally going to be a silent protagonist, but Takahashi rejected that idea. 
He figured in order to make Shulk a more likeable protagonist, Takahashi tried giving Shulk a bit more of positive interactions and words of encouragement, especially in battle. Takahashi tried to make Shulk react much like he thought players would react to the scenarios. This was followed by giving him a bit more of a intelligent personality so he could interact with the world and characters better. Takahashi even took advantage of getting feedback from the Super Mario Club, whose assured that his intake for Shulk was positive.
Unfortunately, Shulk’s character got mixed reception from game reviewers. Some saying that he was pretty darn enjoyable with a fantastic voice actor and character growth, while others saying that he was rather “a  vanilla, personality-less, unequivocally bland warrior” who “makes other JRPG heroes look like Marlon friggin’ Brando.”
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However, Shulk does get pretty great responses from the fandom these days. Mostly getting praise for not being an idiotic, whiny brat, or some emo-ish ultra hot obnoxious macho man…who’s very mature, intelligent, and quick-to-the-bone instead.
For the most part, I’m one of those people as well. While Shulk may have seem bland or generic form an outside stand point, playing the game for myself, I was actually surprised by how likable and down-to-earth Shulk was. His interactions with some of the cast was nice as well. For example, with Reyn, him and Shulk felt like real close friends. Brothers even. With Dunban, Shulk looked up to him as a mentor and a hero. Dickson also felt like a father figure to him. Shulk wan’t just some one-dimensional character…he felt like a real person. This, lead by his incredible voice acting, made Shulk one of my favorite JRPG protagonist of all time.
It’s just too bad the Super Smash Bros. version of himself gets a bad rep.
Now where was I…? 
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Oh yeah, Rex.
Now it’s no surprise that compared to the more mature/older main characters from the previous games, Shulk and Elma, many people think Rex will probably be some annoying, bratty, angst kid like I said. And as I said before, this is the issue people have with making a kid as the protagonist in JRPGs nowadays.
Although, thinking about what Takahashi said about trying to make Shulk a likable protagonist, I think I can see Rex being handled in a similar manner. For a better example of a kid protagonist done right, Oliver from Ni No Kuni is one of them.
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Some of the things I liked about Oliver was his honesty, determination, courage, kindness, strong sense of justice, and character development. He never strikes me as the whiny/bratty type when I got deeper into the game. He stroked me as a brave and sweet kid. And while he may not be the best JRPG protagonist out there, I really did like how his personality and character was handled, especially for someone his age.
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I think I could see Rex being as well-developed in a similar way, especially with Takahashi saying that he’s a lot more mature than people let on. But only time can tell how Rex’s character will be handled, since we know very little about him.
Speaking of characters, let’s talk about the artstyle. 
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This is the major thing Xenoblade 2 gets a lot of flack about. Compared to the more realistic styles from Xenoblade 1 and X, going to a more “childish” anime look was a major kneejerk to a lot of fans. It’s no surprise that a lot of JRPGs these days are going in for more anime-esque artstyle to gain popularity, which is getting a lot of negative response. Fire Emblem Awakening and Fates being prime examples of this.
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It’s no surprise to the older side of the FE fandom out there that the reasons Awakening and Fates get so much popularity is due to the fact that the games went in a more anime-ish approach with the characters and story, while making the games easier for newcomers to play…this choice made the veterans real upset about the direction the series has been going in lately.
And despite Shadows of Valentia going for a more classic approach with the characters and story, the gameplay and lack of many support conversations made the game not sell as much as the previous titles.
The anime artstyle approach that Xenoblade 2′s going with is making the fandom feel the same way. However Takahashi had this to say about the  artstyle change:
“Targeting a wider audience was one of our goals but we wanted to make it to where the characters had more facial expressions. Masatsugu Saito’s character design is a way to make the protagonists more expressive.”
For those of you who don’t know Masatsugu Saito, he was the guy that did the animation for the CGI anime film, Escape From Paradise.
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As far as video game designs, I think he only did one character design for Fire Emblem Awkening, which was Celica.
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Not sure if this counts, but I believe this is the first time he’s designed characters in a video game. 
Many see this a negative thing, but I think the reason Takahashi chose Saito was probably for the eyes.
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In most games, using cel-shading artstyle can be a way to make the character a lot more expressive. Which I think might be a good thing, because if you can recall in Xenoblade X, the characters expression in cut-scenes mostly stayed the same. 
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This was a major issue lots of fans and myself had with this game. While there were cinematic cut-scenes, the characters mostly had expressions like this 5% of the time, compared to how much more expressions there were in Xenoblade 1. Now don’t get me wrong, I love the characters in X, I was just mostly disappointed in the lack more expressions in cut-scenes. And the more realistic visuals heavy focus of exploration with the lack of a proper main story were probably to blame for this.
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Whereas in Xenoblade 2, the characters show more a lot more expressions. The eyes and the artstyle help this out for the most part. 
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Visuals also getting improvements for not just the lighting and shading, but also for the facial expressions. While this may not change a lot of minds about how they feel with the art direction in the game…let me show another game that’s gone though a similar processes.
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The Legend of Zelda: The Wind Waker.
This is a game that received a massive amount of negativity for a reason.
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Before Wind Waker was announced, Nintendo showed a tech demo in 2000 about how a Zelda game would look on the GCN. This was something Zelda fans were excited for the realistic look. It was every OOT/MM fan’s dreams…but alas…they’re hopes and reams were crushed when Nintendo showed…
This.
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The Wind Waker’s cartoony artstyle made Zelda fans cry and scream in rage like never before. Everyone thought that Nintendo was losing their touch. Of course, despite the positive reviews the game got, hardcore Zelda lovers still weren’t interested. Of course, over 10 yeard from now, many people now consider the game to be an ageless classic despite some gamers still not a fan of the artystyle
Later in the years after Wind Waker was out, fans rejoiced when Nintendo announced the more realistic The Legend of Zelda: Twilight Princess.
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While I enjoy both The Wind Waker and Twilight Princess for different reasons, and I promise this isn’t a WW vs. TP debate, I will say there is one aspect I loved in The Wind Waker more:
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Toon Link’s facial expressions. 
This easily is one of the reasons why I love this version of Link. Nintendo chose this artstyle to a similar reason of Takahashi’s, to make the characters more expressive. And they nailed it. Even without any dialogue, Toon Link’s face would speak for itself. I could tell if Link was happy, sad, scared, shocked, meme worthy, or even annoyed just by his facial expressions alone. They couldn’t have done something like this in a more realistic artstyle as much.
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And this is the same thing with Xenoblade 2. Had they used a more realistic style, the characters wouldn’t be as expressive. Do I think Monolith Soft could’ve went with a different artstyle? Yes, but now I understand why they went with this style
TL;DR 
I’m really hoping people will give Xenoblade 2 a chance, instead of giving it The Wind Waker treatment. Yes, the graphics and character designs aren’t the best…but honesty, did the previous Xenoblade games get any praise though for those similar issues?
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C’mon now…let’s be real here…
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But hey, at least Xenoblade 2 still follows the trend of having some freaking gorgeous environments. Combine that with the gameplay and music, and I’m cautiously optimistic for this game along with Super Mario Odyssey. Don’t let me down, Monolith!
Additional Notice:
Also..the cutscenes in this game look freaking awesome.
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krookz-weeb · 8 years ago
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random theories/thoughts based on no evidence.
In Xenoblade 2, what if Hikari/Light (The blonde chick in green) is a Blade with who acts on her own without a driver. Like what if she is her own driver?
What if theres a history of Blades being abused/treated as lower beings and there ends up being some kind of moral there?
What if the “Architect” is the creator of the blades and by technical means, Pyra’s Father? What if Pyra is the first Blade ever?
We might get further detail on Rex’s backstory other than being a scavenger, what if he’s a defected soldier of one of the armies on one of the Titans? Maybe he didn’t approve of their methods or what they stood for, or their intentions or something.
If Pyra and Hikari end up having some sort of connection, what if it’s something similar to that of Mega Man (the original) and Proto Man? One is made after the other due to complications involving the other?
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krookz-weeb · 8 years ago
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Oh my god! Can't wait until someone translates this. :D
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Xenoblade Chronicles 2
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krookz-weeb · 8 years ago
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Some XC2 profile icons I made.
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Anyone can use em however they want.
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