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Deltarune Ch. 7 Secret Boss Crackpot Theory (SPOILERS AHEAD)
I believe the final secret boss of the game is the vessel.
To prove this, I’ll need to explain three major points.
1. The secret boss implication, one exists in every chapter
2. The Seven Deadly Sins Theory + Their connection to the theme of “freedom”
3. The Vessel’s connection to a sin through how they were discarded.
- 3a. Toby Fox’s Meta Narrative
So, let’s begin with the obvious:
There’s a secret boss in every chapter.
While it’s not directly proven, it’s most certainly implied that every chapter has a secret boss. Chapter 1 is Jevil, and Chapter 2 is Spamton respectively. There’s a pattern involved between the two. If you defeat Jevil when only fighting him, he mentions the villain of Ch. 2, the QUEEN. In chapter 2, Spamton himself sorta references Jevil (not certain), and talks about a TV related character named MIKE, who’s implied to be the boss of Ch. 3, given the hints about him being TV related plus the smile in the TV as well, it’s most likely true.
With that established, we can see a running trend where every chapter, from 1-6 will all have secret bosses. Where, a secret boss is required to give hints about what comes next, so there really only needs to be 6. Though, why do I say there’ll be 7 secret bosses despite there only needing to be 6? This will tie into my next point of exposition.
The Seven Deadly Sins Theory.
As we know, there are going to be 7 chapters, that is a fact. And interestingly, there are also the seven deadly sins, which lines up perfectly with the seven chapters. 1 sin per chapter. Now, who embodies these sins? The secret bosses. To prove that, we’ll begin with our two best, and only examples, Jevil and Spamton.
This one is relatively self-explanatory. In the fight with Jevil, he always talks about how he’s the only one who is free, and how he can literally do anything.
Another point to be made is the Christian bible’s interpretation of Pride, how it’s a “high or exalted attitude” towards God. One example was “throwing away gifts from god.” If we replace the word God with freedom, and combine that with how he pretends that he’s free despite throwing away his gift of freedom to be imprisoned, similar to how arrogant people think they’re better than God, it makes sense why Jevil would fit this category.
This ties into the theme of freedom, in that Jevil doesn’t have freedom, but pretends they do.
Paradoxical Freedom.
Spamton. This guy’s backstory is about him falling from grace because he followed his greed. He used to be a BIG SHOT, and that desire to be big led him to becoming a corrupted puppet living in a dumpster.
The definition of greed in the biblical sense is that Greedy people are “ruthless self-seeking, and an arrogant assumption that others and things exist for one’s own benefit.” This fits him rather perfectly. He uses Kris for his own ends, to become BIG in the form of Spamton NEO. And when that wasn’t enough, he tried to kill Kris and take their soul. If that isn’t the mindset of someone who uses people for their own gain, then I don’t know what is.
His story revolves around his deep desire for freedom, and how he’ll do anything to get it, yet he fails every time he tries.
Sisyphean Freedom.
So, we know there’s going to be 6-7 secret bosses, and there’s a clear connection between these bosses and the seven deadly sins. And every secret boss has some sort of connection to freedom. So...
... with this in mind, how does this all tie in with the Vessel? What is their connection to the secret bosses? The sins? Freedom?
It’s simple, really.
One word.
Wrath.
Now, why Wrath of all things?
To explain, we need to give some context.
Let’s start with Toby Fox’s writing, his Meta-Narrative. We know Toby Fox, and he has a tenacity to connect video game rules to his stories.
Examples include, but are not limited to:
* Saving/Loading: Time-travel in story, videogame function outside it.
* Shopkeeper NPCS: You can’t fight them. No matter what.
* Darkworld Fountains: Creating them is like creating a story, using real world elements to help create the fictional world and make it seem real.
* Muffet: Her being paid by Gaster in reference to the Kickstarter campaign for Undertale where she was added if a 1000 dollar goal was met.
These are but one of many, many examples of Toby Fox’s writing for a Meta-Narrative, taking video-game functions and incorporating them into the story while connecting them to real life. The Meta Narrative context is very important, because the vessel is another example of Toby’s writing.
The vessel, in Toby Fox’s Meta-Narrative, is a living example of the connection between player and character.
In a videogame, any kind of videogame, you have complete and utter control over the main character, the protagonist. We have seen this countless times, the only way to continue the story, to adventure through these vast, beautiful, fictional worlds, is through these characters. They are VESSELS to us, the player. That is their purpose, to be controlled by us.
Now, with this in mind, it is clear. The purpose of this vessel in Deltarune is to be controlled by the player, you. Just like in any other video game. Now, there’s a problem with that...
YOU DON’T CONTROL THEM.
You control Kris.
Their one purpose in this world was taken from them. We were supposed to control them, they were the vessel we should’ve inhabited. We were their purpose. Now, because of the world, because of how “No one can choose who they are in this world” they don’t get to fulfil their purpose. They become an empty shell, literally and/or metaphorically.
Now, this becomes a bit more interesting once we involve Kris.
Kris is someone who IS controlled, despite not wanting to be. You are forced to control, not a puppet, but an actual person. You were never meant to control them, nor were they meant to be controlled, but the world forced it to happen.
Now, imagine for a moment, that you were the Vessel.
Your desire, your fulfillment in life, your passion, your everything was to be controlled. And how, you were forced to lose that, your will to live, just stolen from you by things you don’t understand. And now, you face them...
Kris.
A being who is controlled, who has your purpose, your needs. You are like a poor person, who is in desperate need of money just to survive. And Kris is like a billionaire, someone who has so much, that they don’t even need it.
You don’t know how or why this happened, but you come to the best conclusion you could.
Kris took your purpose from you.
That thought would first come to mind. You have no concept of Gaster, or other otherworldly beings, all you can comprehend is that you are missing your purpose, and this child in front of you took it from you. All you know is that you were in the dark, you saw the player create you, make you who you are. Giving you a purpose to exist. And now all of the sudden, they are stolen from you, by this... this random person...
...Wouldn’t you be mad, furious even?
Wouldn’t you do whatever it took just to get what you need? To be happy? To have your purpose? Even if it meant killing someone for it?
... Maybe.
That’s why I believe Wrath suits the vessel, it would give the vessel’s story both a meta-narrative, (video-game character you control) one and a personal (wants to be controlled) one.
To further support this idea, let’s look into the definition of wrath for a moment. While it’s true wrath is “strong vengeful anger” it also has a secondary meaning. “Retributory punishment for an offense or a crime : divine chastisement, wrath.” This ties in to the idea that the Vessel wants to attack Kris, because they think Kris deserves to be punished. Punished for taking us, the player, away from them.
This also would tie into the theme of freedom in Deltarune, in a much more challenging way. While Jevil and Spamton both desire to obtain true freedom, the Vessel would be an example of the inverse, someone who is free but wants to be controlled. This would be such a great turn up for the story, as I’d imagine the other 6 secret bosses would all wish for freedom in some capacity, while the Vessel, a creature who truly is free, wishes for the opposite to be true.
In any case, this presents an interesting dichotomy, between both the Vessel and Kris.
Kris is someone who wants to be free, but is controlled.
The Vessel is someone who wants to be controlled, yet is free.
This would most likely develop into a nemesis relationship, where both of these characters would hate each other, because they both are the exact same, yet their ideals are complete opposites. The fight itself would most likely be a reference to the “you must fight a dark version of yourself” trope in videogames. Toby Fox himself would most likely incorporate that SOMEWHERE in his game, so why not in this game?
But, I don’t think it’s just that.
I believe this final fight won’t just be the vessel vs Kris. If what we said was true, and the Vessel wants us to control them, then they won’t want to just fight Kris...
THE FINAL SECRET BOSS IS NOT THE VESSEL. IT’S YOU.
The secret fight will be you, the player, against the person you controlled, Kris.
Suddenly, this would make the fight a lot more complicated. You are the one who’s up against the fun gang, along with everyone else they’ve accumulated because of your actions.
In a sense, it would be utterly ironic. You are responsible for setting yourself up to fight against the people you’ve helped, the ones you got to know so much about. In a sense, you are no different from the rest of these other secret bosses. You try to use what little freedom you have to help these people, and they end up trying to kick your ass.
Though, I doubt you’d lose and die, the only person who would want you dead is Kris, and I doubt their friends would let them kill you.
Though, what that would imply for the ending... I’ll let you figure that one out yourself.
CONCLUSION:
With all this in mind, secret bosses, the connection to the seven deadly sins, the meta narrative and the personal narrative alongside it, it’s clear that the Vessel will come into conflict with Kris, most likely a personal, wrathful vendetta against them for taking the player away from them. After that, Kris becomes free, and the player controls the vessel, you fight Kris in the end, after controlling them for most of the game.
With a narrative that important revolving around Kris, becoming free of the player’s control, I’d imagine it’d most likely take place near the end of the game. Where the Vessel taking away Kris’ strings for themselves holds a lot more meaning. The ending might even revolve around becoming free, probably not in the way we’d expect.
Though frankly, that would just be stretching an already thinned out theory.
In any case, I hope you enjoyed reading! Make a theory of your own!
Have a good night.
Potential Alternative Sin:
Another sin that could theoretically fit the bill in this aspect is Sloth.
Given the fact that the Vessel, having no puppeteer controlling them, after being discarded, it would make sense to assume they can’t do anything.
It would make sense, given the fact Spamton drops like a pile of rocks when he loses his strings.
Though, despite this variation, my idea would still hold firm. The secret fight will involve you controlling the vessel to fight against Kris and the gang. That’s still the same despite switching sins around. Though, it’d make the vessel less of their own character, and it’d lose a lot of character dynamics and whatnot, but that’s just me.
As much as I don’t like it, and think it’d be improbable, it’s not impossible, that’s why I have it here.
Feel free to correct my theory by the way! Criticism and arguments always helps with deciding to keep ideas or to just toss them for better ones. Cheers!
#deltarune#kris deltarune#deltarune chapter two#deltarune spoilers#kris#spoilers#future spoilers?#chapter 7 ideas#chapter 7#chapter 2#chapter seven#seven deadly sins#theory#jevil#spamton#vessel#deltarune vessel
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Kris from Deltarune is just stating facts.
It’s just what Kris believes in, there is nothing out of the ordinary here.
#nope nothing odd#mhm#kris is just a fan of little mac from punch out#yep#kris deltarune#kris#deltarune
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Nothing
Do you ever just look at nothing?
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It’s past 2:30am here but someone remind me tomorrow to make a huge ass analysis/theory on undertale and the reset system, it’s been building in my head for the past month and probably longer.
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@mcmario: You have… inspired me.
AKJHUIGHWIESUGSUIFRJGBHJEDUIERGHJERH O MY GOD THIS FUCKIN GREAT THANK YOU
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It seems “trendy” nowadays to trash men on social media so let’s set the record straight. Hating men isn’t quirky or cute, it’s sexist and disgusting.
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Undertale Theory: How you saved Asriel Dreemurr (Spoilers)
Standard Information: Everyone is aware of Asriel at the end of the pacifist run, how he turns back into a soulless flower. He even says it himself that he’ll turn back into a flower. However, I’m here to tell you that Asriel actually got a soul at the end of the Pacifist run, and that you DID save him, (assuming you did the pacifist run.) Allow me to present my evidence:
Evidence Piece 1: Asriel has his soul during the Asriel Dreemurr Boss Fight.
This is stated multiple times during the Asriel Dreemurr Boss Fight. This is spoken by the narrator. When Asriel absorbed the souls of all the humans and monsters, (information about that will be stated later). Evidence Piece 2: Gerson’s Information about Boss Monsters.
Gerson states that Asgore, Toriel, and Asriel are boss monsters. And boss monster parents’ souls are connected to their children’s souls.
Evidence Piece 3: Flowey absorbed the souls of every monster in the underground during the Pacifist Boss Fight. In the Omega Flowey fight, he only absorbed the souls of 6 humans. IN CONCLUSION: Asriel Dreemurr has his soul in the end of the Pacifist run, meaning you DID save him. He’s a boss monster, and absorbed the souls of his parents when he was soulless. Because of this, and in tandem with the pieces of his dust corpse, allowed him to regain his soul. This explains a lot of unanswered questions relating to Asriel.
Supporting Evidence for Evidence Piece 3: Asriel turns into his child self at the end of the Pacifist run. While in the Omega Flowey ending, he immediately turns into Flowey. The last two pieces of evidence can only be explained with Gerson’s information relating with boss monsters. Omega Flowey turns into Flowey after you defeat him immediately, because he only had the souls of humans inside of him. Asriel Dreemurr only reverts back to his child form because he absorbed the soul energy from his parents during the Asriel Dreemurr fight. End: In conclusion, you did save Asriel Dreemurr at the Pacifist end. For he got his soul back due to the odd circumstances of absorbing literally everyone’s soul in the underground. Also, for those who don’t believe me, remember; Asriel stated he’d turn back into a flower, he never stated he’d turn into a soulless flower.
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This is how it starts, dudes
Dadster. Who do you preffer? Epic? Epic Papyrus or Neutral?

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Me, after reading:
Unexpected Guests Chapter Seven: Page 23
First / Previous / Next (Coming soon)
Why buy a whole new house when you can just duplicate your old one? C’mon Flowey, don’t say you wouldn’t do it too. It’s efficient. But Flowey’s more concerned about making his accusations than housing choices, and it remains to be seen whether he’s correct…
Find out how Toriel reacts to all this in the next update, coming on June 12th!
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@xxtc-96xx Mew when they try to take Mewtwo’s food.
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Knight: [Possible implications of bad parenting, whether true or not.]
Frisk:
Knight: [Tries to be cool.]
Frisk:

Knight i am BEGGING you please take that off i am on my knees
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I’m saving this for important reasons.
Caro... What kind of friendship do you think Flowey and Papyrus would have if Flowey can't feel love or compassion? Honest question.
Welllll I’m not really sure. I have a headcanon that Flowey isn’t literally incapable of feeling love or compassion, he just thinks he is because the trauma of the buttercup incident had a big impact on his ability to relate to others. But I’ll admit that’s just a headcanon.
Based on what Flowey says about Papyrus and how he acts during that scene, I get the feeling that Flowey’s relationship with Papyrus is more complicated than “I give him attention and he runs errands for me”.
The way he’s looking away from you makes me think he’s hiding something, or he feels really regretful about what happened between him and Papyrus. My interpretation is that he is kind of emotionally attached to Papyrus, maybe not in a way that involves love or compassion but in some way. He befriends Papyrus before you arrive underground, so it’s entirely possible that his motivation for hanging out with Papyrus didn’t have anything to do with using him to get the human souls.
As for what type of relationship they would have…. I think Papyrus would give Flowey a lot of love and affection, which he desperately needs. Ideally he’d know that Flowey can’t really reciprocate those feelings, and he’d understand that and not expect that out of him. But he’d also act as a sort of conscience for Flowey and wouldn’t let him hurt people or manipulate them or anything. The nice thing about Flowey is that he’s pretty blunt and he doesn’t seem like the type to lie to spare Papyrus’s feelings, and I think Papyrus would appreciate that a lot given the other people he spends time with. And Flowey would like hanging out with someone who doesn’t see him as the boss monster kid he was before, the way Toriel and Asgore might do, but still likes him as a person and does things to make him happy.
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To be fair, Papyrus probably never sleeps.
Skeletons are also, sorta technically zombies without any skin or infectious traits if you think about it.
... And Papyrus thinks Junior jumble is hard.
Bloodbuttercups might not be that far off.
You’re Papyrus levels of baby.
Don’t disrespect papyrus like that again.
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Reasonable.
How many decks of cards have been forced upon you?
Too many
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