mythauragame
mythauragame
Mythaura
142 posts
Development blog of a future Virtual Pet RPG, Mythaura. A web-based browser game where you can own mythological beasts, breed them, battle them and more. Follow this blog to join us in every step of development and for news as it comes!
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mythauragame · 3 days ago
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Development Update - July 2025
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We also hit a big writing milestone: our intro quest script is complete! This allows us to move onto populating our (new and improved) Talon's Rest with NPCs and quests. This was a big one for us and a huge learning curve, and we've got a lot of learnings taken from this to apply to all our work going forward.
August is going to be another busy and productive month. Read on if you'd like an update on what we got up to during the month of July!
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Elevation Rework
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Originally Mythaura’s world was designed to be completely flat. A year or so ago we decided to add basic voxel elevation (cube based - similar to Minecraft) - this brought about a number of issues we had to sort out, but also a whole new dimension to our level design and world building. We could now place the player in a high up position to overlook an area they are about to embark into. We could place the player deep in a cave with descending pathways taking them deeper into the abyss. Today, we are showing off a completely reworked elevation system that takes things to the next level.
Specifically instead of using a voxel/cube based system, each tile has its own elevation, and a terrain map is generated using tessellation and normalization of vertexes to smoothly blend the landscape. This allows for full control over the terrain and enables smooth transitions between elevation without the need to manually place down ramps or rely on blocky cubes (which was or previous solution!). This upgrade is still underway and we are working on rebuilding our existing maps to utilize this tech. Check out the above screenshot for a before and after!
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Game Dialog Technical Overview
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It all starts with the Mythaura query engine - a core tenant of Mythaura’s Dialogs, Quests, Events, Bosses, and Cutscenes. It’s basically a generic if-this-then-that engine that can determine everything from: should a player see a hidden dialog option? Or can a player turn in a given quest? This allows us to adjust gameplay and the narrative based on decisions you’ve made in the past, or the time of day, or if your playing as a certain species, or if your carrying a certain item, etc. this list of possibilities is seemingly limitless with such an open-ended conditional tool!
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Breeding UI
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Breeding takes place in nurseries, you’ll have the option to unlock up to 16 separate nurseries to simultaneously breed many beasts. Each pairing can be between your own beasts or any other player’s beasts - as long as you are willing to pay the other player their going rate.
Breeding pairs can also utilize up to 4 breeding items (everything from items that adjust color outcomes, to items that adjust elements). You can preview predictions to get an idea of what the offspring might look like. When your new offspring are ready to be delivered you can watch them hatch! Maybe you’ll get twins!
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Custom Glamours UI
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You can create and sell extra copies of your skins to re-coup costs or even make bank off your cool designs! A player driven glamour market shows off the top community contributions - maybe one of your designs will go viral! Checkout the UI mockup!
Step 1: Instructions
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Step 2: Glamour Details
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Step 3: Upload
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Step 4: Preview & Submit
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This is a mockup for visual testing purposes only. Glamours shown here are placeholders and not representative of final store offerings. Background colors are for layout experimentation and are for visual testing only at this time.
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Ko-fi Summer Quarter 2025 Winners
Thank you to all the Ko-fi sponsors who voted for the Summer Quarter 2025 rewards. Next month we will show the finalized artwork for the Eyelash Hermit Companion and the Starlit Shores Glamour. Stay tuned!
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Writing & Design Updates
7/8 bespoke levels created for intro quest
Intro quest: all dialogue completed
Companion descriptions rewritten: 23/95
Item descriptions rewritten: 2/69
Wind's End landmarks named: 8/9
Talon's Rest primary businesses & landmarks named: 3/13
Map regions named: 2/12
Territories named: 2/32
Mythaura v.40
Support added for user item listings, allowing users to sell items to one another.
Added Floor Number condition to query builder.
Added "speaker" to dialogs, allowing any dialog to show as narrator, party member, npc, etc.
Refactored dialog to be more sustainable to manage in the back end.
Start of Stripe integration built out.
Breeding is nearly complete, including the ability to request breedings from other players.
Experience is now rewarded for defeating enemies and turning in quests.
Various bug fixes.
Breeding listing & requests UI.
Added hatching animation to breeding.
Elevation overhaul: New terrain tessellation elevation.
Map editor pixel generation support for mixing elevation and paths/dirt/edges (over 80 colors).
New option to hide HUD.
Dialog within cutscene fixes.
New full controls for object position and rotation in map editor.
Query build support for complex values (item with specific qty for example).
Added camera collision detection to prevent clipping through walls.
Mini map overhaul: front end can render any minimap, previously backend could only render some minimaps.
Redesigned beast status and experience bars.
New scribble sound effect for narrator dialog.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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mythauragame · 1 month ago
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Development Update - June 2025
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Hi folks! It's fully summertime here in the northern hemisphere; hopefully everyone is staying safe and cool!
Level design is a hugely important part of our game development process, and Sark custom-built us a tool that allows us to make layered and complex levels in a relatively short amount of time. Level design dictates pretty much everything else that follows--objects being placed in the world, NPCs in the overworld (and, consequently, dialogue for them), boss fights, loot placement... all of this, and so much more.
This video offers a brief glimpse into some of the thought process behind why we're designing levels the way were are, and a demonstration of the design tool itself.
We hope you enjoy the video, and if you're interested in hearing about other elements of game design, please let us know and we'll see what we can do!
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Level Design Walkthrough
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This month, we wanted to record a video demonstrating some of the work we're doing behind the scenes to actually move the game toward a playable state. Sark built an amazing level design tool, and the video will take you on a quick tour of its features and capabilities. It'll also show off some of the amazing assets that our art team has made.
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Summer Quarter (2025) Concepts
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It’s the first day of Summer Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by June 28, 2025 at 11:59pm PDT in order to be considered.
All Spring 2025 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Spring 2025 Glamour: Bumblebaby Ryu
Spring 2025 Companion: Frilled Nester
Spring 2025 Solid Gold Glamour: Kirin (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Spring Quarter rewards for Mythaura!
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Writing & Design Updates
6/8 bespoke levels created for intro quest
Intro quest: 4/8 levels have dialogue written
Companion descriptions rewritten: 23/95
Item descriptions rewritten: 2/69
Wind's End landmarks named: 8/9
Talon's Rest primary businesses & landmarks named: 3/13
Map regions named: 2/12
Territories named: 2/32
Mythaura v0.39
Refactored dialog system for a better RPG-style flow and more predictable dialog outcomes
Location events can now be repeatable with set cadences, such as a chest that can be opened once a week.
NPCs can now refer to the beast's species, element, class etc. in dialog.
Cutscenes have been added, as well as tracking whether a user has seen a specific cutscene.
Nearly a dozen actions and conditions have been added to bolster the query builder.
Location Events can now be triggered by proximity rather an explicit interaction.
Users can now buy items from NPC shops, which can be accessed by talking to that NPC.
Refactored ping logic for better performance.
Design pass on signup & register pages
Grass shader with real time wind and player interaction
Water surface animation added
Water ripples and splash particle effects added
Waterfalls with moving surface animation
Support for bridges/floating map elevation
Character behavior system for following, fleeing, agro, pacing, idle, etc.
Image map converter to improve map building pipeline
Multiple other map building tool improvements
World map region 1 art near complete and UI redesigned
Fixed bug where notifications flickered
Fixed bug where trees swaying animation caused 50% framerate loss
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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mythauragame · 2 months ago
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Development Update - May 2025
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Hello everyone! This month we've got the Spring Quarter 2025 Ko-fi rewards as well as the winners of our first ever Radiant Companion giveaway from Instagram!
Next month we'll have a video demonstrating our level design tool, along with our level design thought process. We're really excited to share this amazing tool—the one that powers the entire game of Mythaura—that Sark built, and to give some insight into our design process.
Spring 2025 Rewards Reveal
Spring 2025 Glamour: Bumblebaby Ryu
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Spring 2025 Companion: Frilled Nester
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Spring 2025 Solid Gold Glamour: Kirin (Young)
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Radiant Wolfwasp Giveaway Winners
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Thank you to everyone who took place in our first Instagram giveaway! The winners of the Radiant Wolfwasps are:
✨ First place: hagweeds [Radiant Wolfwasp Queen & Radiant Wolfwasp King]
✨ Second place: mashuule [Radiant Wolfwasp Warrior Drone & Wolfwasp Worker Drone]
✨ Third place: christ_paints_n_plays [Radiant Corgbee]
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Writing & Design Updates
6/8 bespoke levels created for intro quest
Dialogue trees still underway for intro quest
Companion descriptions rewritten: 23/95
Item descriptions rewritten: 2/69
Wind's End landmarks named: 3/9
Talon's Rest primary businesses & landmarks named: 3/13
Map regions named: 2/12
Territories named: 2/32
Mythaura v0.38
Added ability to leave a wild area at checkpoint floors
Last action added to playthrough tracking to allow things like different energy consumption when swimming vs walking
Updates to dialog system
Cutscenes created with a cutscene editor added to the map builder
Glamour index and upload process created
Added ability to purchase glamours from other users through the glamour shop
Added ability to like and tag glamours
Routine dependency updates
Light sources can now be added to maps
Numerous improvements to 3JS engine, including object sizing, spawn offset issues, collision grouping issues, flickering, camera clipping issues, etc.
UI for nurseries started
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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mythauragame · 3 months ago
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Development Update - April 2025
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Hello hello, folks!
Content development for what we'll have available at launch is well underway, utilizing all the tools that Koa and Sark have built for us—like a dialogue creator that powers all of our questlines and a map builder that's allowing us to build 2.5D levels for your characters to explore. It's full steam ahead for our team as we continue to prepare for Closed Beta next year.
Sark has built a fishing minigame for Mythaura, which we will explore in this update. We also have the results for the Spring Quarter Ko-fi Rewards, and would like to remind everyone interested in winning some Radiant Wolfwasps for their journey through Mythaura to enter our Wolfwasp Giveaway on Instagram by 11:59 AM on May 31!
Fishing
Mythaura is filled with all manner of bodies of water—lakes, rivers, streams, and oceans. In addition to being able to traverse water by swimming, Sark has created a way for players to explore them in another dynamic way: fishing.
The fishing minigame will be available at launch, with some post-launch additions planned as well.
Mechanics
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After acquiring a fishing pole from the Grinning Gar, players will be able to fish along any body of water.
Players will have to keep their lure close to the fish in order to reel it in. The higher the rarity of the fish, the more difficult it will be to reel them in.
Rarer fish yield better effects when consumed and have a higher sales value with in-game vendors.
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Fishing Rewards
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Fishing does not exclusively yield consumables—there's also the chance to fish up certain Companions as well!
Pictured above are just some of the creatures that you can fish up from the rivers and streams around Talon's Rest.
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The Grinning Gar
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"Mind your fingers around the Ottergrebe. He's insatiable."
The Grinning Gar is an adventurer's destination for all things fishing-related. Its proprietor, Captain Hawthorne, is always quick with a recommendation and quicker yet with a fantastic tale about the epic battles he has waged with the fish in Lake Lacrima.
The shop was designed by our own lovely Sourdeer and Hawthorne's design was pulled from one of the NPC Design Contest that we held. Thank you for the design submission, Satyrn! 🎣✨
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Ko-fi Spring Quarter 2025 Winners
Thank you to all the Ko-fi sponsors who voted for the Spring Quarter 2025 rewards. Next month we will show the finalized artwork for the Frilled Nester Companion and the Bumblebaby Ryu Glamour. Stay tuned!
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Radiant Wolfwasp Giveaway
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A reminder that entries for our Radiant Wolfwasp Giveaway will close on May 31, 2025 at 11:59am PST. We will use Wask to determine our winners, and will stream the award selection on our Discord on May 31, 2025 at 12:00pm PST.
Prizes
1st place: Wolfwasp Queen (Radiant), Wolfwasp King (Radiant)
2nd place: Wolfwasp Warrior Drone (Radiant) and Wolfwasp Worker Drone (Radiant)
3rd place: Corgbee (Radiant)
How to Enter
Users will just need to follow three steps:
Follow the @mythauragame Instagram account
Like the giveaway post
Tag a friend in the comments
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Writing & Design Updates
2/8 bespoke levels created for intro quest
Dialogue trees begun for intro quest
Companion descriptions rewritten: 2/95
Item descriptions rewritten: 2/69
Wind's End landmarks named: 1/9
Talon's Rest primary businesses & landmarks named: 3/13
Map regions named: 1/12
Territories named: 1/32
Mythaura v0.37
Quest System Foundation: Players can now take on structured quests with objectives and rewards.
Lineage Data for Beasts: Lineage tracking has been added to beast profiles.
Repeatable Event Support: Events can now be repeated. For example, being able to harvest apple trees in Talon's Rest once a week.
Player Blocking System: Added functionality to block other players.
Buildings can be added to maps and entered: The player can enter and explore buildings with interiors.
Ability to talk to party: You can now interact with your party members to get context-specific dialogue.
New Game Pipeline: Starting a new game now initiates the first quest and generates a random second starter beast.
Map Editor Features: Dozens of new features were added and refined in the internal map tool.
Active Quest Tracking: The codex now shows your active and completed quests. One quest can be tracked as the main quest.
Dynamic Fishing Lighting: When fishing at night, the assets are darker.
Beast Contract Termination: Players are rewarded from a loot pool based on the tier of the terminated beast
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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mythauragame · 4 months ago
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Mythaura Giveaway: Radiant Wolfwasps
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Radiant Wolfwasps have appeared! ✨ 🐺
Would you like a chance to adopt some of these fearsome creatures? Then join our giveaway! ENTRY INSTRUCTIONS: 1. Follow @mythauragame 2. Like this Instagram post 3. Tag a friend Entries are due by May 31 at 11:59AM PST. PRIZES: - 1st Place: Radiant Wolfwasp Queen & Wolfwasp King - 2nd Place: Radiant Wolfwasp Warrior Drone & Worker Drone - 3rd Place: Radiant Corgbee We’ll be announcing the winner on our Discord on May 31, 12PM PST on our Discord. Please feel free to drop by to watch us pull the winning names!
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mythauragame · 4 months ago
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Development Update - March 2025
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Hello folks! Is this year seriously 1/4 of the way over with already? It feels like it was just yesterday that we were getting ready to make our New Year's post summarizing everything we took care of in 2024...
But nope, it's April 1 and we promise you our update is no joke: we've got some lore about the Wolfwasp family of creatures, contest winners, and new Ko-fi reward concepts, so read on for more information!
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Wolfwasps
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Wolfwasps are among the earliest and fiercest enemies you will encounter in your journeys through the Wild Areas around Talon's Rest.
Biology
The "stinger" on the end on a Wolfwasp's tail is not actually a stinger, but rather a talon. With their long and flexible tails, Wolfwasps use the hooked talon on the end to gouge at prey—including other Wolfwasps, if the situation arises.
Wolfwasps have a wide and varied diet. They are primarily carnivores, who both actively hunt as well as scavenge carcasses. When they are pressed for sources of meat, they are also known to eat fruit and insects.
The average lifespan of Wolfwasp Warriors and Drones is 2-4 years. Queens reign over their hivepacks for 10-15 years, but there are instances of particularly resilient individuals living close to 30 years. The average age of Kings is harder to determine due to the nature of their role in the Wolfwasp life cycle, but it's rare for one to live past the age of 10.
Social Structure
Wolfwasp families are called "hivepacks." These hivepacks are overseen by a Queen, who commands the Worker Drones and Warrior Drones within the ranks—all of whom are her daughters.
The Queen is the only member of the hivepack to mate, and produces all-female litters of Warrior and Worker Drones. Wolfwasp pups gestate inside of royal jelly-filled hives that line the walls of their caves. It takes approximately a month for a pup to gain the strength to eat its way out of the jelly that sealed it away. Whether or not a Wolfwasp can be a Queen is determined at birth. Future Queens receive extra attention from Workers, who dote on them like nannies.
While Warriors do not actually mate, they are able to produce unfertilized offspring, all of which are male. These are future Kings, who will be chased out of the hivepack once they reach maturity around the age of six months. They then have to defend themselves against larger, more established Kings—fearsome opponents, but sometimes their youth and energy can work to their advantage.
During mating season, the otherwise solitary Kings swarm to the site of hivepacks, initiating a bloodmatch that leaves only one male standing. This victorious King will mate with the Queen. He has to move quickly, though: Kings have evolved to have large spikes along their shoulders because once mating is complete, the Queen will turn on him and attempt to kill him. Older Kings are often scarred and disfigured by their run-ins with Queens.
Hivepacks prefer to live in already-established cave systems, but if necessary Workers will dig a system of tunnels, using layers and layers of hardened jelly to provide structure to the walls.
Cultural Significance
Architecture and art in Talon's Rest prominently feature Wolfwasps. Grotesques that sit atop Talon's Rest's stone buildings or wooden totems are often carved in their ferocious image, bearing their fangs to scare off evil spirits.
Wolfwasp byproducts are a staple in trade in the Wind's End region due to its proximity to the Waspwood, the only place on the continent where Wolfwasps are found. Wolfwasp honey is rich, smoky, and salty, with caramel notes. It is dark in color and viscous in consistency. Meads made with this honey have a rich amber hue and malty flavor.
Royal jelly, while not edible to Beasts, is a highly sought after component for several different medicines. The medical program at the University has pioneered several vaccines with this substance, and have teams of Beasts on retainer to retrieve it. It is a lucrative (if not sometimes short-lived) career path.
Corgbees
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While wild Wolfwasps are almost impossible to domesticate, over the course of thousands of years Beasts bred the gentlest individuals together to create an entirely new subspecies: the Corgbee.
They've got a long history as herding dogs, and have been synonymous with farm work in Talon's Rest for as far back as anyone can remember. Their compact physique means that they have no problem weaving through the legs of the cows and sheep that graze the surrounding hills.
While a Corgbee can be happy to curl up with its owner at the end of the day, it is a pet that demands regular exercise to prevent it from becoming bored and destructive.
Despite their visual similarities, Corgbees have very little in common with their ancient ancestors anymore. Only one trait remains: they're fiercely territorial, and will protect their "pack" with their lives, if need be.
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Radiant Wolfwasp Giveaway
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Wolfwasp ownership is definitely not for the faint of heart, but should you feel up to the task, we've wrangled a few Radiant individuals that seem like they can...more or less be tamed. We'll leave that task in your capable hands.
Prizes
1st place: Wolfwasp Queen (Radiant), Wolfwasp King (Radiant)
2nd place: Wolfwasp Warrior Drone (Radiant) and Wolfwasp Worker Drone (Radiant)
3rd place: Corgbee (Radiant)
How to Enter
Users will just need to follow three steps:
Follow the @mythauragame Instagram account
Like the giveaway post
Tag a friend in the comments
Entries will close on May 31, 2025 at 11:59am PST. We will use Wask to determine our winners, and will stream the award selection on our Discord on May 31, 2025 at 12:00pm PST.
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NPC Design Contest Winners
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We had an amazing turnout for the NPC design contest—we had almost 100 designs entered for consideration! Thank you for always showing up for these kinds of events, you all make contests like these challenging and fun for the dev team to judge. We had a really hard time picking out just three winners from this amazing selection you provided.
That said, we're very excited to announce that the winners for our first NPC Design Contest! A big congratulations to Nevros, Nancy, and Soaraber for their Beast designs. We're looking forward to them manning a shop in one of Talon's Rest's open air shopping markets and can't wait to see them in-game!
Keep an eye out here for future contests like this one. We'll definitely have a few more like it before we head into Closed Beta next year!
And now, onto the winners:
Nevros's Griffin
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This Griffin looks like a prismatic sunrise; it's soft and flashy at the same time.
Nancy's Ryu
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With its soft greens and blues and long body, this Ryu reminded us of a mossy, winding river
Soaraber's Dragon
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Dragons initially come from the icy northern reaches of the continent, and we loved the frosty coloration of this Dragon.
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Spring Quarter (2025) Concepts
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It’s the first day of Spring Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by April 29, 2025 at 11:59pm PDT in order to be considered.
All Winter 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Winter 2024 Glamour: Snow Drift Shire Unicorn
Winter 2024 Companion: Ornaboros
Winter 2024 Solid Gold Glamour: Quetzal (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Spring Quarter rewards for Mythaura!
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Writing Updates
Intro quest outline completed
Intro quest map in progress
Intro quest tutorial details fleshed out
Wolfwasp lore
Research of Wind's End, the area around Talon's Rest, in development
Mythaura v0.36
Gear & Apparel: Gear and apparel can now be added to Beast profiles.
Gear Slots & Equipping: Beasts can equip specific gear slots, with the UI only showing items that can be equipped to that Beast.
Framework Upgrade: Upgraded to Laravel 12 and React 19
Pronouns: Added pronoun selection for Beasts and users.
User Icons: Users can now select any Beast as their icon instead of being limited to the active party leader.
Item Usage Improvements: Designed item return data, allowing the front end to instantly respond to item usage.
Day/Night Cycle: Backgrounds now change dynamically based on server time.
Beast Status Bar: Beast titles now display in the Beast status bar.
Star Sign Integration: Star signs now appear in the Beast profile tabs and can be selected at custom starter Beast creation.
User Settings: Initial mock-up of the user settings screen.
Map Relationship Refactor: Refactored entity relationships on maps, such as NPCs, events, and bosses.
Nursery & Breeding: Added infrastructure for the nursery and breeding system.
Map Query Conditions: Added advanced query conditions for bosses, events, and other map entities to control their appearance dynamically.
Skill & Ailment System: Additional progress made on skill and ailment implementation.
Map Orientation Memory: The map now remembers which direction you were facing on reload.
Battle State Memory: The game now remembers active battles and instantly reloads them upon refresh.
Glowing Objects: Added the ability to create glowing objects, such as glowing water.
Dossier Tools: Created tools for building dossiers.
Beast Experience Bar: Initial UI stub for the beast experience bar.
Currency Tracker: Added a currency tracker to shop screens.
Reporting System: Players can now report Beasts and other players.
Glamour System: Initial mock-up of Glamour tabs.
Nursery UI: Initial mock-up of Nursery tabs.
Skill Tree UI: Improvements made to the skill tree UI.
Map Builder Enhancements: Many new features added, including the ability to paint tiles by click-and-dragging and a top-down view for easier editing.
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Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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mythauragame · 5 months ago
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Development Update - February 2025
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Hello everyone! Miyazaki here with February's development update for Mythaura. We covered a lot of ground this month—it is probably the single biggest month for us in terms of development. We're excited to tell you about some of the things that we've finished up and look forward to sharing even more features with you in the future.
Note: Last month we'd said that we'd be posting about Wolfwasps...that's postponed until next month. We will be posting Wolfwasp lore as well as hosting a ✨radiant✨ giveaway.
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Co-op Demo
Players will be able to explore the world of Mythaura—both overworld locations like Talon's Rest as well as the procedurally generated Wild Areas—in groups of up to three players. If there are only two players, you can add an additional Beast to the party lineup.
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Players can no longer be added to a Party if they cannot access the Party Leader’s location (e.g., if the area is not yet unlocked in their game).
When a player joins a Party, they will automatically move to the Party Leader’s location. Any location change must be agreed upon by all Party members.
By default, only friends can invite you to a group. However, we are exploring options for players who may want to allow invites more freely or block them entirely.
If a player disconnects, they can freely reconnect and will be placed back in the same location.
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Forums
The Forums are the heartbeat of Mythaura's social scene. Whether you're looking to share your most recent PVP builds, recruit people to join your adventuring party in the Waspwood, or talk about how excited you are for Patch 8 of BG3 to come out (not that anyone's excitedly waiting for that, of course), the Forums will have a place to house your discussion.
Mythaura's Forums feature a Reddit-style posting system, with the ability to create nested replies.
Forums will feature:
Trending threads: What are the most popular recent threads? This feature will showcase threads that are receiving the most engagement at the time.
Tags: Players will have the ability to tag their content, helping other players find and sort through relevant content.
Thread following: Keep updated on threads that caught your interest. We know you're waiting for your favorite artist to release the baby Basilisk Glamour they've been teasing for a while.
Markdown styling to customize your posts exactly how you'd like them
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Bug Bounties
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During our Closed Beta window, the Bug Reports category will be special in that it will function as an issue tracker. Each thread can be marked as a duplicate of another and have a status & severity tied to it, allowing users to follow a bug, reply to indicate they have also encountered a bug, and see what status a specific bug has.
Bug Statuses
New: The default status
Confirmed: A programmer has been able to replicate the bug and confirm its real
Duplicate: This is a duplicate of an already-existing bug
Fixed: It’s been fixed!
Closed: Closed without fixing, such as if this turned out to be user error.
Severities
Low: Typos, minor visual glitches, asset issues, and browser-specific issues that do not impact gameplay.
Moderate: Functional bugs that cause inconvenience but do not break core mechanics.
High: Major bugs that significantly impact gameplay, progression, or player experience.
Critical: Urgent security vulnerabilities, game-breaking exploits, data loss, or anything that could severely affect the integrity of the game or its economy.
To encourage thorough testing and reporting, players who discover and report new bugs will receive a Shard reward once a programmer has confirmed the issue. Rewards scale based on the severity of the bug. Only the first player to report a bug is eligible for a bounty—duplicate reports will not receive rewards. Players who provide exceptionally detailed reports, including steps to replicate the bug, may receive bonus Shards at the discretion of the development team. If a bug is found to be abused before being reported, the player may not be eligible for a bounty and could face consequences.
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User Profiles
Beasts are at the very core of Mythaura gameplay, so we want to ensure that you have several ways that you can show off your cast of characters with the rest of the site.
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Featured Beast Groups
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The Featured tab allows players to showcase collections of their favorite Beasts in a slider. Players can group beasts into customizable folders with a name and background. Up to 5 groups can be featured on your profile. Show of your favorite beast collections!
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Abode
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The Abode contains all of a user's Beasts. The two-toned background on each of the Beasts is based on their combination of Elements.
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Gallery
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Galleries are collections of items users would like to showcase.
Galleries are a separate inventory, so an item in a Gallery cannot be added to the satchel or sold until removed from the Gallery.
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Stats
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The Stats page will showcase a player's statistics across the Gameplay, PVP, and Forums categories.
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Dossiers
A literal blank canvas! Enter your custom HTML and CSS to make pages that are uniquely yours.
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Winter 2024 Rewards Reveal
Winter 2024 Glamour: Shire Unicorn
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Winter 2024 Companion: Ornaboros
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Winter 2024 Solid Gold Glamour: Quetzal (Young)
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Year of the Snake Companion
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Happy Year of the Wood Snake, everyone! It seems that with the arrival of the New Year, a colorful companion has slithered its way into Mythaura.
For the remainder of the Ko-fi shop being open (through the end of 2025), the Auspicious Ophidia will be available for purchase in both its non-radiant and radiant forms. Sponsors of ALL levels may purchase these companions.
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Kirin Expressions
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This month, the expressions team—the ever-talented Luci, Sour, and Koa—finished all expressions for the adult and young Kirin. (I'd like to give a personal shoutout to Luci for making the "sad baby"/fourth expression so pitiful...what did they do to deserve feeling like that 😭)
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Osstelids
Sponsored by: Lomon
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Our final sponsored Companion comes from Lomon, who came to us with a wonderful design for a fairy + ferret creature. Thank you for sharing your vision with us and letting us implement it into the game!
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Reminder: NPC Design Contest
As we begin to populate Talon's Rest, we'll need plenty of NPC designs—and that's where you come in!
We've created a Google Form for you to submit up to three Beast designs for consideration. Please be sure to include the Beast Creator code or else your entry will not be considered.
In addition to their design being used for a shopkeeper, winners will receive a bundle of useful items for their adventures through the local Wild Area, the Waspwood Forest.
The winners will receive*:
1x Soulshift Coin (breed-changing item) of your choice
1x Godspeed Potion
3x Lockpicks
3x Crude Torch
3x Travel Rations
3x Small Energy Potion
3x Small Health Potion
1x Beta Key
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NOTE: * These rewards will not show up in your rewards lookup tool since that tool only looks up Ko-fi rewards, but they will be applied to your account directly!
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Writing Updates
Main story three-act outline completed
Main story greenlit
Intro quest currently being storyboarded; script to follow
Mythaura v0.35
Co-op Gameplay: Players can now form and manage co-op groups. Integrated co-op battles and overworld interactions and adjusted co-op parties to allow global co-op in any location.
Forums Buildout: Built out functionality for forums such as categories, likes, replies, thread collapsing, tags, locking & pinning recent/popular threads, following and forum search.
Social Features: Introduced a friends list, online/offline status, and user search.
User Profiles: Profiles now include additional customization and feature a nice design.
User Settings UI: Initial build-out of the account settings screen.
Beast Grid Redesign: Overhauled the Abode Beast grid design.
Beast Groups: Beasts can be added into groups freely created by users and then features on their profile.
Battle UI Improvments: Cleanup of battle UI and implementation of informative ability tooltips.
Battle Running Mechanic: When running from a battle, the enemies now have a free round of attacks. Only one beast needs to initiate the run sequence.
Battle State Retrieval: When you close your window while in a battle, you will just load right back into your battle when you return. Multiplayer & PvP battles that are completed while away are excluded.
Class & Species-Specific Overworld Abilities: Introduced unique abilities based on class and whether the species flies.
Stealth Mechanics: Sneaking now limits elite enemy aggro range and encounter rates.
Elite Enemy Detection: Added elite enemy detection, idle behavior adjustments, and footstep sounds for improved immersion.
Boss Encounters: Introduced bosses in towns and wild areas.
Fishing Minigame: Added 28 unique fish, catchable in an interactive minigame.
User & Beast Dossiers: Introduced an initial version of the dossier system.
Settable Pronouns: Beasts can now have pronouns set that NPCs will use in dialog. By default, this is linked to your beast's gender, but can be changed. Users can also set pronouns, which will display in their profile and forum header in the future.
In-Game Currency Display: Shards and gold are now visible in the UI when shopping or viewing inventory.
Added Time-Based Passive Effects: Which will allow us to add time-based effects, such as using a torch and having Illumination for 5m.
Cipher Buildout: Began build of Cipher features.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
35 notes · View notes
mythauragame · 6 months ago
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Happy Valentine's Day from Mythaura!
We've loved having you along for the journey 💖
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18 notes · View notes
mythauragame · 6 months ago
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An auspicious New Year's companion
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Happy Year of the Wood Snake, everyone! It seems that with the arrival of the New Year, a colorful companion has slithered its way into Mythaura.
For the remainder of the Ko-fi shop being open (through the end of 2025), the Auspicious Ophidia will be available for purchase in both its non-radiant and radiant forms.
Non-radiant: https://buff.ly/416AvTG Radiant: https://buff.ly/412Oee5
17 notes · View notes
mythauragame · 6 months ago
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Development Update - January 2025
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Hi there everyone, welcome to the January development update for Mythaura! 2025 got off to a strong start: art and writing for the content needed for launch are already well underway and have been scoped out in detail for our team to measure ourselves against, and as you'll see below, Koa and Sark knocked out a TON of work that is making Mythaura into an immersive world that you will eventually be able to play within!
We've got a lot of ground to cover today. We've been keeping fairly quiet on in-universe lore and worldbuilding, but plan on sharing more content about it with you all over the course of 2025. Today's update will focus on the city of Talon's Rest, which is where the player will find themselves at the very beginning of their journey through Mythaura.
We're opening up our first Beast Creator Contest of 2025 as well! We'll be picking three winners, whose characters will be turned into a minor NPC in town. We also have the results from the Ko-fi Winter Quarter rewards voting, Mythauran astrology for the month of February, a beautiful new color for the color wheel, Quetzal expressions, and more!
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Talon's Rest
Players will begin their journey in the burgeoning city of Talon's Rest, a garrison-turned-city built around a Cipher Pedestal. The Long War, which carried on ceaselessly for over a century, took almost as long to properly recover from. As formal trade routes began to follow the newly-built cross-continental roads, Talon's Rest found itself in a unique position: they were the biggest city in range of the Arena, a popular destination since Atticus commissioned its restoration at the end of the war. It has become the de facto stopping point for the crowds traveling to the Arena.
Talon's Rest has put the money toward the beautification of its city's public places and the sposorship of artists, scientists, and mathemeticians, but is still grappling with the growing pains associated with a social infrastructure that's not built to support this many people all at one time. Residents have mixed feelings about the influx of new businesses, the changing economy, and the cultural identity of Talon's Rest. Many are willing to air these grievances and sing these praises with whoever will listen to them.
Setting
Talon's Rest is situated at the edge of a north-facing cliff that overlooks both Lake Kali and the dense, dark expanse of the Waspwood. It is situated in an agriculturally rich fieldlands broadly referred to as Wind's End, as it is one of the nothernmost stretches of Griffin territory. The monolithic Arena crowns a dormant volcano off to the northeast.
It sits well above sea level, but not quite alpine. The region is located at the foot of a mountain range and enjoys snowpack melt that replenishes streams and the lake with clean, drinkable water. During the summer, it gets dry and the forests around the town can be prone to forest fires as a natural part of the forest lifecycle.
It experiences all four seasons, with warm, dry summers and cold, snowy winters.
History
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Talon's Rest is, all things considered, a young city, built around the Pedestal situated at the highest point of the cliff. The first permanent building erected around the pedestal was a garrison used to house the troops of a prominent drift, who'd managed to secure access to the Pedestal and leverage their significant number of Cipher Bearers to ensure that the only Pedestal in the surrounding region stayed under their control. With the surrounding area primarily subsisting of farms with miles and miles between them, they faced little resistance and enjoyed control over the Pedestal for almost twenty years.
Atticus's campaign to unite all Griffin drifts under one banner (known as the Reformation) and regulate Cipher Pedestal usage saw one of its greatest victories take place at this garrison. Atticus, having wielded a powerful military of his own prior to being forced to act in this civil war, had amassed one of the largest single militaries ever organized in Griffin history. The Battle for Talon's Rest was brutal but decisive: the family that had manned the garrison for decades was rendered extinct, and the fort itself was aspirationally renamed as Talon's Rest. Historians consider this the final turning point for the War, where Atticus's success in uniting the Drifts was all but inevitable.
Economy
Talon's Rest was populated by Beasts who worked the farmlands surrounding it; agriculture has been the primary driver of the economy since the very beginning and still serves as the largest revenue stream for the city. Local farmers hybridized different kinds of wheat until they yielded a soft, sweet white crop--the chaff goes to their livestock and the grain is milled into flour to make one of their main exports. It's famed across the continent for its mild and slightly nutty flavor.
The city's position as a natural pausing point for those traveling to the Arena has meant that more taverns, inns, and other lodgings have cropped up. As it became known as a hub for the area, mercenaries and adventurers flocked to Talon's Rest find work, paying a fee in exchange for being able to audition themselves for work in town. There is never a shortage of Beasts showing up to the Recruiter's tavern, ensuring a steady selection of new Beasts for your adventuring roster.
A prevalence of copper mines in the area means that it is the most commonly used metal in architecture, art, and machinery. A rich blue-green pigment, created from ground-up copper patina, is another popular export. Artisans and masons often infuse this pigment into their work, which is why the facade of the highly-regarded medical university in the middle of the city was made using blue-green bricks with copper accents. This pigment fetches a fair price for regions without ready access to copper mines.
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Arena Concept Art
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Social Media Refresh
We've created a few new social media accounts, standardized the names across the different platforms, and will be posting content more regularly to each of these beyond just our monthly update! We can't think of a character better suited to be the face of Mythaura than Pollis (he/him), an elderly Quetzal merchant and one of the first NPCs you'll run into on your journey through Mythaura.
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Next month we will be running a giveaway on Instagram. In the February update, we'll be doing a deeper dive into Wolfwasps, an enemy so powerful and pervasive that the forest around Talon's Rest is named after it: the Waspwood. We'll have some rather radiant items to give away to some lucky contestants. ✨🐺
All of our offical Mythaura social media can be found at the following:
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Instagram: @mythauragame
Note: We also own @mythaura on IG, but we have been indefinitely locked out of the account and had to create a new one!
TikTok: @mythaura
BSKY: @mythaura
Twitter: @mythauragame
Facebook: /mythauragame
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Sponsored Color: Flytrap
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Courtesy of ShiningMoth we have a beautiful new color for the color wheel: Flytrap!
Flytrap is now active in the Beast Creator. We can't wait to see what you create with it!
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Ko-fi Winter Quarter 2025 Winners
Thank you to all the Ko-fi sponsors who voted for the Winter Quarter 2025 rewards. Next month we will show the finalized artwork for the Ornaboros Companion and the Snow Drift Shire Unicorn Glamour. Stay tuned!
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NPC Design Contest
As we begin to populate Talon's Rest, we'll need plenty of NPC designs—and that's where you come in!
We've created a Google Form for you to submit up to three Beast designs for consideration. Please be sure to include the Beast Creator code or else your entry will not be considered.
In addition to their design being used for a shopkeeper, winners will receive a bundle of useful items for their adventures through the local Wild Area, the Waspwood Forest.
The winners will receive*:
1x Soulshift Coin (breed-changing item) of your choice
1x Godspeed Potion
3x Lockpicks
3x Crude Torch
3x Travel Rations
3x Small Energy Potion
3x Small Health Potion
1x Beta Key
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NOTE: * These rewards will not show up in your rewards lookup tool since that tool only looks up Ko-fi rewards, but they will be applied to your account directly!
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Quetzal Expressions
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Our art team continues to knock it out of the park with the Beast expressions project. They've completed all Specials/Supers/Mutations for both the young and adult Quetzal models.
Luci, Sour, Koa--you never fail to impress. Amazing job to the team!
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Mythauran Astrology: February
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The month of Frbruary is referred to as Aurora's Canvas, representing the resplendent and plentiful auroras that billow across northern skies. This month is also associated with the constellation of the Stargazer and the hematite stone.
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Mythaura v0.34
Overworld Events: Added events like discovering chests, gathering berries, and more.
Fishing & Lockpicking Minigames: Now integrated into the overworld for interactive exploration.
Shops & Restocking System: Built a system to manage shop inventories and periodic restocking.
Elite Enemy System: Elite enemies are now marked on the minimap with new icons. They produce footsteps as they move and appear with a skull icon in battle.
Sealed Contracts: Added support for sealed contracts, which generate a random beast into your abode.
Contract Termination: Added support for contract termination, which deletes a beast from your abode in exchange for items & currency from a loot pool.
Recruitment System: Developed the prototype UI and logic for recruiting G1 beasts into your abode.
Beast Titles: Introduced titles to differentiate and enhance beasts.
Species Movement Overhaul:
Winged beasts can double jump.
Non-winged beasts move faster.
Beast Profiles & Editing: Progress made on profile management, beast dossiers, and customization options.
Map Travel Support: Added the ability to travel between maps (e.g., entering a building and appearing in its interior).
Stair/Ramp Support: Overworld now supports elevation changes like stairs and ramps.
Wall/Interior Support: Built a working prototype for handling interior building walls.
Temporary Loot System: Loot from events (e.g., chests) can now be stored temporarily before claiming.
NPC Battle AI: NPCs can now participate in battles and make action decisions.
Redesigned Battle UI: Improved the battle action selection interface for clarity and usability.
Image Processing Optimization: Refactored how beast images are generated, significantly boosting performance.
Fixed Frame Rate Bugs: Resolved animation consistency issues where player movement was faster at higher frame rates.
Profanity Filter: Added to maintain a safe and friendly community environment.
Loot Collection: Temporary loot from overworld events (like chests) can now be stored and claimed later.
Various Bug Fixes & Cleanup: Addressed numerous bugs and optimized multiple systems for smoother gameplay.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
30 notes · View notes
mythauragame · 6 months ago
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We're definitely back! There are over two years' worth of updates to look back over on our news page and a ton of new colors, Specials, Supers, and Mutations to play around with in the Beast Creator.
Excited to see people excited!
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👁️👁️
104 notes · View notes
mythauragame · 7 months ago
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Development Update - December 2024
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Happy New Year, everyone! We're so excited to be able to start off 2025 with our biggest news yet: we have a planned closed beta launch window of Q1 2026 for Mythaura!
Read on for a recap of 2024, more information about our closed beta period, Ryu expressions, January astrology, and Ko-fi Winter Quarter reward concepts!
2024 Year in Review
Creative
This year, the creative team worked on adding new features, introducing imaginative designs, and refining lore/worldbuilding to enrich the overall experience.
New Beasts and Expressions: All 9 beast expression bases completed for both young and adult with finalized specials for Dragons, Unicorns, Griffins, Hippogriffs, and Ryu.
Mutations, Supers and Specials: Introduced the Celestial mutation as well as new Specials Banding & Merle, and the Super Prismatic.
New Artist: Welcomed Sourdeer to the creative team.
Collaboration and Sponsorship: Sponsored several new companions from our Ko-Fi sponsors—Amaru, Inkminks, Somnowl, Torchlight Python, Belligerent Capygora, and the Fruit-Footeded Gecko.
New Colors: Revealed two eye-catching colors, Canyon (a contest winner) and Porphyry (a surprise bonus), giving players even more variety for their Beasts.
Classes and Gear: Unveiled distinct classes, each with its own themed equipment and companions, to provide deeper roleplay and strategic depth.
Items and Worldbuilding: Created a range of new items—from soulshift coins to potions, rations, and over a dozen fishable species—enriching Mythaura’s economy and interactions.
Star Signs & Astrology: Continued to elaborate on the zodiac-like system, connecting each Beast’s fate to celestial alignments.
Questing & Story Outline: Laid the groundwork for the intro quest pipeline and overarching narrative, ensuring that players’ journey unfolds with purposeful progression.
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Code
This year, the development team worked diligently on refining and expanding the codebase to support new features, enhance performance, and improve gameplay experiences. A total 429,000 lines of code changed across both the backend and frontend, reflecting:
New Features: Implementation of systems like skill trees, inventory management, community forums, elite enemies, npc & quest systems, and advanced customization options for Beasts.
Optimizations and Refactoring: Significant cleanup and streamlining of backend systems, such as game state management, passive effects, damage algorithms, and map data structures, ensuring better performance and maintainability.
Map Builder: a tool that allows us to build bespoke maps
Regular updates to ensure compatibility with modern tools and frameworks.
It’s worth noting that line changes alone don’t capture the complexity of programming work. For example:
A single line of efficient code can replace multiple lines of legacy logic.
Optimizing backend systems often involves removing redundant or outdated code without adding new functionality.
Things like added dependencies can add many lines of code without adding much bespoke functionality.
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Mythaura Closed Beta
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We are so beyond excited to share this information with you here first: Mythaura closed beta is targeted for Q1 2026!
On behalf of the whole team, thank you all so, so much for all of the support for Mythaura over the years. Whether you’ve been around since the Patreon days or joined us after Koa and Sark took over…it’s your support that has gotten this project to where it is. We are so grateful for the faith and trust placed in us, and the opportunity to create something we hope people will truly love and enjoy. This has truly been a collaborative effort with you and we are constantly humbled by all of the thoughtful insights, engaging discussions, and great ideas to come out of this amazing community of supporters.
So: thank you again, it’s been an emotional and amazing journey for the dev team and we’re delighted to join you on your journeys through Mythaura.
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Miyazaki Full-Time
Hey everyone, Koa here!
We’re thrilled to share some news about Mythaura’s development! Starting in 2025, Miya will be officially dedicating herself full-time to Mythaura. Her focus will be on bringing even more depth and wonder to the world of Mythaura through content creation, worldbuilding, and building up the brand. It’s a huge step forward, and we’re so excited for the impact her passion and creativity will have on the project!
In addition, I’ve secured 4-day weeks and will be working full-time each Friday to dive deeper into development. This extra push is going to allow us to keep moving steadily forward on both the art and code fronts, and with Miya’s expanded role, the next year of development is looking really promising.
Thank you all for being here and supporting Mythaura every step of the way. We can’t wait to share more as things progress!
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Closed Beta FAQ
In the interest of keeping all of the information about our Closed Beta in one place and update as needed, we have added as much information as possible to the FAQ page.
If you have any questions that you can think of, please feel free to reach out to us through our contact form or on Discord!
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Winter Quarter (2025) Concepts
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It’s the first day of Winter Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2025 at 11:59pm PDT in order to be considered.
All Fall 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2024 Glamour: Diaphonized Ryu
Fall 2024 Companion: Inhabited Skull
Fall 2024 Solid Gold Glamour: Hippogriff (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Winter Quarter rewards for Mythaura!
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New Super: Zebra
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We've added our first new Super to the site since last year's Prismatic: Zebra, which has a chance to occur when parents have the Wildebeest and Banding Specials!
Zebra is now live in our Beast Creator--we're excited to see what you all create with it!
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New Expressions: Ryu
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The Water-element Ryu has had expressions completed for both the adult and young models. Expressions have been a huge, time-intensive project for the art team to undertake, but the result is always worth it!
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Mythauran Astrology: January
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The month of January is referred to as Hearth's Embrace, representing the fireplaces kept lit for the entirety of the coldest month of the year. This month is also associated with the constellation of the Glassblower and the carnelian stone.
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Mythaura v0.35
Refactored "Beast Parties" into "User Parties," allowing non-beast entities like NPCs to be added to your party. NPCs added to your party will follow you in the overworld, cannot be made your leader, and will make their own decisions in combat.
Checkpoint floor functionality ironed out, allowing pre-built maps to appear at specific floor intervals.
The ability to set spawn and end coordinates in the map builder was added to allow staff to build checkpoint floors.
Various cleanups and refactors to improve performance and reduce the number of queries needed to run certain operations.
Added location events, which power interactable objects in the overworld, such as a lootable chest or a pickable bush.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
93 notes · View notes
mythauragame · 9 months ago
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Development Update - October 2024
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Hi folks, Miyazaki here bringing you an update for Mythaura's development for the month of October! We've got some species change mechanics, super cute expressions for Hippogriffs, a rich new color for your beast creations, the Ko-fi results for the Fall Quarter Ko-fi Rewards, and some astrology.
Additionally: Koa, Sark, and I have been very busy the past month scoping out the remainder of the work that needs to be done in order to support Mythaura's initial launch. We're building in plenty of buffer to account for any unforeseen work that will need doing as well as any issues that may crop up.
We're really buckling down to get Mythaura to a point where we can bring in our Beta testers and get this game into a playable state. We've come a long way in our development journey and are so thankful to have had you all along for the ride.
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Changing Species: Soulshift Coins
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One of our biggest goals with Mythaura is to grant users the ability to customize their Beasts to be exactly what you want them to be. To that end, we've created our species-changing items: Soulshift Coins.
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Functionality
There will be one coin for each species; Tier 1 Beasts (Griffins, Unicorns, Dragons) will have bronze coins, Tier 2 Beasts (Quetzals, Kirins, and Hippogriffs) will have silver coins, and Tier 3 Beasts (Ryus, Perytons, and Basilisks) will have gold coins. We are also planning to have a Jade Soulshift Coin, which would randomize the species of the Beast that it is used on.
These single-use items will change a Beast's species, so long as they are not in a Wild Area or in battle. They can be used on both young and adult Beasts. They can also be used on expecting Beasts, but will not impact the species of the unborn offspring.
Immediately upon use, the Beast will have their secondary Element changed to match the new species (if applicable). All Skill Tree points are reset and all equipped glamours and apparel not supported by the new species will automatically be uneqipped and sent back to the player's inventory.
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Acquisition
All Soulshift Coins will be obtainable with in-game currency. Access to the different tiers will be tied to the New Game cycle that the player is in:
Players in the base New Game will be able to purchase Soulshift Coins for the Tier 1 species
Players in New Game+ will be able to purchase Soulshift Coins for Tier 1 and Tier 2 species
Players in New Game+2 and beyond will be able to purchase Soulshift Coins for Tier 1, Tier 2, and Tier 3 species
Tier 2 and Tier 3 Soulshift Coins will also be available through other gameplay means, like Seasonal rewards and the Weekend Traveler's inventory. Soulshift Coins that show up in the Weekend Traveler's inventory may end up being purchased with premium currency. We're still figuring out the details there, but rest assured that there will be multiple ways for players to acquire these species-changing items!
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New Expressions: Hippogriffs
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Koa and our talented art team have wrapped up drawing each of our available Specials, Supers, and Mutations on the expressions for both the young and adult Hippogriffs. These headshots will appear whenever a Hippogriff shows up in dialogue.
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New Color: Porphyry
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Named for the igneous rocks that they resemble, our color wheel's newest addition, Porphyry, is a rich red-brown with purple highlights. We encourage you to play around in the Beast Creator to come up with some fun new Beast designs!
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Ko-fi Fall Quarter 2024 Winners
Thank you to all the Ko-fi sponsors who voted for the Fall Quarter 2024 rewards. Next month we will show the finalized artwork for the Inhabited Skull Companion and the Diaphonized Ryu Glamour. Stay tuned!
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Mythauran Astrology: November
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The month of November is referred to as Deepfrost's Current, representing the powerful and dangerous currents coursing beneath the ice floes that form to bridge the mainland to the stony islands off the coast. This month is also associated with the constellation of the Reaver and the chrysocolla stone.
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Mythaura V0.33
Created functionality for species change items
Added functionality for 8 out of 12 ailments
Ongoing work implementing skill functionality
Refactored passive effects, splitting them into "battle effects" and "passive effects"
Added ailment display to battle front end
Added passive effect display to battle front end
Added checks that prevent certain game actions from occurring while in a wild area or in battle
Added temporary health, armor, and shield to beast stat bars
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
35 notes · View notes
mythauragame · 10 months ago
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Development Update - September 2024
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Hello folks! Miyazaki checking in with our development updates for the month of September. Between getting our newest art team member onboarded, cooking up some really exciting Fall Quarter concept art, a new color, and a new Mutation, it's been a really creative month for us.
Koa and Sark are hard at work on the back end, creating the systems that power the game. We've got functioning inventories, and Koa was able to have a Beast successfully use a healing potion in the Wild Area! I'm making headway on our intro quest, working in tandem with the art team to create assets to bring our very first area to life.
All in all: some solid progress this month!
Also, for Tumblr users: the August update didn't get posted here (I apologize!), but you can read it here.
Inventory System
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This month, we focused on refining Mythaura’s inventory system, with special attention on making starting items function as expected. One of the most exciting additions is the Satchel feature. The satchel begins with 18 slots and can be expanded using non-premium currency, allowing for plenty of space to bring essentials on your adventures.
When preparing to explore, only provisions can be transferred from your stash to the satchel, but along the way, you’ll be able to pick up and store all types of loot. Additionally, the first row of your satchel is now displayed as a hotbar while exploring, enabling quick use of items like the Godspeed Potion, which boosts your movement speed, or a Torch to light your way in the dark.
However, be cautious—if you’re defeated while exploring, you’ll drop your satchel, leaving your items behind. You’ll need to return to the floor you were defeated on to recover it. If you’re defeated again before retrieving your original satchel, those items will be lost for good.
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Fall Quarter (2024) Concepts
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It’s the first day of Fall Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by October 27, 2024 at 11:59pm PST in order to be considered.
All Summer 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Summer 2024 Glamour: Corona Dragon
Summer 2024 Companion: Venomous Stalker
Summer 2024 Solid Gold Glamour: Solid Gold Griffin (Young)
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Custom Color Contest Winner
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In another round of incredible color concepts pitched to our team, we came away with an exciting new color, courtesy of user Noxith: Canyon!
Their reference images were canyons with a beautiful gradient of reds and oranges, along with other geographical features of the American Southwest, such as mesas.
Canyon adds a wonderful richness to the Mythauran color wheel. We encourage you to share your Canyon creations made in the Beast Creator with us!
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New Mutation: Celestial
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Astrology plays no small part in Mythauran culture, so perhaps it's not such a surprise that the genes of some Beasts born in Mythaura are mutated to show a map of brightly glowing constellations around their bodies.
As a reminder, Mutations are not Specials that can be applied via item. Instead, a Beast can rarely be born with a Mutation or they can rarely be obtained via a late-game boss encounter.
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Mythauran Astrology: October
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The month of October is referred to as Greenbright's Close, representing the official beginning of autumn and the winding down of greenery as foliage turns gold and red. This month is also associated with the constellation of the Physician and the malachite stone.
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Mythaura v0.32
Dependency upgrades were made to improve stability.
Implemented new inventory services
Created satchels and added services to manage dropping and retrieving them.
Added energy and position tracking to wild area sessions.
Implemented filtering and context actions for inventories.
Starting items were created for each class and are automatically delivered to the satchel at game start.
Added battle item structure and functionality.
Added the ability to use an item from your satchel in battle.
Added functionality for health & energy-related items.
Added functionality for revival items.
A Hotbar with adjustable keybindings has been added to the UI when exploring.
A semi-final version of each skill tree was fully populated and began implementing said skills.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
We are also keeping all those impacted by Hurricane Helene in our thoughts. We hope you and your loved ones are all safe.
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mythauragame · 1 year ago
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We're Hiring!
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Hey everyone! We’re on the lookout for a Freelance Illustrator.
This is a freelance position to help create illustrated assets. Mythaura assets include creatures, markings & patterns on our bases, characters, and objects like items and apparel. This position is primarily focused around finding an artist to help us draw markings on our beast's various expressions, but may transition to other projects in the future.
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We are currently looking for an artist who can fulfill a workload of aproximately 40 hours per month.
Applicants must be 18 years or older.
Responsibilities
Create and deliver PSD files that meet the creative brief.
Work with our senior artists and writers to ensure visual consistency.
Regularly demonstrate and update your work in progress.
Follow creative & technical briefs with regard to schedule.
Accurately quote and then produce work within the quoted timeframe.
Actively participate in an online team environment (currently Discord & Jira).
Required Skills and Experience
Must be able to match Mythaura’s 2D cel-shaded style.
Must be familiar with masks, layers, and templates. Photoshop expertise is a strong plus but not mandatory so long as your program of choice can open and save in PSD format.
Real-world understanding of proportion, depth, scale, and physical space. A strong understanding of coloring and shading, and an accurate understanding of animal anatomy.
Organizational and time-management skills.
Ability to maturely handle critiques and change requests.
Application
To apply, please email [email protected] with “Freelance Illustrator” in the subject line. Include a link to an updated portfolio of your creative works. Please be sure to include your availability and rate. Previous applicants who have submitted an application in the past may either resubmit their portfolio or simply indicate that they are still interested in a position.
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mythauragame · 1 year ago
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Development Update - July 2024
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Hi everyone, hope you're having a great summer!
The July 2024 update showcases some extended gameplay footage! In our April 2024 update we showed a clip of a building in 3D space and a player character speaking briefly to Pollis. In just a few short months, Koa and Sark have totally crushed it on the backend development and UI/UX. Plese read on for more info!
We also cover the winners for the Summer Quarter rewards on Ko-fi and Mythauran astrology for the month of August.
Don't forget, we've got a Custom Color Contest! More details below.
Gameplay Demo
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We're very excited to share a 3-minute video demo of some gameplay and UI!!
Hopefully you enjoy this brief demonstration of lots of features we've been working on. We'll go into more detail on each feature below!
Please note that these are WIP and not necessarily representative of final gameplay.
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New Game Screen
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Whether you're starting your first, second, or third playthrough of Mythaura's storyline, you will always begin at the starter screen, where you will be able to customize your starter Beast. Each run you will pick:
Base, Top, Bottom, and Eye colors
Up to 3 Special markings ( up to 1 in first playthrough, 2 in second, 3 in third)
Species (Tier 1 in first playthrough, Tier 2 in second, Tier 3 in third)
Class
Birth element
A Beast's Element and Class will impact its stat distribution, with each one modifying one of a Beast's stats--improving Speed, Hit Points, Attack, Defense, Barrier, or Focus. Additionally, players will have a certain amount of skill points to allocate as they would like to their Beasts' stats. Whether you're opting for more of a roleplay focus or trying to build a more "optimized" build, the character creation system allows players to create the exact Beast that they would like.
New Game +3 and onward will not feature the character creation screen. Instead, players choosing to play through additional times will gain access to a different reward pool. Please stay tuned for that in a future update!
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Party Screen/Codex
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The party screen will functionally act as the player's home screen. From here, you can check out the Beasts in both your party and Abode, your inventory, the Codex, and more. Your Beast's stats will also show up on the right-hand side of the screen.
The Codex houses pretty much all a player's in-game information. Active and completed (and maybe failed...) quests, player achievements, lore gathered from around the world, and info on all the characters, places, and enemies you encounter in Mythaura are all documented in the Codex.
The base Codex will be a simple, elegant book. Different Codex themes can be earned through various quests, achievements, seasonal rewards, both in-game and premium currency purchase, and other opportunities.
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NPC Dialogue
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There will be many, many NPCs in Mythaura. Some may not have much to say--a stranger you cross paths with at an open-air market, a merchant's busy apprentice, a parent at a park with their children--but some NPCs have full, fleshed-out storylines of their own. Maybe your character would prefer to keep mostly to themselves, but you will find that engaging with NPCs will uncover information about the world, rumors about other characters, quests, gifts, and more.
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Skill Tree Screen
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Skill Trees will determine the abilities and moves that a Beast can utilize in battle. Each Beast will have either two or three different Skill Trees that they can invest in, dependent upon their Elements and their Class. Beasts who have the same Element twice--when its species Element matches up with its birth Element--a Beast will have access to a Mastery Tree, which will feature a branch that borrows from other thematically relevant Elements, demonstrating the Beast's complete mastery of their Element.
If a Beast with a Mastery Tree changes to a Species that would give it two separate Elements, all Elements-related Skill Points will be reset in order for the player to reallocate them between the two new trees. The same applies for Beasts that change their Class.
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Mythauran Astrology: August
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The month of August is referred to as Ghostlight's Pall, representing a pale, ghostly green aurora that stretches across the Northern sky at this time each year--supposedly attributed to the souls stranded by a war that came to a decisive, bloody, and treacherous end during an August many, many lifetimes ago. This month is also associated with the constellation of the Widow and the lepidolite stone.
Those born under the sign of the Widow are resilient, compassionate, enigmatic individuals. There may not be a sign more dedicated to self-discovery and growth. They radiate a quiet strength and boundless compassion that uplifts those fortunate enough to share their journey.
At their best, Widows are soothing, magnanimous, and generous. At their worst, they can be withdrawn, excessively melancholy, and reproachful.
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Ko-fi Summer Quarter 2024 Winners
Thank you to all the Ko-fi sponsors who voted for the Summer Quarter 2024 rewards. Next month we will show the finalized artwork for the Venomous Stalker Companion and the Corona Dragon Glamour. Stay tuned!
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Custom Color Contest Reminder
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In honor of the new color change that we made to a Beast's tongue/mouth, we're opening another Custom Color Contest. We want to offer the opportunity for you to make a permanent impact on Mythaura's color wheel!
This contest is free to enter, and only has the following parameters:
Only one entry allowed
Fill out Google Form by Friday, August 23, 2024 at 11:59pm PST
The dev team will reach out to the winner on September 1 to begin the color design process. Winner will have until September 23, 2024 to complete their color design. Please feel free to use our PSD file, if you'd like!
Winner will also receive 3x copies of the Empemeral Ink that matches their color's base hue (Red, Orange, Yellow, Blue, Green, or Violet).
We're so excited to see what you come up with!
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Mythaura v0.30
Over ten new query conditions were added to support dialog and quest complexity.
An interact endpoint was added, allowing players to interact with NPCs using the query builder to power dialog selection.
The game state was refactored to be global, allowing things like "current health" to be maintained outside wild areas.
Query actions have been added, which allow things like dialog to trigger actions in-game.
Various bug fixes made to beast party, beast creation, and beast stats.
Voice types were added to NPCs and beasts.
Beast expression generation was implemented.
NPC tools were added to allow the generation of NPCs from beast codes.
Beast backgrounds have been added.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord!
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mythauragame · 1 year ago
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riverstones
just chilling and drawing a dragon from the upcoming pet sim game mythaura~! have some more scenery :v process video below!
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