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Hello and welcome... uh... again? Previously I was at @possumbreathsims/@possumcc but I fully have given up on getting un shadow banned, and being able to reply to and interact with people was kind of the whole point of being on Tumblr. So... we remade!
My name is Possumbreath, but you can call me PB for short. I use he/him/his pronouns and am a Jewish trans man. I'm in my thirties, live on the East Coast of the USA with my wife and two cats, and am currently a graduate student in social work. I'm especially passionate about communities and policy and am interested in doing more 'macro' work, ideally as an advocate or educator. This is your reminder to drink water, take your medication, and vote in your local elections.
I have played the Sims since all the way back when Sims 1 first came out, and I've loved it my whole life. Now in Sims 4 I primarily do long-form legacy play, but I recently (re)discovered sims storytelling and got an idea for a whole plot and now I'm in deep enough to be learning how to pose in Blender. Oops!
My main story is Strangerer! which is currently in pre-production. It is intended to blend B-Movie horror-comedy with slightly more grounded interpersonal drama. It loosely follows the plot of the Strangerville pack, but I'm hoping to add a lot more meat to those bleached desert bones. It has a planned ending as well; I am looking to tell a cohesive narrative.
I also make CC, by which I mean, I just recently started futzing around in blender and feeling cool enough about it to share. When I'm a little more set up I will have links here to proper directories/downloads.
Thank you for stopping by and reading this post. If you have any questions feel free to ask!
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Very starting to think I'm just never getting out of shadowban jail which means I'll never be able to reply to things which is like... 80% of the reason I liked tumblr. Strongly considering giving up and just making a new main blog/cc blog before I get too far in and have a lot to move
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In much more fun news I was able to rescue the files for a base game kid's room set recolor I was working on from my old laptop that is in its death throes, so between fighting with hair I'll probably go back to that. I figure green/blue/red/goth/flowers/space is a good spread of Kid Aesthetics without giving me too many different swatches to worry about.
all the ducks are oregon native and the set is called veneta and the dragon is named peachi and if you know WHY you're my new best friend
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Looking good so far! Reasonable poly count even.
HOWEVER: Does anyone have a good tutorial for uv_1, especially for blender 2.79 or so? I did one following Alerii's video tutorial and it made it look SIGNIFICANTLY worse in CAS, so right now it doesn't have one.
I'd also appreciate any advice on weight painting, since this isn't hair, it's flesh, so it should both move more heavily but also ideally not deform too hard. Predictably it looks fine on average sims but on max fit/fat or min fit/fat sims there are weird jaggedy bits.
These two randos I generated look fine. These two not so much:
Below is what I have for b_Head_ and b_Spine2_ respectively. If there's something glaringly wrong I'm not practiced enough to spot it yet, beyond a general 'the colors should be different probably'.
I think between me being new to weight painting/the lack of a uv_1 it's Struggling to deform correctly, so like I said, any advice or links to resources would be stellar.
get it stellar it's aliens
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Thank you to everyone who's followed me from ONE wip of a weird alien hair, your confidence in me is staggering.
Also for anyone worried I DO plan to make it for masc frame sims too / make head tentacles for other age groups. No femme frame only jail in this house
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Welcome to my Simblr: Part 2: I got tired of being shadowbanned so I'm posting my forays into CC on an alt account. For more info on me go check out @possumbreathsims.
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oh boy lads unfortunately I have learned how to mesh and that means it's TENTACLE TIME
Still not 100% on the little ones by the ears but I wanted to at least give them a fair shot
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