A blog dedicated to video games and game consoles released between the first and seventh generation (1977-2006). That's a lot of video game history to post about; why not come along for the ride?
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The “Gaming on a Budget” Challenge!
Hey everyone!
I’d like to present a new challenge that can easily be done at home.
Many a retro gamer (myself included) started their adventures with easy collecting tons of the classic, immortal titles from their chosen system. However, this dream rarely sees reality for most people. Assuming you can find that big name game you want, be prepared to pay a lot for it.
Therefore, I decided to create a little simulation for collecting video games on a budget. Whenever you’re someone curious about how much retro gaming can cost or a veteran collector up for a challenge, I invite you to try this challenge and share it with your friends.
Starting The Challenge
The following is a description of your situation upon starting the challenge:
You have NO consoles, games, or accessories. For the purposes of the challenge, any consoles/games you already own in real life cannot be applied.
You CANNOT use emulators or online services (Xbox Live Arcade, Virtual Console, etc.) to obtain games.
You have a set amount of money to spend, and you cannot gain any more. This amount is up to you to decide, but I recommend around $100-$200.
Note that you only need to worry about loose prices and items.
The money you use is IMAGINARY. I am not responsible if you try doing this challenge using real money.
Step 1: Know The Tool
The website I recommend using for this simulation is www.pricecharting.com. It’s a great site that really helped me out with calculating trade prices. If you have other sites you want to use, that’s fine. Just try to stick to one site for the purposes of the challenge.
Step 2: Get a Console
The first part of the actual challenge is selecting a console. You’re welcome to purchase any console available on your chosen website. However, you CANNOT buy bundles including games or accessories. The console you choose must be loose.
Take the loose price of the console you chose and subtract it from your starting money.
(You CAN buy multiple consoles if you wish.)
Step 3: Get Games/Accessories
Your next step is to get games and accessories for your console. Keep these notes in mind as you look:
Do NOT look up any of the games’ ratings on ANY site before doing Step 4. This is considered cheating.
You can only buy games and accessories for consoles you bought in step 2.
You can only buy loose games. “Collector’s Edition” versions of games cannot be bought.
Step 4: Add Up Your Total!
So you bought a console and some games. Let’s see how well you did!
Each console is worth 10 points, and each accessory is worth 5 points.
To find out how many points you get for each game, go to Metacritic and look for the critic score of the game(s) you bought. The critic score rounded is the amount of points you get for that game.
For example, a game that got a 5.6 on Metacritic would be worth 6 points.
Finally, give yourself 1 point for every $5 you didn’t use.
Add up your console, accessory, game, and cash points, and there’s your final score!
I invite you to try this challenge for yourself and share it with your friends. I hope you enjoy this retro game collecting simulation!
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A History of Nintendo Rereleases
Hey everyone! Today, I’ll be talking about the history of Nintendo rereleases from the NES all the way to the Switch.
A few things to keep in mind:
I’ll only be covering rereleases, not compilations. This means games like Super Mario All Stars aren’t going to be featured here.
Virtual Console and Switch Online rereleases aren’t going to be featured here, because that’d take forever to cover.
The NES and SNES Classic will not be considered, since rereleases are the main point of those consoles.
I’ll only be looking at American rerelease lines; things may differ in other countries.
I consider rereleases to be games released for one system and rereleased later for the same system during its lifespan.
NES: None
Surprisingly, I couldn’t find a single bit of data on NES rerelease lines. This might be because the Sega Genesis practically invented rerelease lines with their “Sega Classics” series, but by the time that came out, Nintendo’s main focus was on the Game Boy and the then-upcoming SNES. Speaking of Game Boy...
Game Boy: Player’s Choice
The Game Boy was the birthplace of the famous Player’s Choice line, which would be Nintendo’s staple rerelease line until the DS came along.
The Game Boy was home to 28 Player’s Choice titles, and these sold for $20, when a Game Boy game usually cost $30. This isn’t a huge difference, but some of these games were extremely popular, so it made sense to sell them a little cheaper.
Player’s Choice games for the Game Boy were marked with a golden ribbon on the box and cartridge.
SNES: Player’s Choice
The SNES also got a piece of the Player’s Choice pie.
Although America only got 14 Player’s Choice titles for the SNES, the cost of $20 was much cheaper than the usual $70-$80, being around 25% of the full price. The SNES Player’s Choice line is probably my favorite of all of Nintendo’s rerelease lines for this alone. This gave players the chance to play games that were usually very expensive.
Like the Game Boy, SNES Player’s Choice games were marked with a golden ribbon on the box and cartridge.
Virtual Boy: None
The Virtual Boy got no rerelease line, but that was mainly because the console died out before such a line could be produced.
Nintendo 64: Player’s Choice
Third time’s the charm for Player’s Choice, which got 26 titles from the N64 under its belt.
However, the huge deal that players usually got from this line was hampered for N64 games. Player’s Choice titles were sold for $40, while non-Player’s Choice titles were sold for around $50. This is $10 (20% less than full price) in savings, similar to the Game Boy’s lineup.
Once again, N64 Player’s Choice titles were branded with a golden ribbon.
Game Boy Color: None
Although three GBC games were officially rereleased for the console (Mario Golf, Mario Tennis, and Super Mario Bros. Deluxe), these never got the Player’s Choice banner or anything similar.
Gamecube: Player’s Choice
Player’s Choice returned for the GameCube, and this time, it was personal.
Over 100 games were released for Player’s Choice, each selling for about $20-$30, compared to the usual $50. This was 40% of full price at best, and 60% at worst.
Player’s Choice Gamecube titles were marked with yellow spines and yellow labels on the disks.
Game Boy Advance: Player’s Choice
This is it. The final Player’s Choice line Nintendo ever put out.
15 titles were released under the Player’s Choice title, and sold for $20, while they usually sold for $30. Price-wise, the Player’s Choice line ended there it started: relatively disappointing.
GBA Player’s Choice titles were marked with yellow boxes, although this didn’t apply to the cartridges.
DS: None
The DS saw no Player’s Choice line. ‘Nuff said.
Wii: Nintendo Selects
The Wii debuted the Nintendo Selects line in 2011.
Only 13 Wii titles were rereleased for Nintendo Selects, and these sold for $20 each (around 1/3 of normal price).
All Nintendo Selects titles had a red border along their boxes, but no other changes.
3DS: Nintendo Selects
The 3DS didn’t get much luck with Nintendo Selects either.
15 3DS titles were released for the 3DS, selling for $20 each (66% of normal price).
All Nintendo Selects titles had a red border along their boxes, but no other changes.
Wii U: Nintendo Selects
The Wii U holds the record for the least amount of rereleased games.
A measly 8 titles were rereleased for the Wii U, coming in at $20 (around 1/3 of normal price). This was likely due to the failure of the Wii U.
All Nintendo Selects titles had a red border along their boxes, but no other changes.
Switch: None... yet!
The Nintendo Switch has no rerelease line, but that’s due to the fact that it’s not even a year old yet. I’d expect to see the Switch’s rerelease line hitting shelves around 2019-2021, due to rerelease lines coming 2-3 years after the console’s launch.
Welp, there’s all of Nintendo’s offical rerelease lines. I hope you enjoyed my comparisons of all of them, but now that all of the facts are out of the way, I’m going to give my personal thoughts on each line:
Game Boy (Player’s Choice): Although the Game Boy had a great lineup, the $10 decrease doesn’t seem like enough. Nintendo should have went for $15 and sold these games at half-price. It wasn’t like Game Boy titles were as expensive as SNES games.
SNES (Player’s Choice): The discount for this line is amazing and really helped these games become classics, but I would have wanted a few more titles.
N64 (Player’s Choice): Nintendo did the best they could here. Although the cost is higher than most Player’s Choice games, this was due to the advanced technology of N64 titles. Respectable lineup and reasonable prices.
Gamecube (Player’s Choice): Good pricing and no shortage of games.
Game Boy Advance (Player’s Choice): Same gripes I had with the Game Boy lineup.
Wii (Nintendo Selects): I would have preferred a few more titles, the pricing for these was really good.
3DS (Nintendo Selects): Once again, I have the same problems here as with the Game Boy lineup.
Wii U (Nintendo Selects): As much as I love the Wii U, rolling out Nintendo Selects games for the console wasn’t a very smart decision and didn’t really help the Wii U or its library. I would have put out more Nintendo Selects games from the Wii and mention that they could be played on the Wii U. This would have increased profits from not only those that owned a Wii U, but also those who only owned a Wii.
With that said, I hope the Switch’s rerelease line combines the affordability of the Nintendo Selects line with the library of the Player’s Choice line.
Peace.
#nintendo#player's choice#game boy#snes#Super Nintendo#nintendo 64#n64#gba#Game Boy Advance#gamecube#wii#nintendo 3ds#3ds#wii u#rereleases
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Man, Pong is such a great game.
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The Genius of Donkey Kong Land
For the past week or so, I’ve been thinking about Donkey Kong Country a lot. I dunno if it’s because of the Tropical Freeze rerelease or my rediscovery of the short-lived cartoon show, but nevertheless, I’ve had DK Island Swing stuck in my head for ages.
But you know what? This post isn’t about DKC. I could go on and on about what I think of the games, but I’d only be saying things many people have said before. Instead, I’m going to talk about DK’s Game Boy adventures: the Donkey Kong Land series.
Here’s a bit of context: The Donkey Kong Land trilogy is a series of platformers released for the Game Boy from 1995 to 1997. Just imagine the Country series and reduce the graphics and audio to 8-bit, and you’ve got the DKL games. Even the pre-rendered graphics from the Country games move over to the Game Boy, for better or worse.
While DKL 2 and 3 have basically the same plot as their SNES counterparts, DKL 1 takes a much-different approach than DKC 1. That’s what I’m here to talk about today.
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DKL 1 is described as a direct sequel to the first DKC, taking place before DKC 2. While Donkey and Diddy are celebrating the success of Donkey Kong Country, Cranky isn’t as pleased.
Cranky claims that DKC only succeeded due to its great graphics and music. Donkey and Diddy obviously take offense to this, claiming DKC succeeded due to its great gameplay. Cranky figures that if that’s the case, a version of DKC on an inferior console would do just as well as the SNES version, and challenges Donkey and Diddy to do just that.
The pair agree, and Cranky calls K. Rool on the phone and asks him to steal the banana hoard again. With Donkey and Diddy’s quest now set in stone, they hurry off to prove their point to Cranky.
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What you just read isn’t made up. That comes straight from the game’s manual. The three characters acknowledge DKC’s existence. I know Cranky broke the fourth-wall numerous times in DKC, but Donkey and Diddy never have.
I think Rare knew that they weren’t going to be able to recreate the original DKC experience on a Game Boy, so instead of blandly copying DKC’s story, they made up their own poking fun at DKC’s praise due to its great graphics.
Sadly, the story doesn’t make a great impact on the actual game. In fact, the only fourth-wall break that I can really note in-game is the use of KONG letters as platforms. However, that leads me to another point.
Like I said, Rare knew they couldn’t make a game just like DKC on inferior hardware. As such, they didn’t even try.
DKC was a realistic game. Aside from the anthropomorphic monkeys and crocodiles, the settings, such as jungles and mines, were believable. In DKL, however, you’ll be heading through beehives (this was before DKC 2, mind you), factories, and Kremlantis (kinda like Atlantis but with more Kremlings).
Why did Rare go with these more cartoony worlds instead of DKC’s realistic worlds? Well, the answer is simple: Rare couldn’t do realistic on a Game Boy. Sure, DKL has jungles, caverns, and snow levels, but the main focus is on these more crazy worlds.
You can tell DKL’s exclusive worlds were made just for that game. Sure, the more cartoonish worlds did come back in DKC 2 and 3, but DKL came BEFORE those two games.
In conclusion, Rare didn’t even attempt to make Donkey Kong Land look like Donkey Kong Country, and I think the game benefited from that. For those who wanted a DKC experience on the go, it worked well, but even apart from DKC, Donkey Kong Land holds up well to this day.
Recreating DKC on a Game Boy would have been fun, but it would have been more of a cash-grab than anything. By straying away from what people loved about DKC, Rare was able to create a game almost as good as that.
Well, there’s my Donkey Kong post. Hopefully, Aquatic Ambiance can stop playing over and over again in my head. It’s a great song, but I’m kinda getting tired of it.
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The Most Valuable Video Games...
(NOTE: This list doesn’t take “special edition” versions of games or games that were not publicly sold, such as Nintendo World Championships. Also, all prices are for loose copies of their games.)
...for Atari 2600: Air Raid (1982, $2934)
...for Intellivision: Spiker! Super Pro Volleyball (1989, $1,096)
...for ColecoVision: Wizard of Id’s Wiz Math (1983, $119)
...for Atari 5200: Bounty Bob Strikes Back (1984, $449)
...for Famicom: Moon Crystal (1992, $290)
...for NES: Family Fun Fitness Stadium Events (1987, $9,395)
...for Master System: James Buster Douglas Knockout Boxing (1990, $ 235)
...for Atari 7200: Tank Command (1988, $96)
...for TurboGrafx-16: Magical Chase (1993, $3,333)
...for Genesis: Outback Joey (1993, $2,025)
...for Game Boy: Amazing Tater (1992, $300)
...for Neo Geo: Neo Turf Masters (1993, $11,283)
...for Atari Lynx: Bubble Trouble (1991, $130)
...for Game Gear: Panzer Dragoon Mini (1996, $180)
...for Super Famicom: Magical Pop’N (1995, $320)
...for SNES: Exertainment Mountain Bikerally Speed Racer (1994, $1,320)
...for Sega CD: Snatcher (1994, $366)
...for Atari Jaguar: BattleSphere (2000, $835)
...for 3DO: Lucienne's Quest (1995, $162)
...for Sega 32X: Spiderman Web of Fire (1995, $242)
...for Virtual Boy: Virtual Bowling (1995, $900)
...for Sega Saturn: Psychic Killer Taromaru (1997, $416)
...for PS1: Rakugaki Showtime (1999, $102)
...for N64: Super Bowling (2001, $155)
..for Dreamcast: Giga Wing 2 (2001, $100)
..for PS2: Rule of Rose (2006, $157)
...for GBA: Ninja Five O (2003, $114)
...for GameCube: Gotcha Force (2003, $109)
...for Xbox: Outun 2006 Coast 2 Coast (2006, $65)
...for Nintendo DS: Shepherd's Crossing 2 (2010, $79)
...for PSP: Class of Heroes 2 (2013, $59)
...for Xbox 360: El Chavo Kart (2010, $54)
...for PS3: NBA Elite 11 (2011, $813)
...for Wii: Cyberbike Cycling Sports (2013, $116)
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#retrogaming#Retro games#video games#atari2600#intellivision#colecovision#nes#sega master system#sega genesis#game boy#sega game gear#super nintendo#sega cd#playstation#nintendo 64#dreamcast#game boy advance#ds#xbox#xbox 360#wii
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A Case for AtGames
Hey. It’s been a while, huh?
I didn’t mean to abandon this blog: it’s just that having both an idea and time to write about that idea is pretty rare for me. This time, however, I’ve got a pretty good and relevant idea.
If you’ve been in the retro gaming community for the past few years, you’ve probably heard of AtGames. If you haven’t, they make “flashback” consoles, versions of old video game consoles with built-in games, as well as the option to put in your own cartridges (usually).
AtGames gets a lot of flack for faulty emulation, but I own four AtGames consoles, and all but one of them has provided me with sufficient retro fun. With AtGames working on Sega’s upcoming Mega Drive Mini, I decided I might as well talk about this. Today, I’m going to talk about the four flashback consoles I own and why I feel AtGames isn’t as bad as it’s cracked up to be.
Sega Genesis Classic Game Console
This is the first AtGames console I ever owned. I don’t remember how I got it, but I was pleased with it back then. Now, about two years later, let’s take a look at how it holds up.
Game Selection
Lots of great Genesis titles are included in this collection. If you’re looking for Altered Beast, Alex Kidd, Sonic, Ecco, or another classic Genesis star, they’re all here. However, no third-party titles are included (this means no NBA Jam or Mortal Kombat), but you could use the cartridge slot to play those games on this console (except those with special conditions, such as the Game Genie and Sonic 3 & Knuckles). Also, you can’t use the Sega CD or 32X with this.
The console advertises itself as having 80 classic Genesis titles. However, this isn’t exactly true. Around 40 of the games are Genesis titles, but the other 40 are mediocre stock games. If you’re only interested in Genesis games, you’ll be getting around 40 of them for $60 (roughly $1.50 per game). You could do much worse, but you could also do much better.
Emulation
The emulation is pretty solid. I never ran into any serious slowdown the original Genesis didn’t suffer from, and the aspect ratio was authentic, at least on my old CRT TV. This may be different if you’re playing on a newer TV, but at least from my experience, the console emulated its titles very well.
Sound
If you’re expecting great audio that does the Genesis’ greatest hits justice, well... prepare to be disappointed.
The sound on this console is HORRENDOUS. I can’t pinpoint exactly what the problem is, but the music is much lower-pitched and distorted. It might have something to do with the console having stereo audio, but there’s no denying the quality ruins the audio of the games.
Final Verdict
All in all, the Sega Genesis Classic Games Console isn’t too bad. Sure, the sound is completely ruined, but if you don’t mind that, you can get a decent experience. Today, I wouldn’t recommend this console, but it’s at least decent.
Atari Flashback 7
This is the second AtGames console I got. I got it for my birthday a couple of years ago, and was my first time really trying out an Atari console.
Game Selection
Unlike the Genesis Classic Console, the Atari Flashback 7 has absolutely no homebrew games. All 101 games on this console are authentic Atari 2600 titles. However, yet again, there are no third-party titles, which means no Activision titles. To make matters worse, there’s no cartridge slot on this console, which means what the console has is all you get.
However, the price for this is fairly solid: 101 games for $40 calculates to about 39 cents per game. This is great, considering that this console includes some valuable games, such as the entire Swordquest trilogy and Save Mary. If you don’t mind missing out on Pitfall and Kaboom, this console has outstanding value.
Emulation
Once again, the emulation is fairly solid. I ran into no slowdown issues, and the games ran almost exactly like how they did on the original Atari 2600. This might have something to do with the primitive nature of these titles, but as long as they run well, I’m not going to question it.
Sound
There doesn’t seem to be any distortion with the audio, at least not any that has come to my attention. Of course, these being Atari 2600 games, there’s not exactly much to hear, but the classic explosion sounds are as good as they’ve always been.
Final Verdict
The Atari Flashback 7 is a great console. You get 101 games for a great price, and the games run great. Although it could have benefited from a cartridge port, the console has tons of first-party hits from Atari’s first console. Although newer models of this console (with Activision titles, I might add) do exist, I can’t speak for those, as I don’t own them. However, I must say the Atari Flashback 7 holds up as nice as it did when I first got it
Genesis Flashback HD
AtGames recently tried again at making a great Genesis console. This time, however, they fixed most of the issues gamers had with the original, and even went above and beyond in some areas.
(IMPORTANT NOTE: This console only works with HD TVs.)
Game Selection
The game selection has greatly improved from the first Genesis Flashback. Out of the 45 games included, here’s what you’ll be getting.
45 Genesis titles
3 Mortal Kombat games
12 Master System/Game Gear games
28 homebrews
This means you’ll be getting 60 Sega titles for around $70 (around $1.16 per game). This is only a slightly better deal than the original Genesis Flashback, but at least this isn’t 50% homebrews.
Even though there is a cartridge port, you still can’t use the Sega CD, 32X, Power Base Adapter, or special cartridges with this console, but if you have one of the first three, you likely have a Genesis compatible with them, so it’s not that huge of an issue.
Emulation
The emulation is just as good as the original Genesis Flashback, so I’m not gonna go on about that again. However, I would like to note two things:
1. The (wireless) controllers have a rewind feature. This lets you go back 6 seconds each time it is used. I didn’t use it too much, but if you’re having trouble in a game, it can be useful.
2. The console allows you to put scanlines on the Genesis games. Since this console is only compatible with HD TVs, it was nice to have the option to have the games (mostly) resemble how they appeared back in the 1990′s.
Sound
Thankfully, the sound on this console is much better than the original Genesis Flashback. In fact, it’s just as great as the original Genesis. ...Not much to add,really.
Final Verdict
The Genesis Flashback HD is a great improvement over the original. With more games and better audio, it stands out as AtGames’ best Sega console to date, at least in my opinion.
Atari Flashback Portable
Last but not least, this is the latest AtGames console I got my hands on, and the only one in their portable series I have.
Game Selection
This console features 70 Atari 2600 titles, including Activision titles, Namco titles, and even a recreation of the arcade Pac-Man. I don’t blame AtGames for not using the original Atari 2600 version, since that wasn’t very good.
Also, you can use a SD card to load up Atari 2600 games downloaded online. I don’t have much use for this, but others might, so it was a nice addition.
Without counting the SD card feature, you’re getting 70 games for $60 (85 cents per game). This is slightly less value than the Flashback 7, but that’s probably to account for the portability of the system.
Emulation/Battery
The emulation is run on the same engine as the Flashback 7, so the emulation’s just as great. So instead of talking about the emulation, I wanna talk about the battery.
The system has a built-in battery, but this drains pretty quick. I remember getting around 2-3 hours of gameplay before it died. On a good note, the console comes with a charging port, and charges fairly quickly.
Sound
Same case as the Flashback 7: pretty close to the original system.
Final Verdict
The Atari Flashback Portable is a great console. It has pretty good value, and the selection of games will please most people who yearned for third-party titles with the Flashback 7.
Conclusion
Welp, that’s my four AtGames consoles I own, and my thoughts on them. You don’t have to agree with me. I know that for die-hard retro gamers, you want to get as close to the original feel as possible. However, if you don’t care about aspect ratios or scanlines, AtGames may provide just what you’re looking for.
Hopefully, with Sega’s help, AtGames’ upcoming console, the Mega Drive Mini (Japan exclusive for now) can become something great and put AtGames in a better light.
AtGames, I don’t know what’s next for you, but I hope you keep up the good work.
See you next time!
#retrogaming#gaming#video games#sega genesis#sega#atari#atari 2600#sega master system#sega game gear#atgames
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The Internet Arcade and the Console Living Room
This is my first post on this blog, so instead of doing a whole introductory post (my bio kinda explains it all), I decided to get right into a topic. I wanted to bring your attention to a great website that allows you to play classic video/arcade games at no cost.
At first glance, the legality of this might be sketchy. One might consider this piracy, but the organization that runs the site is non-profit, meaning that they are not making any money off of the games hosted on it. Also, the site is an internationally recognized archive of content, which means that it is legal for the owners to host content.
However, I feel the need to warn you that you shouldn’t download the games available on the site. Although the site legally hosts the games, it is still illegal to download them from the site and run them on a downloaded emulator, at least here in the US. You’re 100% fine if you run the games on the site, but downloading them onto your computer is technically illegal
Anyway, the site in question is archive.org. If the name rings a bell, you’re probably familiar with the Wayback Machine, which the site runs. Later on, I might dig into the Wayback Machine to look at some early game website content, but let’s stick with what archive.org has to offer game-wise.
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Technically speaking, archive.org is not strictly a gaming website. It holds music, text (books, for example), videos, and the aforementioned Wayback Machine. Therefore, its gaming content is split into three different areas. I’ll look at all of these areas in a smaller scope, so let’s get started.
Internet Arcade
First off is the Internet Arcade, which hosts many arcade titles. There are over 600 titles to play, and they run pretty well. The games included consist of some classics such as Q*Bert, Defender, Joust, and Congo Bongo, as well as some more obscure games.
Sadly, some great games, such as Pac-Man, Dig Dug, and Donkey Kong (although two DK “reskins” are avaliable) are missing, but this is likely due to copyright reasons, and versions of them can still be played elsewhere on archive.org.
All in all, you can play some great titles or try a new one for free, and the experience is just great. Check it out here.
Console Living Room
The Console Living Room comes packed with over 3,500 games to play, but if you’re expecting classics from the NES and Super NES, prepare to be disappointed. Nintendo’s always been very strict when it comes to copyright and piracy, so the majority of their products are not available anywhere on archive.org.
However, the CLR is not lacking in content. There’s games from classic consoles, such as the Atari 2600, the Sega Genesis, and Game Gear. And these aren’t obscure, third-party titles either. You can play the original Sonic the Hedgehog games, Pac-Man for the Game Gear, and lots of other classics.
There’s also more obscure consoles covered, such as the Astrocade and the APF-MV1000. The library for these consoles is minuscule compared to the more popular consoles, but good luck finding them anywhere else.
All in all, all that could really be improved about the CLR is an inclusion of Nintendo hardware titles. The CLR will probably always be Nintendo-free, but what’s there is solid and fun. Check it out here.
PC/MS-DOS Games
Finally, we have games released for PC and MS-DOS. These games run the best in my opinion, and they are great fun. Combined, I estimate around 15,000 titles, so it’s not lacking in content.
If you’re looking for classics such as the Oregon Trail, DOOM, and SimCity, they’re all here. Also, remember when I said there were barely any Nintendo games on archive.org? Well, this library contains a good portion of those. If you wanna enjoy Donkey Kong, Mario Is Missing, Mario Teaches Typing (the first one, so no hilarious Mario head), and Mario’s Game Gallery, they’re all here.
Just as a word of warning, some of the games included here are... not exactly kid-friendly. If you’re not afraid of diving into adult PC games, give the library a try. If not, the other collections have SFW content to keep you satisfied.
Well, there you go. A massive library of classic titles available legally for free. With over 18,000 games to play, archive.org is a great place to find that one game you were addicted to in your youth, or if you’re young, check out what you missed. Archive.org has something for everyone, so if you’re ready to play, give ‘em a whirl.
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