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Last scene to render (fingers crossed). Crossing the threshold of 200 GB of data associated with this project.
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Final tweaks to the telephone post before rendering this scene out. Quick renders, < 3min per frame
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compositing the clothesline scene, split the difference between these two, and that’s where I’ll probably want to end up.
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Finalizing all the scenes before rendering 1080p. Trying to keep a consistent feeling throughout different scenes, so I’m working in pairs of two. Here’s tonight’s work.
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Model/Texture/Render of the plant growth scene (current progress)
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Texturing everything that hasn’t been yet. Screenshort out of Quixel 3DO of my current stoplight. Separated materials for each light so I can tweak color/emission in Cycles directly in my scene.
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Finalizing the order and pacing of shots for my senior animation capstone project "reflections" I was able to finish the song last week, and this is my next step in the process of finishing this animation. These are the scenes I intend to use in the final project, but almost each needs significant work before rendering at full quality. I will be finalizing a majority of the scenes by Monday April 3, and will assemble the final production when all my 3D work is rendered and composited.
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Glitch test at 25% size and quality. I am using this technique, then using Aftereffects to mask and liquify the effect to switch cleanly from scene to scene. A large portion of this shot is white at the moment, but this will assume the color of the background of the first shot once I complete the shots.
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Progress on multiple fronts: blocking and texturing the bedroom scene, and cleaning up lighting and textures on the building exterior. Working on large scenes this weekend so I can render more shots overnight during the week.
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Working on textures for a building in the city scenes. Screenshots from Maya viewport. Moving into Blender after a few tweaks.
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Sneak peak into how this scene is laid out in Blender.
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3/7/17 Rendering some large animated scenes in Blender Cycles. Cut render time under 10min for 1080p images.
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Texturing a framing the first instance of the window for a pull-through shot. Screenshot out of Quixel 3DO.
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Just a cloud. Just in case I need it. Simple and low render impact - Cycles volume in Blender.
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