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*hums in thought* I like Osana. I don’t like Osana’s personality.
In the wise words of someone (i lowkey dont remember who) “Yandere Simulator is a white guy’s version of what he thinks Japan is like”
So yeah, I’d like the keep Osana’s “tsundere” archetype, but tone it down since she is supposed to be the childhood bestfriend of Taro
we can see that she can indeed be kind, and she clearly has a type as seen in game with her second conversation with Raibaru about what she likes in guys
i think it’d make sense for Osana to still have a crush on Taro, but make it as if it’s nothing more than just puppy love. this way, if the matchmaker route is chosen, she can actually fall in love rather than pining over her childhood bestfriend
if not the matchmaker route, then Osana probably wouldnt confess. i know this defeats the purpose of “you have until friday 6:59 to eliminate your rival” but it’d make sense if there was a different route rather than sabotaging her attempts to get closer. perhaps the player would help Osana like the befriend/betray but help her understand that her feelings for Taro are platonic
idk these are just thoughts. also sorry for not posting for a while, just got a new job recently. i also write these things on a whim and when im motivated so if you have any ideas, feel free to pitch in. i do think the submission and ask box are open, but if not lmk
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Im currently rewriting Osana but i want to go over how the rivals are introduced since i think their introductions or reasons why theyre gone in game until introduction is batshit insane
Osana is thankfully the first rival of the game so she’s there right off the bat, but her introduction and tsundere stereotype is what throws me off. I think it’d be nice if before the game starts (during what is the intro cutscene), we see how Taro and Osana interact a little more. Each rival introduction so far has a cutscene besides Osana’s since she is the first one. So I think adding a small cutscene of them meeting up the weekend before the first week and talking would be nice.
The rest of the rivals are seemingly to be introduced in their respective weeks, and while good, isn’t necessarily in my eyes. So I think besides Muja, Mida, Hanako, and Megami, all rivals will be in school until their week for elimination comes. I think doing this is better than them being absent for “mysterious” reasons. I think Osoro can be gone due to being suspended, but thats up to you. If the rivals are in school, they have time to notice Taro in a natural way and get to know him beforehand. The weekend cutscenes can still exist but with different dialogue since they’ll know him or of him.
Muja is a nurse-in-training, which means she’ll be about the same age as Akademi students, during her week she’ll have less time to actually know Taro but this can remedied that she has a more admiration for him than love.
Mida… Mida is a sub for Taro’s class during her week and since she’s supposed to have a “sultry” personality theres not much I can do without breaking my goal in my pinned post. All I can say is that know I put set ages in this rewrite to be adults, she wont be a straight up pedophile, as the OFFICIAL character page for yansim says “…Nothing she enjoys more than having dozens of eyes on her… especially if those eyes belong to teenage boys.” Fuck you YanDev 🖕
Hanako’s week is basically her coming to study at Akademi since she thinks Taro is leaving her behind. I dont really think it makes sense since she’s supposed to be a middle schooler. Itd probably be better for her to meet Taro before and after school and during lunch to spend time with him. This way shes not a 11-14 old in a college.
Since Megami is a Saikou, her being gone makes sense since it isnt necessary for her to be there as she probably has more education than anyone at Akademi. But, like in 1980s mode with the final rival, Megami can come to school to investigate the previous rivals deaths (if any happen since YanDev implied that 2020s wont have a “canon” ending) or just to watch Ayano and make sure nothing happens like it did in the 1980s. It can be possible that her father sent her there or she made a deal with the journalist to find dirt on Ryoba and prove that the murders she committed happened.
anyways thats all i got
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Inhale
I don’t wanna rewrite Mida and I’d rather remove her. But I can’t as that would defeat the purpose of rewriting YanSim
So my focus is shifting onto Akademi itself. Mina will come later.
The Problem:
Ambiguous school. For the longest time Akademi has been a high school and the teacher voice lines refer to it as “Akademi High”. However in 1980s mode, a newspaper says it was created as a post secondary education program built to look like a high school for Ichiko Saikou
The solution:
Change Akademi uniforms to look less high school
Make Akademi more college than high school
The character ages. Oh God the character ages need to change or have a clear vision on who’s what age
Now, unlike the last post, I’m not gonna write a story for this because I tried and failed. But that doesn’t mean I cant give you the idea:
This link leads to a video about Joaquito’s new school build they’re conceptualizing. I originally saw their video on a school builder mod for YanSim but it’s not out yet. As much as I enjoy the build for current YanSim, it doesnt make much sense for being an “elite school”
With Akedemi being a post-secondary school, I feel like getting the ages in order would be good. Since there’s 3 years but 6 classroom, I feel like it would be best to split it up into 6 age groups:
Class 1-1: 18-19 (essentially first year college students who are fresh out of highschool)
Class 1-2: 19-20 (still first years but probably took a year or two off of school)
Class 2-1: 20-21
Class 2-2: 21-22
Class 3-1: 22-23
Class 3-2: 23-25 (depending on the degree, age, and time arriving to college, most people by the time they graduate are 25)
I feel like these ages make sense when it comes to the setting
When it comes to the uniforms, I don’t feel like they make much sense. A lot Japanese colleges and universities do not require uniforms. But, to still include the uniform aspect, they will be used for ceremonial events instead (graduation, orientation, the memorials, etc.). Since they’ll be used for events, I went for a more formal look.
I (and a lot of others) never understood the use of the faculty card when it comes to YanSim as everyone is “Over 18” in the OG game. Now I don’t want to get rid of the entirely, but I do feel they can still be useful. Let’s say there’s a locked room that requires a keycard. The faculty card can be used for this task to unlock new items or even open the box that’s in the teacher’s lounge. I understand why that box exists, however it doesn’t make sense for it to be unlocked when a weapon gets taken away.
Anyways, that’s all I got! I’m always open to ideas or suggestions from you guys :) Also Im sorry it’s been a while, college has been kicking my ass
Anyways stay healthy and much love!! <3
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Alright. I feel like the first order of business for rewriting is the Aishi curse. The curse is the main reason why the plot is where it’s at, so I feel like getting it out of the way will set up the rest of what I have planned.
Currently, the Aishi curse is:
A curse that started with the first Aishi (reason for how it came about unknown)
The main reason why Ayano is a yandere currently
A curse that gets weaker with every generation (restarted with Ayano for unknown reasons)
What I want to change about the Aishi curse:
The reason why it exists
How it came about
With that being said, let me tell the story
The first Aishi had loved a man in her village for a while. He was smart, handsome, and a warrior in training. He was everything the village needed for a future leader. But other girls wanted him and she couldn’t let that happen.
So, the first Aishi went to the village witch, an elder woman who had been cast out due to her crazy ramblings and unethical behavior. She asked for help, begged the witch to create something, anything that would help the Aishi get the love of her life to herself.
The witch agreed, but for a price. She would create a potion for the Aishi, causing her love to be with her, but every Aishi born afterward would have a curse. Every Aishi born would suffer and be emotionless until they find their one true love.
So, in a fit of desperation, the first Aishi agreed, as long as she got her love she would do anything it took. She claimed her love for herself, not once feeling bad about her future generations and how they would suffer from that day forward.
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wait i kinda love this idea?
Thank you!
I’ve always thought that YanSim was a little… messy, so I figured why not take things into my own hands. I only went forward with it after watching a video on what people didn’t like about the lore and characters.
My only hope for this project is that it’ll give a clear picture for YanSim as a whole.
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Welcome to Rewriting YanSim
My name is Auggie and my task is to rewrite the lore and plot of Yandere Simulator.
My goals for this rewrite are:
Keep the names and personalities of preexisting characters
Remove or add lore in a way that makes sense
Taking in the consideration of fans and how they feel the lore can improve
Keep some of the original ideas in the lore
With all this in mind, I hope to create a version of YanSim that is consistent and stable enough that it’s not all over the place. This blog is not a development blog where I’m coding a whole new game. It is only for ideas to improve the game and its lore.
Thank you and I hope to see you all.
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