I'm a bit too obsessed with Scavvies.. also They/Them Stupid Rat thing.
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Real. Unbeatable had its first trailer in 2018 and is coming out this year, that's eight years. Disco Elysium took five years for its fully voice acted "final cut" release. Pizza tower took five years. Psychonauts 2 took six years and had to be saved by a Microsoft buyout. Of the Devil posted its first devlog in 2022 and only got chapter 1 out this year. Deltarune chapter 1 came out in 2018 and it only got the 4th of its seven chapters this year. The development time on Silksong is, frankly, exceedingly average.
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the thing to understand about my blog is that i am hitting you wityh my paws
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I was telling my dad about how there are always hermits in Arthurian stories, just, you're out on a quest and you need directions or to recover from a wound so you look for the nearest hermit because there's usually one around. My Dad said "Like gas stations" and I have not been the same since
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i show a neanderthal a doom metal album and they understand implicitly. they pick up a bass guitar and start to play it instinctually
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lets pose like a 2000s numetal band for no reason
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today’s fit that i call the “i forgot my landlord was coming by” special
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“nobody is making you do this” i am driven by unnatural forces you will never even begin to comprehend
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Hey so my hobby in the last week or so has been of building a giant glass ball in Minecraft, 64 block in diameter, put a wall in its centre and fill one half with water, with lava in the other. Here’s the result :
You can absolutely reblog if you like it, it’s random creation for fun that happens to be pretty [/Image description/: Seven screenshots of a structure in the game Minecraft. A giant, hollow glass sphere stands on an endless plain of sandstone. The sphere is 64 blocks in diameter, with a 2 block thick wall dividing its centre. The left half is filled with lava, creating a glow from inside.The right half is filled with water. The first two screenshots show the sphere during the day and night, using the default textures. The third and fourth shots are similar, but this time using BSL Shaders, adding lifelike realism to the structure, textures and lighting. The remaining pictures are all set at night. The fifth shot shows the detailed reflection of the lava on the glass wall and water, from outside the sphere. The sixth screenshot shows the glow of the lava through the glass wall, from inside the water half. The last picture shows the sphere with the water to the left and lava to the right, the shadowed lava behind the glass wall looking like the pupil of an eye. /End image description/ ]
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