Arcade operator by day, sleep deprived 3D modeler and programmer by night. she/her
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Had a very busy day today but I managed to fit in the the new enemies with animations and variations
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Gotten a quite a bit of progress done this month,
Finally landed on what I wanna use coins for with chests, having enough coins will let you open chests that can give you new abilities, here showing off the guitar weapon.
support for different areas like the beach now works and the game can transition between places.
a new form's been added in with Dee's dragon form, letting her float and breath fire at enemies.
As a bonus I thought I'd share a mishap that occurred while implementing the new form.
You can see these updates a month early if you join my Patreon
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Bun N Gun update 161 - https://www.patreon.com/posts/bun-n-gun-update-89551243
This week has been adding more changes for better Game flow, namely removing the low res filter from the game to make the game easier to read text and see the environment better.
There's now reticle that show where you're going to grapple if you can see the point, making swinging a bit more visually clear.
A new costume has been added to the game, I wanna put more effort into getting more costumes into the game so this is the start of that, starting with a holiday themed bun.
A bigger change in this update, A new type of bat has been added to the game, this is a caged bat, these ones are designed to be easier to catch as all you do is free them from their cage, this is so we can avoid having awkward designs where you have to catch a bat in a corner or if the location is too rough to really do a chase in, the animation's still a work in progress.
For discussions about the game feel free to join our Discord
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lots of progress today. I've implemented Pickups, Animations for enemies along with dmg and death fx.
Also added a placeholder slash effect to give better feedback on attacks until I can make a better one.
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Commission for @scyllalizard of her character Calico!... the calico cat! Yeah! I think... possibly! Commission info: https://fabiofontes.com/Commissions/
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Bull avatar
Oh hey, they're done ig. Yes I am too lazy to make new graphics so I'm essentially reusing Taryks krita file for all my store images XD
kofi https://ko-fi.com/s/34c684670a
gumroad https://galileo.gumroad.com/l/Baron
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Bun N Gun update 175
Been really busy the past 2 weeks.
To start off with the render, SAGE is coming up and I wanted to have something new for the booth, the game's art style has evolved since the original artwork was drawn, and after thinking of it for a while I decided to go for a 90s style pre-render since that matches the 3D style of the time I'm aiming for.
Following this and some feedback, the hud has been updated to use bigger pre-rendered elements and a more poppy font for the chips and timer.
For a while the idea was to have a tutorial be part of the first level but considering bun n' gun's going to use a 1 level demo, I decided it'd be better to have a separate smaller stage to get the player used to the mechanics before throwing them into a level.
Read more here
https://www.patreon.com/posts/bun-n-gun-update-86675962
Try the demo out here!
For discussions about the game feel free to join our Discord
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a little preview of a new area we have, the Twilight Theatre! the game is out in just 4 days on july 28th! it'll be short and cheap, at $5.99!
please check it out if you think it looks cool!
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Added the collapsed bridge to the mine. This one took a little while since its one of the more detailed pieces in this section
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I've been working on a custom scene editor for Cosmogelica for the past few days, and here's the results of it! I can now make much more elaborate and complex scenes that take the visuals to the next level
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New Patreon update today, update 153
Wanted to make the introduction more meaningful, originally I thought of making this it's own space on the map for the cutscene but I realized it'd be better to just make it part of the first level since the skip able cutscene wouldn't really serve much of a point.
This scene is a heavy work in progress, a lot of the assets are temporary including the dialogue, the premise is to explain why you're catching all the bats.
Check out the update here!
Try the demo out here!
For discussions about the game feel free to join our Discord
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I'm experimenting with daytime and nighttime variants of stages
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New Patreon update today, update 149
It’s been a really busy few weeks and I wasn’t able to get as much done as I was hoping to but for now I wanted to give a bit of a preview of how the bat types are going showing 2 new ones.
Green bats can push Bun away from them so you have to build up enough speed to get close enough to nab em. You might have also noticed I made a new UI graphic showing your current progress for collecting bats in each level with the hood smacking into the number.
Next up is the disappearing Bats, if you get too close they’ll poof and become invisible, to catch em you’ll have to get close enough to where they were moving for them to be caught.
Check out the update here!
Try the demo out here!
For discussions about the game feel free to join our Discord!
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I shouldn't be saying up past 1am, but that seems to be when the hyper focus kicks in lol
Zayna head rev 3 is done, will get additional detailing once the rest of her body is built out.
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