Classpecting, Analysis, Lands, Powers, and Stats Galore! | On Hiatus for a bit, sorry!
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Just curious, would you be willing to do one of the masterclasses? On another note, awesome blog! It's such a cool idea
I think Masterclasses might be a little difficult, considering theyre supposed to be the ULTIMATE class, but If you wanna hit me up with one I could try my best!
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This seems pretty cool! Could you do Sylph of Breath? Thanks :D
Sylph of BreathPassive Class | Creation
BASE STATSHP | ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ (6)ATK | ⬛ ⬛ ⬜ ⬜ ⬜ ⬜ (2)DEF | ⬛ ⬛ ⬛ ⬛ ⬜ ⬜ (4)S. ATK | ⬛ ⬜ ⬜ ⬜ ⬜ ⬜ (1)S. DEF | ⬛ ⬛ ⬛ ⬛ ⬛ ⬜ (5)DEX | ⬛ ⬛ ⬛ 🔲 ⬜ ⬜ (3 + 1)Sylphs are… tanky. The thing is, they’re not often that mobile. NOT SO WITH THE SYLPH OF BREATH! They’re everywhere. They’re here, they’re there, they’re kicking that imp’s ass, they’re grabbing coffee for the team, they’re speedrunning through Portal 2… why Portal 2 specifically? Because it’s a good game, shut up. I’m rambling again. Point is, they’re faster than your average Sylph. Moving on…
ABILITIESPassive - Fly Like the Wind: You gain an extra 25% movement speed. At God Tier, the number bumps up to 50% extra movement speed.Tier I - Blowback: You send out a a gust of wind in a line, throwing all enemies in its path back a small amount. At God Tier, enemies hit are thrown back farther and are also stunned for a short time.Tier II - Dust Devil: You lend some of your speedyness to your teammates, and any allies within 15ft of you move at your (enhanced) speed for the next minute. At God Tier, the range increases to 30ft lasts for 3 minutes.Tier III - Wind-erwall: You create a tornado centered on either yourself or an ally of your choice. This tornado lasts for one minute and blocks 66% of incoming damage. At God Tier, the tornado absorbs 99% of all damageGod Tier - Liberation: In the distance, an eagle’s screech is heard. All your allies are given ultimate freedom and for the next minute, will have no cooldowns and unlimited access to all their abilities, even if they have not unlocked the requirements for those abilities yet.
ive finished portal 2 like ten times dont even joke
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Mage of Space Maybe?
Mage of SpaceActive Class | UnderstandingBASE STATSHP | ⬛ ⬛ ⬛ ⬜ ⬜ ⬜ (3)ATK | ⬛ ⬜ ⬜ ⬜ ⬜ ⬜ (1)DEF | ⬛ ⬛ ⬜ ⬜ ⬜ ⬜ (2)S. ATK | ⬛ ⬛ ⬛ ⬛ ⬜ ⬜ (4)S. DEF | ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ 🔲 (6 + 1)DEX | ⬛ ⬛ ⬛ ⬛ ⬛ ⬜ (5)Mage of Space. Holy mother of fuck. You’ll basically never need to worry about Special Damage. Ever. Even with scaling out of the picture, this is an insane amount of Defense. It kind of balances out, I suppose, with the lack of Normal Defense and Attack power, but still. Wow. Moral of the story? Put the magic shit down and engage in fisticuffs if you want to kill this classpect.ABILITIESPassive - Genesis: Your planet will have frogs on it, and it will be your job to raise them. This is stupidly important. Good luck.Tier I - Spatial Awareness (Passive Ability): You are extremely good at knowing where you are in relation to other people and things, even down to the millimeter. In fact, you're so good that you calculate it subconsciously, and can even access the measurements related to an objects size/speed/mass/etc. at any time.Tier II - Pocket Tear: You open up a rift into a space within space - a pocket dimension. This dimension can be accessed from anywhere and will still contain whatever you threw in it last time. there is no size limit for the inside of the tear, a long as you can get the object in question through the mouth of the tear itself.Tier III - Wormhole: Exactly what it says on the tin. You create a wormhole that stays open either for one minute or until you close it, and goes to anywhere you have previously visited. At God Tier, this ability can be used to go places you have never been before. God Tier - Penrose Manipulation: You can change an object and warp it into any configuration you can imagine, even if that change would make the object “impossible”. This ability could be used to create a never-ending staircase, a 500lb feather, or anything else your mind can come up with.
(im back baby!)
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Maid of light? 8:o
Maid of LightActive Class | Creation
BASE STATSHP | ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ (6)ATK | ⬛⬛ ⬜ ⬜ ⬜ ⬜ (2)DEF | ⬛ ⬛ ⬛⬛ ⬜ ⬜ (4)S. ATK | ⬛ 🔲⬜ ⬜ ⬜ ⬜ (1 + 1)S. DEF | ⬛ ⬛ ⬛ ⬛ ⬛ ⬜ (5)DEX | ⬛ ⬛ ⬛ ⬜⬜ ⬜ (3)Oh man, this is gonna be a fun one to analyze. Maids are Tanky. SUPER TANKY. The creation combo has the highest health stat in all of SBURB, and nobody’s quite sure why. Probably to balance things out, but either way it makes for some interesting gameplay. As for the Maid of Light in specific, think Zarya from Overwatch. High health and a low, constant stream of damage. You’ve also got a couple team buffs and some CC, so This particular classpect is a pretty decent all-rounder. My only suggestion is to avoid anyone who can tear through your health pool, and otherwise just take a semi-active role in teamfights.
ABILITIESPassive - Knowledgeable: Your Aspect grants you 25% more EXP whenever EXP is gained.Tier I - Flare: You send out a dazzling flare of light, stunning all enemies who see it for 3 seconds and dealing a small amount of damage. At God Tier, this ability does more damage and stuns for about 5 seconds. Tier II - Lucky Hit: You power up a single strike, which will hit for a guaranteed Crit. at God Tier, your next 3 strikes will Crit.Tier III - Lightslinger: You send out 10 shards of light, which stick into walls and deal damage to all enemies in a cone in front of you. At God Tier, the shards deal more damage and can pass through multiple enemies. (The shards glow, so even without enemies to kill, this ability can be used as a light source.)God Tier - Enlightenment: You and up to 5 Allies are given knowledge on all enemies in view, including stats, weak points, and predicted attack patterns. This buff lasts until dispelled or for 5 minutes.
Go do some cool shit with these powers, please.
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Alright, let's give this a try. How about some Mage of Hope stuff?
Sure thing!
Mage of HopeActive Class | UnderstandingBASE STATSHP | ⬛ ⬛ ⬛⬜ ⬜⬜ (3)ATK | ⬛ ⬜⬜⬜⬜⬜ (1)DEF | ⬛ ⬛🔲⬜ ⬜ ⬜ (2 + 1)S. ATK | ⬛ ⬛ ⬛⬛⬜⬜ (4)S. DEF | ⬛ ⬛ ⬛ ⬛⬛⬛ (6)DEX | ⬛ ⬛ ⬛⬛⬛ ⬜ (5)Mage of Hope. Hoo Boy. Lots of Special Defense up in here, although that’s just kind of Mages in general. They tend to be very good at soaking up Aspect-related damage e.g. the whole Sollux V Eridan bit. What they make up for in Defense, however, they lack in Attacking power and Normal Defense. They also don’t have much HP to their name, making it easy to counter them with anyone who can hit them, and hit them hard. Preferably with Normal Type. Anyways, it’s probably time to take a look atABILITIESPassive - Hopeful: Due to a refusal to take damage, you take 5% less damage from all Normal Attacks. At God Tier, you take 10% less damageTier I - Righteous Strike: Your next 3 attacks will deal double damage and inflict damage over time for 30 seconds. At God Tier, your next 6 strikes will do quadruple damage.Tier II - Noble Cause: You buff the attack damage of every ally in a 10ft circle of you. Every ally in this radius does 10% more damage with their attacks, and has a 15% chance to Crit. At God Tier, this radius doubles to 20ft.Tier III - Godmode: You give yourself complete invincibility for the next minute. This ability can be cast on an ally if you wish. At God Tier, you can target up to 3 people with this ability, including yourself.God Tier - Reality Shift: You project your fantasy out into the real world, and bring an object to reality. It can be anything you can imagine, even things that would normally be physically impossible. You cannot summon any unique items this way (e.g. the Royalty’s rings), but otherwise this ability has no restrictions.
Go out and kick some ass!
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*squats* Mith my bro, can u gimme stats for a Prince of Time.
Alright, first ask, here we go!
Prince of TimeActive Class | DestructionBASE STATSHP | ⬛⬛⬛⬛⬜⬜ (4)ATK | ⬛⬛⬛⬛⬛⬛ (6)DEF | ⬛ ⬜⬜⬜⬜⬜ (1)S. ATK | ⬛⬛⬛⬛⬛⬜ (5)S. DEF | ⬛⬛⬛🔲⬜⬜ (3 + 1)DEX | ⬛⬛⬜⬜⬜⬜ (2)
Princes in general are defined by their extremely high amount of base damage, both standard and special. This can be seen in canon with both Dirk and Eridan doing insane amounts of damage with, respectively, their Standard Attacks and Special Attacks. The Prince’s weakness is their low defense, meaning that its very easy to land Standard Attacks on them. Luckily, Time players get a little extra Special Defense, so that’s pretty useful. Some of the best counters for the Prince of Time include anyone with either high HP or Dexterity, since as long as you can soak up the hits, you should be able to get in and smash the Prince’s fragile HP.ABILITIESPassive - Exodus: You and you alone will have the power to initiate the Scratch. Use this power wisely, as there is no going back.Tier I - Wither: You target one enemy, and what enemy begins to age at an exponential rate, turning to dust in a matter of minutes and hampering their movement until that point. At God Tier, you can use Wither as an AOE Ability, targeting up to 10 different enemies with this effect.Tier II - Hyperdrive: You destroy the Time it takes you to get from Point A to Point B, and you can move at breakneck speeds as a result. At God Tier, you can make this ability affect you and up to 3 allies.Tier III - Unravel: You destroy a single day in the life of any enemy. That day is the day they entered the world, such that they are instantly wiped from existence. This ability cannot target any member of either royalty, nor can this ability affect any Denizens.God Tier - Retry: You move yourself and any of your allies to a completely different timeline. This isn’t the same as the Scratch, since you’re not starting over completely. Instead, you’re all moved to the same point in time in a different timeline. Useful if a teamfight goes south, this ability automatically activates the first time your health drops below 5%
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Welcome to Statspecting!
Ever wanted to know the exact abilities and buffs your Homestuck Classpect would give you if you ever actually played SBURB? Don’t lie, we both know the answer is yes. Lucky for you, that’s the mission here. Send me a classpect, and I’ll try my best to give an in-depth look at the abilities and stats you’d have in-game, as well as provide more numbers-based session analyses. THE ASKBOX IS NOW OPEN FOR THE FIRST OF WHAT I HOPE WILL BE MANY TIMES!
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