#...THATS the part that is going to take like bare minimum 11 more chapters to get to though
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unheavenlycreatures · 4 months ago
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i think when writing v4v the main issue for me is not and never has been "how do i get these characters to realize they are into each other". that bit is easy.
they get enjoyment out of being around each other (even if it involves shooting each other a lot and bickering nonstop). they're highkey obsessed with each other, which is an easy segue into being attached at the hip--they hate each other, of course they're into each other. it's hard to have feelings THAT strong about someone and not have it look at least a little bit like something else.
the REAL difficult part is getting them to admit that they don't want each other dead. that their lives are better with each other in it. that's the part they would rather rip themselves limb from limb than own up to.
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archer3-13 · 2 years ago
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Fire Emblem Engage: The Four Hounds, Execution and Intent
got past ch23 of engage, gameplay wise its a fun enough chapter using map environmental damage gimmicks in a way that generally works. as you can tell from the title though, thats not why im making this post. I'm making this post because spoiler warning:
this is where the four hounds and the plotlines tied to that whole group basically culminate. id be surprised anyways if anything more comes of them, but at this point i feel confident enough at their part in the story to comment on it.
under the cut
the tl:dr of it all is that the four hounds are a villain quartet idea i love in concept, but find lacking in execution in regards to their place in the story.
but what do i mean by that? well, we'll start by going over the concept of what engage wants the four hounds to be. at the bare minimum the four hounds are our evil quartet/mini group for the game, a timed honored tradition not just in fe but across media of all sorts. in terms of general archetypes we have
zephia: evil sexy female group leader and bosses right hand mauvier: the honorable obviously going to heel turn or die tragically guy griss: the crazy one in it ostensibly for the lols possibly for another reason marni: small bratty child who was duped into it with candy
and if they were just the bare minimum I probably wouldnt have much more to say on the matter, but the game does give them some extra narrative teeth and its something that kinda flew past my head for the majority of the game because it didnt feel that important. we will get to that.
but essentially, ya know how in ch10/11, the snippet of the scene marketing decided to use to tease the four hounds pre release? when zephia notes how the four hounds are 'like a family'? shes not just saying that she literally means that, its their 'unique selling point' so to speak as an evil group. aside from their evil archtypes you can also map them like this
zephia: mommy mauvier: daddy griss: son marni: daughter
and to give the game credit where its due, when that realization did finally hit i'll admit, i appreciated the four hounds and what was going on with them a lot more. the irrational attachment mauvier and marni display to zephia despite how awful of a person she is makes sense, why mauvier is being so weirdly passive about all the things the hounds are doing especially to veyle despite clearly taking issue with it makes sense, why marni wants to go back to the hounds and mauvier fuckin encourages her to go makes sense.
a lot of what im mentioning there is pretty clearly suppose to be irrational behavior taken for emotional reasons of course. the game presents it as such, but it was always the context of why the characters were acting irrationally that got lost. the deathbed clarification between griss and zephia does clear up a lot of that confusion, atleast for me, and brings some interesting weight to previous storybeats. the four hounds are a family, but a clearly dysfunctional one serving a dark god.
and it tracks with what in retrospect are the wider themes of engage, family and what defines the individual in relation to them. veyles struggle for recognition from her father sombron to the point of believing in his lies until forcibly confronted with the truth, veyles evil alter ego being the complete opposite of veyle in every way except in the desire to be sombrons daughter, ivy and hortensia having had a loving father in hyacinth until his obsession with the fell dragon saw him willing to abandon his own daughters for power, alcrysts and diamants father being described as a paradoxical fierce warrior and gentle family man, alears relation to lumera and how they decide to be family by choice instead of family by circumstance etc.
which is why i will ultimantly say that watching griss and zephias death scene chocked me ever so slightly [in that good emotional release way] with griss providing a gentle reprieve in their dying moments, with a genuinely kinda beautiful final shot of their corpses lying next to each other with griss holding on to zephias hand in the end.
how, fucking, ever.
you'll notice how when describing their death cutscene i pretty much exclusively focus on griss leaving zephia out of the descriptor entirely despite the cutscene being just as much about her as griss. and thats because well i can definitely understand and appreciate the concept intellectually
execution is another matter
were introduced to the four hounds fairly early on in engage, over ten chapters before their whole plotline culminates. and right off the bat i'll note that the screen time for these chucklefucks is kinda wasted in a lot of instances. when they do appear in story they usually could just be replaced with bit villains, and i mean that from both a gameplay and story perspective but for this post story is the more important aspect.
so! the distribution and utilization of their screen time is already wonky and uneven. that'd hurt things even if it was executed really well. but, as i said it isn't and i can point to two primary factors in that matter that i feel needed some serious tweaking to get this to work
the interaction of the hounds as a family unit
and zephia herself
so, starting with the easier problem [in my opinion], the hounds and the time they spend interacting. if the idea were suppose to be grasping is that the hounds are like a family unit, if a very fucked up one, then its important that when the hounds are on screen interacting with each other that their interactions always carry a very distinctive family dynamic to them. and this is the first hurdle engage trips over with the hounds because frankly they dont.
dont what? dont interact all that often as a group, dont interact like a family. as stated their screen time is already wonky, but even when the group is all together on screen is very heavily weighted either to zephia talking mad shit, or to evil veyle/veyle interactions. that leads us into the second part of this problem, and its that even when the four hounds are all together interacting they never really feel like a family, even an off brand one. they feel like evil coworkers in an organization brought together as colleagues to do missions as they try and impress their superior for individual merit.
and thats a problem, cause if we are suppose to feel sad for their 'family' when it starts fraying at the edges, when the ideological and moral weight and contradictions of their actions and individual perspectives start clashing and tear the family asunder, suppose to feel bad when mommy and daddy start fighting because mommys an evil bitch who stabbed their daughter, then they need to feel like a family right from the get go and in every interaction and appearance they make.
which brings us to what i would consider the bigger problem. zephia herself. why is she a problem? because shes the biggest impediment outside of screen time and dialogue distribution inn getting this group to work and feel like an actual family. and screen time and dialogue distribution? giving the four hounds room to interact and feel like a family? thats a writing issue sure but a fairly easily fixable one you just have to give and write them more lines of interacting like a family.
zephia however simply does not work character wise as a mother figure for the four hounds family unit. even if you tried to get them to interact more like a family unit youd run into the problem that shes written exclusively as sombrons evil sexy secretary. and yes secretaries can be mothers but thats not the point.
in order to get this idea of the four hounds as a family unit across, and not the facade of one but an actual pseudo sort of family unit that were suppose to feel for as a family unit, then you need to have characters capable of displaying affection and compassion for each other. and zephia just cant do that the way shes written, itd be like trying to write petrine [or aversa really, who zephia shares way more writing dna with] in a domestic family situation. they're both characters that are too outwardly cruel and cold to realistically manage that without feeling either disingenious, as zephia felt the entire time i was playing whenever she mentioned the four hounds as a family unit which is part of why it didnt stick with me at first, or just feeling out of character.
and unfortunately the only way you could practically fix that, is by rewriting zephias character to one that would fit what the story wants to convey. at which point she becomes a different character, just one sharing zephias face.
best solution i can think of is to shift zephia from a aversa type as it were to more of an eremyia type if that makes sense. cause eremyias big thing in the fe12 assassin sub plot is how she outwardly presents the facade of a kindly matron of a church orphanage well underneath shes a cruel and cold taskmaster of an assassin cult for gharnefs objectives. if zephia had at least been somewhat similar, presenting a wholesome motherly facade before letting the teeth out to achieve sombrons objectives, then i feel things would have hit a lot better in regards to the four hounds and their plotlines.
it would make more sense why the group stays together despite the horrific shit they do, it would hit harder when the cracks form, it would be more shocking when marni gets stabbed by zephia, more impactful when mauvier declares his intent to kill zephia, and more heartbreaking when zephia belatedly realizes she wasted her opportunity for a real family of sorts by taking the four hounds for granted and similarly more heartbreaking when griss lets the facade drop for a moment to comfort zephia before passing away himself.
but... they didnt. or atleast it doesnt come across that way in the english translation. and thats why i consider it a really good concept, with poor execution.
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