#3D structure
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Human Body 3D Xray While Running #running #3danimation #3dmodeling #shorts
#youtube#3d#3d structure#human body structure#3d body structure#running man 3d structure#3d animation#body 3d animation#3d running animation fitnessmantram
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Thinking again about the weird design choices Illumination made for King Boo. Specifically his mouth size.
Like, the difference in size between the movie and the games is legitimately jarring.

I can’t help but wonder if he’s designed that way with the intention of eventually having him speak full sentences and display nuanced facial expressions in a future movie.
Now, there are fan animators that have shown King Boo speaking and displaying a range of emotions while staying true to his original design, but you can’t deny that there is a bit of quirk in the way he forms syllables with his lack of lips and 4 enormous protruding top teeth, and I’m sure these little quirks would only stand out all the more on an ultra-high-def-movie-quality rig.
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I’m not saying that Illumination made the right choice by altering his mouth as much as they did, but… if my guess is correct, and they’re modeling him with the intention of giving him a more involved role in the future… I hope they find a workaround that lets King Boo keep his hideously enormous maw, because his little cameo in The Super Mario Bros. Movie doesn’t quite look right.
#King Boo#Luigi’s Mansion#The Super Mario Bros Movie#this might just be me huffing hopium for a future Luigi’s Mansion movie#but looking at the TSMBM King Boo design… they actually gave him a top lip#a top lip that partially covers his teeth the way a normal mouth would#it puts a lot of space between the eyes and the mouth compared to the original King Boo#but you can’t deny the shape is definitely better for forming syllables#But as far as returning to the original design goes#I think they should either stylize the way his rig moves so that the animators aren’t in a constant war with the way his face is structured#(it would actually be kind of cool if he had a more boneless squash-and stretch style of animation#given that he’s a giant phantom ghost orb and all)#or lean completely into the natural quirks that come with the OG facial structure#but this theory comes from someone who is NOT an animator I just speculate a lot#someone who does know anything about 3D animation feel free to chime in because I’m just yammering#Youtube
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A dead world...
#weirdcore#photo#liminal#liminal spaces#the electric state#structure#brutalism#architecture#3dcg#3d cgi#blender#photography#loop gif#fog#foggy aesthetic#foggy day#weird art
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Nathan Smith
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I stand by the belief that in the chance that Hello from the Hallwoods ever gets a visual adaptation it has to either be a comic or an animated show
#If it gets a show I’m imagining it being in 3D/cgi animation (HEAR ME OUT) but looking a bit like The Wingfeather Saga#Where it’s a bit chunky but pulled of in a way that makes it look stylised instead of cheap#And I feel like the episodes would be structured a bit like episodes of the twilight zone#Idk I have a vision in my mind but I feel like an adaptation of any fiction podcast has the potential to be an utter shit show#hfth#hello from the hallowoods
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mimirender for thy troubles
#fnaf#fnaf fanart#my art#my 3d art#fnaf mimic#fnaf the mimic#fnaf ruin#suggestive#idk man he is on a bed-adjacent structure holding up its leg#so it is a wee tad amorous ...
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sup yalllll hope you're all cool. things are crazy rn but. great too. finally got some free time and what do I do.....
I'm sorry to everyone that won't find this interesting, I did this like 100% for myself. this week I saw a presentation on the show Arcane, and I immediately rewatched it afterwards because after 2 years I remembered how much I love it. especially the art style... I'm sorry but I've always wanted to try it, and with my favorite characters even better. so good thing I had a Sebastian head sculpt lying around which I use for reference. 11 hours later.....
the head sculpt was bald and naked so I had to imagine the rest, but I think that kinda lends itself to the style. I was too impatient to wait for the 3d animation course I will be taking next year if not sooner, so I just painted over the model. and thankfully, I'm happy to say that I'm actually pleased. it's not perfect, but I got what I wanted •v• I can imagine more clearly.
but the most important thing to know is Happy October!!! have a lovely day


#admittedly. something in the painting process happened where it no longer was the exact face I wanted. that's the complicated thing about#shading... the shadows and lights can really change one's facial structure#but as long as i didnt mess up the already stable proportions... I don't think it should matter too much laterrrr#so ya sorry no cool doodle or story. just my brain barfing colors#it was a really fun exercise actually. love trying to replicate styles#kuroshitsuji fanart#fanart#sebastian michaelis#digital art#also sorry if his hair looks brown basically messed up the lighting pfft#kuroshitsuji#black butler#thanks for eating my post tumblr. and so that is that#3d sculpting#3d model#3d art#arcane
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I know I’ve argued that between BotW and TotK I felt like BotW’s memory format and overall story fit its world better…but it still didn’t compel me all that much. I played BotW because mechanically it was fun and the empty apocalyptic world was cool but I never felt really attached to its story, so AoC being like “This is the game that will tell us what happened 100 years ago” was a big eh for me. The demo was fun but I just never went and picked it up.
#i guess im just concerned that 3d zelda is gonna continue this way#in terms of narrative#like I really enjoyed the way eow handled its narrative#its nothing deep but the way it was structured and the way the world around you changed and evolved#as the story progressed#made you feel like there was something to invest in#admiral’s log
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Happy to share, ARTEMIS is now published at NAR!
https://doi.org/10.1093/nar/gkae758
ARTEMIS is a new tool for RNA/DNA 3D structure superposition and structure-based sequence alignment. Our benchmarks show that it outperforms the existing tools for both sequentially-ordered and topology-independent alignment.
ARTEMIS allowed us to identify an intriguing structural similarity between Lysine and M-box riboswitches (see the figure) and to describe the minor-groove/minor-groove helical packing motif. ARTEMIS is the first tool able to report several alternative superpositions, which makes it suitable for structural motif identification tasks.
ARTEMIS is available at GitHub: https://github.com/david-bogdan-r/ARTEMIS
Thanks to Davyd Bohdan, Janusz Bujnicki, & International Institute of Molecular and Cell Biology in Warsaw!

#rna#dna#3d#science#bioinformatics#structuralbiology#research#innovation#structure#topology#sequence#superposition#alignment
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"Dreamland" by Red-Null.
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my family is watching the pitt for the first time while I drop in occasionally to rewatch with them except they keep stopping for like 5 minutes straight in the middle of tense scenes to discuss specific medications the characters mention
#it's so funny too bc like#they don't even work in medicine. I think they've just known a lot of people who do over the years#so tired I zoned out halfway through a discussion of receptors in the brain. I think.#one of them was also like 'hey I can probably pull up the 3d structure of [medication] on [computer program] later you wanna see'#I do but can we please return to watching santos do things#rambling
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Top 7 Questions to Ask Your Structural BIM Consultant

Partnering with a structural BIM consultant is a comprehensive solution that allows professionals to have hands-on precision structural BIM models. It enhances the project and accuracy. Asking these questions can help identify potential structural BIM consultants. Read more in detail and partner with the right consulting partner.
#structural bim services#structural 3d modeling#structural modeling services#structural bim#3d bim modeling#bim services#bim outsourcing services#bim consulting services#bim companies in india
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"Urbs of Qlippoth" is an awe-ins artwork created by Husam Minawi using advanced 3D software. With intricate details and surreal landscapes, it prompts contemplation on the delicate balance between light and darkness, the divine and the tainted. Captivating in its ethereal beauty and thought-provoking symbolism
The scenario is established for Afterlife's Team , to showcase it during the Afterlife Worldwide Events 2024 LATIN AMERICA TOUR
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#design#hbmestudio#visualart#artandscience#husam minawi#graphicdesign#brandidentity#husamalminawi#husam minawy#husamminawi#husamminawydesigner#husam alminawy#husamalminawy#husam minawi designer#2024#3d cgi#3d artwork#3d modling#visualcommunication#rendering#concept design#3dart#hbmevisuals#hbmemedia#hbmedesign#universal architecture#structure#software architect#Youtube
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ARTIST HERE !!!
Hey all tumblers hope you all doing well ! just finished something now i will be reading some manhwa yayyyyyyyyyyyyy!




also for commission's you guys can dm me ! i have slots left so fill in asap and get yourself a treat (0^0)
#art#digital art#commission#artists on tumblr#illustration#spread love#my art#art commission#love#rigging#3d art#2d animation#3d#animation#structure#building#installation#game design#game development#hard work#3d model#3d artwork#build mode#comm#finished commission#commission art#dm me#dm me if you want
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Isiope C_25 2024 - Jonas Schmidt
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