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thecreaturecodex · 2 months ago
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Daemon, Iniquidaemon
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"Funky Leopard" © Allison Theus, accessed at her ArtStation here
[Presented in the spirit of the times.]
Daemon, Iniquidaemon CR 12 NE Outsider (extraplanar) This creature resembles a leopard, but its anatomy does not follow either biology or sanity. It has six limbs, the middle pair of which are elongated and fold against the beast’s side, and all are tipped with eagle-like, grasping talons. It has five jaws that open radially, which part to reveal muscular tongues tipped with meat hooks. Its eyes glimmer with cruel, appraising intelligence.
The iniquidaemon is the daemon of ideology. It delights in fanning the flames of self-destructive ideas that leave communities fractured and lives ruined, using honeyed words and magic to convince people to turn on each other. Countries besieged by an iniquidaemon are noted for the presence of mutilated, faceless bodies, as well as the insistent and continued denial of its members that a similar fate could ever happen to them. The iniquidaemon’s presence may even be well known, but its supernatural abilities leave most people thinking of the presence of a face-eating leopard monster as completely mundane.
An iniquidaemon prefers to have other creatures fight for it most of the time. They stoke hatred and dissent to create angry mobs, turn protectors against those they would protect, and make rulers contemptuous of their subjects and subjects apathetic to their rulers’ cruelties. They often disseminate disinformation in disguise, assuming the appearance of a public figure in order to spread lies and propaganda. Against a party of adventurers, iniquidaemons turn allies into enemies with their spell-like abilities, disrupting squad tactics easily. When they decide to start getting their claws dirty, they behave much like the big cats they resemble, pouncing and clawing at a single target. Their grotesque mouths and tongues tug at the soul as much as they do flesh, and creatures who succumb to their maw have their souls sent to Abaddon to be hunted and devoured by other daemons.
Iniquidaemons do not trust each other, knowing the treachery and deceit that accompanies their every thought and deed, but are excellent at ingratiating themselves to other daemons. They often ally with yagnodaemons and cavillodaemons, the three working together as a unit to impose idiotic cruelty onto a realm and crush anyone who fights back. They may work for the cults of all four Horsemen, and many harbingers as well, although their true allegiance usually lies elsewhere. Most iniquidaemons are loyal only to themselves and to Caracalla, their creator, who shaped them with the goal of spreading the gospel of profit above all.
Iniquidaemon CR 12 XP 19,200 NE Medium outsider (daemon, evil, extraplanar) Init +6; Senses darkvision 60 ft., low-light vision, Perception +21, scent
Defense AC 25, touch 16, flat-footed 19 (+6 Dex, +9 natural) hp 157 (15d10+75) Fort +10, Ref +15, Will +12 DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 23 Defensive Abilities unremarkable aspect
Offense Speed 50 ft., climb 30 ft. Melee bite +20 (2d6+5 plus 1d6 Charisma drain), 4 claws +20 (1d8+5/19-20 plus grab) Special Attacks consign soul, pounce, rake (2 claws +20, 1d8+5/19-20) Spell-like Abilities CL 15th, concentration +20 At will—detect anxieties (DC 18), greater teleport (self plus 50 lbs objects only), major image (DC 18), malicious spite (DC 19), paranoia (DC 17), unholy blight (DC 19) 3/day—envious urge (DC 19), greater assume appearance, utter contempt (DC 21) 1/day—blasphemy (DC 22), curse of the outcast (DC 21), demand (DC 23)
Statistics Str 20, Dex 23, Con 21, Int 22, Wis 16, Cha 21 Base Atk +15; CMB +20 (+24 grapple); CMD 36 Feats Blinding Critical, Combat Expertise, Critical Focus, Deafening Critical, Deceitful, Improved Critical (claw), Intoxicating Flattery, Nimble Moves Skills Acrobatics +24 (+32 when jumping), Bluff +27, Climb +20, Diplomacy +20, Disguise +27, Intimidate +23, Knowledge (local, planes) +24, Linguistics +14, Perception +21, Sense Motive +21, Sleight of Hand +21, Stealth +24 Languages Abyssal, Common, Daemonic, Draconic, Infernal, 8 others, telepathy 100 ft.
Ecology Environment any land or underground Organization solitary Treasure standard
Special Abilities Charisma Drain (Ex) A creature bitten by an iniquidaemon must succeed a DC 23 Will save or take 1d6 points of Charisma drain. The save DC is Charisma based. Consign Soul (Su) Any creature reduced to 0 Cha by an iniquidaemon’s bite attack has their soul consigned to Abaddon, no matter their alignment. Attempts to return that creature from the dead must succeed a DC 23 caster level check, or the spell fails and the creature remains dead. Unremarkable Aspect (Su) Any creature that sees an iniquidaemon in its natural form must succeed on a DC 23 Will save, or think of its presence as completely innocuous. Any hostile actions by the iniquidaemon or its allies against a creature or its allies break the effect for that creature. The save DC is Charisma based.
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simply-whump · 4 months ago
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The White Olive Tree (白色橄榄树) - Whump List
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Whumpees : Li Zan played by Chen Zhe Yuan and Benjamin played by Wang Tian Chen
Synopsis : During an interview mission in the turbulent East Country, Liang City satellite TV's female reporter Song Ran encounters danger. Fortunately, she is rescued by Li Zan, a Chinese explosive engineer who volunteers in the East Country. Li Zan's gentleness and childlike heart deeply attract Song Ran. With the same ideals and compatible souls, a spark of love ignites between the two. However, a sudden bombing attack puts a halt to this budding relationship. (MDL)
Genres : Military, Romance
⚠️Trigger Warning for PTSD and heavy mental health topics⚠️
Warning! Possible spoilers below!
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Li Zan
Ep 1-3 : None
Ep 4 : (39:20) Jumps out of a car, hits his back, manages to avoid an explosion but still seems affected
Ep 5 : (12:45) Lifting some heavy debris, shoulder bleeding — (18:35) Hand injured, bandaged
Ep 6 : None
Ep 7 : (05:15) Slight wound on his neck, concern for him, wound treated
Ep 8 : (35:30) In a dangerous situation, very near an explosion, concern for him, unconscious, wakes up coughing, exhausted
Ep 9-11 : None
Ep 12 : (05:00) Was heavily injured in an explosion (off screen), in the hospital, back full of injuries, hearing damaged, told it will be very difficult to make a full recovery, suffering from PTSD, concern for him, curling up on himself (very very unwell, even more psychologically than physically) — (24:30) Crying
Ep 13 : (06:35) Scar on his chest, ears ringing (ptsd) — (14:40) Ptsd triggered, ears ringing, flashback of him getting blasted by the explosion — (19:30) Ears ringing — (31:00) Crying
Ep 14 : (05:05) Ears ringing — (11:15) Ears ringing, stumbling, ptsd, collapses, finally decides to go see a psychiatrist — (19:35) Diagnosed with severe ptsd, anxiety and sleep disorder — (39:05) Ears ringing, remembering his dead friend
Ep 15 : (13:00) Ears ringing, remembering his dead friend, crying — (23:15) Ears ringing
Ep 16 : (26:30) Crying — (40:40) Crying
Ep 17 : None
Ep 18 : (29:15) Ears ringing, unwell (ptsd) — (30:50) Ptsd triggered during an exercise, remembering painful memories, blaming himself, crying, concern for him
Ep 19 : (11:45) Teary-eyed — (17:30) Having a nightmare, wakes up, sweating — (32:15) Teary-eyed, punched
Ep 20-21 : None
Ep 22 : (37:40) Practicing diffusing a bomb, ptsd, fails, sweating, remembering painful memories
Ep 23 : (19:50) Snaps momentarily, remembering painful memories, crying, blaming himself — (39:45) Learns a devastating news, crying
Ep 24 : (24:00) Wakes up from a nightmare, ptsd
Ep 25 : (18:30) Wakes up startled 
Ep 26 : None
Ep 27 : (11:20) Grabs a blade with his bare hand, bleeding — (21:14) Ptsd, breaks a glass with his bare hand, bleeding 
Ep 28-29 : None
Ep 30 : (25:00) On the battlefield, ears ringing, ptsd — (35:35) Slightly injured, concern for him
Ep 31 : (20:00) Crying — (24:05) Crying — (30:05) Injury treated
Ep 32 : None
Ep 33 : (20:15) Has to dismantle a bomb, ptsd, sweating, under intense pressure, concern for him, hands shaking, hugged, eyes red, crying — (34:40) Exhausted, sleeping in the car, looked after
Ep 34-35 : None — If you don’t wanna get too depressed, just stop at episode 35
Ep 36 : (02:55) Stabbed, concern for him, bleeding — (06:55) Pretends to be unconscious — (14:20) Shot, collapses, concern for him, his loved one gets stabbed in front of him, devastated, screaming, fighting, stabbed, captured — (27:30) Hanging by his wrist, bloody (was probably tortured), barely awake, rescued — (31:35) Shot while protecting someone, fails to escape — (34:46) Brought to the hospital, heavily injured, unconscious, bloody, concern for him — (35:55) CPR, oxygen mask, concern for him
Ep 37 : (03:40) Unconscious in a hospital bed, hand bandaged (lost two fingers), wakes up, very weak — (09:05) Doctor says he should be sent to a psychiatric hospital, his ptsd is too severe, pretending to be okay — (32:05) Ptsd triggered, concern for him, crying — (41:50) Bumped into, ptsd triggered
Ep 38 (⚠️TW for implicit suicide⚠️) : (01:50) Ptsd triggered, scared, completely out of it, concern for him — (06:40) Crying, afraid of hurting his loved one — (34:35) Crying — (Ending more or less open but it is implied that he might have killed himself)
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Benjamin (He has a very nice bromance with another character, Sa Xin)
Ep 1-3 : None
Ep 4 : (29:40) Shot in the arm while protecting someone, bleeding
Ep 5 : (28:20) Arm injury treated
Ep 6-10 : None
Ep 11 : (29:05) Someone dies in his arms, crying
Ep 12-13 : None
Ep 14 : (05:55) Arm slightly injured, ignores it
Ep 15-20 : None
Ep 21 : (03:00) Head and arm bandaged — (07:35) Stitches about to be removed, pretending to be in pain
Ep 22-30 : None
Ep 31 : (05:20) Shot in the leg while protecting someone — (06:40) Leg treated, wincing in pain — (39:15) At the hospital 
Ep 32 : (01:55) In a wheelchair — (11:00) At the hospital
Ep 33 : (39:10) Hitting someone with his injured leg, wincing (semi-comical)
Ep 34-35 : None
Ep 36 : (32:25) Shot at while trying to save Li Zan, shot, bleeding — (33:00) In pain, sweating, driving, crashes the car, concern for him, on a stretcher, passes out — (37:55) Was too heavily injured, dying, wakes up, concern for him, dies (I was really attached to this character, even more than the main lead… I really wanted him to have his happy ending 😭)
Ep 37-38 : None
This isn't C-Drama... More like C-Trauma 😭😭😭😭
>> More Whump List
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kaedesmultiverse · 2 months ago
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ℐ𝓃𝓉𝓇ℴ𝒹𝓊𝒸𝓉𝒾ℴ𝓃 🫧 自己紹介
last updated : 22 June 2025 12:30am AEST
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. . . ABOUT ME 🫧
﹏𓊝﹏
first things first. If you disagree with pro-choice, feminism, racial/gender/ability equality, LGBTQIA+ rights, or you’re an anti-shifter — GET OFF MY PAGE. you’re not welcome here. if you think sitting around doing nothing to even spread awareness of global political issues is okay, and that you’re just “not into politics”, GET OUT. bystanding is just as bad as aiding the problem.
˙✧˖° 🌊 ⋆。˚꩜🐈‍⬛⋆.ೃ࿔*:・
⋆˚࿔ name 𝜗𝜚˚⋆ Ren 蓮 / Kaede 楓
⋆˚࿔ age 𝜗𝜚˚⋆ 16
⋆˚࿔ pronouns 𝜗𝜚˚⋆ they / she
⋆˚࿔ identity 𝜗𝜚˚⋆ non-binary , pansexual
⋆˚࿔ status 𝜗𝜚˚⋆ single
⋆˚࿔ ethnicity 𝜗𝜚˚⋆ 🇯🇵🇮🇪🇱🇧 half Japanese, mix of Irish, Lebanese and more ( ^ ω ^ )
⋆˚࿔ nationality & timezone 𝜗𝜚˚⋆ 🇦🇺AEST
⋆˚࿔ beliefs 𝜗𝜚˚⋆ i’ve been a part of the shifting community [since 2022, never shifted] , loa , beginner hellenic polytheist [worshipping Hermes]
˙✧˖° 🌊 ⋆。˚꩜🐈‍⬛⋆.ೃ࿔*:・
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˙✧˖° 🌿 ⋆。˚꩜🐾⋆.ೃ࿔*:・
⌗ !! ꒰ Interact if. . . ꒱ ⚓️⌗
shifter , helpol , lucid dreamer , witch , LGBTQIA+ , musician
⌗ !! ꒰ DNI if. . . ꒱ ☁️⌗
homophobic , transphobic , racist , ableist , sexist , “rcta” , force your beliefs onto people , trump / musk / dutton / pauline hansen supporter , n@z1 / z1onist , anti-shifter
˙✧˖° 🌿 ⋆。˚꩜🐾⋆.ೃ࿔*:・
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𓆝 𓆟 𓆞𓆝 𓆟 𓆞
⌗ !! ꒰ DRs A - Z ꒱ 🪼⌗
BLUE is for solo DRs . GREEN is for group DRs . if you would like to join any from the list let me know <3
WAITING REALITIES : 1
BETTER CR COUNT : 1
DESIRED REALITIES : 32
1 . ACOTAR
2 . ATLA live action
3 . BAND - 5 girl rock band
4 . BAND - Japanese idol-metal girl group [Amuse inc., Sakura Gakuin]
5 . BAND - Visual Kei metal group
6 . BIG HERO 6
7 . CAMP HALF BLOOD
8 . EMPIRES SMP SEASON 1
9 . FANTASY
10 . FIREFLY
11 . FLOW (2024)
12 . GENSHIN
13 . GHIBLI CROSSOVER
14 . HEARTBREAK HIGH
15 . HOGWARTS GOLDEN TRIO
16 . HONKAI STAR RAIL
17 . LORD OF THE RINGS
18 . LOVE & DEEPSPACE
19 . MAHOUTOKORO (will rename school)
20 . MARIOKART 8 DELUXE
21 . NEVERMOOR (Jessica Townsend)
22 . POTC
23 . ROYALTY DR
24 . SHICHIRIGAHAMA HIGH SCHOOL
25 . SPIDERVERSE
26 . STAR WARS SEQUELS
27 . STREAMER - gacha / anime games
28 . STREAMER - mcyt
29 . THE GOOD PLACE
30 . TWILIGHT
31 . WWDITS NETFLIX 2014 FILM
32 . WWDITS BINGE 2019 SERIES
𓆝 𓆟 𓆞𓆝 𓆟 𓆞
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. . . SOCIALS 🫧
Instagram: @kaedesmultiverse
TikTok: @kaedesmultiverse
YouTube: @kaedesmultiverse
Pinterest: @kaedesmultiverse
Spotify: kaedesmultiverse
Reddit: u/kaedeshifts
FOR MORE , HEAD TO MY CARRD
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. . . SCRIPT TEMPLATES 🪶
I make shifting script templates !! check out the linked post in the subtitle above for info.
REQUESTS : OPEN 📬
. . . MY VARIANTS AKA DRSELVES 🪞
part 1 (complete)
part 2 (complete)
part 3 (not started)
part 4 (not started)
part 5 (not started)
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THANK YOU FOR READING !!!
SHIFTERS BMF PLEASE <3 /nf
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monstersdownthepath · 1 year ago
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Homebrew Horror: Dominion Disassemblers
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(Art from The Book of Unremitting Horror, pg. 66)
Though this is beyond the knowledge of any worldly being, the Dominion of the Black was not always the galactic union it is now. Until a united council with a common goal took the head of the Dominion, wars both petty and planet-scarring were common among its many factions, though in the centuries since their grand union, these squabbles have been reduced to near-nonexistence except when weapons must be tested.
Many relics from this tumultuous time remain in use even to this day, one of the most 'famous' being the Gan-Dergorin, known in the common tongue as Dominion Disassembler, monstrous, nigh-unkillable biomechanical titans with a unique behavioral quirk built into their very genetic code which made them useful in the old wars, and has them remaining useful even now, long after they're no longer needed for their original purpose: destroying Dominion technology. The war machines of the Dominion are unlike any of the minor scouting and scientific units seen on Golarion's soil, the twisted mixtures of flesh and steel nearly impossible to truly put down for good, able to continue their terrible march even as enormous portions of their bodies were torn away.
That is where the Gan-Dergorin come in. These bestial constructs have a simple tactic when facing down any enemy: tear it to pieces too small to remain active. Even the most resilient Dominion machines of terror cannot survive the thoroughness of the destruction that Disassemblers enact upon them, severing every single joint and connector from one another until their victims are rent to their smallest possible components. A Disassembler which has the time to do so will then go even further by separating all types of tissue and matter from one another, then carefully sorting the mangled gore into piles and rows based on how useful it believes its alien masters may find the components, behavior which assured a steady stream of resources for the flesh-forges of the Dominion.
Even today, their gruesome displays are useful when intimidating or punishing captive populations, though Dominion science has advanced to the point such brutal measures are no longer needed; they have much more thorough and effective means of reducing living creatures to their component parts. As such, Disassemblers are used as weapons of terror against the Dominion's enemies among the stars and within their own populations, though this isn't to say they're restricted to distant worlds.
The arrival of a Disassembler on soil beyond the Dominion's grip is an occurrence which is rare to the point of nonexistence, but it has happened both by accident (errant portals and teleportation errors) and purposeful action. On the exceedingly rare occasions when a cultist manages to establish and survive contact with entities concerned with the Dominion's war effort, they can be convinced to send one of these horrors to the cultist's world. Rarely does the cultist survive to give the war machines an actual order, allowing the machine to do what it does best: kill anything it encounters, and assure its own continued survival.
Gan-Dergorin CR 11 Chaotic Evil Large Construct Init +2; Senses: Darkvision 80ft, Low-light vision, blindsense 10 ft, Perception +17 Aura: Frightful Presence (60ft, DC 15) ----- Defense ----- AC 25; touch 11; flat-footed 23 (+2 Dex, +14 natural, -1 size) HP:110 (13d10+30) Fast Healing 5 Fort +4, Ref +6, Will +7 Defensive Abilities: Reassemble, Upgrade; DR 5/--; Immune Construct traits; Resist Fire 10, Cold 10, Electricity 10; Weakness Serial Number, Thorough Disassembly ----- Offense ----- Speed: 30 ft, climb 10ft Melee: Pneumatic Cleaver +19/+14/+9 (2d6+6/x3), Variable Arms +13 (2d6+3/19-20) Space/Reach: 10ft/10ft ----- Statistics ----- Str 22, Dex 15, Con --, Int 10, Wis 16, Cha 6 Base Atk +13; CMB +20; CMD 32 Feats: Cleave, Cleaving Finish, Critical Focus, Improved Cleaving Finish, Great Cleave, Power Attack, Technologist(B), Weapon Focus (Pneumatic Cleaver) Skills: Climb +19, Disable Device +9 (+13 vs machinery/technology), Perception +17, Stealth +3; Racial Modifiers: +4 to Disable Device checks against complex machinery and technology Languages: Aklo (rarely speaks) SQ: Freeze (pile of metal junk), Standing Orders, Thorough Disassembly ----- Ecology ----- Environment: Any Organization: Solitary Treasure: Standard (scrap material, integrated items)
----- Combat: Disassemblers are not complicated creatures. They charge into combat with reckless abandon, using their Great Cleave and Improved Cleaving Finish to slaughter as many weak enemies as they can with a single attack before focusing down remaining foes one at a time with their Full-Attacks, using Power Attack at every opportunity. If given an option, Disassemblers prefer to target any creature capable dealing damage it cannot resist or nullify. A Disassembler will chase down any creature it believes it can kill and will not stop until its enemy escapes or it is driven back by damage.
Morale: A Disassembler brought below 1/4th of its HP maximum will immediately retreat to recover, even if it means abandoning fallen foes, Once it has regained at least half of its total HP and perhaps integrated new weapons, it will track down its foes to dispatch them. If it is slain in combat but permitted to return to function, it will Upgrade itself and track down its killers if possible, and follow its Standing Orders if not.
-----
Reassemble (Ex): Dominion Disassemblers can reattach severed limbs and portions of their bodies by holding it to themselves for 1 full round. A Dominion Disassembler is not destroyed when it reaches 0 HP, but is rendered inert and helpless. 1d4 hours after being reduced to 0 HP, all the alien machinery within whirls back to life--it reactivates at 1 hitpoint and resumes Fast Healing. Only the thorough and comprehensive destruction of its remains using methods such as immersion in magma, acid, or a similar substance, or turning to ash via Disintegrate or similar, can prevent a Disassembler from returning to function; otherwise, it can pull itself together from even the smallest remains.
Serial Number (Ex): All Disassemblers possess a serial number etched on a plate of alien metal somewhere within their body which is kept hidden near their centers. The number cannot be observed unless the construct has been rendered helpless, and even then it requires a DC 23 Perception check to find. Any creature capable of reading and speaking Aklo can make a DC 23 Linguistics check to memorize the Serial Number or write it down perfectly.
A creature may give a verbal command to a Disassembler by speaking its entire serial number aloud and stating the action they wish it to take, in Aklo. Due to the length and complexity of each serial number, this is a full-round action which provokes an attack of opportunity, and being struck by the attack of opportunity ruins the attempt to speak the number. If left without orders, Disassemblers typically try to destroy any creature that knows their serial number. Most creatures which learn of a Disassembler's serial number can easily get rid of the creature by ordering it to take a self-destructive action, or to accept the effects of a spell which will teleport or plane shift it a great distance away.
Standing Orders (Ex): To await further orders from their commanders, Disassemblers go into a low-power mode if they have not encountered another creature in 24 hours. In this mode, they come to rest and resemble a pile of junk, though they remain somewhat aware of their surroundings and may make Perception checks at a -5 penalty to detect nearby creatures and passively make Stealth checks to hide in plain sight as a pile of scrap. They can remain in this low-power state indefinitely, and will do so as long as they are not alerted to any creature, and spring back to full functionality instantly when alerted.
Thorough Disassembly (Ex): A Disassembler gets Technologist as a bonus feat and has a +4 bonus to Disable Device checks to sabotage or take apart complex machinery and advanced technology, and Disable Device is a class skill for it. In addition, after reducing a creature to 0 HP, the Disassembler is compelled to butcher it to prevent its return. It can resist this compulsion by succeeding a DC 20 Will save; otherwise, it must spend its next round attempting to coup de grace that creature if it is still alive, or to begin ripping it to pieces if it is dead.
Upgrade (Ex): When a Disassembler is defeated but permitted to Reassemble, it learns from its failure and seeks out methods to upgrade itself. A Disassembler has a number of Upgrade Points equal to 3 + its Wisdom modifier (6 for a typical Disassembler) that it may divide as it sees fit, and each time it is defeated, its Upgrade Points reset and may be redistributed. A Disassembler requires 1d4+1 days to make upgrades to itself as it gathers raw material from any source it can find (the DM may rule it finds parts much faster in areas with high amounts of technology), and never wastes time and resources upgrading itself unless it is defeated. It can take most of the upgrades multiple times; their effects stack. It will typically choose upgrades which prevent it from being beaten via the same methods it fell to previously.
1 Point: Gain 10 points of resistance to 1 form of elemental damage, or increases its resistance to an element by 10.
1 Point: Increase its natural armor by +1 or its DR/-- by 1.
1 Point: The Disassembler integrates a set of armor and/or a shield it can get ahold of into its body, granting itself the benefits of wearing the armor/shield (AC, magical abilities) but without suffering armor check penalties or speed reductions. It can only integrate one set of armor and one shield at a time.
2 Points: Increase its walk and climb speed by 10ft each, or gain a 10ft swim speed.
2 Points: Gain a +2 profane bonus to a saving throw of its choice.
3 Points: Gain 25% Fortification.
3 Points: Gain 1 feat it qualifies for.
Variable Arms (Ex): The Disassembler's Variable Arms natural attack can switch between slashing, piercing, or bludgeoning damage as a swift action, or change into a tool capable of fine manipulation which also acts as thieves' tools. The construct can also replace its Pneumatic Cleaver with any melee weapon it finds with 1 minute of work, losing its Cleaver attack but allowing it to use that weapon without penalty. It is considered proficient with any weapon it integrates, and wields even two-handed weapons with a single limb.
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rbrooksdesign · 6 months ago
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"DMT-EDMT Series for December Geometry #30"
From another perspective...
Yesterday's post (#29)
The Butterfly Fractal 1 (BF1) is a fractal resulting from the simple doubling of quantity "1" -- 1 -- 1x2=2 -- 1x2x2=4. -- 1x2x2x2=8,...16--32--64...
When you lay it out into its "Butterfly-like" array, you can see that every "1" becomes a new source for the self-similar, re-iterative redundancy of the same "fractal" pattern within.
The BF1 pattern is repeated on both sides (of the "wings.”)
Today...
The central BF1 -- 1--2-- 4--8--16--32--64 in YELLOW is the key.
Yesterday (MULTI-COLOR butterfly) we showed it formed the two sides (wings) of the butterfly-like pattern.
It, in turn, informs the Mersenne Prime Square (MPS) -- (BLUE BF1 Columns) -- as the 127 BF1 Columns would actually form a true square if they were scaled down to equal the width.
Now, on the right, we have a "summary" of all that is going on in the figures on the left. It reveals 8 of the 10 ID parameters that ALL "containers" follow.
p=Prime, but it may be easier to think of it as the exponential power that 2 is raised to. (Reason: for some "containers" p is not prime, yet their pattern follows as though it was.) See below.
This "summary" pattern is EXACTLY the same for ALL SET 1 and SET 2 "containers" -- including the Mp-PN. This is a TRUE Mp-PN SET 1 "container."
Personally, the jump from the BF1 butterfly image to either of the MPS images is harder to keep straight until one remembers that the MPS presents the same information in 3 overlapping layers:
1. MPS = z² =127² = 16129
2. PN = xz = 64•127 = 8128, and, OC = yz = 63•127 = 8001, and, PN+OC = 8128+8001 = 16129
3. PNS = x² = 64² = 4096, and, OCS = y² = 63² = 3969, and, CR (Complement Rectangle) = xy = 64•63 = 4032, thus PNS + OCS + 2(CR) = 4096+3969+2(4032) = 16129=MPS.
Perfect Number Square (PNS) + CR = PN, and, ODD Complement Square (OCS) + CR = OC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Math: Euclid-Euler Theorem = 2ᵖ⁻¹ (2ᵖ -1) = Perfect Number (PN) where 2ᵖ⁻¹ = x = 2⁶ = 64, and, 2ᵖ -1 = z = 127 = Mersenne Prime (Mp), as xz=PN.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
more...
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akito-shinonome-daily · 6 months ago
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which akito variant / fit do you most like to see in AUs / see AUs based on?
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┆ 》 PART 1 《 ┆ 》 PART 2 《 ┆
➥ after each is finished there will be a compiled poll of the most popular options from each!
➥ variant names are taken from what i see most often in fandom / what i came up with to approximate a fandom nickname — it doesn’t have to be representative of the AU
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artofeden · 2 days ago
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Hydrogen - H (Atomic number 1) Helium - He (Atomic number 2) Lithium - Li (Atomic number 3) Beryllium - Be (Atomic number 4) Boron - B (Atomic number 5) Carbon - C (Atomic number 6) Nitrogen - N (Atomic number 7) Oxygen - O (Atomic number 8) Fluorine - F (Atomic number 9) Neon - Ne (Atomic number 10) Sodium - Na (Atomic number 11) Magnesium - Mg (Atomic number 12) Aluminum - Al (Atomic number 13) Silicon - Si (Atomic number 14) Phosphorus - P (Atomic number 15) Sulfur - S (Atomic number 16) Chlorine - Cl (Atomic number 17) Argon - Ar (Atomic number 18) Potassium - K (Atomic number 19) Calcium - Ca (Atomic number 20) Scandium - Sc (Atomic number 21) Titanium - Ti (Atomic number 22) Vanadium - V (Atomic number 23) Chromium - Cr (Atomic number 24) Manganese - Mn (Atomic number 25) Iron - Fe (Atomic number 26) Cobalt - Co (Atomic number 27) Nickel - Ni (Atomic number 28) Copper - Cu (Atomic number 29) Zinc - Zn (Atomic number 30) Gallium - Ga (Atomic number 31) Germanium - Ge (Atomic number 32) Arsenic - As (Atomic number 33) Selenium - Se (Atomic number 34) Bromine - Br (Atomic number 35) Krypton - Kr (Atomic number 36) Rubidium - Rb (Atomic number 37) Strontium - Sr (Atomic number 38) Yttrium - Y (Atomic number 39) Zirconium - Zr (Atomic number 40) Niobium - Nb (Atomic number 41) Molybdenum - Mo (Atomic number 42) Technetium - Tc (Atomic number 43) Ruthenium - Ru (Atomic number 44) Rhodium - Rh (Atomic number 45) Palladium - Pd (Atomic number 46) Silver - Ag (Atomic number 47) Cadmium - Cd (Atomic number 48) Indium - In (Atomic number 49) Tin - Sn (Atomic number 50) Antimony - Sb (Atomic number 51) Tellurium - Te (Atomic number 52) Iodine - I (Atomic number 53) Xenon - Xe (Atomic number 54) Cesium - Cs (Atomic number 55) Barium - Ba (Atomic number 56) Lanthanum - La (Atomic number 57) Cerium - Ce (Atomic number 58) Praseodymium - Pr (Atomic number 59) Neodymium - Nd (Atomic number 60) Promethium - Pm (Atomic number 61) Samarium - Sm (Atomic number 62) Europium - Eu (Atomic number 63) Gadolinium - Gd (Atomic number 64) Terbium - Tb (Atomic number 65) Dysprosium - Dy (Atomic number 66) Holmium - Ho (Atomic number 67) Erbium - Er (Atomic number 68) Thulium - Tm (Atomic number 69) Ytterbium - Yb (Atomic number 70) Lutetium - Lu (Atomic number 71) Hafnium - Hf (Atomic number 72) Tantalum - Ta (Atomic number 73) Tungsten - W (Atomic number 74) Rhenium - Re (Atomic number 75) Osmium - Os (Atomic number 76) Iridium - Ir (Atomic number 77) Platinum - Pt (Atomic number 78) Gold - Au (Atomic number 79) Mercury - Hg (Atomic number 80) Thallium - Tl (Atomic number 81) Lead - Pb (Atomic number 82) Bismuth - Bi (Atomic number 83) Polonium - Po (Atomic number 84) Astatine - At (Atomic number 85) Radon - Rn (Atomic number 86) Francium - Fr (Atomic number 87) Radium - Ra (Atomic number 88) Actinium - Ac (Atomic number 89) Thorium - Th (Atomic number 90) Protactinium - Pa (Atomic number 91) Uranium - U (Atomic number 92) Neptunium - Np (Atomic number 93) Plutonium - Pu (Atomic number 94) Americium - Am (Atomic number 95) Curium - Cm (Atomic number 96) Berkelium - Bk (Atomic number 97) Californium - Cf (Atomic number 98) Einsteinium - Es (Atomic number 99) Fermium - Fm (Atomic number 100) Mendelevium - Md (Atomic number 101) Nobelium - No (Atomic number 102) Lawrencium - Lr (Atomic number 103) Rutherfordium - Rf (Atomic number 104) Dubnium - Db (Atomic number 105) Seaborgium - Sg (Atomic number 106) Bohrium - Bh (Atomic number 107) Hassium - Hs (Atomic number 108) Meitnerium - Mt (Atomic number 109) Darmstadtium - Ds (Atomic number 110) Roentgenium - Rg (Atomic number 111) Copernicium - Cn (Atomic number 112) Nihonium - Nh (Atomic number 113) Flerovium - Fl (Atomic number 114) Moscovium - Mc (Atomic number 115) Livermorium - Lv (Atomic number 116) Tennessine - Ts (Atomic number 117) Oganesson - Og (Atomic number 118)
anyway. Have some star projectir stuff.
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Did... Did you just list the entirety of the periodic table???
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kanmom51 · 2 years ago
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JM live 1 September 2023 20:54 or 8:54 pm KST
And a little bit about JK's same day live as well.
Part 1
Cr./The creators of the media used in this post.
So we got a live from JK at the start of the day. 12:55 am or 00:55 KST, and from JM in the evening, at 20:55 or 8:54 pm KST.
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One opening the days birthday celebrations (or was he?) and the other closing them (in a sense).
Do we have numbers working for the two?
Let's see.
JK's live:
Super easy. Add the 1+2+5+5=13. Then add 0+0+5+5=10.
What?
13/10.
So we get JK's special day with JM's special day. How sweet.
JM's live: Add the 2+0+5+4=11. Then add the 8+5+4=17 and down to a single digit: 1+7=8.
Guess what we get.
8/11
And if you want just a little bit more utilize the date:
1/9/23
1+9+2+3=15
and Ta-dah...
8/11/15
Oh, and if it's numbers we are talking about, and if anyone has any kind of doubt that numbers mean so so much to JM and JK, well here's another little doozy.
JM's watch. Yes, the tens of thousands of dollars worth watch he was wearing during the live.
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*Screenshot taken at 3:20 min. mark.
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It's a little hard to see, but the time on his watch looks to be around the 3:27 mark.
I want to remind you that JM started his live at 8:54 pm KST. JM has been in SK for months and you would think his watch would be set to KST, no?
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Screen shot at 8:24 min.
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Screenshot of watch at 32:56 min. mark.
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Deduct the live time stamp at every one of those given moments from the time on the watch and you will go back to 3:23/4.
Why, you may ask, am I making such a big deal about this?
Well, my dear friends, this is why:
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JK's time of birth tattoo, just to remind you.
JK's time of birth being 3:23-24.
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Did JM set his watch to start the live at 3:23-24? JK's birth time?
Wait, but that's not the end of it.
Because JM's watch is also of significance.
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Launched in 1997.
What in the effing hell?
Like, if you have another explanation please do explain!!!
Watch not working? Nope, it is, time counting as the live goes on, all from the 3:23 mark.
Coincidence? Again? That his watch happens to be set at JK's birth time, and it also, by chance, being one launched same year JK was born? JK, who's birthday happens to be on that specific day? The person who JM tells us to wish happy birthday and that it's a "wonderful day"?
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Please don't continue to say this is all a coincidence. Setting your watch to a time that happens to be JK's birth time, something we have been told in the past, something that JK tattooed on his own body, hence being of significance to him, and most obviously of significance to JM as well.
JM and JK might not be saying the words out loud, but shit, they sure are being as loud as hell about what they are to each other!!!
Ok, so I mentioned in passing JK's live. His almost 9 minute live. His totally out of character shorter than short live, even more so when we are talking about a birthday live. No cake. No candles. No playlist (he told us this was just the music that he left on when he left earlier and it's still playing). No patience, lol. He came, he said hi, he told us he was out with friends he was practicing with (wonder if the reason he came live is to explain who with and why he was out and about...), said he's suffering from insomnia and he has to sleep. Did a card trick...MAGIC... Lol, and ducked. Like even his goodbye was super super short. Now, you could say he had a tight schedule, which he does, and that he has to sleep, which he does. But JK was definitley not on his way to bed when he was doing that live, nor shortly after. He was happy and super hyped, and in NO WAY shape or form about to go to bed at that point.
We need to remember that when they say they have a schedule, it's not a 9 to 5 job. Many a times their days start at noon and later and they keep on working into the early hours of the morning. That is the nature of their work. So having a tight schedule doesn't necessarily mean he has to be up at 7 or 8 am and off to the company or wherever he needs to be in the morning.
You could claim he was excited because it was his birthday, and perhaps you would be right. But if it was the end of his night, then excited what for? Bed? Where he struggles to fall asleep? Nah, I don't think so.
So yeah, I think you know where I'm going with this.
Only that this time we didn't get a photo because there was no one around to buffer.
2019 JM flies back to Seoul to celebrate JK's birthday with him. 2020 JM was with JK on his birthday eve. 2021 we don't know, they didn't tell us, we got a selfie the next day in the safety of the company - not the two together alone at JK's or JM's. 2022 JM was also with JK on his birthday eve. We got to see and hear about it just after JK's birthday, and we had Jhope there as a buffer. Why buffer? So that god forbid they aren't spending his birthday eve alone at his place, especially if it's happening year after year after year, cause you know, people would say it means nothing but at the same time it means everything.
I'm going to say it out loud, and shoot me (not literally) if you wish, but this is a hill I am willing to die on. JK wrote his birthday message and very possibly was not planning to go live that night. Perhaps he did come live because of the photos that came out of him with the fans and the info about him being out and about that night. But for whatever reason JK did go live that night it was always going to be short and sweet. And I do believe that is because he had something else planned which is not going to sleep.
I do believe whatever he had planned was with JM. Period. That's what JK was anticipating, that's what he was excited and happy for, that's why he came for a couple of secs and jolted off.
And for those that are already running to the comments screaming "but JM said he only spoke with JK the day before his birthday to wish him happy birthday" I say: hold your horses, I will most definitley get to it and explain to y'all exactly how JM did not say that by no means. Take a breath, be patient, read on, you'll see why JM said no such thing.
The two of the men having the live the same day.
It kind of felt weird that of all days JM goes live on JK's birthday. Well, maybe weird isn't the right word, but curious is more fitting.
JM wanted to come live for some time now. He says that. But then why, of all days, choose this one?
JM himself tells us he wasn't planning to go live from home that day (while on his way to fetch the mood lamp to show us).
Both lives feel unplanned, rushed and unprepared. There. I said it.
Did either of them even plan to do these lives? Or, perhaps they were a consequence of circumstances? JK wanting to clarify his outing (knowing how this fandom rolls). And JM... why JM? Well, maybe there was actually a birthday live planned? Could that be? One at the company? Us finally getting a Jikook live? Or even just a proper JK live at the company with a cake and all? But JK's schedule ran later than expected maybe? Hence one boyfie coming to the rescue and going live in his stead?
All of the above is questions, queries, possible explanations as to why JM decided to go live from home on JK's birthday, even though he himself tells us this was not the plan. I don't have the answer to these questions, but it definitley does have me wondering.
Will continue this discussion with regards to JM later on in my post.
Let's get to talking about JM's live. Starting by his opening pic.
I have to tell you that first thought I had when seeing the photo was "is that JK?". The frame wasn't right, but the outfit most definitely was, lol.
And guess what?
He's wearing pants for the boys new favourite brand. I guess JM's the one wearing the pants in the house, lol. But then, are they his? They do seem a little on the bigger size.
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So, first 17 minutes or so to the live JM talks a bit about not coming live for a while and how he wanted and yet didn't because he's been going through a bit of a personal journey. Not doing well enough in his March promotions, in his mind, had him frustrated and unhappy with himself. Him wanting to restart rather than fix what he feels might be lacking. Kind of resetting himself per say as an artist? In any case he's been doing a lot of introspection. I guess I've mentioned that already, lol. The feeling I got from what he was telling us is that he himself didn't know how to explain what he wanted to tell us. His words not thoroughly thought out, perhaps another sign as to him going live unprepared and before properly thinking out what he wanted to tell us.
JM talks about being at the Dior event. Being nervous and awkward. Also wanting to thank fans that came to see him.
JM is asked multiple times about his hands. Oh my, those hands.
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And when I say multiple times, I mean MULTIPLE times, lol. And JM keeps reading those comments and keeps answering again and again and again that it's a scrape from him working out, doesn't hurt, not to worry. At one point, after he is talking about JK's birthday, telling us it's a wonderful day, lovely smile on his face, and asked yet again, he 'bites back' (if you can call if bite back, lol), telling the commenter to look for it later (as in go watch the live from the start when it's over and they will find out).
Is this the right time to discuss JM talking about JK's birthday?
I think it is.
At around the 18 minute stamp time this goes down:
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He says Jungkookie, btw.
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From the moment he said JK is very busy (he looks at the camera) and up to this point, when he talks about JK's health, not once does JM look at the camera. His eyes were all over the place. And that includes not looking at the camera when he said "I talked to him on the telephone yesterday too".
Remember this?
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@dgtn brought this to my attention. JM's eye movement in this part of the live reminds of his eye movement while thinking just before he goes for the kill with JK and the "did you answer them".
Here's JM talking about Jungkookie's birthday. Look at his eyes.
(But that smile at the end...)
JM was definitely deep in thought as to what to say, how to word what he wanted to say for JK's birthday.
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Several things to note.
Where to start?
I guess I'll start from the obvious.
People jumping on the wagon: "JM didn't see JK on his birthday. He said so. He said he talked to him yesterday...(to wish him happy birthday?)".
Me, I'm calling the bull.
And I will explain it to you too (foreshadowing).
JM, as usual, is very precise how he words what he wants to say.
His words in this instance:
He mentions JK's birthday today, tells us he's very busy and then says "I talked to him on the phone yesterday too..." and back to "he's really busy..."
"I talked to him on the phone yesterday too..."
Let's take this apart, why don't we?
JM spoke with JK on the phone.
The conversation happened yesterday.
What did they talk about? He doesn't tell us. But mentioning JK being busy before he talks about the phone call and after he talks about the phone call. It feels like this is what he is telling us they spoke about.
So far so good, right?
And then we have two words/things said/or not said that are EVERYTHING here.
One word that he says, the other something that is not said and, at least to me, is super loud and super important and was omitted purposefully.
First word is "too".
I talked to him yesterday too...
TOO.
Leaving the context of the sentence open to interpretation.
Could be any of these:
I talked to him yesterday too just like I speak to him every day?
I talked to him yesterday too because I spoke to him today as well?
I talked to him yesterday too because I was also seeing him later on as well to celebrate his birthday with him?
As for what was missing, well to me it was quite obvious.
JM does not tell us that he wished JK happy birthday.
There was no "I talked to him yesterday too and wished him happy birthday".
JM makes sure to tell us he spoke with JK yesterday (which is not on JK's birthday). Makes sure to add the TOO, but forgets to say that's also when he wished him happy birthday? I think not.
JM is super measured. He is so very careful in what he says and how he says it, especially when it comes to JK. This man not saying it means the words were added or omitted on purpose. And not telling us he wished JK happy birthday in that phone call, well, makes it clear that the phone call in question was definitley not the end of it. Because there is no way in hell that JM would not wish JK happy birthday personally (not via an IG post that JK wouldn't see anyway not being on IG).
Since when would JM not wish JK happy birthday? The man is telling us to wish JK happy birthday, telling us it's a wonderful day, setting his watch to JK's birth time. The man that flew back from Paris to be with JK on his birthday. And also let us know he did it. He wouldn't have wished JK happy birthday himself? And this man wouldn't tell us so either?
Nah. This is JM telling us he spoke with JK, something he does all the time, and that the conversation he's talking about has nothing to do with JK's birthday.
And yeah, by omitting that he's also letting us know that he had another opportunity, one he isn't letting us in on, in which he got to wish JK happy birthday.
PERIOD!
JM talking about JK looking after his health. The way those two worry about each other.
Did I mention the pause as JM finishes talking about JK? It being a wonderful day? The smile on his face?
Oh, and JK mentions JK's birthday once more at the end of the live as well when summing up the live.
Thank you JM for reminding us once more it's JK's birthday and that it was one of those things in your live worth mentioning in your own recap of the live.
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Now, I know that there are idiots that are dragging Mingyu for saying he met JK yesterday (on his birthday) and ate with him.
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Well, dragging Mingyu on the one hand for what? Saying he met up with his friend on his birthday? That by doing so he was dissing JM? And others, on the other hand, using this, very stupidly, to prove that a busy JK would rather meet up with Mingyu than with JM.
Are we forgetting what JM told us? Well, JK too? That JK is super busy? Most likely in the Hybe building. You know, where Mingyu also comes to work, being in Seventeen, another Hybe band. Could they have met up at Hybe? Of course they could have. Could they even maybe have met up for a meal break at Hybe? Of course they could have. Mingyu was doing the live in a company car, probably on his way home from work looking super tired. So yeah. Chances are that they met at Hybe.
And as for JM, well, you already know where I stand on that one.
JM and JK most definitely saw each other on JK's birthday. Most likely right after JK's live.
Ok, this one is getting a little too long. So I think I'll leave you all here at the moment, let it all sink in, and come back with a part 2 that will include our little house tour and a few more interesting points - well for me at least, lol.
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To be continued...
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the-whatcherof-89 · 11 months ago
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Xisumavoid Aka Ih-Soo-Mah Shaahwambam
CR 20 C XP 307,200 (if used as npc for encounter)Aasimar(Angelkin) Bloodrager12(Celestial Bloodline) Draconic Disciple(Void)8 NG Medium humanoid (Aasimar) Init +3; Senses darkvision 60 ft., low-light vision, Perception +36 AC 40 (+3 Dex, +5 deflection, +10 natural, +11 armor, +1 Intuition) Touch 19 Flat-footed 37 HP 210 (20d12+120) Fort +24, Ref +15, Will +24 Speed 30 ft
Melee Adamantine keen brilliant energy falchion+34 2D4+16 Critical 17-20x2, Spells. Ranged Returning javelins+22 1D6+12, Spells
Racial Celestial resistances 5(Acid, Cold, Electric), Darkvision 60ft, +2 on Knowledge Planes and Heal. Traits: Ear for music, Foul brand.
Class features Greater blood rage (+4 Str Con +2 Will saves), Blood sanctuary, Bloodcasting, Improved uncanny dodge, Damage reduction 2/-, Fast movement, Eschew materials, Dragon bite 1D6 Piercing+1D6 cold, Blood of dragons, Natural armor increase +5, Ability boot(STR+4 CON+2 INT+2), Breath weapon 3/day(Con of cold 30ft 8D6 DC23), Blindsense 30ft, Dragon form 1/day.
Bloodline powers Bonus feats (Dodge, Improved initiative, Iron will, Cleave, Blind fight, Power attack) Bonus spells: Bless, Resist energy.
Spellcasting CL 18th, DC19
4th (4/day)-dragon’s breath, telekinetic charge, stoneskin, monstrous physique II, Ghost wolf.
3rd (4/day)-haste, heroism, draconic reservoir, Force punch, chain of perdition, resinous skin.
2nd (5/day)-mirror image, molten orb, see invisibility, glitterdust, blood armor, ablative barrier. 1st (7/day)-jump, mount, shield, thunder stomp, magic missile, burning hands.
Str 32, Dex 16, Con 24, Int 12, Wis 16, Cha 28
Base Atk +18; CMB +28; CMD 32
Feats Strong personality, Craft wondrous magic items, Improved sunder, Spell penetration, Greater spell penetration, Improved critical, Weapon focus(Falchion), Raging vitality, Angelic blood, Quicken spell-like ability(Dragon form).
Skills Acrobatics+12, Climb+15, Craft(Stone and metal)+24, Escape artist+13, Diplomacy+13, Fly+11, Intimidate +13, Knowledge (Arcana)+10, (Geography)+24 (The planes)+10 (Nature)+5, Perception +26, Perform(Cord)+13, Profession(Composer)+11, Spellcraft +20, Survival +11, Swim +15.
Languages Common, Celestial, Draconic.
Combat gear Mithral spell storing banded mail of greater cold resistance+4, Ring of protection+5, Amulet of natural armor+5, Ioun stones(Deep red sphere, Dusty rose prism), Adamantine keen brilliant energy falchion+5, 2 Returning javelins+1, Belt of physical might+6(STR, CON), Cloak of resistance+5, Headband of mental Prowess+6(WIS CHA Geography), Sandals of quick reaction, Bag of holding type I, Potions:(4) Cure serious wounds (4)Haste, Wands(Blink, Enlarge person), Tome of leadership and influence+2(Used), Manual of bodily health+2, Manual of gainful exercise+5(used), Masterwork guitar, Bloodrager kit, 508GP.
Xisumaviod Aka Ik-soo-mah the Ender caller.
CR 20 XP 307,200 (if used as npc for encounter)Aasimar(Ember-kin, Fallen one) Oracle(Void)20
CE Medium humanoid Init +5; Senses Perception +38
AC 33, touch 17, flat-footed 32 (+1Dex, +5Deflection, +5 natural, +11armor, +1intuition) HP 141 (20d8+48)
Fort +17, Ref +12, Will +28
Speed 30 ft. Melee Adamantine keen brilliant energy scythe+26 1D10+11. Ranged Distance light crossbow+18 1d8+2 +1D8 Cold.
Racial Celestial resistances 5(Acid, Cold, Fire), Darkvision 60ft, +2 on Knowledge Planes and Spellcraft, Lost promise. Traits: Ear for music, Foul brand.
Class features Curse: Tongues, Mystery: Void, Revelations: Absence of body, DR15/force, Armor fo the void 20 hours/day, Body of the void 20 minutes/day, Commune with the void, Creature of the void, Summon the void, Stare into the abyss,Touch of the void, Visions of the void, Wisdom of the void), Final revelation, Bonus spells: Chill heart, Darkness, Ray of exhaustion, Curse of magic negation, Passwall, Gateway, Banishment, Maze, Overwhelming presence.
Spellcasting CL20 DC21 Spells per day 9/9/9/8/8/8/8/7/7 Spells known: 9-Miracle, Portal, Implosion. 8-Earthquake, Cloak of chaos, Greater planar ally. 7-Scrying(greater), Resurrection, Blasphemy.
6-Word of recall, Heal, Blade barrier. 5-Planar shift, Break enchantment, Flame strike, True seeing. 4-Summon master IV, Freedom of movement, Divine power, Inflict critical wounds. 3-Water breathing, Cure serious wounds, Protection from energy, Dispel magic. 2-Restoration(lesser), Cure moderate wounds, Find traps, Sonic blast, Hold person.
1-Cure light wounds, Shield of faith, Bless water, Sanctuary, Divine favor. 0-Detect magic, Create water, Read magic, Purify food and drink, Mending, Light, Detect poison, Virtue, Guidance.
Str 22, Dex 12, Con 22, Int 12, Wis 20, Cha 32
Base Atk +15; CMB +21; CMD +22
Feats Craft wondrous items, Improved initiative, Divine interference, Extra revelations(4), Weapon proficiency(Scythe), Strong personality, Quicken metamagic.
Skills Craft(Stone and metal)+24, Intimidate +13, Heal+10, Knowledge (Arcana)+24, (History)+5 (The planes)+24 (Religion)+5, Disable device+24, Perception +28, Perform(Cord)+15, Profession(Composer)+10, Sense motive+10, Spellcraft +20, Survival +11, Swim +15, Use magic device +24.
Languages Common, Celestial, Abyssal, Draconic, Aklo.
Combat gear Mithral spell storing banded mail of greater electric resistance+4, Ring of protection+5, Amulet of natural armor+5, Ioun stones(Deep red sphere, Dusty rose prism), Adamantine keen brilliant energy scythe+5, Distance light crossbow+1, 50+1 Frost bolts, Belt of physical might+6(STR, CON), Cloak of resistance+5, Headband of mental Prowess+6(WIS CHA Planes), Slippers of cloudwalking, Glyphbane gloves, Bag of holding type I, Potions:(4) Cure serious wounds (4)Gaseous form, Tome of leadership and influence+2(Used), Manual of bodily health+2, Manual of gainful exercise+5(used), Scrolls(Cloak of chaos, Reverse gravity, Orb of  the void, Blood mist), Masterwork guitar, Oracle kit, 87GP. 
Background: Xisuma lives in a faraway land famous for the various buildings that defies possibility and his hermits that build them. While it is true that he is one of them, Xisuma is not only a music composer but also an admin/steward figure of the place, ensuring both the stability and functioning logistics of the land between the various hermits. Xisuma however, has a secret: for some reason he has a connection with the Void hence, his full name Xisumavoid. Although people do not bring up his full name often, Xisuma always feels the strange call and stares at the vast sky of the Overworld or the endless depth of the End. While there was no exchange of words, he always felt something or someone calling for him, pulling, inching forward from the dark depths but he could never reply or understand, until one day he was overseeing the land from a vantage point and saw some kind of light on the horizon engulfing the world. The land was disappearing. Xisuma panicked for a moment, but then he heard a call: “My chosen. To stop this advent embrace me. I shall give you the power to save the land. Look upon me.” Xisuma looked around but saw no one, until he looked up and saw IT. His two eyes reflected his being into two and cast the now divided Xisuma in two beings in another land. Separated, the two heard again the voice: “Upon you i now bestow my powers and a prophecy:”
Swift as the wind the ground rumbles
Burn the bubble when they stumbles
With blazing storms forward they dash
Cold hearts engraved in ash
One light and secrets will be hushed
Four shadows always clashed
Ring the bell falls the hammer
Sparks dance under the burnt banner
Clad in white we slowly fade
For in twilight’s hour we were remade
“When the prophecy is resolved, come find me. And you will return to your land untainted.” The two Xisuma were separated, one in the Overworld, the other in the End but they both knew what had to be done and no one would stand in their way.
(Image made with Heroforge.)
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justicegundam82 · 8 months ago
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3.5 to PF1e Conversion: Waterveiled Assassin
Welcome back! This is a conversion I've honestly been eager to do someday.
Back in the good old 3.5 days, there was this evil god, Tharizdun, who was basically like a previous version of Rovagug, in that it just wanted to wreck everything and had suckered the four evil Archomentals (Ogremoch, Yan-C-Bin, Imix and Olhydra) into working for his agenda. Each evil Archomental had some favored avatars for carrying out their will, which were appropriately called Avatars of Elemental Evil.
Since I liked those creatures well enough, and I thought they can easily be incorporated in the Golarion setting with only a few changes... I'd like to try my hand at converting them, starting with the Waterveiled Assassin. Enjoy, and please let me know what you think and where I can improve!
WATERVEILED ASSASSIN
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Image (c) Wizards of the Coast, from Monster Manual IV, author Daarken
Before you stands a monstrous, vaguely serpentine shape made of water, with hateful eyes and a mouth turned into a wicked sneer barely visible in what passes for its face.
WATERVEILED ASSASSIN       CR 15
XP 51’200
NE Large Outsider (elemental, evil, extraplanar, water)
Init +12; Senses darkvision 60 ft., Perception +22
DEFENSE
AC 28, touch 17, flat-footed 20 (+8 Dex, +11 natural, -1 size)
hp 225 (18d10+126); fast healing 5
Fort +18, Ref +19, Will +12
Damage Reduction 10 / -; Immune elemental traits
OFFENSE
Speed 30 ft., swim 60 ft.
Melee 2 slams +25 (4d8+8 plus grab)
Space 10 ft.; Reach 20 ft.
Special Attacks churn, drench, engulf (DC 27, 4d8+12), grab, water mastery
STATISTICS
Str 26, Dex 27, Con 24, Int 10, Wis 19, Cha 15
Base Atk +18; CMB +27 (+31 grab); CMD 45
Feats Cleave, Combat Reflexes, Engulf Revulsion, Great Cleave, Improved Initiative, Iron Will, Lunge, Power Attack, Skill Focus (Stealth), Vital Strike
Skills Acrobatics +22, Bluff +16, Intimidate +16, Knowledge (planes) +16, Perception +22, Sense Motive +20, Stealth +32, Swim +36
Languages Aquan
Special Qualities liquid body, malleable form, one with water
ECOLOGY
Environment any (Elemental Plane of Water)
Organization solitary
Treasure standard
SPECIAL ABILITIES
Churn (Ex): As a swift action, a waterveiled assassin can batter opponents it has engulfed with mighty currents that it creates by controlling its own shape. All creatures currently engulfed within the waterveiled assassin’s body take 4d8+12 points of bludgeoning damage as the currents try to tear their bodies apart. A successful Fortitude saving throw (DC 27) halves the damage taken. The save DC is Strength-based.
Drench (Ex): The waterveiled assassin's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level 15th).
Liquid Body (Ex): A waterveiled assassin exercises supreme control over its watery form, allowing it to flow around attacks, flatten itself against the ground to avoid a spell’s blast, and so forth. Any effect or spell that allows a Reflex save for half damage has a 50% chance to have no effect on a waterveiled assassin. Even if it is affected, the waterveiled assassin can still attempt a saving throw against the spell’s effect as normal. This ability also gives the waterveiled assassin a greater reach on its melee attacks, effectively increasing its natural reach to 20 ft.
Malleable Form (Ex): A waterveiled assassin’s control overits form allows it to flow through tiny cracks in objectsand move through the earth, walls, and other obstacles.The assassin moves at normal speed through terrainthat slows movement. It can move through permeable objects at half speed, but it cannot move through completely solid barriers, such as those produced by a wall of stone or wall of force spell.
If a waterveiled assassin ends its movement completely within an object, opponents do not have line of sight or line of effect to it. Its reach drops to 0 feet. Any creatures engulfed within the assassin automatically break free of the grapple and fall prone in a square adjacent to the object. If only part of the assassin is in an object, but its remaining space cannot hold all the creatures within it, the assassin may choose which ones to release.
One With Water (Ex): A waterveiled assassin that is completely immersed in a volume of water that’s at least 15 ft. wide, 15 ft. long and 15 ft. deep is effectively invisible, as per the greater invisibility spell.
Water Mastery (Ex): A waterveiled assassin gains a +1 bonus on attack and melee damage rolls if both it and its opponent are touching water. If the opponent or the waterveiled assassin is touching the ground, the assassin takes a –4 penalty on attack and melee damage rolls. These modifiers also apply to bull rush and overrun maneuvers, whether the assassin is initiating or resisting these kinds of attacks.
A waterveiled assassin is a creature of living water sent by Kelizandri, the evil Elemental Lord of Water, to slay his cult’s enemies. This deadly killer can flow through the smallest cracks to ambush and engulf foes, and its fluid form and mastery of water lets it strike at opponents from unexpected angles.
The waterveiled assassin is a canny hunter, making use of terrain advantage and of all their special abilities to surprise foes and dispatch them quickly. A waterveiled assassin has no use for a fair fight; it usually approaches its target in open water, taking advantage of its invisibility, or hides within a wall or a large non-waterproof object that can contain its bulk. When its target closes, the waterveiled assassin surges forth, rolling over its foe and trying to drown him or batter him to death in its liquid body. A waterveiled assassin usually focuses on the least armored foes, knowing they are more likely to be arcane spellcasters or to have dangerous abilities, and drags them off to an isolated spot for the kill.
If a waterveiled assassin has a weakness, it is overconfidence – an assassin might leap on a party’s wizard or sorcerer while disregarding physically capable combatants, and giving them the chance to heap severe punishment upon the elemental.
A waterveiled assassin’s form is unstable, but it usually stands about 12 feet tall and weighs 1'000 pounds.
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yuriko-44 · 1 month ago
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It's the second night in a row I wake up, check the time and I literally see 3:33 am
...
HELLO??? WHAT???
I'M SORRY- IT HAPPENED LITERALLY TWO NIGHTS IN A ROW!!!
The first night I woke up randomly, probably because of the wind outside (because 1 it was kind of strong and loud and 2 I'm terrified of storms during warm seasons, they're terrifying and it's a miracle if my house is still fucking standing). I needed to use the bathroom, but I was really cozy. At first I wanted to wait until I had to get up and get ready for school, because usually I naturally wake up when it's almost 5 am, so I checked the time and it was exactly 3:33 am.
I didn't see the time changing from 3:32 to 3:33 nor did I see it changing from 3:33 to 3:34. It was just 3:33. So what was my reaction? I smiled and thought "hehe, angel number, we shifting with this one", went to the bathroom, went back to bed and fell asleep.
Now, the second night it was almost the same. I woke up in the middle of the night because I needed the bathroom, checked the time and there it was: 3:33 am. And I didn't see it changing this time either, it was just 3:33.
The crazy part of all of this is that, before checking the time, I rolled in bed for at least 10-20 minutes trying to decide if getting up from my cozy bed was worth it or not, but when I decided to get up and check the time- BOOM- 3:33 AM!!! AGAIN!!!
What made it even BETTER was the fact that I was doing a method before that- and obviously I did it again once I got back to bed. I might still be here, but doing my method helped me calm down a little, since I had two tests today (English and German. Two different tests about two different foreign languages on the same day is DIABOLICAL- last time that happened I almost wrote 'und' instead of 'and' every time I needed to use that word, my brain was COOKED! Thankfully they both went well)
So yeah, that was crazy-
Now please excuse me, but I need to get my method started. Tomorrow I have an oral test I haven't studied for and I'm not looking forward to it. Kurogiri better open a fucking warp gate and violently snatch me from the cr to my dr, because I'm so fucking done with this fuckass reality.
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thecreaturecodex · 4 months ago
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Ryujishin-Mushi
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"Beetle Dragon" © Pauliina Linjama, accessed at her deviantArt here
[The earthquake beetle, or jishin-mushi, is a Japanese artistic entity that has undergone significant derangement in English sources. For one thing, the name; most English adaptations call it the jinshin-mushi, which means "humanity beetle", not "earthquake beetle". They can be enormous or small, have dragon-like heads or not, and are in general a wide breed, as befits a monster that existed originally more as a bit of iconography than any established narrative. There's even two of them in 90s D&D! This one was called the earthquake beetle in the basic D&D Creature Catalogue, and is colossal and dragon-headed, and the Kara-Tur Monstrous Compendium had a medium-sized, more beetle like jishin-mushi as well. The name I gave this, meaning "dragon earthquake beetle", is a neologism intended to cover if I ever loop around to covering the Kara-Tur version.]
Ryujishin-mushi CR 18 N Magical Beast This titanic monster has the carapace of a beetle, reddish orange above ten black furry legs ending in scything claws. Its neck is long, and ends in a head like that of a horned dragon.
The ryujishin-mushi, or earth dragon beetles, are enormous creatures with features of arthropods and dragons. They are of animal intelligence and are primarily motivated by their appetites. The bulk of their nutritional needs are supported by consuming metal ore and gemstones, but they occasionally come to the surface to gorge themselves on meat before returning to dig in the depths. Only the strongest armies and boldest adventurers have the ability to fight back against these raids—for everyone else, evacuation and rebuilding are their only hope.
A ryujishin-mushi’s body is so dense that its very movement causes the ground to shake. The tremors that come with its burrowing are often the only warning surface dwellers have before the creature is in their midst. Earth dragon beetles focus their attention on the largest and tastiest looking morsels at first, but will fight back if creatures are capable of actually wounding them. They can punch holes in armor and snap weapons in half with their adamant teeth and claws, and often do so. Ryujishin-mushi possess a powerful acidic breath weapon, but they rarely use it unless reduced to below half hit points; melted flesh and oxidized slag is much less appetizing to them.
The reason for the great size and draconic aspect of the ryujishin-mushi is debated by scholars, and none of the proposed explanations are much comfort. One school of thought holds that ryujishin-mushi are dragon-like as a form of Mullerian mimicry; appearing to be a more magically adept creature to intimidate other monstrous hunters of the Darklands. The other hypothesis is that these creatures are descendants of Festering Ulunat, the first of the Spawn of Rovagug. How ryujishin-mushi reproduce is a mystery, and whether they have sex and lay eggs in the deep like normal beasts, or have stranger and more esoteric ways of replication, may shed light on this mystery.
Ryujishin-mushi CR 18 XP 153,600 N Colossal magical beast Init +7; Senses darkvision 60 ft., Perception +30, tremorsense 120 ft. Aura frightful presence (120 ft., Will DC 23)
Defense AC 29, touch 6, flat-footed 25 (-8 size, +3 Dex, +1 dodge, +23 natural) hp 310 (20d10+200); fast healing 10 Fort +22, Ref +15, Will +16 DR 15/magic; Immune acid, fear; SR 29
Offense Speed 60 ft., burrow 40 ft. Melee bite +24 (4d6+12), 4 claws +24 (1d10+12/19-20) Space 30 ft.; Reach 30 ft. Special Attacks adamantine claws, breath weapon (3/day, 120 foot cone, 20d8 acid damage, Ref DC 30), trample (4d10+18, Ref DC 32), tremor step
Statistics Str 34, Dex 17, Con 31, Int 2, Wis 26, Cha 16 Base Atk +20; CMB +40 (+44 sunder); CMD 54 (56 vs. sunder, 70 vs. trip) Feats Combat Reflexes, Critical Focus, Dodge, Greater Sunder, Improved Critical (claw), Improved Initiative, Improved Sunder, Power Attack, Staggering Critical, Stand Still Skills Climb +16, Perception +30
Ecology Environment any land and underground Organization solitary Treasure standard
Special Abilities Adamantine Claws (Ex) The natural weapons of a ryujishin-mushi are treated as adamantine for the purposes of overcoming damage reduction and hardness. Breath Weapon (Su) A ryujishin-mushi can use its breath weapon three times per day, but must wait 1d4 rounds between uses. Tremor Step (Ex) Whenever a ryujin-mushi moves at least half its speed in a turn, all creatures touching the ground in a 100 foot radius treat the area as difficult terrain and must succeed a DC 32 Reflex save or fall prone. The save DC is Strength based.
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loonavrsl · 4 months ago
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250304 yvesntual (Yves) Instagram story
[Phone screen: 1:32:12 / Kim Jiwoo] "Haa finally ended the call🥱"
translation cr. orrery_nim
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gojokive · 1 year ago
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» legend › dark [☠️] | smut [🔞] | fluff [☀] | angst [ ☁ ] | completed [✓] » m.list(s) › 𝙲𝙷𝙾𝚂𝙾・𝚂𝚄𝙺𝚄𝙽𝙰・𝚂𝙰𝚃𝙾𝚁𝚄・𝙽𝙰𝙽𝙰𝙼𝙸・𝚃𝙾𝙹𝙸・𝚂𝚄𝙶𝚄𝚁𝚄 » note: These characters will A L W A Y S be aged over 18+. » cr. › gege (manga photos) & @/cafekitsune for divider(s).
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.ılılılllıılılıllllıılılllıllı. 𝙶𝙾𝙸𝙽𝙶 𝚄𝙽𝙳𝙴𝚁 03:05 ────────●─ -3:29 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── (1) NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
⤿ Seeing Their Friends Girl Nude(s) » featuring Itadori Yuji ╰› SYNOPSIS ⤿ okay but accidents happen and well, they didn't mean to look at something that wasn't meant for them. it sort of just happened.   ⌜AU: SLICE OF LIFE | R: 🔞⌟
⤿ good morning, pretty ╰› SYNOPSIS ⤿ how the jjk men are in bed with their crushes. ⌜AU: SLICE OF LIFE | R: ☀⌟
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.ılılılllıılılıllllıılılllıllı. 𝙲𝙾𝚄𝙻𝙳 𝙸𝚃 𝙱𝙴 𝙸'𝙼 𝙵𝙰𝙻𝙻𝙸𝙽' 0:14 ─●──────── -4:24 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── (1) NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
↳ NONE YET ⤿ STAY TUNED
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.ılılılllıılılıllllıılılllıllı. 𝙻𝙴𝙰𝚅𝙸𝙽𝙶 𝙷𝙴𝙰𝚅𝙴𝙽 02:35 ─────●──── -4:25 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── (1) NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
⤿ good morning, pretty ╰› SYNOPSIS ⤿ how the jjk men are in bed with their crushes. ⌜AU: SLICE OF LIFE | R: ☀⌟
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.ılılılllıılılıllllıılılllıllı. 𝚂𝙾𝙽𝙶 𝙰𝙱𝙾𝚄𝚃 𝚄𝚂 0:14 ─●──────── -4:19 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── (1) NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
↳ NONE YET ⤿ STAY TUNED
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.ılılılllıılılıllllıılılllıllı. 𝙿𝙻𝙰𝚈𝙸𝙽𝙶 𝚆𝙸𝚃𝙷 𝙵𝙸𝚁𝙴 0:59 ───●────── -3:29 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── (1) NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
↳ NONE YET ⤿ STAY TUNED
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.ılılılllıılılıllllıılılllıllı. 𝚂𝙴𝚇𝚈 𝙳𝙸𝚁𝚃𝚈 𝙻𝙾𝚅𝙴 0:01 ●───────── -3:32 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── 1 NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
⤿ welcome home, honey ╰› SYNOPSIS ⤿ the men of JJK coming home after a long day to find you in lingerie, sleeping because you were waiting for them. ⌜AU: SLICE OF LIFE | R: ☀🔞⌟
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.ılılılllıılılıllllıılılllıllı. 𝙷𝙴𝙰𝚁𝚃𝙱𝙴𝙰𝚃 0:25 ─────●──── -4:13 ↻ ◁ II ▷ ↺ ↪
─── DRABBLE(S)
↳ NONE YET ⤿ STAY TUNED
─── 1 NEW MESSAGE
↳ NONE YET ⤿ STAY TUNED
─── HEADCANON(S)
↳ NONE YET ⤿ STAY TUNED
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© GOJOKIVE 2024-2025 ➳ ALL RIGHTS RESERVED  PLEASE DO NOT PLAGIARISE -and/or- TRANSLATE ANY OF MY WORK. ・thank you for reading! & remember: you nice, keep going.❤️ ・comment/reblogs(s) and like(s) are totally welcomed! › read more work here: masterlist ‹
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monstersdownthepath · 10 months ago
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Monster Spotlight: Anisydaemon
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CR 13
Neutral Evil Large Outsider
Adventure Path: Tyrant's Grasp: Gardens of Gallowspire, pg. 84-85
While many daemons are cruel and sadistic, the Anisydaemons have a particular modus operandi that makes drawing ones' attention particularly harrowing and horrific. Anisydaemons (which I will be shortening to 'Ani' from now on), like all daemons, represent a particular breed of unfair deaths, in this case death through anxiety and all its branches both major and minor. Also known as Worry Daemons, the Anis are subtle weavers of stress and tension, being the only daemons with access to psychic power, which they use to terrific effect against their selected victims to gradually wear them down until, eventually, they snap entirely.
Just being nearby one is usually bad enough, as their Aura of Worry is a 30ft whisper of anxiety-inducing litanies that feel as though they're coming from within the victims' own mind. This is one of those auras which doesn't grant the victim 24-hour immunity if they succeed, so everyone within 30ft of the daemon must make a DC 22 Will save every single round or be affected by the Crushing Despair spell so long as they remain inside and for 1d4+1 rounds after leaving, taking a -2 penalty to all d20 rolls as well as weapon damage rolls. In addition, any creature affected by the aura cannot sleep and cannot gain any form of benefit from resting, meaning that if the victim is already fatigued or exhausted, no amount of taking a breather will make it go away.
If you're wondering how, exactly, a creature stated to be nearly 14ft tall while also looking like a sleep paralysis demon, can take advantage of the latter part of the aura until their chosen victim is a sleepless and half-mad mess, I have awful news on various fronts! The first is that they have Compression, letting them easily slip into people's rooms and be a sleep paralysis daemon. Aiding in this is their ability to Hide in Plain Sight, utilizing their +32 Stealth modifier even if you're staring right at them, but only in areas of dim light or darker (which they can create, if needed, via a 3/day Deeper Darkness). I think that's worse than if they were just invisible, if I'm being honest, but they seem to still appreciate having Invisibility as a backup since they can do it at-will. Activating their aura doesn't break their invisibility, nor does communicating with a victim telepathically, so anyone stalked by one of these horrors is in for a rough time. Even if a victim has no underlying worries or anxieties, someone rendered paranoid by a sudden voice from nowhere or things not being where they should be might come to believe there's an intruder in their home, or that their mind is failing them, and that their inability to fall asleep is proof something is terribly wrong.
something is in the house
The biggest weakness an Ani possesses is its Sunlight Weakness, a crippling affliction that prevents it from using any of its spells, psychic abilities, or its aura while it's exposed to natural sunlight, meaning its hideous work must wait until nightfall... but if its victims could escape just by sleeping out in an open field, it wouldn't be CR 14, would it? Like a living case of crippling anxiety, the Ani clings tightly to its victims until it's sure they're going to snap and take out their frustrations on another, possibly fatally. Not only are victims vulnerable to being snared by its 3/day Suggestion to keep them secluded (and if they somehow succeed, it can still mimic being a voice in their head and use its +23 Bluff or +32 Intimidate), but they can play host to its most insidious ability: Shadow Possession. This ability can be used at any time the Ani is adjacent to a creature and only draws a retributive Attack of Opportunity if they're aware of the intruder, which they may very well not be.
Shadow Possession lets the thing sneak into their shadow and hide inside of it, nesting just underneath them in an incorporeal state and using its Stealth and Hide in Plain Sight to avoid detection AND avoiding the sunlight altogether. When nested in this way, Anis can still project their Aura of Worry outwards to turn their victim into a pariah of anxiety; the victim is constantly affected, and everyone else feels awful when they're around, driving harsher and harsher wedges into the victims' relationships. In this state, not only is the victim unable to benefit from any form of morale bonus, but Ani can still utilize their spell-like abilities and psychic magic... but they can only target the victim (which amusingly means the Ani can, at any time, turn the victim invisible), which is of little comfort for the poor host as they suffer under its power. It only has 10 PE to play with so it must take extreme care when choosing its psychic power or willingly choose to weaken the effect to save on PE--a DM playing with psychic magic should know the rules for undercasting to maximize the daemon's spells!
Whether ruining its victim's life or destroying its foes in combat, it's got access to some potent spells. For one, Ego Whip V, for the low cost of 7 PE, inflicts a -10 penalty to one mental ability score of the casters' choice, a spell which is fairly lackluster in combat aside from its potential for a multi-round stagger but which is perfect for making its stalking victim act like an idiot for a round or two (something its Babble spell is also good for), further driving them closer to the edge. More important and more impressive than Ego Whip is Mental Block, a spell which simply shuts off a target's ability to do anything but attack with a weapon. Not especially dangerous for a Fighter or Unchained Monk, but Rogues lose access to their Finesse, Barbarians cannot Rage, and the poor casters in the party can't do anything until they either remove the effect or succeed the save to end it. Perhaps its deadliest psychic power is Psychic Crush III, which acts similarly to a psychic version of Phantasmal Killer, potentially knocking someone from full health to -1 HP if they fail a Will save, followed by a Fortitude save. Not only is this useful in combat, but it can instantly crumple a stalking victim with what must, to them, feel like a stress-induced heart attack.
Perhaps the most useful tool in their arsenal for tormenting a victim, however, is Murderous Command. A single failed Will save will force the possessed soul to lash out at their closest friend or ally, which may unwittingly condemn that target to the same terror they will eventually suffer: consumption. The soul of any creature that dies while suffering from one of the daemon's mind-affecting effects is utterly devoured by the fiend, and this includes anyone affected by its aura. The possessed victim walking into a room not only drains happiness out of everyone, but potentially their very souls. A clever Ani may hide in the shadow of an adventurer just before they go into a dangerous dungeon, allowing its malicious aura to contaminate the entire party so it can feast upon their souls as they die.
Notably, the Devour Soul works regardless of distance, so if someone dies while still affected by the daemon's Suggestion, too bad!
Ani can sneak up invisibly and slide into someone's shadow without breaking the effect, and work so subtly that most victims, even high-level ones, often don't realize what's going on unless they can beat the thing's Stealth and spot it while it's hiding in their shadow. An especially unlucky creature may harbor one of them for days or even weeks until it feels like unveiling itself, often simply to finish off someone who's reached their breaking point and has lost the will to go on, practically embracing the oblivion that awaits them in the daemon's gut. At this point, I should probably tell you that the Ani is quite fragile and easily killed! If I wanted to lie, at least. Anxiety is hard to beat, and the Anxie-daemon is no different.
Defensively, Anis have DR 10/Good and Silver and a handful of meager elemental resistances, but they're immune to Acid and impervious to poison, disease, and death effects as all daemons are. Despite this, they're remarkably fragile and vulnerable to a variety of spells due to lacking any Spell Resistance, a rarity for a CR 10+ Outsider! They won't go down EASILY, but they WILL go down to most casters and any martial character with a weapon that can pierce their DR and reliably hit their 28 AC. They have Fast Healing 5 so long as at least one creature is affected by their aura, but this likely won't keep them alive if the party can break past their defenses.
Offensively, it's another story; Ani have four attacks, only two of which actually matter. Their two claws deal only 1d8+9 damage, but the twin bites from their distressing double mouths not only deal 2d6+9 damage, but 1d4 bleed damage! And I know that looks low, but that's because it's Wisdom bleed damage, bitten victims losing 1d4 Wisdom every round the bleed continues until the flow is staunched or they go insane. There's no save to avoid this bleed, only avoiding being hit, and remember that almost every offensive spell the Ani has--excluding its 1/day Eyebite, which I ran out of space to mention--hits Will, the stat steadily draining away with every successful bite.
Anisydaemons are slow, methodical killers which sculpt their victims' suffering over time, in contrast to most daemons who simply want the job done quickly and efficiently. More than being a killer, Anis are parasites, slipping within shadows to gorge on the souls of anyone who dies near their chosen victim, and an especially pragmatic Ani could join forces with a creature immune to its depression aura, granting them the ability to project despair and become invisible at will in exchange for a steady supply of hopeless souls. Even without a willing host, an unwilling one driven to murderous rage by the Ani's presence and magic may still get a party of adventurers, or even just a group of guards, called on them... at which point the daemon can use its created darkness to swiftly find a new host among the group, as though it were some form of contagious worry or a living curse, spreading from victim to murderer over and over until it grows tired of the game.
You can read more about them here.
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aricastmblr · 4 months ago
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Jimin Who
"Who" ocupa el puesto 23 en la lista oficial de singles del Reino Unido 🇬🇧
¡Empata con "Dynamite" como la segunda canción de K-pop que más tiempo permaneció en las listas en la historia (27 semanas)! 🔥
También sigue siendo la canción solista coreana que más tiempo ha permanecido en las listas en esta década.
"Who" de Jimin sube en las listas oficiales del Reino Unido de esta semana. 🇬🇧
23 Singles - Sencillos [+21]
28 Audio Streaming - Transmisión de audio [+36]
33 Streaming - Transmisión [+34]
Jimin es la primera canción de un solista coreano y la segunda de un artista coreano después de su grupo, BTS, en pasar 32 semanas en las listas de Audio Streaming y Streaming.
cr. a JiminGlobal 7marzo2025
officialcharts X 7marzo2025 WHO is that back in the Top 40? 👀 #JIMIN bounces back with his inescapable smash 🤩 http://officialcharts.com/chart-news/chappell-roan-pink-pony-club-number-1-uk -
BIGHIT_MUSIC X 7marzo2025 [기사] #BTS #지민, 英 오피셜 싱글 차트 통산 27주 진입..최장 차트인 기록 https://m.entertain.naver.com/article/109/0005256922 -
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