#Class diagram
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techniver · 2 years ago
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francescolelli · 2 years ago
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What Software Patterns (or Design Patterns) are and an introduction to the most common one
This is a short preview of the article: Software patterns, often referred to as design patterns, are a reusable and generalizable solution to a common problem that software developers face when designing and building software applications. Design patterns are essentially templates or blueprints for solving recurring design problems in
If you like it consider checking out the full version of the post at: What Software Patterns (or Design Patterns) are and an introduction to the most common one
If you are looking for ideas for tweet or re-blog this post you may want to consider the following hashtags:
Hashtags: #Adapter, #ClassDiagram, #ComputerScience, #DesignPatterns, #Facade, #Observer, #Proxy, #SoftwareArchitecture, #SoftwareEngineering, #SoftwarePatterns, #UML, #UMLDiagram
The Hashtags of the Categories are: #Java, #Programming, #Python, #SoftwareEngineering
What Software Patterns (or Design Patterns) are and an introduction to the most common one is available at the following link: https://francescolelli.info/software-engineering/what-software-patterns-or-design-patterns-are-and-an-introduction-to-the-most-common-one/ You will find more information, stories, examples, data, opinions and scientific papers as part of a collection of articles about Information Management, Computer Science, Economics, Finance and More.
The title of the full article is: What Software Patterns (or Design Patterns) are and an introduction to the most common one
It belong to the following categories: Java, Programming, Python, Software Engineering
The most relevant keywords are: adapter, Class diagram, computer science, Design Patterns, facade, observer, Proxy, software architecture, software engineering, Software Patterns, UML, UML diagram
It has been published by Francesco Lelli at Francesco Lelli a blog about Information Management, Computer Science, Finance, Economics and nearby ideas and opinions
Software patterns, often referred to as design patterns, are a reusable and generalizable solution to a common problem that software developers face when designing and building software applications. Design patterns are essentially templates or blueprints for solving recurring design problems in
Hope you will find it interesting and that it will help you in your journey
Software patterns, often referred to as design patterns, are a reusable and generalizable solution to a common problem that software developers face when designing and building software applications. Design patterns are essentially templates or blueprints for solving recurring design problems in a systematic and efficient way. Design patterns serve several important purposes in software development:…
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morganbritton132 · 11 days ago
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Eddie is about to lose his mind when he finds out that the music he likes and the music Steve Harrington likes are not two separate circles that never ever touch like he thought but actually a ven diagram.
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starry-bi-sky · 2 months ago
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bruce and danny being fuckign nerds together,,,, they are being the BIGGEST nerds. geeks. if you will
these losers are color-coding the most inane bullshit. they are making diagrams for things you've never even thought of. they are having the time of their lives
"what are you two doing?"
Danny, sitting criss-cross on a table, hunched over a spread of papers and a bunch of different jello cups, his back is gonna hurt SO much: color-coding jello
Bruce, sitting in a nearby chair, also criss-cross, scribbling on a graph paper: hm [agreeing]
Alfred, already exasperated and SO fond: may i ask why? and on what parameters?
Danny: we're basing it off which flavors are the most mentally stimulating and for which subjects :}
Alfred, SO fond: ah. i see.
Danny, snapping his head over to Bruce and leaning over: wh- no-- no. Buzz, I told you: lemon-flavored jello stays strictly in the 'smelling salts' category--
Bruce, still writing on the graph paper: mn. no.
Danny, nearly sprawled across his back, faux-outraged: strawberry is NOT good for math-- you fucken HEATHEN--! Give me that pen!
Bruce, did that solely to rile up Danny, now trying not to smile: hnm.
#danny fenton is not the ghost king#dpxdc#dpxdc crossover#dp x dc#dp x dc crossover#dpdc#blood blossom au#dpxdc au#i love them your honor. my babies. they're so lovely to me. they mean so much to me. they are the silliest ever#danny is happy to talk about science and weird ghost shit the moment he's comfortable enough to and bruce is happy to listen#he is also fascinated by this whole new field of science and danny is technically and literally the only expert#they are making diagrams and scales and rankings and tiers and bunch of other science stuff i dont know the names of for ghosts#danny. a nerd: do you wanna see the tier scale i made for ghost powers | bruce. also a nerd: yes#danny: do you wanna help me re-categorize the tier scale i made for ghost powers | bruce: y e s#danny: whatcha doing | bruce: hm... making a timeline graph for x murder | danny suddenly vibrating at the speed of light: c a n i h e l p#they are being nerds together. they are being SUCH nerds together. they're making scatter graphs for the transit system#they are cross-referencing the correlation between food regulation laws and the increase of rats in downtown gotham#danny is explaining the intricacies of the cardinal directions in the Zone to bruce because it works differently than in the mortal world#they're coming up with classifications for native ghost zone species and arguing over whether they could fall under mortal animal classes#and it comes with the extra challenge of GIVING these animals mortal names because soulhum isnt translatable or even replicable in the huma#tongue and danny doesnt have any mortal equivalents for the names and he cant speak soulhum thanks to the poison.#so he's trying to describe these animals he's seen in english and then come up with a name for them and THEN classify them.#bruce and danny are having a fucking BLAST. danny is so happy to get to talk to another science nerd about ghost stuff coz as much as he#loves sam and tucker. science is NOT their forte and they were never all that interested in figuring this stuff out with him. they tried bu#he could tell that they just werent as enthusiastic as he was about it. but Bruce is so fascinated and he's keeping up with Danny and its#so relieving. and Bruce meanwhile. mister 'learns everything' is fascinated and so interested in learning about this entirely new dimension#and its animals and creatures. and danny gets so excited talking about it to the point where he's practically glowing. bruce comes up with#an idea or a new suggestion and danny all but lights up bc he hadnt thought of it that way and that is *brilliant* it makes so much sense--#and even if he's wrong Danny is ecstatic to correct and explain *why* it was wrong. like he gets the train of thought but here's why its#wrong and what it is INSTEAD. like he's SO happy to share this with him he's all but floating to the ceiling.
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d8tl55c · 9 months ago
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physeng(write, file, "tco_physeng_breakdown.png");
to:compiler {file}
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to:compiler {txt: "Internet and Outernet are full of StickFigures with similar body plans, so there are optimizations for rendering vector strokes specifically. it's way more efficient to use those optimizations than keep calculating perfect spheres for no aesthetic benefit."}
{txt: "btw why haven't heat issues been patched yet"}
{txt: "i fixed this years ago for the latest model. remember."}
from:compiler {txt: "Thank you. The avast! nodes will appreciate the credits. TheChosenOne.exe has been unreachable for some time."}
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to:compiler {txt: "you mean OuternetPhysEng still won't update their programs"}
from:compiler {txt: "Yes."}
to:compiler {txt: "and still won't provide a specific location?"}
from:compiler {txt: "Do not allow them to bring up the moral argument again."}
to:compiler {txt: "OK. fine. yes. i will spare both of us"}
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to:compiler {txt: "abridged or full docs?"}
from:compiler {txt: "Abridged. Please describe the acronyms."}
to:compiler {txt: "ofc"}
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{txt: "
sel.per.filter: standard StickFigure component (src)*****. invisible membrane with special collision properties. protects mouthparts.
H2O scoop: avast! code. implements water retrieval from ambient air.
EIS: avast! code. destroys ingested materials identified as, "dangerous" before they reach internal systems.
SOS: avast! code. they only said this one was, "used for control."
ECL: avast! code. recycles some forms of contact energy.
THROUGHLINE: base code, initialization data, and processing space for vitals. found in some form in all StickFigure-type worms. following unique sectors noted: Black Hole Monitoring System, Basic Intake Threat Enum, Fly By Wire.
smaller points list other vital and peripheral systems.
"}
from:compiler {txt: "Thank you. That's enough."}
end(physeng());
@compressedrage as per my previous email /silly
related: pliable stick figure biotech
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emojistory · 6 months ago
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okay but the premise of the s classes that i raised is actually incredible??? the main character loses his entire family, so the story gives him a way to adopt literally anyone he meets. but... but... he still operates alone, in secret, lying, manipulating, pulling the puppet strings (with the best sometimes of intentions), not allowing any of these people that ADORE HIM to know practically even the smallest truth about him and--AND ALSO--does his newfound family actually love him and would die for him because he made them??? because it's a skill??? is THEIR love a lie???
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saintdaily · 2 months ago
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day 438
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frobby · 1 year ago
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this came to me in a vision
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berenshand · 3 months ago
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i love how much all the nerds on here like making graphs and diagrams
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danskjavlarna · 8 months ago
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Source details and larger version.
Some strange and unusual vintage diagrams.
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francescolelli · 2 years ago
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What Software Patterns (or Design Patterns) are and an introduction to the most common one
This is a short preview of the article: Software patterns, often referred to as design patterns, are a reusable and generalizable solution to a common problem that software developers face when designing and building software applications. Design patterns are essentially templates or blueprints for solving recurring design problems in
If you like it consider checking out the full version of the post at: What Software Patterns (or Design Patterns) are and an introduction to the most common one
If you are looking for ideas for tweet or re-blog this post you may want to consider the following hashtags:
Hashtags: #Adapter, #ClassDiagram, #ComputerScience, #DesignPatterns, #Facade, #Observer, #Proxy, #SoftwareArchitecture, #SoftwareEngineering, #SoftwarePatterns, #UML, #UMLDiagram
The Hashtags of the Categories are: #Java, #Programming, #Python, #SoftwareEngineering
What Software Patterns (or Design Patterns) are and an introduction to the most common one is available at the following link: https://francescolelli.info/python/what-software-patterns-or-design-patterns-are-and-an-introduction-to-the-most-common-one/ You will find more information, stories, examples, data, opinions and scientific papers as part of a collection of articles about Information Management, Computer Science, Economics, Finance and More.
The title of the full article is: What Software Patterns (or Design Patterns) are and an introduction to the most common one
It belong to the following categories: Java, Programming, Python, Software Engineering
The most relevant keywords are: adapter, Class diagram, computer science, Design Patterns, facade, observer, Proxy, software architecture, software engineering, Software Patterns, UML, UML diagram
It has been published by Francesco Lelli at Francesco Lelli a blog about Information Management, Computer Science, Finance, Economics and nearby ideas and opinions
Software patterns, often referred to as design patterns, are a reusable and generalizable solution to a common problem that software developers face when designing and building software applications. Design patterns are essentially templates or blueprints for solving recurring design problems in
Hope you will find it interesting and that it will help you in your journey
Software patterns, often referred to as design patterns, are a reusable and generalizable solution to a common problem that software developers face when designing and building software applications. Design patterns are essentially templates or blueprints for solving recurring design problems in a systematic and efficient way. Design patterns serve several important purposes in software development: As the term software embrace a very large domain, there are several categories of design patterns. Each one is specialized for a particular portion portion of the code. These patterns includes: Design patterns are not one-size-fits-all solutions, and they should be applied judiciously based on…
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biasomnia · 6 months ago
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DANDADAN SPOILERS
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With this tinyyyy bit of info I am theorizing what the next arc will have as the interpersonal drama after tiny Momo. I currently call it “Okarun starts becoming popular and Momo has to work with Aira to keep everyone away from the dweeb they fell in love with bc everyone else besides them -and Jiji, maybe Vamola- don’t see past the surface level” aka “Okarun’s confessed so it’s Momo’s turn”
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dragonsongmakhali · 3 months ago
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>square adds some kickass sci-fi gear, a neat mount, and a cool locale
>puts it behind crafting/gathering, something I haven't really leveled since 80 outside of society quests and definitely am not even close to geared for
waaaow~* <- said so so sadly
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chernobog13 · 2 years ago
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Absolutely phenomenal large scale cutaways I found on Art Station of a Constitution-class refit vessel, the U.S.S. Yorktown, NCC-1717.
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The Yorktown was rechristened U.S.S. Enterprise NCC-1701-A, and assigned to Captain Kirk and crew at the end of Star Trek lV: The One With The Whales The Voyage Home.
I'm not sure who the artist is (I think Lewis Niven?). Lemme know if you do so that I can properly credit them.
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lbhslefttiddie · 6 months ago
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so in every single first year college course you take theres inevitably a section on the first day which is like Why Taking This Class Isn't A Waste of Your Time, right? and something ive been noticing is that anthropology is like "our discipline is unique in our holistic perspective!! we span the divide between the humanities and sciences!!" and then geography (as a whole, but especially human geo) is like "our discipline is unique in our holistic perspective!! we span the divide between the humanities and sciences!!" and like. Do They Know About Each Other. at this point i can only imagine that if an anthropologist and a geographer meet on the street they will either fight to the death or make out fiercely on sight
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cloned-sheep97 · 7 months ago
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I made a Venn Diagram. Of my favorite characters and characters I simp for. there's a pattern. And yes. Jeffery is my favorite character from 09. go boo me
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(shout out to the nerds: Berdly, Okarun, Jeffery kill yourself, Bill dickey and joshua levy!!)
(shout out to the depressed: Bojack Horseman, wolverine, Spamton and Dr.Jekyll!!)
(shout out to both!!! Sanroalri and Simon petrikov!!! whhat is it with the letter S??)
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