#Clockwork plays ESO
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fatherentropy · 3 months ago
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I am enjoying the fact I can see things in games w/o having to put it on the lowest setting
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thriving
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daggerfall · 5 months ago
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To The Clockwork City (pt 1)
(Bel and Falvesi go to meet with Divayth Fyr about an expedition. most dialogue copied from in-game quest.)
"Ah, you've arrived at last. Come forward, we have much to discuss."
Hearing his voice again across the temple would have made Falvesi's stomach drop, had she not spend the last week on a mad dash across Tamriel to stop the deaths of mages at the hands of their shadows, and worrying the whole while about her dearly missed Clockwork City. Getting just a few hours to see its gear-turning sky during the pursuit of Barbas was enough to make her homesick even amidst the fear of being labeled an enemy of the city. Now, she was too exhausted to truly react to the man she had hoped she would never need to interact with again.
Bel looked to her for approval to go further in, worried at her friend's silence again most likely. Falvesi, not wanting to let on her worries about Divayth to Bel, nodded minutely to her and approached the ancient wizard.
"So, you two have chosen to join me. Excellent," he went in straight away, no concern for greetings or niceties. She at least thought he would have a kinder word for Bel. "I seek a powerful Daedric artifact. It lies hidden in a land you," he pointedly said to Falvesi, "are much familiar with —a gleaming city filled with danger, curiosity, and contradiction. In such a place, diverse and familiar perspectives are vital. Thus, you both."
"What exactly would we be signing up for?" Bel asked, also a bit annoyed at the speediness of Divayth getting to the point.
He either did not notice or care. "A voyage that only a few have ever undertaken. We will travel to Sotha Sil's peculiar experiment—the Clockwork City. I have inquiries to make. You both will assist me."
Falvesi felt the rare sensation of genuine anger. "You've known how to reach the Clockwork City this entire time?" she snapped.
"Of course I have," he said plainly. "The Tribunes are not so clever that they could hide such a place from me for long. The city is quite close… and also very far away. Just the first of Sotha Sil's many paradoxes. If you choose to join me, be prepared for many more."
He wanted to be difficult.
"Why did you keep to yourself the knowledge of how I could return home? I've been praying to Seht for months trying to learn how to get back."
Divayth sighed, like he was explaining basic mathematics to a child. "Sil sent you here for a reason. If he has not deigned you with a response in all this time, then it is hardly my prerogative to end your adventure on Tamriel."
Falvesi could feel her frustration nearly about to boil over. It didn't make sense. Why would Seht purposefully leave her here after she succeeded? She needed new instructions - Lord Seht was unable to reach her to give them, of course. If Divayth thought the silence of Falvesi's god was intentional, then… "Then why ask me to help on a mission that requires we leave Tamriel?"
This time, his sigh was softer. Kinder. Patient. "You escaped the prisons of Coldharbour. You bested Molag Bal in mortal combat. In Coldharbour no less. The future holds its secrets close, but I have scried glimpses. Your spirit strides alongside those of anointed kings and heroes. Trust me - you walk the path to power, and this is one of those paths." She still glared in distrust at him. "Don't believe me? Good. A healthy dose of skepticism will serve you well."
But his words did turn in her head. Maybe he was right. Maybe Lord Seht's mission extended beyond the Planemeld. Divayth Fyr was a powerful mage - that much was sure. It made sense that if her path was one of power, that at some point, he could be leading her along it. Maybe it wasn't time to return to the Clockwork City before, but it was now.
She turned to Bel as always, looking for guidance on what she thought of the situation. Bel's brow was furrowed until she noticed Falvesi was looking to her. Bel looked between the two dark elves, back and forth a few times, before looking up in thought, sighing slightly, and nodding with a smile. Falvesi nodded in response and looked away, eager to cease eye contact.
"All right!" Bel exclaimed. "We're in." She smiled her million sun smile at Divayth. Whether it was from genuine excitement at the mission or to break the tension, neither could say.
"Of course are you. Naturally, you have questions. Alas, they wi-" the rest of whatever he said tuned out to Falvesi. She was going home.
(part 2)
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thedisc0panda · 10 days ago
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Clockwork City is princess & the frog shadow chaos change my mind
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falmerbrook · 11 months ago
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I heard you were recording all the reptilian critters of Morrowind and other places? Well, looks like there was once one more critters that got extinct. Silly lizard that looks similar to clannfear, according to the recent Loremasters archive. Just a lil guy (pictured here as not alive)
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If you mean the phylogeny thing (which I have been working on on and off slowly. I just keep changing my mind and having to redo things oops) than yes, this is a very interesting development for that!
(for context, the screenshot is talking about these thing from Tribunal and ESO v)
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It makes me wonder how the real animal differed from the fabricant. Presumably the core body/head non robotic looking parts on these models represent the animal pretty accurately, and they legs and spines/horn, while mechanical in the Tribunal version, are probably the same as well. The arms might be a Sotha Sil thing though. Idk how they are in ESO, but they are pretty hostile and dangerous in Tribunal. I'm curious if that would represent the real animal as well, or where they would fall in the food chain. They certainly look carnivorous.
Currently in my little phylogeny project, I actually don't have any of the "Morrowind Freaks" (as I've been lovingly calling them in my files) as true reptiles, but these look very reptilian or dinosaurian, so I'll have to ponder a bit on where these guys should fit in.
It also makes me wonder if these things from Tribunal are also based on some kind of real animal:
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Thank you for sharing! I don't think I would've seen this otherwise.
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dreams-and-honor · 2 years ago
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I can't tell if I'm about to have a manic episode or not but thinking about Seht just has me absolutely light-headed with adoration, my face gets all hot every time I think about him and AAAAAAAAAA
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littlegalerion · 1 year ago
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It's really been 7 years since I started playing ESO.
And I 100% only started playing because of silver tongued Father Clockwork, and then Vanus just sealed the deal.
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cryptfly · 9 months ago
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All I ever want to do is play dress up with my dollies. Here’s Rinsea, my ESO main, in some various ceremonial garbs she’s picked up during her adventures. More info under the cut.
Champion of Vivec
She would rather you think of her being the City’s champion than the God-King’s, but here we are. I obviously based it on the Buoyant Armiger’s glass armor. She’s not officially a Buoyant Armiger or anything, but she does get some fancy glass armor pieces for official occasions which she does not attend. This is also partially based on Bajoran liturgical wear because I like it very much.
Champion of Sotha Sil
Technically she’s the champion of the Clockwork City but that was very long to put on her picture lmao. I don’t think Seht would have gotten her any ceremonial wear honestly, but since it’s basically a standard Clockwork Apostle outfit, I like to think that one of that order got her this, something fine and suited to the environment as a thanks for saving their sadboi God. Drawing the armor pieces was really fun and satisfying and they turned out way better than I was expecting.
Champion of Almalexia
Once again I changed the actual title given to fit the picture. Almalexia actually named her a Hand! However as we all know, a Hand of Almalexia is a specific kind of Ordinator and Rin is not actually inducted into that order. She’s a Hand because Ayem says so but that doesn’t actually give her any rank or anything. Instead of giving her Ordinator armor, I gave her a fancy gown. I think Ayem did this with a touch of vanity-isn’t my Hero so beautiful, a true Daughter of Morrowind I am such a proud Mother. Also, I really wanted to draw a pretty dress and no one can stop me. I based some of the details off Kirkbride drawings of Almalexia herself.
Urshilaku Clanfriend
In my personal canon of the story, the Vvardenfell quest happened first for Rin and took around little over a year and in that time she became a Clanfriend among Ashlanders. Her father, Gares, had been an Ashlander until he was forced to flee with his infant daughter and when she returned on what seemed to be Temple business, they were wary of her. But she made herself useful and was unfailingly polite and she was folded into much of their life. I like that while the other outfits look designed and tailored to suit her, her Ashlander gear almost looks like hand me downs and mended pieces. She wasn’t given new and special clothes, she was trusted with clothes worn by the tribe, inviting her into the family itself. These clothes look nice but also like something she work in side by side with the Ashlanders.
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queercodedlunatic · 1 year ago
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Sotha-Sil wip. I did this a few years ago as I was trying what kind of design I want to draw for him in my Vivec's sermons animatic. I hope the first sermon will be finished this year. Took some inspiration from Eso's design as well. I think this was around the time I played clockwork city.
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xencthlu · 2 months ago
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These are smaller builds, so I thought I'd group them together into one post. For your roleplay night on the town, let me welcome you to Coppermarket, Tomes for Cheap, and the Climbing Vines Cafe. Let's visit Coppermarket first. Pictures courtesy of my good friend Princesspurpleblob, featured in that lovely shot of the cafe with her lovely character. These are traditional builds, intended for roleplay characters to inhabit, made to match the style that other Elder Scrolls spaces use.
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The Coppermarket is actually one of my oldest builds. I don't build this way anymore! If I were to make a market again, I'd do something totally different. But I think it's worth keeping your old projects around so you can see how far you've come. And people still really seem to like it -- it's my build with the most recommendations on home tours.
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Of course, any good market is going to have snacks, drinks, and places to rest your feet in between visiting all the stalls. Every build in this post is part of my public roleplay builds project, so feel free to come in and play as a shopkeep or a shopper as you'd like. You can find my builds @xencthlu in game. Onto Tomes for Cheap!
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There's some nicely shaded outdoor reading spaces, for customers who like to enjoy a bit of nature and a cool afternoon with their purchases. Princess was frustrated during this photoshoot because it was raining, and we didn't have weather control when she did it, but I actually think the overcast lighting is pretty.
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My good friend Princess is here behind the counter, again demonstrating how comically short Bosmer are. She's like a doll! And what's a bookshop without a book cat? My best friend, Victernus, hates that the silver safebox is a furnishing. He always tries to rob it when he visits.
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And just behind the bookshelves, you have a little reading nook next to the fireplace. This was just after I got the Elsweyr chaise lounges. I was very excited to use them here. Have you ever read on a chaise lounge? It's a million times better than reading in bed.
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This is also a very old build of mine. I think I made it right after the Coppermarket, when I actually needed a bookstore for a roleplay scene I was doing. I have way more bookshelves now! And eclectic knick-knacks. Anyway, once you finish picking out your books, come read them at the Climbing Vines Cafe!
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I didn't have any anniversary cakes when I made this build initially. Not that it stopped me. Can you tell weather control was important for this build? I swear Twin Arches is in a sandstorm 90% of the time without it.
I actually really like the base game High Elf furnishings, and I thought they would go well with the Redguard architecture in Twin Arches. (The High Elf Tea Table is my beloved.) I think I ended up being right! And, bonus, I think they also go well with the Elsweyr tapestries.
I got that Hew's Bane Well for less than the luxury vendor sells them for! I was very lucky. It's a beautiful furnishing, and I haven't been playing long enough to see the Hew's Bane furnishings come by the vendor.
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Isn't Princess pretty? And doesn't she take amazing screenshots? Note the cat on the bookshelf. This is a cat cafe. My personal animosity with ESO's housing system, besides the furnishing limit we're all constantly at war with, is a lack of truly comfy sofas and arm chairs. The cushioning on the sofas in game all look stiff and uncomfortable. Which is weird, because the beds generally look fine, even if you need to add some extra pillows to fill them in. I've learned about making cozy couch cobbles from studying Princess' builds.
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And here's the kitchen behind the counter. I wanted to put in a rolling pin, but those fuckers are worth half a mill, and the day I spend half a mill on a rolling pin is the day I have 20m in disposable income. If I had a few more slots, I'd put in one of the clockwork city grates for a cooling rack. And some bread cooling on it.
Come! Roleplay! Be a baker or a patron or a server or a huge problem! And if you like my builds, give me a recommend on home tours!
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skyrim-forever · 3 months ago
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WHICH BUILDING IS IT THAT YOU'RE BACK IN AGAIN AAAHHH
AAAAAAAAAH
Prehsps while playing eso I made an ancestor for Vevora as the Vestige, a Dunmer Sorcerer named Sersi. She’s sarcastic and doesn’t put up with bullshit, has an older half-sister missing in Apocrypha…
Who I did not intend to ship with an Altmer Dwemer scholar but I meet Neramo for the second time in Clockwork City and found myself like « hehe it’s him he was so silly 🥰🥰🥰 » Girl quit giggling over that mer 🙄
So this wip is them meeting and her first impression of him, to which she thinks he’s yet another dumb outlander out of his depth in Vvardenfell. They’ll get together during Clockwork City 🥰
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icicleteeth · 3 months ago
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Since you seem to be quite frustrated with Final Fantasy rn, would you ever consider branching out? Or, perhaps, returning to your roots? (⁠ ͡⁠°⁠ ͜⁠ʖ⁠ ͡⁠°⁠)
(I am psychically beaming the need to pick up Elder Scrolls Online into your brain, you wanna play ESO so so BAD, you want to explore Elsweyr and the Clockwork City, c'mooooon)
((I don't even have it, but I'm always so so close to breaking down and buying it, and more people just starting means I won't be alone 🥲))
Haha you're right, I'm just very attached to FF14 so it making questionable decisions with everything about the game since the latest expansion has been upsetting to see :')
I have thought a lot about starting a Skyrim or Morrowind, or hell even Daggerfall (it's just such an ordeal setting up mods again cuz the mods and all my saves got wiped when I had PC problems, I get too exhausted just thinking about it 😭) I did play ESO a long time ago actually! I remember liking it a lot but left for reasons outside of the game and gave my account away, so I don't think I could ever go back even though I remember having fun with it back when I played it ;;
For better or worse, 14 happened at a time I was pretty emotionally vulnerable and didn't think I'd ever touch MMOs as a genre again, so it's hard to really consider dropping it even though a lot of the current state frustrates me :')
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fatherentropy · 1 year ago
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glub glub
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daggerfall · 2 months ago
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Okay so as much as I do hype ESO and try to get people to play it, half of every questing experience (in later dlc especially) is just me yelling at my computer screen that I do in fact know what x and y are, and the game continuing to treat me like I have the worst case of anterograde amnesia ever is insanely frustrating.
Best exemplified by the First Summerset main quest (that you can do immediately after finishing Clockwork City and being told by Sotha Sil there will be a daedric plot in the Summerset Isles) where your Mandatory response to the Ritemaster is "Sotha Sil? What daedric plot? I don't understand."
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yujo-nishimura · 5 months ago
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The Kiss - Part 2
Now, I am having too much fun writing Sotha Sils cryptic dialogues. Honestly. I know some of you play ESO for the dungeons, the battlefields, the events. I play it solemnly for the quests and the well written dialogues. Therefore I decided to continue writing this little story, maybe turning it into something bigger, depending on how well I can write for Vicec and Almalexia...
Enjoy more Lord Seht Fanfiction! :)
Part 1
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After that kiss, things took a turn for the worse. You had hoped your obsession with the Clockwork God would fade after he granted your wish, but instead, you found yourself yearning for him even more. As you traveled through Nirn, thoughts of him consumed you, leading to careless mistakes during encounters with enemies. You were ambushed more than once by packs of Kagouti or an irate Netch bull, lost in daydreams about returning to the Clockwork City.
After suffering severe injuries from one such ambush, you decided to lay low for a while and rented a room at a local inn in Mournhold. It dawned on you that this obsession could ultimately prove fatal, and you needed to find a way to overcome it. You knew you could never truly be with a god of the Tribunal, yet you still found yourself stopping at shrines, making offerings, and silently praying to Almalexia and Vivec, but most passionately to Sotha Sil.
You spent your days in Mournhold resting, taking leisurely walks without your weapon and armor, chatting with the locals, and enjoying a drink or two in the tavern each evening. For the first time in a long while, you felt truly at ease. Thoughts of Sotha Sil and the memory of his cold lips brushing against yours kept you awake at night, but with the entire day to yourself, you indulged in your fantasies, sleeping late and enjoying long, lazy mornings. You were typically roused by the sounds of new travelers checking in or the kitchen staff preparing dinner for the guests.
After about a week of rest, those thoughts still lingered in your mind. Realizing you needed guidance, you decided to travel to Vivec City. You knew that Lord Vivec, Sotha Sil's brother, was always open to consultations, and you hoped his wisdom would help you find a path that suited both your life as a fighter and your mortal existence.
The night before your departure, you laid out your armor beside your bed along with your weapon. In your backpack, you packed potions and provisions for the journey ahead. Planning to take the boat to Vvardenfell, you wanted to be well-prepared, unsure of how long the trip would take.
After undoing your hair and slipping into your silken sleeping robe, you lay down, closing your eyes and replaying the kiss in your mind. You envisioned Sotha Sil’s tall figure leaning toward you, his demeanor cold and distant, yet you felt an undeniable connection. You recognized that he could have easily dismissed your request, but he didn’t. You recalled the divine sensation of his lips, the golden shimmer that surrounded him as you gently opened your eyes, and the feeling of being elevated, transformed into something greater after he had gently broken the kiss.
You sighed as you slowly drifted into sleep, feeling closer to the god than ever before. Just as sleep began to overwhelm you, a sudden darkness enveloped you, followed by a powerful force pulling you up, leaving you groggy and dizzy as if you had been knocked unconscious after a fight. You blinked awake to find yourself sitting in your bed, your hair cascading over your shoulders, clad only in your silk robe.
You expected to feel cold, but you didn’t shiver. The room was dark, except for a golden shimmer emanating from the corner near the desk where you kept your armor. You wanted to rise and investigate the light, but a familiar dark voice held you back.
“Are you still dreaming about our encounter, prisoner?”
“Lord Seht?”
“After all this time, you’re still fixated on that fleeting moment, the mere touch of flesh. It fascinates me that mortals dwell on such brief contacts, lingering longer than on any acquired valuable artifact.”
“Lord Seht, I can hear your voice, but I cannot see you. Did you hear my prayers? What is your answer?”
You weren’t sure how long Sotha Sil intended to linger in your mind, in your dreams, or in this room. But you had missed him dearly and were overwhelmed with questions. In a rush of emotion, you blurted them all out, hoping he would answer.
“Why did you grant my wish? What do you truly desire from me? Can I ever be more than just a fleeting thought in your existence? How can I find my way back to you? Please, tell me what I must do to understand this connection between us!”
For a moment there was silence. You worried you had asked too much. But your prayers contained the same question - did the god grant you your wish since he was curious about kissing you as well? 
The golden shimmer in the corner of your room was soft and comforting. You could hear Sotha Sil speaking again: 
“Your questions reveal the depth of your longing, and in that longing lies the essence of your humanity. I granted your wish not out of mere whim, but because I sensed a spark within you, a potential that transcends the ordinary.
Remember, connection is not solely bound by proximity. It thrives in the choices you make and the legacy you forge. I am always present, woven into the fabric of your existence, guiding you from afar. Seek knowledge, embrace your power, and the thread that binds us will strengthen.”
“Does that mean… we will soon meet again, Lord Seht?”
Your voice trembled with hope, perhaps too much hope, as if you were pleading for your very survival. You longed for Sotha Sil to speak plainly, to demand what he wanted without the mystery that always surrounded his words. The golden shimmer in the corner of the room flickered and slowly faded away, leaving you feeling cold. You quickly grabbed your blanket, trying to ward off the chill creeping into your body.
Once again, darkness enveloped you, a deep, numbing silence lulling you back into sleep. Perhaps you had been asleep the entire time, and Sotha Sil's voice had only been a dream.
When you awoke in the morning, your small chamber appeared untouched. Your armor rested at the desk, and your weapon lay beside you on the nightstand. Convincing yourself that last night’s encounter had merely been your imagination, you sighed as you got up and stretched, preparing for your journey to Vivec City.
As you approached your armor and gently lifted your helmet, a small dwarven gear tumbled out, clinking softly against the stony floor of the inn.
“Seek knowledge and the thread that binds us will strengthen…” you whispered, picking up the little gear. Without hesitation, you grabbed your backpack and weapon, tucking the gear close to your heart, feeling its weight as a reminder of the connection you sought.
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falmerbrook · 3 months ago
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I think at least half of my criticisms of ESO’s writing are a result of the game’s attempt to have its cake (have a chronological sequence of events and storylines) and eat it too (make almost all storylines and quests be accessible in any order). Trying to do both at once has just led to them not doing either one very well imo.
They want to have overarching stories that develop over multiple expansions, but because they want players to be able to jump into any expansion in any order, each one's main storyline has to make sense and be somewhat disconnected from the other storylines from different expansions in the same overall arc. Any side quest that relates to the main storyline needs to be understandable without knowing anything about the main storyline. And this makes it feel like the writing is often held back and the dialogue doesn't reflect that I already know what's going on.
On the other hand, they also want any expansion accessible at any time. Overall I actually like that I can go to any zone whenever as long as I own them (I'm not locked out of them until I finish previous ones or something like that) and the difficulty is relatively the same, but from a story perspective it just leads to so much timeline fuckery and, like I said, it feels like it holds them back from having actually solid conflicts and character writing.
So far, of the 2 year-long arcs I've played (Elsweyr and Skyrim), in both the main story of the bigger chapter felt so much better paced, with more tightly woven and coherent narratives/characters, while the DLC felt like we were going on a long tangent in a new conflict that was superficially connected to the story from the chapter (and then a pretty satisfying epilogue tying them together, but I don't think that detracts from my point). At the same time, I'm not sure the DLC stories would've made a lot of sense to me if I hadn't already played through the chapter. They would've been so much better if they weren't stuck making the DLCs their own thing and just embraced having them be the second part of a larger story.
Hell, I know everyone loves the Daedric War arc, but I feel like it almost had the opposite issue, where the overarching narrative felt under-developed in Morrowind and Clockwork City until it was tied together in Summerset (even then, it just wasn't satisfying to me personally. That might just be because I'm not a fan of that story though).
idk if this makes a lot of sense because I'm not good at explaining my thoughts, but it's just an observation I've been having while playing.
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vounoura · 2 years ago
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ok as promised. I had one of these years ago but it was unfortunately lost in a blog purge, but it's actually really important information ESO goes out of its way to hide at every turn, so dear new players:
despite what the game tells you, you should NOT start with any DLC zone, or at least not any DLC zone that was released before Murkmire. As far as I'm aware (and feel free to correct me if I'm wrong), every story DLC after that is fairly self-contained to its own series of chapters, but everything before that was part of a linear plot that spanned multiple years.
Furthermore, ESOs design has for some backwards reason made it so that you are not required to play through base game MSQ first and also skips the initial Coldharbour sequence, both of which are literally the entire setup for the game's plot and why your character is the way they are. This makes things incredibly confusing and everyone I know hates it with a passion.
Therefore, to clear things up a bit:
In all circumstances, you need to do the base game intro, which can be started from the Hooded Figure found in your alliance's starting city (Vukhel Guard -> AD, Daggerfall -> DC, Davon's Watch -> EP). This will have you go through the original tutorial meant for the base game, and will set up the main plot and explain why your character is the way that they are.
iirc, this should immediately plant you in your alliance's initial starting zone, which is where you'll find the start of your alliance's MSQ which will take you through 5 zones. You need to do one from start to finish to start the end Coldharbour sequence. In addition, you need to also do the Harborage quests which is also necessary to enter Coldharbour.
Coldharbour is the end zone for MSQ content, and is the base game's conclusion. You also need to do this entire zone from start to finish, trust me it's good.
It's not necessary but recommended that you play through the Ebonheart Pact MSQ, either as your first or through Cadwell's Silver / Gold (which basically allow you to play through the other Alliance's MSQs as if you started them). You do not need to, but there is a character introduced in EP who will become critically important later and she will recognize if you've met before, and knowing her beforehand helps. If you're wondering, that character is Naryu Virian.
iirc Imperial City is canonically right after Coldharbour, but as it's a DLC centred in Cyrodiil (a strict PvP zone) I never actually did it. If you're okay with missing some things you can skip it - I did, and was perfectly fine.
Orsinium needs to be done first after Coldharbour or Imperial City. It's plot directly sets up the Daedric War storyline, which is the main plot that runs for a while after base game MSQ. Do not play anything else until you've finished Orsinium.
Thieves Guild is for the most part inconsequential and can be played any time or skipped if you want. You cannot skip Dark Brotherhood - you need to play through enough of it to see the Sweet Roll Killer series of quests involving Naryu Virian and Razum-Dar, because this will directly foreshadow the plot going forward.
Morrowind comes after DBH. You need to do BOTH the MSQ AND the Balmora sidequests, which involve Naryu Virian and a character named Veya Releth. Balmora is CRITICALLY important for Summerset, you CANNOT skip it.
Clockwork City follows Morrowind, you need to do its MSQ. CwC sets up Summerset's plot, and leads directly into it.
Summerset is the Daedric War plot's conclusion, and you need to do its MSQ. If you have not done everything I have just told you IN THIS ORDER, you will be missing context. You will not know who the main villain is and why them being there is critically tragic. You will not know the threads that lead to this point. You will not know Summerset was the conclusion to literal years worth of storyline.
You need to play through everything in this order. Do not deviate. Every DLC after this (Murkmire to, as of the time of writing, Necrom) is as far as I'm aware it's own self-contained thing, but this isn't.
TOO LONG, DIDN'T READ: base game tutorial -> alliance MSQ/Harborage -> Coldharbour -> Imperial City if you want -> Orsinium -> Dark Brotherhood + The Sweet Roll Killer sidequests -> Morrowind + Balmora sidequests -> Clockwork City -> Summerset
DO NOT DEVIATE FROM THIS ORDER FOR ANY REASON!
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