#DC-Slash Con 2025
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fanwork-exchange-promos · 4 days ago
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DC-Slash Con 2025
Posted by: slashmommy Calling all slash fans! Whether you're into K/S, Destiel, Stucky, or beyond, join us for a virtual, fannish celebration hosted by the vibrant DC‑Slash community. What’s cooking this year?   🗓️ Three days of inclusive programming across all time zones — panels, vidshows, games, and more. 🎬 Vidshow & Video Track: Submit up to three fan vids (2–4½ mins, slash or gen), with deadline July 14 EDT – great for showcasing your fannish creativity. 🛍️ “The‑Mall” Dealers & Creators Room: A bustling Discord gallery for artists, crafters, vid creators, and sellers – open to all, registration optional. 🛠️ Tech Support & Tutorials: Whether you’re new to Discord or Zoom, we’ve got step‑by‑step guides and live help before & during the con 💬 Year‑round Community: Join us on Discord for ongoing fan chats, weekly vidders meetups, Tatort binges, socials, and more! Schedule: July 25-27 Link: https://www.dcslash.org comments via The Fandom Calendar https://ift.tt/OTCjcak
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fishrpg · 5 months ago
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2025-01-19: Wetland Encounter Map Hazards
This table is for items that are generally stationary and will primarily cause adverse effects/damage to antagonize players. Unless otherwise specified, the hazard is located where the d12 falls on the map.
Wetland Hazards (d12)
Expanding slime (use the Gray Ooze stat block with 5HP) resides here. At the end of each round, the slime grows in size to occupy 1 additional square and gains 5HP. The expansion continues until the slime is defeated.
There is something large and malevolent in 25-foot square pool here. The creature in the pool will grab creatures and immediately start to drown them (DC 10 grapple escape DC). Anyone passing by the edge of the pool has a 1 in 6 chance of being grabbed, while someone who enters the pool has a 3 in 6 chance.
Swarms of mosquitos hover over a 15 foot square patch of stagnant water. While within the swarm take 1 Piercing damage each turn. Concentration is impossible while within the swarm, and there is a chance to contract a disease at the end of combat .
Moss and thick algae covers a jiggling patch of waterlogged mud. If a creature dashes across the cover, it breaks and knocks the creature prone.
Vines that move with malice in a 10 foot square try to grab any creature (DC 10 DEX (Acrobatics) to avoid grapple) and bring it to the middle of the hazard to begin digesting the creature. Vines have a 5 foot reach.
Deadly mushrooms grow in a 10x15 foot patch here. If a creature starts or ends its turn in the patch, mark one failure for Death Save (even if the creature is not actually dying). Accumulated Death Save failures will disappear after a long rest.
Hallucinogenic spores drift in a haze 15-foot square over a patch of mushrooms. Every time a creature enters the area, roll 1d6. On a 1, the creature's vision blurs and every creature behaves as though they are under the Mirror Image spell until the end of the hallucinating creature's next turn.
An old idol to a mythological figure of decay emanates threatening magic. Those who willingly pass into its square or adjacent squares must leave an offering risk taking 1d4 Necrotic damage (DC 8 CON save to avoid).
Thick mud erupts intermittently from a geyser here. Anyone who traverses this square or within 5 feet of it rolls 1d6. On a 1 or 2, the geyser covers any creatures in its square and any adjacent square in mud. The mud inflicts the Blind and Deafened condition until it is removed.
Intense heat emanates from this 10 foot diameter thermal spring. Anyone who starts or ends their turn inside the spring takes 1d8 Fire damage.
A foul stench emanates from a single square. Anyone standing in it or within 5 feet of it risks getting sick if they open their mouth. Consuming an item, speaking, or using a verbal spell component in the affected area will result in taking 1d4 Poison damage.
Half-buried wreckage of a wagon or watercraft occupies this 15-foot square. Anyone traversing this area must make a DC 10 DEX (Acrobatics) check or take 1d4 Slashing damage from the sharp bits of wood and metal hidden beneath the muck.
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