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#getbacktowork
Here’s a quick look at what got done this year!
New game features:
Controller Support Every single input handler in the game supports keyboard/mouse and controllers now!
Custom gravity in maps Low gravity? No gravity? Stuck to the ceiling? BELIEVE IT.
Weapons / Abilities Framework Fully implemented a system for adding weapons and abilities to Cat Story using easily-organized and easily-modified assets files. Weapon upgrades!
Destructible terrain Those blocks had it coming.
Enemies Enemies deal damage to the player, and take damage from weapons. Enemies can knock the player back when dealing damage. Enemies can pathfind to chase the player and return to their home locations. Enemies have programmable drop tables. Enemies have programmable patrol paths. Enemies are able to raycast-line-of-sight to detect and interact with the player! We have bats now! They’re flappy. I like to imagine they have little spade tails.
Cat Story’s darkest caverns are home to RamSpiders now! Do they goat noises? Do they spider noises? YOU DECIDE.
Critters We’ve got wandering harmless critters now! Terrestrial critters include crabs and snails! Aquatic critters include cute rays!
Directional shooting Left-, down-, up-, and right-ways projectiles! Open fire!
Two playable characters Play as Tilde or Ceil. One shoots, one goes fast.
Better ramps and slopes Physical objects slide down steep ramps now. Sloped floors, walls, and ceilings supported at all angles. Raycasting handles sloped surfaces as intended!
Climbing Climbable ropes are working properly now. Climbable sections of wall are working properly now.
Better collisions Completely overhauled the way the physics system handles collisions to make scripting more useful for weapons, enemies, and pickups.
Dynamic Minimap Get a rad preview of the map you’re in by pressing TAB. Updates automagically based on the physical objects present in the map!
Rocket Jumping I am being propelled upward, and your argument is invalid.
The story is being finalized After 962 days of drafting, coding, testing, debugging, and playing Cat Story, I finally nailed down the story I want to tell. This includes some new characters! We like characters, right?
Jumping / falling animations Bounce in style with fancy jumping-up and falling-down framesets!
Loot Chests can be opened that contain weapons and collectibles! Health, ammunition, and gems can be collected now!
Steam Steam integration is working! You are now playing Cat Story. Steam Achievements are working! Good luck, everyone!
Alpix Terminals Cat Story contains miniature mock-linux terminal systems that you can access and tinker around with! Virtual filesystems! Installed minigames! Lore snippets! Activate machines, open doors, and interact with the environment!
Save Points Sick Save Drills to save your game in, each containing an Alpix Terminal!
Did we mention minigames? RiriCatch is a game! Save vegetables before they hit the ground! FloorIt is also a game! Outrun missiles pointed at the city’s core!
New text rendering engine New fonts! New dialog boxes that look way better! More responsive dialog controls! Text colors! Text fading! Text effects! Text scrolling! Branching dialog! Sound effects! Easily-configured asset formats for everything! Recompiled SDL TTF to fix a bug with text wrapping adding dead pixel space to the bottom of the surface. @_@
Localization for all strings Support for as many languages as you want to translate! Fallthroughs just in case you miss something.
Map image exporter Because showing off the maps you make with the sick updated editor is rad.
Huge scripting and documentation overhauls Script caching. Save your hard drive! Privileged scripts that persist across maps! 80+ scripting functions updated and documented! All of Cat Story’s file formats documented, with examples! Accidental multiplayer?
UI / performance improvements Clearer HP display! Graphics options adjustment! Dynamic FPS adjustment to keep things smooth! Sprite intersection improvements - performance and scripting! Optimized a ton of other stuff and removed thousands of lines of vestigial code!
28,789 lines of code as of 30 December 2017. Oof.
Level editor changes:
Category nesting Organize your sprite library into folders for working efficiency!
Sprite layer positioning Adjust the position of sprites relative to other sprites on the same layer with a single click!
Sprite swap Swap the source of a sprite in the editor for another sprite with one click!
Images aren't locked while editor running It was really annoying and doesn’t happen anymore!
Duplicate sprite button Increase your working efficiency infinitely with this convenient copy button!
Music happened ♪
Exploration A slower jazzy piece that takes inspiration from Quest64′s music.
Pressure A faster organ piece that’s all about urgency of motion.
Catch! Terminal minigame music.
My music was on Spotify! Technical difficulties occurred, but it should be back soon!
I'm a Twitch Affiliate now.
New Twitch overlays look good. New mascot is cute af. Shoutouts to @telivesion for the adorable art!
Got my first Twitch bits donations and subscribers this year!
Twitch emotes are a thing now! :loftylHi:
Social Media happened. Let’s be friends!
Facebook Twitter Discord Instagram Steam Twitch SoundCloud YouTube NicoNico Spotify Flickr Patreon (Soon™) Minecraft server ...and Tumblr.
800 followers!
We also got this sick awesome banner art from @thefeaux!
...and a lot more awesome character portrait art from @telivesion!
Other things that happened in 2017:
TwitchCon ended up being way too expensive. Maybe next year.
Zerg took Blizzcon! I’m always rooting for Z.
One of my cats ran away. I still occasionally see her wandering around the neighborhood.
New house. New roommates. New job. Finances stable again.
I’ll be resuming my paused college in the beginning of 2018. Degree soon.
Played some awesome games! If you haven’t played these yet, you should!
OneShot Rain World Ori: Definitive Edition 2064: ROM Hyper Light Drifter
As we leave 2017 and enter 2018, I’d like to share one of my favorite videos with all of you.
You guys are rad.
Thank you for helping to make this year awesome, and let’s make 2018 the best year yet!
Cheers nerds, Lofty
youtube
#Cat Story#2017#Progress#Motivation#Pixel Art#ScreenshotSaturday#2D#Indie#Programming#Coding#C++#SDL2#SDL#Video Games#GameDev#Game Development#Game Design#PixelArt#Animated#GIF#Twitch#Streaming#StreamSchedule#Focus
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