#Earth Cache
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lunearsatellite · 21 hours ago
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mkay second time's the charm <3
let's go fandom adults im taking some Hot sketch requests. solo or pairs or more or fits idc idc <3 just dont expect it to be good or done any time fast and if i dont get to it at all dont hate meeeee but like. mhmm yea send it my way babes
will be posting yummy peeks here and linking full versions in an art book here so i don't get obliterated
shouldn't have to say this but minors u guys are real cool and all that but i'm begging you to back all the way off away from this 🙏 thx 😊
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accidentcache · 6 months ago
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DEEEEEE BABBYYYYYHH I LOOVVVVEEEE YOU COME HOMEEEEEEEEEE you are my sweet precious baby
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this is so us
come home??? BABY IM WAITING FOR YOU!!!!!
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cockringhoratio · 2 years ago
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god. thinking about my fucked up if true babygirl again.
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thequadrantids · 2 years ago
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If it's not useful if it's adding waste to the world in any way if it's not fully loved if it's ugly if it's not perfectly environmentally pure if it's if it's if it's
Shut up shut up shut up
Can you (me) please let the girl (me) make some silly crochet oh my god
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literaryvein-reblogs · 7 months ago
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some words for worldbuilding (pt. 1)
Air
billow, breath, bubble, draft, effervescence, fumes, puff, vapor
Arena
aquarium, bazaar, coliseum, field, hall, mecca, stage
Building
abbey, architecture, armory, asylum, bakery, bar, booth, cathedral, club, construction, court, department store, dock, edifice, emergency room, factory, food court, fort/fortress, framework, garrison, greasy spoon, hacienda, hangout, headquarters, hotel, inn, institute/institution, jetty, laboratory, mansion, mental hospital, monastery, mosque, museum, nursing home, office, pavilion, penitentiary, plant, prison, rampart, repository, ruins, sanctuary, shrine, skyscraper, stockade, storeroom, structure, temple, theater/theatre, treasury, warehouse, wharf
City
capital, metropolis, town, village
Furniture
altar, banister, bench, booth, bunk, cabinet, chair, couch, crib, davenport, dresser, furnishings, futon, jetty, lectern, partition, perch, platform, pulpit, rail/railing, screen, secretary, stand, wardrobe
Geographic division
area, county, desert, dynasty, kingdom, outskirts, quarter, sector, suburb, territory, tract, zone
Habitat
abode, ecosystem, environmentalist, habitat/habitation, harbor, home, land, nest, paradise, premises, refuge, settlement, tent
Habitat, human: accommodations, apartment, barracks, cabin, castle, condominium, convent, domesticity, dungeon, element, encampment, estate, grange, hacienda, home, house, housing, hut, jail, lodging, madhouse, monastery, neighborhood, old country, palace, prison, reservation, resort, sanctuary, shanty, suite, vacancy, villa
Habitat, rural: barn, burrow, conservatory, desert, farm, forest, grange, jungle, sanctuary, wilderness/wilds, wood/woods
Land
abyss, avalanche, bank, bay, bed, bluff, campus, cape, cavern, cliff, compost, cove, crevice/crevasse, dirt, downgrade, dune, elevation, estuary, expanse, field, fossil, garden, glacier, gorge, green, ground, gulf, harbor, hillock, inlet, knoll, landscape, lawn, lot, marshy, menagerie, mine, moat, mound, mountainous, nature, outlook, park, patio, pit, plateau, plaza, porch, prairie, projection, property, quagmire, ravine, ridge, savanna, shelf, soil, stack, table, trench, tundra, valley, well, wood/woods, yard
Nation
country, home, land, nationality, soil, state
Personal item
adornment, amulet, beads, best-seller, briefcase, cache, cargo, charm, contraceptive, disguise, effects, equipment, favorite, gem, glasses, handbag, jewelry, knickknack, luggage, marionette, memorabilia, necklace, novelty, object d’art, odds-on-favorite, paraphernalia, pledge, possession, pride, puppet, purse, resources, ring, souvenir, stuff, supplies, sustenance, thing/things, trappings, trifle, valuable
Planet
cosmos, Earth, galaxy, moon, planet, sphere, world
Region
capital, commonwealth, quarter, region, settlement, suburb
Room
alcove, attic, bath, bedroom, boutique, cellar, den, enclosure, foyer, gin mill, hall, lavatory, loft, outhouse, parlor, restaurant, saloon, shop, stage, store, tenement, theater/theatre, vestibule
Shape
angular, beaten, billowy, checkered, concave, conical/conic, crescent, curly, deformed, elliptical, flat, gnarled, kinky, misshapen, obtuse, round, shapeless, spiral, straight
Vehicle
camper, conveyance, motorcade, transport
Vehicle, air: aircraft, armada, blimp, dirigible, helicopter, shuttle, UFO
Vehicle, land: ambulance, bicycle, car, cherry-picker, dolly, excavator, model, traffic, truck
Vehicle, water: armada, boat, craft, fleet, sailboat, yacht
Water
abyss, aqueduct, basin, beach, blackball, brook, cape, channel, condensation, creek, deep, estuary, fountain, gulf, heading, inlet, lake, oasis, pond, promontory, reservoir, sea, spray, strait, tide, wash, wave, whirlpool
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary. Writing Resources PDFs
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary
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ultimateumbreon33 · 2 years ago
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also since i made the mistake of updating the tumblr app, after ~10 minutes of it being open videos stop loading
until i refresh the whole app, bringing me back to the top of my dash
this sucks
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crapeaucrapeau · 4 months ago
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Defunct ME1 Website Codex Entries
In the interest of preserving rare documents related to Mass Effect, I'm transcribing here the Codex entries which were on the ME1 website when the game first came out. They are reproduced here as they form much of the basis by which we understand Mass Effect ; in some cases, they are phrased differently from the Codex in the actual game, with additional information, or contradictions (e.g. the given length of the Krogan Rebellions). Link here : https://web.archive.org/web/20130326112139/http://masseffect.bioware.com/me1/galacticcodex/index.html
Each Codex entry comes in two parts : the "lede" on the starting Codex page, and the entry itself. In an archiving interest, associated polls are included, though they do not represent anything more than the intended market's opinions prior to the game's release. Everything is quoted verbatim, though I have done some formatting modifications for ease of reading.
Note : since this was very much part of the promotion for ME1, the intended audience is clearly human, but it's difficult at times to see if it's an in-universe "we" or an IRL "we". The polls, however, are clearly out-of-universe.
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SPECIES
The Advent of Humanity on the Galactic Stage
In the decades since our first encounter with the greater galactic community, humanity has risen quickly to prominence, establishing colonies throughout the stars. However, our population growth and military strength have led to resentful speculation that an invitation to join the ranks of the Council itself is imminent. [Read More]
The Advent of Humanity on the Galactic Stage
In the year 2148, humanity discovered Prothean ruins on Mars. The remnants of Prothean technology scattered amongst these ruins allowed them to develop mass effect fields and faster-than-light travel. This led them to discover and reactivate the mass relay at the edges of Earth's solar system, giving them access to the mass relay network spanning the rest of the galaxy and bringing them into contact with the greater galactic community.
2148 AD : Humanity discovers a small cache of highly advanced alien technology hidden deep beneath the surface of Mars. Building on the remnants of this long extinct race - known as the Protheans - humanity quickly masters the science of mass effect fields, leading to the development of faster than light travel.
2149 AD : Spreading out through their own solar system, humanity discovers that Charon, Pluto's moon, is actually a massive piece of dormant Prothean technology - a mass relay - encased in ice.
Once activated, humanity discovers that the mass relay allows instantaneous travel across thousands of light years to a synchronized mass relay in another part of the galaxy.
There they discover several more dormant relays. Over the next decade humanity expands rapidly, establishing colonies and activating dormant relays to open up more and more unexplored regions of space.
2155 AD : To defend its rapidly expanding empire, humanity assembles a massive fleet and constructs an enormous military space station at the nexus of several key mass relays…even though they have yet to encounter another intelligent space-faring species.
2157 AD : Humanity makes first contact with another space-faring culture: the turians. Unfortunately, the encounter is far from peaceful. Over the next several months a brief but tense conflict known on Earth as the First Contact war ensues.
This conflict draws the attention of the Citadel Council - a multi-species government body that maintains peace and stability throughout the known galaxy. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.
2165 AD : Humanity continues to expand, founding more colonies and establishing trade alliances with many of the other species who recognize the authority of the Citadel Council. In 2165 the Council makes official recognition of humanity's growing power and influence in the galactic community. Humanity is granted an embassy on the Citadel, the political and economic heart of the galaxy.
2183 AD : Commander Shepard - a promising young officer in the Human Alliance military - is assigned to the crew of the Normandy, the most advanced prototype vessel ever designed.
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Turians: Friend or Foe?
We fought these raptor-like aliens in the First Contact War, but have since settled into an uneasy co-existence with them. Despite their code of honour, discipline, and work ethic, the question remains whether these Council members are friends or foes. [Read codex entry]
Citadel Council Race: Turians
The turians were the last of the Citadel races to join the Council. Their features are avian, making them resemble humanoid birds or raptors. They have a reputation for skill and bravery in combat, but they are not known to be bloodthirsty. A rigid code of honor and strict discipline are the hallmarks of any turian officer. This includes humane treatment of prisoners and conquered enemies. A turian patrol unit will never willingly leave behind one of their own, no matter what the cost of saving them.
Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Turians are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they only understand a concept of "total war." They do not believe in skirmishes or small scale battles; they use massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, but so completely devastate their military that the enemy has no choice but to become a colony of the turians.
Other species see them as "men of action," and they are generally regarded as the most progressive of the Citadel races. Since their culture is based on the structure of a military hierarchy, changes and advances accepted by the leadership are quickly adopted by the rest of society with minimal resistance.
WEB POLL : Turians are an honourable and disciplined race. Why do you think humanity warred with them immediately after first contact in the year 2157?
There was a misunderstanding that blew out of proportion - 64%
They feared our potential and saw us as competitors - 23%
They probably always attack first to probe for weaknesses - 11%
They wanted the planet Earth and our colonies for themselves - 3%
Other - read my comments - 2%
Total votes : 30656
[The website proceeds to try to set up a dilemma as to whether the turians can be trusted by connecting first to Nihlus's Codex entry - the "Friend" - then Saren's - the "Foe".]
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Spotlight on the Krogan Race
Explore the reptilian race known as the Krogan. Part one reveals how their harsh and unforgiving homeworld has affected their evolution. Part two delves into their tragic history and waning foothold in the galaxy. The final part spotlights Urdnot Wrex, one of the last krogan Battle Masters. [Read more]
Krogan Series Part 1 - Krogan Biology
The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as krogan society became more technologically advanced so did their weaponry.
Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland.
Due to the brutality of their surroundings, natural selection has played a significant role in the evolution of the species. Krogan reproduce and mature at an astonishing rate. Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to toxins, radiation, and extreme heat and cold.
Biotic individuals are rare, though those who do possess the talent typically have strong abilities. Their most amazing physiological features are the multiple instances of major organs; these secondary systems are capable of serving as back-ups in the event of damage to the primary biological structures. This redundancy makes them difficult to kill or incapacitate in normal combat scenarios.
WEB POLL : What do you think is the most interesting part of krogan biology?
Redundant organs - 50%
Rapid reproduction and growth rate - 21%
Thick hides impervious to many dangers - 16%
Large shoulder humps that store fluids and nutrients - 14%
Other - read my comments - 2%
Total votes : 11673
Krogan Series Part 2 - Rise and Fall of the Krogan
Roughly 2000 years ago the krogan were a primitive tribal species trapped on a world suffering through a nuclear winter of their own making. They were liberated by the salarians, who "culturally uplifted" the krogan by giving them advanced technology and relocating them to a planet not cursed with lethal levels of radiation, toxins, or deadly predators.
But the salarian intervention was not without an ulterior motive. At the time, the Citadel was engaged in a prolonged galactic war with the rachni, a race of intelligent space-faring insects. The salarians hoped the krogan would join the Citadel forces as soldiers to stand against an otherwise unstoppable foe. The plan worked to perfection: within two generations the rapidly breeding krogan had the numbers to not only drive the advancing rachni back, but pursue them to their home worlds and eradicate the entire species.
Saviors of the Galaxy
For a brief period the krogan were hailed as the saviors of the galaxy. However, without the harsh conditions of Tuchanka to keep their numbers in check, their population exploded. Overcrowded and running out of resources on their new home planet, the krogan spread out to forcibly claim other worlds...worlds already inhabited by races loyal to the Citadel.
The so-called Krogan Rebellions continued for nearly three centuries. The krogan sustained massive casualties, but their incredible birth-rate kept their population steadily increasing. Victory seemed inevitable. In desperation, the Council turned to the recently discovered Turian Empire for aid. The turians unleashed the genophage on the krogan home worlds: a terrifying bio-weapon engineered by the salarians. The genophage caused near total infant mortality in the krogan species, with only 1 birth in every 1000 producing live offspring.
The Genophage
No longer able to replenish their numbers, the krogan were forced to accept the turian terms of surrender. For their role in quelling the Krogan Rebellions the turians were rewarded with a seat on the Citadel Council. The krogan, on the other hand, still suffer from the incurable effects of the genophage. Over the last millennium krogan numbers have steadily declined, leaving them a scattered and dying people. Faced with the certainty of their extinction as a species, most krogan have become individualistic and completely self-interested. They typically serve as mercenaries for hire to the highest bidder, though many still resent and despise the Citadel races who condemned them to their tragic fate.
WEB POLL : Was use of the genophage on the krogan justified?
Yes, it was necessary to stop the krogan from taking over the galaxy - 53%
No, it was cruel and should not have been used - 42%
Other - read my comments - 6%
Total votes : 8160
[Wrex's entry has been moved to "Characters"]
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The Quarians - Galactic Nomads
Some believe quarians are a cybernetic blend that can survive for a time in the cold vacuum of space. Others believe they are so used to living on their makeshift ships they never remove their survival suits. Most condemn them for unleashing a dangerous, synthetic life form on the galaxy. [Read more]
The Quarians - Galactic Nomads
A nomadic race of humanoid aliens, the quarians are generally shorter and of slighter build than humans. They dress in a scavenged assortment of materials, hiding their faces behind visors, goggles, or breathing masks. Some believe the quarians are cybernetic, a blend of machine and biology that can survive for a time in the cold vacuum of space. Others believe the quarians are simply so used to living on their substandard, makeshift ships that they never remove their survival suits.
Three hundred years ago the quarians created the geth, a species of rudimentary AIs, to serve as an efficient source of manual labor. But the geth rebelled against their quarian masters and drove them into exile. Now the quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology. Other species tend to look down on the quarians, seeing them as scavengers and condemning them for unleashing a dangerous synthetic life form on the rest of the galaxy.
WEB POLL : Should the quarians be held accountable for unleashing the geth?
No, it's all in the past and what's done is done - 63%
Hmmm, I'm not sure yet - 21%
Yes, punishment should be fast and swift - 16%
Other - read my comments - 2%
Total votes : 21535
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Geth: Universally Violent Creatures
Residing in the Terminus Systems, the geth are a humanoid race of networked AIs who overthrew their masters 300 years ago in a brutal war. They have evolved since then into numerous sub-forms, and everyone in the galaxy approaches them with extreme caution. [Read more]
Hostile Entity: the Geth
The geth are a bi-pedal, humanoid race of networked AIs that resides in the Terminus Systems. The geth were created nearly 300 years ago by the quarians as laborers and tools of war. When the geth began to question their masters, the quarians attempted to exterminate them. The geth won the resulting war. The example of the geth has led to legal, systematic repression of artificial intelligences in galactic society.
The geth can learn and grow intellectually, but they progress far more slowly than an organic being. Still, the story of the geth's creation and evolution serves as a warning to the rest of the galaxy of the potential dangers of Artificial Intelligence.
The closer geth physically are to each other, the more intelligent each one becomes. Effectively, they "share" brain power. An individual geth has only a basic intelligence on par with animal instincts, but in groups they can reason, analyze situations, and use tactics as well as any of the organic races.
Over time the geth have evolved into numerous sub-forms - from the diminutive but highly agile hoppers, to the gigantic, lumbering geth armatures. It should be stressed, however, that in all forms the geth are to be approached with extreme caution as they are universally violent creatures.
WEB POLL : The geth are out of control and feared throughout the galaxy. What will you do the first time you encounter a geth?
Frag it - 57%
Talk to it - 22%
Outmaneuver or trick it - 15%
Avoid it - 7%
Other - read my comments - 1%
Total votes : 25359
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The Batarians, From Bring Down the Sky
Debuting in the Bring Down the Sky downloable content pack, the batarians are a disreputable species infesting the Terminus Systems and menacing human colonies. [Read more]
The Batarians - A New Race in Bring Down the Sky
A race of four-eyed bipeds, the batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave batarian space by their omnipresent and paranoid government.
In 2171, humans began to colonize the Skyllian Verge, a region the batarians were already actively settling. The batarians asked the Citadel Council to intervene and declare the Verge an area of "batarian interest." When the Council refused, the batarians severed diplomatic and economic relations, becoming an inward-looking rogue state. Money and weapons funneled from the batarian government to criminal organizations led to many brutal raids on human colonies in the Verge, culminating in the Skyllian Blitz of 2176.
The rest of the galaxy views the batarians as an ignorable problem. The government is still hostile to the Systems Alliance, but beneath the notice of the powerful Council races. It is not known what the average batarian thinks about their enforced isolation, as the Department of Information Control ensures that only government-approved news enters or leaves batarian space.
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CHARACTERS
Gunnery Chief Ashley Williams
Williams is a reliable and dedicated officer, but her aggressive instincts and blunt speech might lead to complications should she be required to interact with civilians. [Read more]
Systems Alliance Profile: Gunnery Chief Ashley Williams
Personnel File
Name: Ashley Madeline Williams Rank: Gunnery Chief Military Vocational Code: B4 Current Posting: 2nd Frontier Division, Eden Prime
Date of Birth: April 14, 2158 Place of Birth: Vercingetorix Outpost, Planet Sirona, 61 Ursae Majoris System Blood Type: B-positive
Genetic Enhancements:
In-utero vision correction (maternal predisposition for nearsightedness)
Class-B Alliance Infantry Upgrade Package
Dossier
Following family tradition, Chief Williams enlisted in the Alliance Marines directly out of high school and was assigned to the Recruit Training Depot in Macapá, Brazil.
During training, she certified proficient with the standard-issue M7 Lancer assault rifle and light and standard weight combat hardsuits. She completed certification in zero-gee combat aboard the Rakesh Sharma Orbital Platform in Earth geosynchronous orbit. For Hostile Environment Assault Training, she was assigned to Fort Charles Upham on Saturn's moon, Titan. She was awarded a commendation for her bold assault technique in a field exercise simulating an attack on turian point defense emplacements.
Drill Instructor Gunnery Chief Ellison noted her steadfast endurance and aggressive instincts, and promoted her to the role of squad leader. After observing her effective tutelage of the less skilled members of her training unit, he promoted her to platoon guide. She maintains a friendly correspondence with DI Ellison.
Chief Williams has served in a number of ground force garrisons on Alliance colony worlds and industrial outposts. She has repeatedly requested transfer to a shipboard posting, but each request has been denied without comment by her superiors.
Every year since enlistment, she has used her mandatory week of leave to visit her family on Amaterasu. In 2181, she made an exceptional request for a week-long leave of absence from her posting at the Czarnobóg Fleet Depot, citing family issues.
Personal Observations
Chief Williams' platoon has logged unanimous positive feedback on her leadership in the recent fitness review cycle. Private Nirali Bahtia praised her focus on team-building exercises and "tough but fair" discipline.
Williams is a reliable and dedicated noncommissioned officer, but her service in rear-area garrisons has prevented her from gaining actual combat experience. Her aggressive instincts and tendency to speak bluntly are suitable for a field unit, but might lead to complications if her duties require her to interact with civilians. Additionally, her political opinions may be problematic, given the focus on improving relations with the Citadel.
WEB POLL : Ashley is part of your party as you carry out Spectre missions. Do you think her inexperience, bluntness, and aggressive tendencies will pose a problem?
No, I'll think she'll be a great addition to my team. - 39%
I'm holding off judgement and will give her a chance. - 32%
No. As Commander I'll keep my troops in line. - 25%
Yes, I'm quite worried about it. - 5%
Other - here's what I think - 1%
Total votes : 18746
Systems Alliance Profile: Gunnery Chief Ashley Williams - Profile Updated
From: Ashley Williams ([email protected]) Sent: June 17, 2183 22:03 UT To: Sarah Williams ([email protected]) Subject: Re: Hey sis
James left today. He's been reassigned to one of the new Rapid Response Bases out in the Kepler Verge. Lucky bastard. It's like the ancient west out there – pirates and slavers coming out of the Terminus Systems all the time. He gets to play the cavalry, riding out in frigates any time someone's house gets burned down.
I made some speech about how he was a valuable asset to the squad and he better make us look good out there, blah blah. I suck at speeches. I was cribbing from something I read back in history class. I don't think anyone noticed.
I'm going to miss him. Don't tell anyone.
So you think James is cute, eh? Yeah, well, when you said I should "go for him" – not gonna happen, kiddo. See, we have rules about "fraternization." You don't do The Deed with your fellow troops, especially if they're under you in rank. There's all sorts of problems that can happen when two people in the same unit get together.
Let's say your unit is in a tight spot. Some bug-eyed aliens are going to overrun the galaxy. They eat babies, smell bad, and don't have elbows. Nasty. You're told to guard the rear. To let everyone else escape, someone is ordered "hold this spot until we're gone." Someone has to be left behind. You think it's going to be someone you're sleeping with?
I've served with these guys for eight months now. Yeah, some of them make me feel tingly (and yeah, James was kinda scruffy-cute). I hope I never have to decide who lives and who dies. But if I have to, my decision can't be muddled up by magic-sparkly-hearts-and-stars feelings.
Anyways, I'm gonna knock off here. I've got dog watch in a few hours. Want to get a shower and a meal before then. Talk at you tomorrow.
- Ash
This message originated from an Alliance military network. It has been censored at transmission source for security purposes. Any reply may be read by military authorities.
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Agent Profile: Nihlus Kryik
Nihlus Kryik is one of the Citadel Council's most decorated Spectre agents. Cool under pressure, he has an uncanny ability to find an enemy's weakness and exploit it. [Continue]
Spectre Agent Nihlus Kryik
Nihlus Kryik is one of the Citadel Council's most decorated Spectre agents. Born in a small mercenary outpost outside Hierarchy space, he learned the hard way to fight for what he wanted. His father died when he was 16, and his mother forced him to join the turian military. His outsider status made life difficult; though he was always at the top of his class, his superiors and peers never truly accepted him.
As a soldier, Nihlus' skills were unquestionable. His attitude, however, often got him in trouble. On several occasions, he disobeyed direct orders to do what he thought was best. Although his instincts were usually proven right, his notoriety grew. Even when he single-handedly routed an enemy patrol, and saved his squad from ambush, his commanding officers berated him for his recklessness. His military career seemed to stall before it even began.
After being reassigned to a new squad for the third time, Nihlus was introduced to Saren Arterius, a fellow turian and a Spectre. Saren was impressed with the young soldier. He befriended Nihlus and offered to mentor him. Within a year of meeting Saren, Nihlus was asked to join the Spectres.
Free from the restrictions of military procedure, Nihlus excelled in his new role. He quickly stepped from his mentor's shadow and established himself as one of the Council's top agents. Since then, Nihlus has completed countless missions as a Spectre, each one more difficult and dangerous than the last.
Cool under pressure, Nihlus has an uncanny ability to find an enemy's weakness and exploit it. Though his methods aren't as brutal as Saren's, he will not hesitate to efficiently and thoroughly eradicate anything or anyone that stands in his way.
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Agent Profile: Saren Arterius
Saren Arterius is the longest serving turian member of the Spectres. Recently, he has become an outspoken opponent of human expansion in the galaxy, and many fear he may soon decide to take matters into his own hands.
Agent Profile - Saren Arterius
Saren Arterius is the longest serving turian member of the Spectres - the elite military operatives answering directly to the Citadel Council. For 24 years he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge.
Official records of Spectres are sealed, but it is known that Saren followed turian tradition and entered the military at the age of 15. In 2155 he was promoted to active service after only a year of training, though it is unclear whether his unit was involved in any of the battles against human forces during the First Contact War of 2157.
In 2159 he became the youngest turian ever accepted into the Spectres. Intelligent, cunning and capable, Saren quickly developed a reputation for ruthless efficiency. Although there were a number of unsettling rumors about the brutality of his methods, there was no denying his results.
In recent years Saren has become an outspoken opponent of human expansion. Like many other non-humans, he believes the Alliance has become overly aggressive in its efforts to establish the people of Earth as a dominant species in Citadel space. As a Spectre it is generally believed he will continue to follow the will of the Council in this matter, but there are some - particularly among the Alliance - who fear Saren may soon decide to take matters into his own hands.
WEB POLL : Do you think Saren is correct - are humans expanding too rapidly in the galaxy?
No - 51%
Yes - 33%
I'm not sure - 16%
Other - read my comments - 1%
Total votes : 14555
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Wrex, Krogan Battle Master
Urdnot Wrex is one of the last krogan Battle Masters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry... [Continue]
Krogan Series Part 3: Wrex, Krogan Battle Master
Urdnot Wrex is one of the last krogan Battle Masters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry. Born into clan Urdnot, he quickly gained fame for his prowess in battle. He became a leader of one of the smaller Urdnot tribes while still a youth - the youngest krogan to be granted the honor in 1000 years…until he was betrayed by his own people.
The betrayal opened Wrex's eyes to the truth about the krogan: most would rather die in battle than try to rebuild their society through peaceful means. Realizing the warrior culture that once valued courage, strength, and honor had been reduced to glorifying pointless violence, Wrex turned his back on the rest of the krogan.
Over the past three centuries he has served no master but himself, working as a bodyguard, mercenary, soldier of fortune, and bounty hunter; there is little in the galaxy that can still surprise him. He doesn't speak often, but when he does his words are direct and often shockingly blunt - and people tend to listen.
Despite his brutish appearance, Wrex rarely loses his temper. The mere threat of his anger is usually enough to get what he wants. When his fury is unleashed, however, it is a truly terrifying sight.
WEB POLL : Would you have Urdnot Wrex in your party?
Yes, I can use all the firepower I can get - 88%
No, he seems too mercenary-minded - 10%
Other - read my comments - 3%
Total votes : 16674
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TECHNOLOGY
M35 Mako
The Mako is a light infantry fighting vehicle you'll get to use when exploring planetary environments. Equipped with laser-guided ordnance, micro- thrusters, and laser detection arrays, it's an essential tool to have in your arsenal. [Read more]
Technology : M35 Mako
For 20 years, the standard "battle taxi" of the Systems Alliance Marines was the M29 "Grizzly" Infantry Fighting Vehicle (IFV). While excellent in long-term planetary campaigns, the Grizzly's bulk and weight made it unsuitable for rapid deployment across the Alliance's expanding sphere of influence. To fill this increasingly important role, the M35 "Mako" IFV was designed to fit in the small cargo bays of Alliance scouting frigates. The M35's small size and low weight allow it to be easily deployed to virtually any world.
Since Alliance marines may be required to fight in a variety of planetary environments, the Mako is environmentally sealed and powered by a hydrogen-oxygen fuel cell. For deployment on low-gravity planetoids, it is equipped with micro-thrusters and a small element zero core, which can be used to increase mass and provide greater traction.
The "eezo" core can also be used to reduce mass, allowing the Mako to be safely air-dropped. This allows frigates to deploy their shore parties while limiting the ship's exposure to defensive anti-aircraft artillery. When used in conjunction with thrusters, mass reduction allows the Mako to extricate itself from difficult terrain.
The Mako's hull is covered with laser detection arrays, which forewarn the crew of enemy laser-guided ordnance. Ground-penetrating radar allows detection of anti-vehicle mines and other subsurface anomalies. These will be brought to the attention of the crew by the vehicle's micro-frame computer system.
Several combat support vehicles using the Mako's basic chassis are manufactured for Alliance surface garrisons. These include a recon drone controller, a mobile air defense platform, and the M38 military ambulance nicknamed "Moby" because it is painted white during peacekeeping operations. Shipboard Marines exclusively use the tactically flexible and heavily armed base model.
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Normandy
Optimized for solo reconnaissance missions deep within unstable regions, and using state-of-the-art stealth technology, the Normandy is a prototype deep scout frigate. [Read more]
Technology : Normandy
Frigates are swift, flexible warships. Unlike larger vessels, they are able to land on planets. Although lightly armed, Alliance frigates usually carry a squad of marines for security and groundside duty.
The most important role filled by frigates is scouting and reconnaissance. Thanks to mass effect technology, ships and communications can travel faster than the speed of light. Sensors, however, are limited to the speed of light. If an enemy ship is a light year away, a stationary observer will only be able to see it when its light arrives in a year.
An attacker will always gain surprise against a defender; attacking ships moving faster than light will arrive long before their light speed-limited sensor data does. For defense, fleets are surrounded by spheres of scouting frigates. These vessels detect enemy ships passing by them, and transmit warnings to the main body. The Normandy is a prototype "deep scout" frigate, developed by the Systems Alliance with the assistance of the Citadel Council. It is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology.
For centuries, it was assumed that starship stealth was impossible. The heat generated by routine shipboard operations is easily detectable against the absolute-zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive.
Another component of the stealth system is the Normandy’s revolutionary Tantalus drive, a mass effect core twice the standard size. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters. The heat sink and Tantalus drive systems allow the Normandy to loiter undetected in an enemy system to monitor traffic, or drop infiltration teams on enemy worlds. Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced.
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thewertsearch · 6 months ago
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fedorafreak: eureka.
Hang on. Is that...
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...son of a bitch. The king is back!
I can't even be mad that it's not actually Dad Egbert, because this is an entirely different kind of treat - and one that I didn't think we'd ever be getting.
I’d long since given up hope that we’d ever hear from Earth again – Bec’s apocalyptic meteor laser seemed to have bookended that chapter fairly unambiguously. How, then, did Homestuck’s favourite normie survive such a cataclysm?
fedorafreak: yes. it is as hoped for beyond hope. fedorafreak: unusual devices may be used to duplicate fresh, perfectly pressed garments. inexhaustibly, afaik.
FedoraFreak is a fucking Sburb Player.
This is the best day of my life. I've always wondered about how Earth's other sessions are going, and this is the one we get to see?
This is the greatest gift Hussie could give me. This is my Christmas.
fedorafreak: alas, devices appear to hold no such promise for departed family members, misplaced hand-held steam press.
He’s had a pretty rough time, though, which is par for the course when you’re playing this game.
Departed family members are a given, but all hope is not yet lost. If they're Players too, he might still be able to reunite with them in the Dream Bubbles - but sadly, I don't think the Gods will be preserving the soul of his steam press. Guess he'll just have to prototype it!
fedorafreak: now combining expensive leather pipe tobacco sleeve with handsome, gray fedora. fedorafreak: to document result shortly. fedorafreak: resulted in hat w/ outlandish and frivolous appearance. fedorafreak: do not care for; shall discard immediately.
Alchemy, of course, is far too twee for our king. Perhaps, with some experimentation, he can make some business-themed gear which is both serious and viable?
fedorafreak: made unwelcome determination. production requires expense of glittering abstractions called grist. fedorafreak: such jewels remaining in cache, libation in reserve, at premium. fedorafreak: consumed final swallow of carefully rationed urine. soon to seek water elsewhere in exotic new surroundings.
Damn, dude. You can’t even field the grist cost for water? Fedorafreak is clearly having a lot of trouble with Sburb’s earlygame.
John did a lot better, but he had a lot of help from Nanna early on, and Fedorafreak’s lack of familiarity with the game’s mechanics suggests that his sprite is inert.
He also hasn’t mentioned a server player, so he the poor man might be completely alone, with no context for the tragedy which recently tore his life apart. He may have escaped the apocalypse, but things still are looking pretty grim for our serious businessman.
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nature-travel-photography · 2 months ago
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Happy Earth day from Cache La Poudre River ,Poudre Canyon, Colorado, US (OC) [1712x2140] - Author: Kiya_Wolf
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n0tamused · 1 year ago
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Hello there! I hope you’re doing good in terms of exams and remember to take breaks in between studying!!
I have a request but please feel free to leave it or skip over this one if you’re not up for it!
I was wondering if you could write how Jiyan and Aalto (separately) would react to soldier!reader who’s known to be always comforting others + helping people but in this situation finds the reader hidden somewhere and having a breakdown due to mental and physical exhaustion (but struggles to ask for help)?
A/N: Thank you anon, I try to keep that in mind at all times <3 And I hope you enjoy this!
Contents: angst to comfort fluff, panic attack, gn reader, not proof read
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Jiyan:
Days have passed and what felt like years have built up in a tight ball that lodged itself in your throat, preventing the dusty, but much needed, air to fill your lungs. It has been days since it had begun to build up, but with hopes for a better tomorrow you swept it under the rug, letting it fester and multiply to each corner of your being until it had you shackled down onto the floor in this pitiful corner of ruins. The camp wasn’t too far off, you think through broken words flashing through your head, if they need me I’ll be able to hear them. Tears bubbled up to your eyes, stinging and burning. 
It’s been so long since you saw the city, smelled the flowers and felt the touch of your beloved, and nothing in the world could help you escape this feeling of the earth shattering under the soles of your feet. Your vision was blurry, mind spinning and lungs burning and burning. Rationale has long since left you, and you crumbled further, foolishly thinking of insignificant mistakes of your past.
Out of nowhere, a hand sprung up from the blurriness of the world, muddy waters of reflection caching color of teal and yellow and black as the hand grabs your shoulder. Fear engulfs you as you see General Jiyan standing in front of you, although your tears nearly blind you - you could never mistake the signature look of him. You could recognize him blind and deaf.
“J-Jiyan-” you choke, hiding your face away as ragged breaths wreck your body, the body that refused to stand up to greet him. You had no strength, no will. Your ears catch some muddled words and from the corner of your eyes you can see his mouth moving as he spoke, but none of them reach you. It’s hard. So hard to breathe and you’re shaking your head, wanting to ask for help but refusing to do so yet needing to be held.
This dilemma is written all over your face, your shaky fingers and Jiyan goes quiet, realizing the futility of questioning you, and instead he takes the matters in his own hands and sits beside you. His back pressed against the old, cold wall behind the two of you and one of his muscular arms finds its way around your shoulders, bringing you closer into him. Your body can’t resist, even if you wanted to, and it bends to his will, your arms reaching around him in some childish chase of comfort. If your mind was any more calm you would have felt embarrassed, ashamed.
Jiyan stays quiet for a while longer, simply holding you and lending you his company for as much as possible, hoping he or you aren’t called up. Just for a while longer, he says to himself. His hand rubbing up and down your back. As you slowly catch your breath and collect yourself he begins to speak, tone gentle and so full of warmth, he doesn’t want to let you go until you can stand on your own once more, and even then he’d be there to help you walk.
“Deep breaths, (Y/N)... It’s all right now, there’s no danger around us.. you’re safe..”
“You’ve been doing so much for others, yet you neglected yourself for even longer than that. You mustn’t do that…”
“I’m here to support you however I can, for now we can sit here for some time longer, until you’re sure you want to head out”
“Don’t rush yourself, and no need to be embarrassed. I find myself feeling the same as some times, but it is the thought of you that gets me through it all.. You’re human just like the rest of us. I’m here for you.."
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Aalto:
What was supposed to be a simple run-in-and-out became much more complicated, the mission stretching on into the night and into the early mornings when the first lights pierced the belly of the sky. Your heart was ringing between your ears, drumming a haunting song that would have you exhausted for days to come. Had it been you alone, you would have considered turning back - no mission was worth losing your life over. But there were team members involved, all of them so close to you. How could you let them go alone, let them get hurt?
It doesn’t matter now. The mission was successful, yet you were still stuck in the memories from so many months ago? Get a hold of yourself - breathe.
Breathe.
I can’t - the little voice squeaks at the back of your head, full of tears and desperation as you walk home from duty. Your legs are barely carrying you up the steps that feel like a serpents winding body, one misstep and you’ll find yourself falling into its mouth. With a fuzzy mind you fight your way to the front door and fall in with stuttering steps, an invisible hand coming to grab you by the throat and choke you until you’re crumbling on the floor. The front door was left ajar for anyone to help themselves too, but that fact escaped you as you found yourself pressing into the foot of your couch, curled up and crying from exhaustion and the aching in your bones. All you can think of is how much more you could have done for them, how much you could’ve done for the mission. 
“(Y/N)? Hey-!” A voice calls from the void, scolding you, sharp and quick but echoing. It calls for you over and over again, and it is not until your body is being turned onto its back that you realize you’re not alone. “Are you alright? Hey, talk to me” The voice finally clears up. It’s not angry or annoyed, but so worried unlike your mind had made you believe. It’s not the voice of the captain but.. Aalto. 
Your eyes blink at him in quick successions, trying to rid themselves of tears while feeling more come up. His gloved hand is supporting the back of your head, the other one feeling your other arm up and down in attempts to comfort you. “Breathe.. breathe.. Come on, up to me, now” he says, gently pulling you up and despite his best attempts to make his tone more lighthearted, he fails miserably. Concern is evident, but he has way more reins on it.
He positions your forehead to rest against his shoulder, tugging your body closer until you are practically in his lap, his arms wrapped around you. “Breathe with me, come on.. in…..and out..” He coaches softly, rubbing your back and then carding his fingers through your hair, and as he feels you shift he lessens his hold - allowing you to slot yourself against him and wrap your arms around him in return. Slowly, Aalto begins to rock you back and forth, his tongue betraying him in this dire situation, so he hopes his presence is enough. After a while he tries to playfully scold you for this behavior, saying how you nearly had his heart stop when he saw you on the floor, but the undertones speak volumes of how seriously this affected him too.
“No, no, you’re not going anywhere yet. You need to take a breather - like I’ve been telling you to do so for months”
“Here, let me help you up. The couch is way more comfortable than the ground.. yeah- that’s it, good job, champ. You’re my champ, y’know?”
“How about I whip us something to drink, hm? You got nothing to worry about, I’ll have it all handled and ready before you can even think about it”
“Do you want to talk about it..? I know it all happened some time ago, but it is clearly holding you down. So tell me what’s on your mind, I’m all ears. You know I can help, in one way or another- but I need to..”
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Ⓒ n0tamused. Do not repost, translate, edit, and/or copy any of my works. Likes, comments, and reblogs are appreciated.
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natalievoncatte · 9 months ago
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4. Garden
Kara waited as long as she could. Taking to the air, she lifted herself to cloud-height, ignoring the bite of the upper-atmospheric chill as the high winds snapped at her cape. Hovering in the air, she took a moment to unbind her senses, expanding her awareness to let in the cacophony of sounds she usually suppressed through years of focused willpower and concentration.
She rocked in the air, shocked by the sensitivity of her own ears. Jeremiah and then Eliza had taught her this, made the world in its vastness small enough that she could live in it.
Clark had taught her to reach out, to hear, as well as see and smell and taste and feel, beyond. Sol’s gentle kiss did more than expand her awareness and multiply her strength, it activated pathways in her brain itself, giving her a control over her senses that she could never match under a red star.
It took only moments to sift out the quiet sounds of Lena’s pulse and her gentle, hissing breaths as she fought back sobs.
Air folded around her as she shatters the sound barrier, flying high enough that the boom that followed her would be a mere puff to the ground. Another trick she picked up from Clark, using the earth’s rotation to speed her flight.
Kara touched down at a familiar but foreboding place: the Luthor estate.
All that had been the property of her family was hers now, a gift and a curse. Lena had talked about making it an orphanage or a long-term care hospital or a new children’s medical campus, but the building itself had held her back. What malevolent secrets had Lex left behind? Booby traps? Sentinel robots hiding in the walls? Caches of weapons or Lexosuits?
A Kryptonite bomb, to spit death at her for hate’s sake?
Kara hesitated, but Lena was here and upset. She went inside.
It was immediately obvious where Lex had reinforced walls and lined rooms with lead. Kara listened for Lena, finding that the trail of sound led her outside.
She had to use her x-ray vision.
Lena was kneeling in an hidden place, a walled off section of the formal gardens. Kara found the entrance cleverly disguised, a section of wall where one slipped through a gap and turned left then right and came out in a tiny, overgrown courtyard.
Kneeling, Lena was surrounded by pruning shears and garden implements, dressed to work outside. She looked so out of place it was almost a little silly to see, but there she was.
Kara could see that Lena had already been working on cleaning and clearing. She knelt before a small plumeria plant, resting in a well kept pot.
“Lex let it all die,” said Lena. “He knew it was here. He could have kept it for me, but he didn’t. I suppose I’m lucky that Lillian didn’t rip it up and install a septic tank.”
Kara walked over, standing next to her.
“My father built this. It’s a replica of my mother’s garden. We had a little walled garden next to the cottage where I lived with her before I came to live with the Luthors.”
Kara said nothing, instead brushing a lock of Lena’s now-curly hair back from her shoulder.
“He never showed it to me.”
“Why?”
“My parentage was his dirtiest secret. Lillian didn’t even tell me until she thought she could use it.”
“Do you think he loved her?”
“I have no idea. He loved me, I think. He loved Lex but in a different way. I don’t think he even liked Lillian.”
“You’ve never told me about him.”
“It wasn’t easy being his child. He drank too much, neglected the company, and drank more when things went badly for us. The family was actually in trouble until Lex turned it around. He started managing things when I was in grade school. By the end, he’d spend all day in his study and I’d spend half the night sitting with him while he talked and told me stories. Lillian hated him for it.”
“You miss him.”
“I miss them both. I miss Lex. I miss him so much. I mourn him every day.”
“I know,” said Kara.
“My mom died, my father died, my brother went insane.”
“Lena…”
“Is it me?”
“It’s not, you know it’s not.”
“Is it my witch blood? Am I cursed?”
Kara knelt beside her, pulling her cape across Lena’s shoulders to fight the autumn chill. Lena leaned into her.
“What if it is a curse? What if it gets our little one too?”
Kara put her hand on Lena’s belly, spreading her fingers. There was no bump yet. Kara listened intently, eagerly awaiting a moment she would never forget, when a second heartbeat joined Lena’s. It hadn’t come yet but it would.
“Nothing is going to get our baby,” said Kara. “Their moms are Supergirl and Lena Luthor. We can do anything.”
“It’s going to be a children’s hospital,” said Lena. “The house. A lot of the grounds are going to be torn out, but I’m keeping this garden. I’m going to give my mom a memorial. I think I might put one in for my dad, too.”
“I love you,” Kara murmured. “I love you so much.”
Lena leaned into her and Kara sat down to pull her in.
They sat for a long time, and listened to the wind that shook the leaves.
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inky-duchess · 1 year ago
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Fantasy Guide to Royal and Noble Jewellery
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Royal and Noble jewellery is a staple of their life, a statement of the who is person is, their rank and their wealth. Jewellery simply isn't a accessory, it's an exercise in showmanship and a way to link to a past.
(Disclaimer: Many stones in pieces often have a bloody past, usually stolen or worked from the earth under the reign of Colonialism. It is best to always take this into account when admiring real world pieces)
Providence
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Jewellery like this is usually inherited buy can also be bought or even given as a gift. There is three kinds of jewellery in this instance: private, owned by the crown or owned by the state.
Private jewellery is owned by a single person and worn or lent at their own descretion. Private jewellery can be no less grand than state owned jewellery. This jewellery can be inherited by anybody the owner chooses.
State jewellery is not privately owned, it belongs to the country itself. It is not inherited but used by royal family. If a royal family is deposed, the jewellery remains with the state. Such as the French Crown Jewels.
Owned by the Crown means that it can only pass monarch to monarch, worn only by consorts or the monarch and lent to anybody they choose.
Noble jewellery is not quite the same. Much of it is owned privately but there may be one or two pieces designated as official jewellery for the title such as a specific tiara.
The Rules
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Jewellery like this are not just trinkets to be borrowed by anybody. Usually the monarch (or titled noble) or sometimes the spouse, is in charge of designating who can be lent which pieces and for what occasion. Even if you are a super close member of the family, you still have to take what's on offer. Sometimes certain jewellery is worn exclusively by a certain rank say the Queen or the noble themselves and would not be offered to anybody else. For example, you will note that into today's royalty you will see certain royals repeating the same tiaras such as Kate Middleton who has only worn the Cambridge Lover's Knot, the Strathmore Rose Tiara, the Lotus Tiara and once, the Cartier Halo Tiara. These would be the tiaras available to them, which usually number only a handful. Certain pieces are designated by for the monarch/Consort as well, the Vladimir Tiara & the Girls of Britain and Ireland Tiara only graced the head of the Queen in her reign. Other pieces such as earrings or bracelets would also be distributed accordingly, more elaborate and expensive pieces would be worn by the higher ranking members. Certain collections are meant to be passed on, such as the Consort's jewels but many Dowager refused to pass on their jewels such as Empress Dowager Maria Feodorovna after the death of Tsar Alexander III.
Treasure Trove
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Now, just because a family has a throne or a grand title doesn't mean they have caches of jewels. Many noble families sold off their pieces to pay death duties, most only have a few pieces left today. As for tiaras most noble families would not have access to large quantities, usually only affording one or two. The Spencers for example own two, the Spencer Tiara and the Spencer Honeysuckle Tiara. This is an inaccurate protrayal in Downton Abbey, as the family have at least 6 but then again Cora is a Dollar Princess so it could be possible to own as many but it never made sense considering just how many times they almost loose the estate and never sell any off. Royal families are not exempt from this either, some families have vast stores of jewels such as the British Royal Family (I wonder where those all came from...) while the Greek Monarchy (discontinued) has only a few pieces. The Romanov collection is of course legendary and we may never know it's full extent.
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mostlysignssomeportents · 1 year ago
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Weinersmith and Boulet’s “Bea Wolf”
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On July 14, I'm giving the closing keynote for the fifteenth HACKERS ON PLANET EARTH, in QUEENS, NY. Happy Bastille Day! On July 20, I'm appearing in CHICAGO at Exile in Bookville.
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Bea Wolf is Zach Weinersmith and Boulet's ferociously amazingly great illustrated kids' graphic novel adaptation of the Old English epic poem, which inspired Tolkien, who helped bring it to popularity after it had languished in obscurity for centuries:
https://us.macmillan.com/books/9781250776297/beawolf
Boy is this a wildly improbable artifact. Weinersmith and Boulet set themselves the task of bringing Germanic heroic saga from more than a thousand years ago to modern children, while preserving the meter and the linguistic and literary tropes of the original. And they did it!
There are some changes, of course. Grendel – the boss monster that both Beowulf and Bea Wulf must defeat – is no longer obsessed with decapitating his foes and stealing their heads. In Bea Wulf, Grendel is a monstrously grown up and boring adult who watches cable news and flosses twice per day, and when he defeats the kids whose destruction he is bent upon, he does so by turning them into boring adults, too.
And Bea Wulf – and the kings that do battle with Grendel – are not interested in the gold and jewels that the kings of Beowulf hoard. In Bea Wulf, the treasure is toys, chocolate, soda, candy, food without fiber, television shows without redeeming educational content, water balloons, nerf swords and spears, and other stuff beloved of kids and hated by parents.
That substitution is key to transposing the thousand-year-old adult epic Beowulf for enjoyment by small children in the 21st century. After all, what makes Beowulf so epic is the sense that it is set in a time in which a primal valor still reigned, but it is narrated for an audience that has been tamed and domesticated. Beowulf makes you long for a never-was time of fierce and unwavering bravery. Bea Wulf beautifully conjures the years of early childhood when you and the kids in your group had your own little sealed-off world, which grownups could barely perceive and never understand.
Growing up, after all, is a process of repeating things that are brave the first time you do them, over and over again, until they become banal. That's what "coming of age" really boils down to: the slow and relentless transformation of the mythic, the epic, and the unknowable and unknown into the tame, the explained, the mastered. When you're just mastering balance and coordination, the playground climber is a challenge out of legend. A couple years later, it's just something you climb.
The correspondences between the leeching away of magic lamented in Beowulf and experienced by all of us as we grow out of childhood are obvious in hindsight and surprising and beautiful and bittersweet when you encounter them in Bea Wolf.
This effect owes a large debt to Boulet's stupendous artwork. Boulet brings a vibe rarely seen in American kids' illustration, owing quite a lot to France's bande dessinée tradition. Of course, this is a Firstsecond book, and they established themselves as an exciting and fresh kids' publisher in the USA nearly 20 years ago by bringing some of Europe's finest comics to an American audience for the first time. You can get a sense of Boulet's darker-than-average, unabashedly anarchic illustrations here:
https://www.comixtrip.fr/bibliotheque/bea-wolf-weinersmith-boulet-albin-michel/
The utter brilliance of Bea Wulf is as much due to the things it preserves from the original epic as it is to the updates and changes. Weinersmith has kept the Old English tradition of alliteration, right from the earliest passages, with celebrations of heroes like "Tanya, treat-taker, terror of Halloween, her costume-cache vast, sieging kin and neighbor, draining full candy-bins, fearing not the fate of her teeth. Ten thousand treats she took. That was a fine Tuesday."
Weinersmith also preserves the kennings – the elaborate figurative compound phrases that replace nouns – that turn ordinary names and places into epithets at you have to riddle out, like calling a river "the sliding sea."
These literary devices, rarely seen today, are extremely powerful, and they conjure up the force and mystique that has kept Beowulf in our current literary discourse for more than a millennium. They also make this a super fun book to read aloud.
When Jim Henson was first conceiving of Sesame Street, he made a point of designing it to have jokes and riffs that would appeal to adults, even if some of the nuance would be lost on kids. He did this because he wanted to make art that adults and kids could enjoy together, both because that would give adults a chance to help kids actively explore the ideas on-screen, but also because it would bring some magic into those adults' lives.
This is a very winning combination (not for nothing, it's also the original design brief for Disneyland). Weinersmith and Boulet have produced a first-rate work of adult and kid literature, both a perfect entree to Beowulf for anyone contemplating a dive into old English epic poetry, and a kids' book full of booger jokes and transgressive scenes of perfect mischief.
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Support me this summer on the Clarion Write-A-Thon and help raise money for the Clarion Science Fiction and Fantasy Writers' Workshop!
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/06/24/awesome-alliteration/#hellion-hallelujah
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gatheringbones · 5 months ago
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[“The American soldiers in Vietnam discovered their own ignorance in an immediate way. The NLF guerrillas chose the night and the jungles to fight in, similarly, and they chose to work with that part of the population which was the most obscure to the Americans and to the Saigon government officials. For the Americans to discern the enemy within the world of the Vietnamese village was to attempt to make out figures within a landscape indefinite and vague — underwater, as it were.
Landing from helicopters in a village controlled by the NLF, the soldiers would at first see nothing, having no criteria with which to judge what they saw. As they searched the village, they would find only old men, women, and children, a collection of wooden tools whose purpose they did not know, altars with scrolls in Chinese characters, paths that led nowhere: an economy, a geography, an architecture totally alien to them. Searching for booby traps and enemy supplies, they would find only the matting over a root cellar and the great stone jars of rice. Clumsy as astronauts, they would bend under the eaves of the huts, knock over the cooking pots, and poke about at the smooth earth floor with their bayonets. How should they know whether the great stone jars held a year’s supply of rice for the family or a week’s supply for a company of troops?
With experience they would come to adopt a bearing quite foreign to them. They would dig in the root cellars, peer in the wells, and trace the faint paths out of the village — to search the village as the soldiers of the warlords had searched them centuries ago. Only then would they find the entrance to the tunnels, to the enemy’s first line of defense. To the American commanders who listened each day to the statistics on “tunnels destroyed” and “caches of rice found,” it must have appeared that in Vietnam the whole surface of the earth rested like a thin crust over a vast system of tunnels and underground rooms.
The villages of both the “government” and “Viet Cong” zones were pitted with holes, trenches, and bunkers where the people slept at night in fear of the bombing. In the “Viet Cong” zones the holes were simply deeper, the tunnels longer — some of them running for kilometers out of a village to debouch in another village or a secret place in the jungle. Carved just to the size of a Vietnamese body, they were too small for an American to enter and too long to follow and destroy in total. Only when directed by a prisoner or informer could the Americans dig down to discover the underground storerooms. Within these storerooms lay the whole industry of the guerrilla: sacks of rice, bolts of black cloth, salt fish and fish sauce, small machines made of scrap metal and bound up in sacking. Brown as the earth itself, the cache would look as much like a part of the earth as if it had originated there — the bulbous root of which the palm-leaf huts of the village were the external stem and foliage. And yet, once they were unwrapped, named, and counted, the stores would turn out to be surprisingly sophisticated, including, perhaps, a land mine made with high explosives, a small printing press with leaflets and textbook materials, surgical instruments, Chinese herbal medicines, and the latest antibiotics from Saigon.
The industry clearly came from a civilization far more technically advanced than that which had made the external world of thatched huts, straw mats, and wooden plows. And yet there was an intimate relation between the two, for the anonymous artisans of the storerooms had used the materials of the village not only as camouflage but as an integral part of their technology. In raiding the NLF villages, the American soldiers had actually walked over the political and economic design of the Vietnamese revolution. They had looked at it, but they could not see it, for it was doubly invisible: invisible within the ground and then again invisible within their own perspective as Americans. The revolution could only be seen against the background of the traditional village and in the perspective of Vietnamese history.”]
frances fitzgerald, from fire in the lake: the vietnamese and the americans in vietnam, 1972
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churino · 6 months ago
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Design for cosmos and copy cosmos
The blue one is the original, yes shes a girl, no she's not pathfinder, a space shuttle acidentally brought to life during an altercation with the vehicons, when they couldn't have her, they made their own, but the copy was too perfect and turned on them
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Cosmos was created during a mission where the throttlebots fought the vehicons over stolen tech at a launch pad in broad daylight, during the fight a cache of energon was spilled and cosmos was acidentally brought to life, turned to the autobot side by their compassion
She goes to show that "minibot" is a relative term
She's smaller than other space shuttles, but she's still huge. She's even taller in alternate mode. Cosmos is very touch starved as she doesn't get out much. People notice when something that big goes missing.
The kids were forced to initiate cosmos on the ways of their little club in secret, so the humans wouldn't find out, her height brought a lot of complications but it all worked out in the end. And they were able to fetch an autobot badge her size, but then,
The night after cosmos was created, the vehicons returned, flexing their exponentially growing skill with cybertronian tech they created a 1 to 1 copy of cosmos except male And convinced the big guy to fight the original
when the copy touched the original a feedback loop from their identical parts caused their minds to briefly scramble, allowing them to see each other's short lives up until that point, copy cosmos then quickly turned on his creators and joined the autobots, the two cosmos consider each other siblings, they can change colors on command so you never know which is which
While one is off having fun the other takes their place so the humans don't notice the missing shuttle, these are lonely and boring existances but its the best they have. The two are happy when the transformers eventually go public, since it means they get to actually do something with their lives.
Due to the feedback loop altering their systems both cosmos have the ability to float, the original Cosmo's spark having developed a mutation where it animates the graviton particles as part of her body the same way it animates metal allowing her to control gravity's effect on her, the same effect copied to her brother when they touch and recreate the feedback loop
With a space shuttle on their side and the number of their enemies growing, optimus prime sends cosmos into space to broadcast a message. Calling all autobots to earth, showing the allspark had been found on the planet. But the decepticons would highjack the broadcast and send their own message, calling for decepticon reinforcements. For years humanity has been sending signals into space in the hopes that someone out there would awnser our call. It's not our message that piqued their attention but now.. we'll be getting some visitors.
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maxwell-grant · 3 months ago
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Why do you think Batman's enemies (such as the Joker, Two-Face, Riddler, Catwoman, and Poison Ivy) almost exclusively come from Gotham while Superman's foes (Lex Luthor being the exception to foes like Brainiac, General Zod, Mr. Mxyzptlk, Darkseid, and Bizarro) don't tend to come from Metropolis (or at least come from Metropolis less often)?
A: Because Superman is a flying alien god who can and does travel anywhere around the world and beyond it, and is generally speaking too strong to be seriously life-threatened by most of what a regular city can throw at him (again, Lex being THE exception is no small part of why he's King Shit of Supervilllainy) , which is why, if you're not really pushing Metropolis as an extraordinary fantasy city that is frequently spawning Superman-threatening threats, you'll go with space/dimensional super-aliens that can come from outside to threaten the city for some stakes. Batman, at least nominally, is a human who can be stabbed to death in an alley and who sets out to fight other humans who want to do that to him or someone else, and his "limitations" make it far easier to justify why he's not globetrotting and fighting crime around the world on the regular. Batman ducks out of having to be responsible for the entire world, and thus his villains don't have to threaten the entire world either. Obviously you can have Batman do globetrotting, that's what the Al Ghuls are generally for, but that's the exception that reinforces the rule.
B: Because Gotham is a dramatically more interesting and well-developed setting than Metropolis. It sucks to say it, it's not even a fair comparison because Gotham is damn near the greatest fictional city there is, but the lack of interest in Metropolis and it's people and inner workings and history and all that has been a major gap in Superman stories for a long time. Several creators have taken upon themselves to try and rectify this, it's certainly a LOT better in this regard than nearly all other fake DCU cities by simple virtue of having an identifiable aesthetic/cool landmarks/pop culture cache/some of the greatest characters in the medium living in it, but it's sadly not even close. People go out of their way to put characters in Gotham or make them from Gotham, make them more and more heavily tied to Gotham as a construct, to make them more interesting, while with Metropolis, like you said, the vast majority of Superman baddies come from elsewhere.
Gotham has such rich tapestry to it that people even go out of their way to write stories in it that don't have Batman, Metropolis just doesn't have anywhere near comparable texture. And it absolutely should have - it's a techno-industrial epicenter with horrific biomechanical mutants below and impossibly rich, dangerous supercriminals above. It's where all the impossible world-shaking threats gather up to fight Superman, and would have absolutely dominated/killed everyone else on Earth if he wasn't there. It's the city either built by Lex Luthor, or the one he's intent on taking over, and either of those should be more than enough to work with.
Yeah, it's cool that it's a big shiny future city opposite Gotham (a comparison that still centers Gotham), it's cool that sometimes there's art deco/World's Fair/pulp shit going on in the background, but it's nowhere near enough. People should want to make Superman-less Metropolis stories the same way people make Batman-less Gotham stories, to try and unravel what is it about this place that invites all these stories and keeps Superman here - unlike Batman, he wasn't born there, he's not tied to the city's history, he doesn't inspire or create or hold nearly as much responsibility for the extraordinary dangers within it, but this is where he stays nonetheless. But what does it look like? What is it like without him? What was it like before him? Where is the Metropolis equivalent of Gotham Central, or The Penguin?
Again, it's the place where Superman lives, it should absolutely not feel this lacking.
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