#Evolution of Game Design
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technologybunker · 10 months ago
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From 8-Bit to 4K: The Wild Ride of Game Design
Ever stop to think about how far video games have come? I mean, remember when the biggest graphics breakthrough was figuring out how to make your character’s jump look less like a…
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theunluckiestdevil · 2 months ago
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i realized i hadn't don't starve-ified the Youthful Naturalist yet so obviously i immediately needed to fix that. featuring a marginally updated Tomas sprite for scale
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doodersden · 1 month ago
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I'm a simple man, I see baby dinosaur, I get excited.
New video out now talking about #jurassicworldevolution3 ! Go watch it!
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arcadebroke · 4 months ago
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bedrockfactory · 2 years ago
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I decided to make their horns a bit bigger
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And bonus rare smiling Tovs! (They hardly ever show emotions)
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slurpasour · 2 months ago
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Look who got a redesign! She’s got a fresh coat of paint and some brand-new cybernetics :)
Vanda and her batch-mates were engineered by their commissioner to be a striking purple, the rarest coat color amongst the Grox. While they may look to be designer features, her red irises weren’t a purposeful customization. They are dilute eyes, a trait shared by all grox carrying dilute genes. Dilution turns red fur pink and orange fur yellow, but leaves purple coats unchanged. You can see a subtler example of dilute eyes on Kistah’s reference.
Beyond the immobile nub at the base of their spines, a grox’s tail lacks any internal structure. Most of what you see is made up purely of hair, either shaped through natural length and texture or cut and styled to suit individual needs and preferences. Vanda’s tail is long enough to be an inconvenience to her, so she usually keeps it tied up and out of the way.
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yousadclownofaman · 7 months ago
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Hook Horror Wips for The Endless Dungeon
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dotcroissant · 5 months ago
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gamers: i want games with worse graphics that take longer to make made by people who are paid well and i'm not kidding
game freak: [Pokémon Legends: Z-A]
gamers: wtf game freak is so lazy i can't believe people buy this lazy shit
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primarinite · 1 year ago
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here are the evos for my pmd hero and partner designs!
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aus-by-fwoosh · 5 months ago
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I'm not sure if I'm ever gonna include them in any way if I ever get around to my AU!Links meet AU, but I wanted to do my take on the CDi duo! (Wall of text with my thought process under the cut)
I haven't played those games myself, but I did watch playthroughs of the remastered versions of Wand of Gamelon and Faces of Evil. And as hilariously cursed those games are (in gameplay, animations, plot, as well as dialogues), the thing that bothers me the most about those games is that if we look at only the plot, the stories had the potential to be really good. And they just. Botched it. (I have also started to look at a playthrough of Zelda's Adventure, since I kinda want this Zelda to be the Heroine of Tolemac too because it would be fun if she could light-heartedly tease Link for having saved him more often than him saving her, but I don't yet know how to incorporate those details.)
Anyway, this is how I would tweak Zelda and Link if I was put in charge to remake those games today with as little as possible change of the things that are there already.
Personality-wise, rather than Link trying to flirt with Zelda every time he gets the chance, they're besties and Link's flirting is actually an in-joke between them where Link is mocking all the nobles trying to woo her. He is not romantically inclined at all (aroace af to put it frankly) and gets really flustered ans awkward when people are flirting with him or touchy when it's somebody he doesn't know well. The reason he was imprisoned in the mirror by that Noble Lady Alma in WoG was because he wouldn't kiss her. And rather than just brushing it off like in canon (which is just really weird and a missed opportunity imo), Zelda's "oh nothing happened" was to sooth a groggy and injured Link while the Lady Alma was escorted to a holding cell. So he has some scars from the mirror breaking and his memories of being trapped are mostly somewhat hazy but there. The scars-from-the-mirror idea was shamelessly stolen from the Koridai from @linked-maze (highly recommend y'all check it out, it's currently on hiatus but it's really good ❤), though my version's scar looks more like broken glass then glass cuts, because I want him to match (and share some trauma) with the Shadow Link (aka Flint) from my AU Four Wild Ones. Other than that he's still a hungry goof-ball who is always up for eating like a like-like and bombing dodongos.
Zelda on the other hand is as helpful to commoners and sassy to enemies as hinted in her cutscenes, and whichever of her many suitors she will eventually select one of her (not vocalized) requirement (other than being kind and competent) is that the suitor must not only be okay with Link being a third wheel, they must actually enjoy it and preferably partake in the shenanigans she and Link will cause. This is also why Ganon had her placed under a sleeping spell when he kidnapped her in FoE: The first thing she did when he took her to Koridai was to cause trouble at his fort and nearly escape.
When it comes to their designs, I wanted them to have some similarities in the silhouette, and also stand out a bit from my normal go-to options, but still contain something from the CDi designs. In Link's case, his canon design is pretty much the same as in the other early canon games, but I felt that poofy sleeves and collar would suit him. I might even make the sleeves even poofier in the future. I did plan on making his hair brown, because it was more brown in some of his cutscenes, but I settled on a darker blond that can look blond or brown depending on the light. It's also kind of a mullet cut, though his cap normally hides that detail.
And as I wanted Zelda's silhouette match Link's a bit rather than being so very 90's in style, her vest got turned into a poofy-sleeved bolero-thingy. I also find crop tops to be very uncomfortable and not quite matching my version of her, so I turned that into a short dress with shorts underneath. I also decided that early on while on her first adventure she grew sick of not only things getting stuck in her hair but also monsters trying to grab it, so she found herself a villager who was willing to cut it for her, so she sports an undercut (kinda like Colin in TP I suppose, but less of a bowl cut). As I was colouring her outfit I realized I accidentally made her clothes kinda the same shape as Purah's outfit in TotK, but that's fine, that outfit is ✨amazing✨ anyway imo lol
Not sure where in the LoZ Universe Timeline I think they fit, but among the CDi games my order of them is Faces of Evil -> Wand of Gamelon -> Zelda's Adventure
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thecutestgrotto · 1 year ago
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Hello!!! Would you do X-Men dividers and support your creators by reblogging if okay! Could it be X-Men 97, wolverine and the X-Men and X-Men evolution dividers? So, a few different to each other if that's okay!! Sorry if I'm not doing too well, I have not requested before 🙏
Hi anon!! So I’ve only seen a few of the movies and I’m not super familiar with the comics or animated stuff, but I hope these work! 🩵🌸
X — Men
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spewagepipe · 5 months ago
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The Evolution of RPGs: The Reisswitzian Kriegsspiel
Here we have largely caught up with the start of my original "On the Origin of RPGs, Part 1" post. The Prussian baron, Georg Leopold von Reisswitz, cites all three of the previous wargame designs as direct sources of the ideas that would feature in his own game – but he saw that those games all faced the same inescapable criticism: real war is not played on a grid where only a single formation can exist in any mile-by-mile square space. Apart from the invention of the "vertrauter", which I describe in that older post, solving the grid problem was von Reisswitz's key innovation: he used game pieces that were proportionally scaled to the real-world size of their respective formations, on a map of modeled terrain – at first a sand table, and later manufactured from plaster-cast terrain pieces. Units could move in any direction, with their relative speeds tracked by physically measuring proportional distances on the model terrain. Later, when his son Georg Heinrich Rudolph Johann von Reisswitz took up further developing the game, he chose to replace the model terrain with a much cheaper alternative, perhaps inspired by Venturini: highly-accurate, real-world topographical maps had only recently become available, but were much easier to duplicate and distribute than plaster tabletop terrain.
Click here for the index of my Evolution of RPGs posts.
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peachyartcraft · 8 months ago
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Had to fix a few colors of this piece to post again. A Metagross Evolution Tattoo design made by me for my husband, who is a pokémon fan and loves metagross. Made using sketchbook and infinite painter. (This is a tattoo Comm. Please do not use).
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chahaeroine · 3 months ago
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Listen I'm never going to begrudge a series titled "Solo Leveling/Only I Level Up" for revolving around its sole main character. If I wanted to consume something with a rich supporting cast, I wouldn't be reading self indulgent power fantasy stories.
HOWEVER, I must say that the anime adaption does so many little things to make the side characters feel more real and integrated within the setting.
Like having Heejin, Gina, and their third friend meet up for brunch and provide supporting narration for the Lizards Arc. Or introducing many of the side characters earlier on in the story as part of the exposition, such as Go Gun-hee and other S-ranks. Kim Chul even has a brief appearance prior to the Red Gate arc where he's working out at the Guild.
These filler-ish scenes make the world and the characters seem like they really exist outside of being a live reaction reel for whenever Jinwoo does something really cool. Which I enjoy a lot. Small additions can make a big difference.
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bedrockfactory · 2 years ago
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I redesigned the orange guy a bit ⛏
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slurpasour · 11 months ago
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Grox are known for being red, and while it is the most common color among them, it certainly isn’t the only one! Pictured here are the typical color variants found in the grox. Some mutations may make a grox look like they don’t belong in any of these categories, which will be explored in a later post.
Orange is the second most common grox coloration, and many orange grox are difficult to distinguish from red grox even upon close inspection. After orange comes pink, the bright ‘dilute’ form of red grox.
Yellow grox, the dilute variant of orange grox, are second to last on our list, making them an uncommon sight around the empire. They are generally referred to as ivory because most are exceptionally lightly-colored, and may even be described as white on occasion.
Purple grox do not have a visible dilute coat counterpart, but despite this are the rarest of this list’s selection, and are seen as especially striking. Purple grox carrying the dilute gene will have ‘dilute eyes’, also found amongst all ivory and pink grox, a reddish tint to the pupil that varies in intensity from individual to individual.
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